Facebook
TwitterAccording to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.
Facebook
TwitterVideo gaming is a popular way for gamers to connect with friends and family, and many gamers have formed relationships through video games. During a February 2025 survey, 78 percent of responding gamers in the United States agreed that playing games can introduce people to new friends.
Facebook
TwitterVideo gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
Facebook
TwitterVideo gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 72 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with.
Facebook
TwitterA survey conducted in the second quarter of 2025 found that around 91.5 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 82 percent of internet users were gamers.
Facebook
TwitterWhen asked about "Hours spent on playing video games per week", ** percent of U.S. respondents answer **************. This online survey was conducted in 2025, among 15,497 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
Facebook
TwitterWhen asked about "Hours spent on playing video games per week", ** percent of UK respondents answer **************. This online survey was conducted in 2025, among 6,175 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
Facebook
TwitterAs of June 2024, 27 percent of adults in the United States spent one to five hours per week playing video games. A further 10 percent of respondents stated that they spent 11 to 15 hours on video gaming in an average week. Overall, 19 percent of respondents were non-gamers and did not spend any time on video games.
Facebook
TwitterIn 2025, women accounted for 47 percent of gamers in the United States, up from 46 percent of U.S. gamers identifying as women during the previous year.
What percentage gamers are female? Almost half of gaming audiences in the United States are female. This development has been ongoing for years, and whereas women are under-represented in games media and the industry, they make up a sizable chunk of gamers and spending power. There are some differences in terms of genre preferences but as a whole, female gaming audiences in the United States are just as engaged as their male counterparts.
Facebook
TwitterA survey among internet users in the United States found that as of the third quarter of 2024, **** percent of respondents stated that they played video games on **********. ********** gaming was the most popular by a wide margin — over ** percent of online users in the United States played games on their *************. ** gaming was ranked second with a **** percent usage reach.
Facebook
TwitterA survey in August 2022 found that approximately three quarters of gamers in the United States played video games in as a stress relief. Additionally, 19 percent of respondent gamers strongly agreed with playing games to be together with friends, and 29 percent agreed with that statement.
Facebook
TwitterAlthough video gaming is one of the most popular pasttime among young people, parents are often concerned about the content of the video games that their child is playing and who they are interacting with online. Some ** percent of parents stated that they were concerned about their child's safety when playing online, although ** percent also stated that they found that video games can be educational.
Facebook
TwitterA 2023 survey in Spain found that around 51 percent of the country's video game players were men, while 49 percent were women. Those aged between 25 to 34 years old were the most common group, as 11 percent of those inside this group were men and 11 percent were women, accounting for around 22 percent of the total gaming audiences altogether.
Facebook
TwitterA September to November 2024 survey of UK adults aged 16 years and older found that 85 percent of respondents aged between 16 and 24 years played video games, down from a 92 percent gaming penetration among the same age group in 2020. Overall, gaming uptake increased in 2020 due to the global COVID-19 pandemic. Video games industry in the UK In 2023, consumers in the United Kingdom spent over 3.16 billion British pounds on digital and online games. In regard to the annual contribution of the video games industry to the UK Gross Domestic Product, it amounted to 3.68 billion British pounds in 2023. Mobile games The popularity of mobile gaming increased over the last decade and overtook games consoles and TV for the first time in 2014. As of 2024, approximately 34 percent of UK adults reported playing games on their mobile phone, the highest rate ever reported. The most downloaded gaming apps in the UK include puzzle and casual titles such as Supermarket Simulator and Block Blast.
Facebook
TwitterA September 2023 survey found that while 32 percent of consumers in the United States played video games regularly, there were certain consumer groups who were more likely to do so. It was found that 47 percent of LGBTQ+ consumers played video games, ahead of Gen Z consumers and men in general.
Facebook
TwitterAs of March 2025, 33 percent of video gaming audiences in the United States belonged to the top third of households by income. A further 33 percent of U.S. gamers were belonged to the middle household income segment.
Facebook
TwitterAccording to a survey of global internet audiences in the second quarter of 2025, 82.1 percent of internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96 percent. Indonesia ranked second, with 95.1 percent of responding internet users stating that they played video games. Czechia and Japan ranked last, with 70.8 and 65.6 percent of internet users, respectively, reporting their participation in video gaming. The impact of mobile gaming The global gaming penetration among online users was over 83 percent, highlighting how much of a mainstream hobby gaming has become. Additionally, as shown by the many mobile-first digital markets with strong gaming reach, the impact of readily available mobile gaming devices cannot be overstated. A survey from the third quarter of 2024 found that smartphones were the most popular way to play video games worldwide, with more than 67 percent of respondents stating to play video games in such a way. This usage rate was miles ahead of second-ranked laptop or desktop PCs, which only 34 percent of global gamers stated to use. Who are the global gaming audiences? A survey conducted in the third quarter of 2023 found that 89.6 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 92.6 percent of male respondents in the same age group stated that they played video games. Gaming is a more popular activity among younger age groups, but even seven in ten respondents between 55 and 64 years old stated that they were gamers. Gaming genre preferences vary by age group, but overall, shooters and action-adventure games rank first in terms of popularity among users. Other popular gaming genres were simulation and sports games.
Facebook
TwitterVideo gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.
Facebook
Twitter2018 was the year with the highest percentage of people playing video games on a smartphone or tablet in Poland. ************ percent of people played games on such devices in 2014.
Facebook
TwitterVideo gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 66 percent of gamers in the United States played with friends either online or in person. Additionally, 21 percent of gamers said they played video games with their spouse or partner.
Facebook
TwitterAccording to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.