100+ datasets found
  1. F

    Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS...

    • fred.stlouisfed.org
    json
    Updated Apr 24, 2025
    + more versions
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    (2025). Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS 71121) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUSN71121W200000000
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    jsonAvailable download formats
    Dataset updated
    Apr 24, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS 71121) in the United States (IPUSN71121W200000000) from 1987 to 2024 about sport, arts, entertainment, recreation, NAICS, IP, employment, and USA.

  2. Top sports and entertainment events among respondents in the U.S. 2025, by...

    • statista.com
    Updated Mar 13, 2025
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    Statista (2025). Top sports and entertainment events among respondents in the U.S. 2025, by age [Dataset]. https://www.statista.com/statistics/1574123/top-sports-entertainment-events-by-age-us/
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    Dataset updated
    Mar 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 29, 2025 - Jan 31, 2025
    Area covered
    United States
    Description

    A January 2025 survey revealed that the most popular sports and entertainment event in the United States among those aged 55 years and older was NCAA Men's March Madness. Meanwhile, the NBA All-Star Weekend was the most popular event among those aged 35 to 54.

  3. Top sports and entertainment events among respondents in the U.S. 2025

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Top sports and entertainment events among respondents in the U.S. 2025 [Dataset]. https://www.statista.com/statistics/1574117/top-sports-and-entertainment-events-us/
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    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 29, 2025 - Jan 31, 2025
    Area covered
    United States
    Description

    A January 2025 survey revealed that the NBA All-Star Weekend was the most popular sports and entertainment event in the United States, with over ********* of sports fans showing interest in the event. Meanwhile, ** percent of sports fans were interested in the UEFA Champions League.

  4. Artificial Intelligence (AI) in Sports Analytics Market Research Report 2033...

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 29, 2025
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    Growth Market Reports (2025). Artificial Intelligence (AI) in Sports Analytics Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/artificial-intelligence-in-sports-analytics-market-global-industry-analysis
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    csv, pptx, pdfAvailable download formats
    Dataset updated
    Aug 29, 2025
    Dataset provided by
    Authors
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Artificial Intelligence (AI) in Sports Analytics Market Outlook



    According to our latest research, the global Artificial Intelligence (AI) in Sports Analytics market size reached USD 2.8 billion in 2024. The market is expected to grow at a robust CAGR of 28.6% during the forecast period, reaching approximately USD 25.3 billion by 2033. This remarkable growth is being fueled by the increasing adoption of AI-driven solutions for data-driven decision-making, enhanced player performance analysis, and the rising demand for personalized fan experiences across sports organizations worldwide.



    One of the primary growth factors for the AI in Sports Analytics market is the exponential increase in data generated from various sporting activities, including player statistics, match footage, and biometric data. The ability of AI algorithms to process and analyze large volumes of diverse data in real time is revolutionizing how teams and coaches approach training, strategy formulation, and in-game decisions. Advanced machine learning models are enabling sports organizations to extract actionable insights that were previously unattainable, leading to improved player performance, reduced injury risks, and optimized team management. As sports become increasingly competitive, the reliance on AI-powered analytics tools is expected to intensify, further driving market expansion.



    Another significant driver is the growing emphasis on fan engagement and media innovation. Sports organizations are leveraging AI to deliver personalized content, interactive experiences, and real-time statistics to fans through digital platforms and broadcast media. AI-powered systems can analyze viewer preferences, social media interactions, and historical data to tailor content and advertisements, enhancing fan loyalty and opening new revenue streams. The integration of AI in broadcasting also enables automated highlight generation, advanced commentary, and immersive viewing experiences, which are reshaping the sports entertainment landscape and contributing to the rapid adoption of AI-based analytics solutions.



    The increasing collaboration between technology providers and sports entities is further accelerating the marketÂ’s growth trajectory. Partnerships between AI software developers, sports analytics firms, and professional sports teams are resulting in the development of customized solutions tailored to specific sports and organizational needs. Investments in research and development, coupled with the proliferation of cloud computing and IoT devices, are making AI-powered analytics more accessible and cost-effective. As a result, even mid-tier and amateur sports organizations are beginning to adopt these technologies, broadening the marketÂ’s addressable base and fueling sustained growth.



    From a regional perspective, North America currently dominates the AI in Sports Analytics market, accounting for the largest share in 2024, thanks to the presence of leading sports franchises, advanced technological infrastructure, and high investment in sports technology. However, Europe and the Asia Pacific regions are rapidly emerging as key growth markets, driven by increasing sports commercialization, digital transformation initiatives, and the rising popularity of sports such as football, cricket, and basketball. The Middle East & Africa and Latin America are also witnessing growing adoption, albeit at a relatively slower pace, due to increasing investments in sports infrastructure and the proliferation of digital platforms.





    Component Analysis



    The Component segment of the AI in Sports Analytics market is bifurcated into Software and Services. Software solutions constitute the backbone of AI-driven analytics, encompassing platforms for data collection, processing, visualization, and predictive modeling. These platforms are being widely adopted by sports teams and associations for tasks such as performance tracking, tactical analysis, and injury prevention. The demand fo

  5. Entertainment, games and sports books published in Italy 2007-2019

    • statista.com
    Updated Jan 18, 2022
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    Statista (2022). Entertainment, games and sports books published in Italy 2007-2019 [Dataset]. https://www.statista.com/statistics/539400/entertainment-games-and-sport-books-published-italy/
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    Dataset updated
    Jan 18, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Italy
    Description

    In Italy, the number of new books and editions published in the category ‘entertainment, games and sports’ increased from 2007 to 2019. Indeed, as of 2007, about 1.2 thousand units were published, whilst, by the end of 2019, this number grew to over two thousand.

  6. i

    Grant Giving Statistics for Youth Entertainment Sports Inc.

    • instrumentl.com
    Updated Nov 15, 2022
    + more versions
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    (2022). Grant Giving Statistics for Youth Entertainment Sports Inc. [Dataset]. https://www.instrumentl.com/990-report/youth-entertainment-sports-inc
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    Dataset updated
    Nov 15, 2022
    Variables measured
    Total Assets, Total Giving
    Description

    Financial overview and grant giving statistics of Youth Entertainment Sports Inc.

  7. Employment in U.S. arts, design, entertainment, sports and media industries...

    • statista.com
    Updated Dec 1, 2009
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    Statista (2009). Employment in U.S. arts, design, entertainment, sports and media industries 2009 [Dataset]. https://www.statista.com/statistics/192130/people-with-arts-entertainment-and-media-occupations-in-the-us-2005-2009/
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    Dataset updated
    Dec 1, 2009
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2005 - 2009
    Area covered
    United States
    Description

    This graph depicts the number of people employed in arts, design, entertainment, sports and media in the U.S. from 2005 to 2009. In 2005, 2.61 million people held an occupation in arts, design, entertainment, sports or media.

  8. F

    Unit Labor Costs for Arts, Entertainment, and Recreation: Fitness and...

    • fred.stlouisfed.org
    json
    Updated Apr 24, 2025
    + more versions
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    (2025). Unit Labor Costs for Arts, Entertainment, and Recreation: Fitness and Recreational Sports Centers (NAICS 713940) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUSN713940U100000000
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Apr 24, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Unit Labor Costs for Arts, Entertainment, and Recreation: Fitness and Recreational Sports Centers (NAICS 713940) in the United States (IPUSN713940U100000000) from 2002 to 2022 about fitness, sport, arts, entertainment, unit labor cost, recreation, NAICS, IP, and USA.

  9. U

    Uruguay Remunerations: AR: Sports, Entertainment & Recreation

    • ceicdata.com
    Updated Feb 20, 2022
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    CEICdata.com (2022). Uruguay Remunerations: AR: Sports, Entertainment & Recreation [Dataset]. https://www.ceicdata.com/en/uruguay/remunerations/remunerations-ar-sports-entertainment--recreation
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    Dataset updated
    Feb 20, 2022
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2012 - Dec 1, 2023
    Area covered
    Uruguay
    Variables measured
    Wage/Earnings
    Description

    Uruguay Remunerations: AR: Sports, Entertainment & Recreation data was reported at 6,989.164 UYU mn in 2023. This records an increase from the previous number of 5,324.892 UYU mn for 2022. Uruguay Remunerations: AR: Sports, Entertainment & Recreation data is updated yearly, averaging 3,301.267 UYU mn from Dec 2008 (Median) to 2023, with 16 observations. The data reached an all-time high of 6,989.164 UYU mn in 2023 and a record low of 1,090.025 UYU mn in 2009. Uruguay Remunerations: AR: Sports, Entertainment & Recreation data remains active status in CEIC and is reported by National Institute of Statistics. The data is categorized under Global Database’s Uruguay – Table UY.G025: Remunerations.

  10. Access to sports and entertainment as source of happiness for Indians 2019

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Access to sports and entertainment as source of happiness for Indians 2019 [Dataset]. https://www.statista.com/statistics/1066143/india-access-to-sports-and-entertainment-as-source-of-happiness/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 24, 2019 - Jun 7, 2019
    Area covered
    India
    Description

    According to a survey conducted by Ipsos on the state of happiness in India, ** percent of the surveyed respondents felt that their access to sports and entertainment brings them some happiness. Globally, Colombians found their access to sports and entertainment as the greatest source of happiness, while Russians scored lowest in this aspect.

  11. Enterprises in the cultural, sports and entertainment sector in Italy 2018

    • statista.com
    Updated Jul 7, 2025
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    Statista (2025). Enterprises in the cultural, sports and entertainment sector in Italy 2018 [Dataset]. https://www.statista.com/statistics/739430/cultural-sport-and-entertainment-industry-enterprises-in-italy/
    Explore at:
    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2018
    Area covered
    Italy
    Description

    In 2018, the North-West recorded the highest number of enterprises in the cultural, sports and entertainment sector in Italy. Data show that the North-West recorded more than **** thousand companies. By contrast, the Islands registered roughly five thousand sports and cultural enterprises.

  12. d

    Entertainment Sports Gambling Restriction Zones

    • catalog.data.gov
    • opendata.dc.gov
    • +4more
    Updated Feb 5, 2025
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    D.C. Office of the Chief Technology Officer (2025). Entertainment Sports Gambling Restriction Zones [Dataset]. https://catalog.data.gov/dataset/entertainment-sports-gambling-restriction-zones
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    Dataset updated
    Feb 5, 2025
    Dataset provided by
    D.C. Office of the Chief Technology Officer
    Description

    The “EntertainmentSportsGamblingZones” layer identifies a two-block restriction zone emanating from the gambling entity’s physical location going outward two blocks in all directions. The class “A” entity’s square suffix and lot (SSL) shall be the central point and the restriction zone shall emanate outward from that central point two blocks. This layer will become part of the Districts gambling licensing procedure and will be used to notify the user seeking a gambling license whether they are within the two-block restriction zone or not.

  13. w

    Global Sports Data Api Market Research Report: By Type (Sports Analytics,...

    • wiseguyreports.com
    Updated Aug 6, 2024
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    wWiseguy Research Consultants Pvt Ltd (2024). Global Sports Data Api Market Research Report: By Type (Sports Analytics, Fantasy Sports, Betting Data, Event Data, Player Statistics), By Data Source (Live Telecasts, Player Tracking Systems, Official League Data, Social Media, Wearables), By Application (Performance Analysis, Injury Prevention, Scouting and Recruitment, Fan Engagement, Betting and Fantasy Sports), By End User (Professional Sports Teams, College Sports Programs, Amateur Sports Organizations, Sports Media Companies, Sports Betting and Fantasy Sports Operators) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/sports-data-api-market
    Explore at:
    Dataset updated
    Aug 6, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Jan 8, 2024
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20233.47(USD Billion)
    MARKET SIZE 20244.09(USD Billion)
    MARKET SIZE 203215.2(USD Billion)
    SEGMENTS COVEREDType ,Data Source ,Application ,End User ,Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICS1 Growing demand for realtime sports data analytics 2 Increasing adoption of cloudbased sports data platforms 3 Rise of sports betting and fantasy sports 4 Growing use of AI and machine learning in sports data analysis
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDSportradar AG ,Stats Perform ,Genius Sports ,Sportradar US ,Sportradar ,Opta Sports
    MARKET FORECAST PERIOD2025 - 2032
    KEY MARKET OPPORTUNITIESIndepth Player Analytics Realtime performance tracking and advanced metrics for player evaluation and optimization Enhanced Fan Engagement Personalized content interactive experiences and datadriven insights to deepen fan engagement Betting and Gambling Provision of standardized data for betting platforms and sportsbooks enabling accurate odds and enhanced user experience Sports Education and Coaching Access to data and insights for player development training optimization and tactical analysis Media and Entertainment Integration of sports data into live broadcasts documentaries and other content for improved storytelling and analysis
    COMPOUND ANNUAL GROWTH RATE (CAGR) 17.84% (2025 - 2032)
  14. f

    Data from: Average salary

    • froghire.ai
    Updated Apr 3, 2025
    + more versions
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    FrogHire.ai (2025). Average salary [Dataset]. https://www.froghire.ai/major/Sport%2C%20Entertainment%2C%20Event%20Management
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    Dataset updated
    Apr 3, 2025
    Dataset provided by
    FrogHire.ai
    Description

    Explore the progression of average salaries for graduates in Sport, Entertainment, Event Management from 2020 to 2023 through this detailed chart. It compares these figures against the national average for all graduates, offering a comprehensive look at the earning potential of Sport, Entertainment, Event Management relative to other fields. This data is essential for students assessing the return on investment of their education in Sport, Entertainment, Event Management, providing a clear picture of financial prospects post-graduation.

  15. i

    Grant Giving Statistics for Entertainment Sports Bar

    • instrumentl.com
    Updated Feb 7, 2022
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    (2022). Grant Giving Statistics for Entertainment Sports Bar [Dataset]. https://www.instrumentl.com/990-report/entertainment-sports-bar
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    Dataset updated
    Feb 7, 2022
    Variables measured
    Total Assets, Total Giving
    Description

    Financial overview and grant giving statistics of Entertainment Sports Bar

  16. i

    Grant Giving Statistics for Sport and Entertainment Corporation of Maryland

    • instrumentl.com
    Updated Aug 4, 2024
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    (2024). Grant Giving Statistics for Sport and Entertainment Corporation of Maryland [Dataset]. https://www.instrumentl.com/990-report/sport-and-entertainment-corporation-of-maryland
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    Dataset updated
    Aug 4, 2024
    Area covered
    Maryland
    Variables measured
    Total Assets, Total Giving
    Description

    Financial overview and grant giving statistics of Sport and Entertainment Corporation of Maryland

  17. Leading sports globally 2023, by sports betting handle

    • statista.com
    Updated May 6, 2025
    + more versions
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    Statista Research Department (2025). Leading sports globally 2023, by sports betting handle [Dataset]. https://www.statista.com/topics/8468/global-sports-market/
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    Dataset updated
    May 6, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In 2023, the sport that had the largest sports betting handle worldwide was soccer. That year, around 812 billion U.S. dollars were wagered on soccer. This was nearly 300 percent higher than the betting handle from basketball.

  18. Revenue of the sports equipment industry in the U.S. 2019-2029

    • statista.com
    Updated May 6, 2025
    + more versions
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    Statista Research Department (2025). Revenue of the sports equipment industry in the U.S. 2019-2029 [Dataset]. https://www.statista.com/topics/8468/global-sports-market/
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    Dataset updated
    May 6, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    The revenue in the 'Sports Equipment' segment of the toys & hobby market in the United States was forecast to continuously increase between 2025 and 2029 by in total 3.5 billion U.S. dollars (+17.2 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 23.86 billion U.S. dollars and therefore a new peak in 2029. Find further information regarding revenue in Mexico and average revenue per user (ARPU) in Mexico. The Statista Market Insights cover a broad range of additional markets.

  19. S

    Global Sports Entertainment Market Segmentation Analysis 2025-2032

    • statsndata.org
    excel, pdf
    Updated Jul 2025
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    Stats N Data (2025). Global Sports Entertainment Market Segmentation Analysis 2025-2032 [Dataset]. https://www.statsndata.org/report/sports-entertainment-market-379114
    Explore at:
    excel, pdfAvailable download formats
    Dataset updated
    Jul 2025
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Sports Entertainment market has evolved into a dynamic sector that intertwines athletic performance with engaging entertainment experiences, captivating audiences worldwide. This market encompasses a variety of segments including professional sports, sports media, fitness and wellness, and the burgeoning realms

  20. Total sports market revenue worldwide 2022-2028

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Total sports market revenue worldwide 2022-2028 [Dataset]. https://www.statista.com/statistics/370560/worldwide-sports-market-revenue/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    The global sports industry revenue was forecast to grow in the coming years. In 2022, the industry’s revenue amounted to over 403 billion U.S. dollars and was expected to grow at a compound annual growth rate of 9.13 percent between 2022 and 2028. By 2028, the global sports market was expected to be worth over 680 billion U.S. dollars. This massive industry includes the people, activities, and organizations that are involved with producing, facilitating, or organizing sports activities.

    How big is the global sports betting and lottery market?

    In 2022, the market size of the sports betting and lottery sector worldwide was valued at around 235.46 billion U.S. dollars. This figure showed a decrease from the previous year's total of 242.82 billion and by 2023, the market was forecast to reach 242 billion. Sports betting is a type of gambling that refers to the activity of placing a wager on the outcome of a sporting event. Events on which wagers are made could be anything from more traditional activities like horse or dog racing, to sports such as soccer and American football.

    How big is the global youth sports market?

    The youth sports market is a big industry, ranging from organized sports leagues to recreational activities. In 2022, the global market for youth sports was estimated at 37.5 billion U.S. dollars. The market was forecast to increase at a compound annual growth rate of 9.2 percent and reach 69.4 billion U.S. dollars in 2030. Youth sports do not necessarily take place within the education system; however, many competitors involved with youth sports are generally at a primary or secondary level of education and participate in school-organized sport programs.

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(2025). Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS 71121) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUSN71121W200000000

Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS 71121) in the United States

IPUSN71121W200000000

Explore at:
jsonAvailable download formats
Dataset updated
Apr 24, 2025
License

https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

Area covered
United States
Description

Graph and download economic data for Employment for Arts, Entertainment, and Recreation: Spectator Sports (NAICS 71121) in the United States (IPUSN71121W200000000) from 1987 to 2024 about sport, arts, entertainment, recreation, NAICS, IP, employment, and USA.

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