100+ datasets found
  1. U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic...

    • statista.com
    Updated Jun 15, 2020
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    Statista (2020). U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic 2020 [Dataset]. https://www.statista.com/statistics/1189204/us-teens-children-screen-time-daily-coronavirus-before-during/
    Explore at:
    Dataset updated
    Jun 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2020
    Area covered
    United States
    Description

    As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.

  2. Daily entertainment screen time by children and teens in the U.S. 2021, by...

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Daily entertainment screen time by children and teens in the U.S. 2021, by gender [Dataset]. https://www.statista.com/statistics/1312622/average-daily-entertainment-screen-time-children-teens-us-gender/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 29, 2021 - Oct 25, 2021
    Area covered
    United States
    Description

    Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.

  3. Total daily entertainment screen time among tweens and teens in the U.S....

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Total daily entertainment screen time among tweens and teens in the U.S. 2015-2021 [Dataset]. https://www.statista.com/statistics/1312086/total-daily-entertainment-screen-time-tweens-teens-us/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The total daily entertainment screen time of teens, 13 to 18 year olds, amounted to ***** hours and ** minutes in the United States in 2021. Nevertheless, this figure for teens show an increase from the figure recorded in 2015, when it amounted to *** hours and ** minutes.

  4. Indian Kids Screentime 2025

    • kaggle.com
    Updated Jul 8, 2025
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    Ankush Panday (2025). Indian Kids Screentime 2025 [Dataset]. http://doi.org/10.34740/kaggle/dsv/12412513
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jul 8, 2025
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Ankush Panday
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset simulates screen time patterns of 9712 Indian children aged 8 to 18 years, built using real-world trends and scientific studies conducted in India between 2023–2024. It combines urban and rural demographics, reflecting differences in device access, screen habits, and health outcomes.

    Screen time is broken down by:

    Age and gender

    Primary screen device (e.g., smartphone, TV)

    Time split between educational and recreational use

    Whether screen time exceeds Indian Academy of Pediatrics (IAP) guidelines

    Likely health impacts (e.g., poor sleep, eye strain, anxiety)

    📊 Background & Motivation In recent years, screen exposure among Indian children has surged, particularly post-COVID. Studies show:

    Adolescents average 4–5 hours/day on screens.

    Over 70% exceed the healthy recommended screen time.

    83% of rural teens report excessive usage.

    High screen time correlates with sleep problems, obesity risk, and anxiety.

  5. Daily screen time of U.S. teens and tweens 2021, by income

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Daily screen time of U.S. teens and tweens 2021, by income [Dataset]. https://www.statista.com/statistics/1099629/hours-screen-time-teens-income/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 29, 2021 - Oct 25, 2021
    Area covered
    United States
    Description

    According to a study on media usage in U.S. children and teenagers ages 8 to 18 years, tweens living in households with an annual income of less than ****** USD spent **** hours per day on screen media, whereas tweens in households with an annual income of above 100,000 USD spent **** hours per day on-screen media. Teens living in households with an annual income of less than ****** USD spent **** hours per day on screen media, while teens in households with an annual income of above 100,000 USD spent **** hours per day.

  6. u

    Children's screen time, 2 hours per day or less, by sex, household...

    • data.urbandatacentre.ca
    • www150.statcan.gc.ca
    • +4more
    Updated Oct 1, 2024
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    (2024). Children's screen time, 2 hours per day or less, by sex, household population aged 6 to 17, 2015 Canadian Community Health Survey - Nutrition, Canada and provinces [Dataset]. https://data.urbandatacentre.ca/dataset/gov-canada-55a4e3da-6726-4abb-a573-6d3bd5b02c08
    Explore at:
    Dataset updated
    Oct 1, 2024
    License

    Open Government Licence - Canada 2.0https://open.canada.ca/en/open-government-licence-canada
    License information was derived automatically

    Area covered
    Canada
    Description

    This table contains 2376 series, with data for years 2015 - 2015 (not all combinations necessarily have data for all years). This table contains data described by the following dimensions (Not all combinations are available): Geography (11 items: Canada; Newfoundland and Labrador; Prince Edward Island; Nova Scotia; ...); Age group (3 items: Total, 6 to 17 years; 6 to 11 years; 12 to 17 years); Sex (3 items: Both sexes; Males; Females); Children's screen time (3 items: Total population for the variable children's screen time; 2 hours or less of screen time per day; More than 2 hours of screen time per day); Characteristics (8 items: Number of persons; Low 95% confidence interval, number of persons; High 95% confidence interval, number of persons; Coefficient of variation for number of persons; ...).

  7. Share of teenagers with 4 or more hours of screen time in the U.S....

    • statista.com
    Updated May 23, 2025
    + more versions
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    Statista (2025). Share of teenagers with 4 or more hours of screen time in the U.S. 2021-2023, by age [Dataset]. https://www.statista.com/statistics/1613038/share-of-teens-with-more-than-4-hours-of-screen-time-us-by-age/
    Explore at:
    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2021 - Dec 2023
    Area covered
    United States
    Description

    From July 2021 to December 2023, over ** percent of the teenagers aged 15 to 17 surveyed in the United States had a screen time of four hours or more on a daily basis. Meanwhile, only **** percent of the teenagers aged 12 to 14 reported to have the same amount of daily screen time.

  8. m

    Data from: Screen use, sleep duration, daytime somnolence, and academic...

    • data.mendeley.com
    • dacytar.mincyt.gob.ar
    • +2more
    Updated Oct 5, 2022
    + more versions
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    Santiago Perez-Lloret (2022). Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents [Dataset]. http://doi.org/10.17632/pj9hzmp7ym.1
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    Dataset updated
    Oct 5, 2022
    Authors
    Santiago Perez-Lloret
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed.

  9. Share of teenagers with 4 or more hours of screen time in the U.S....

    • statista.com
    Updated May 23, 2025
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    Statista (2025). Share of teenagers with 4 or more hours of screen time in the U.S. 2021-2023, by race [Dataset]. https://www.statista.com/statistics/1613046/share-of-teens-with-more-than-4-hours-of-screen-time-us-by-race/
    Explore at:
    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2021 - Dec 2023
    Area covered
    United States
    Description

    From July 2021 to December 2023, over ** percent of the non-Hispanic Black teenagers aged 12 to 17 surveyed in the United States had a screen time of four hours or more on a daily basis. Meanwhile, only **** percent of the Asian teenagers in the same age group reported to have the same amount of daily screen time.

  10. Data for Screentime among School Children

    • figshare.com
    zip
    Updated Nov 29, 2024
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    Mohammad Sidiq; Balamurugan Janakiraman; faizan kashoo; Aksh Chahal (2024). Data for Screentime among School Children [Dataset]. http://doi.org/10.6084/m9.figshare.27291969.v1
    Explore at:
    zipAvailable download formats
    Dataset updated
    Nov 29, 2024
    Dataset provided by
    Figsharehttp://figshare.com/
    figshare
    Authors
    Mohammad Sidiq; Balamurugan Janakiraman; faizan kashoo; Aksh Chahal
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The data set presents the sociodemographic data of school children and correlation with variables

  11. Group Health Dataset (Sleep and Screen Time)

    • zenodo.org
    csv
    Updated Apr 8, 2025
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    Gogate; Gogate (2025). Group Health Dataset (Sleep and Screen Time) [Dataset]. http://doi.org/10.5281/zenodo.15171250
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    csvAvailable download formats
    Dataset updated
    Apr 8, 2025
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Gogate; Gogate
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description
    Group Health (Sleep and Screen Time) Dataset


    Title: Group Health (Sleep and Screen Time) Dataset

    Description: This dataset includes biometric and self-reported sleep-related information from users wearing health monitoring devices. It tracks heart rate data, screen time, and sleep quality ratings, intended for health analytics, sleep research, or machine learning applications.
    Creator: Eindhoven University of Technology
    Version: 1.0
    License: CC-BY 4.0
    Keywords: sleep health, wearable data, heart rate, screen time, sleep rating, health analytics
    Format: CSV (.csv)
    Size: 301,556 records
    PID: 10.5281/zenodo.15171250

    Column Descriptions

    - Uid (int64): Unique identifier for the user. Example: `2`
    - Sid (object): Session ID representing device/session (e.g., wearable device). Example: `huami.32093/11110030`
    - Key (object): The type of health metric (e.g., 'heart_rate'). Example: `heart_rate`
    - Time (int64): Unix timestamp of when the measurement was taken. Example: `1743911820`
    - Value (object): JSON object containing measurement details (e.g., heart rate BPM). Example: `{"time":1743911820,"bpm":64}`
    - UpdateTime (float64): Timestamp when the record was last updated. Example: `1743911982.0`
    - screentime (object): Reported or detected screen time during sleep period. Example: `0 days 08:25:00`
    - expected_sleep (object): Expected sleep time duration (possibly self-reported or algorithmic). Example: `0 days 07:45:00`
    - sleep_rating (float64): Numerical rating of sleep quality. Example: `0.65`

    Notes
    - The `Value` field stores JSON-like strings which should be parsed for specific values such as heart rate (`bpm`).
    - Missing data in `screentime`, `expected_sleep`, and `sleep_rating` should be handled carefully during analysis.
    - Timestamps are in Unix format and may need conversion to readable datetime.
    Provenance
    The Group Health (Sleep and Screen Time) Dataset was collected by the students at the Eindhoven University of Technology as part of a health monitoring study. Participants wore wearable health devices (Mi Band Smartwatches) that tracked biometric data, including heart rate, screen time, and self-reported sleep information. The dataset was compiled from multiple sessions of device usage over time the course of two weeks, with the data anonymized for privacy and research purposes. The original data was already in a standardized csv format and was altered for preprocessing purposes and analysis. This dataset is openly shared under a CC-BY 4.0 license, enabling users to reuse and modify the data while properly attributing the original creators
  12. Average Daily Screen Time for Children

    • kaggle.com
    Updated Mar 24, 2025
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    AKshay (2025). Average Daily Screen Time for Children [Dataset]. https://www.kaggle.com/datasets/ak0212/average-daily-screen-time-for-children/versions/1
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Mar 24, 2025
    Dataset provided by
    Kaggle
    Authors
    AKshay
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This datas real-world trends in children's screen time usage. It includes data on educational, recreational, and total screen time for children aged 5 to 15 years, with breakdowns by gender (Male, Female, Other/Prefer not to say) and day type (Weekday, Weekend). The dataset follows expected behavioral patterns:

    Screen time increases with age (~1.5 hours/day at age 5 to 6+ hours/day at age 15).

    Recreational screen time dominates, making up 65–80% of total screen time.

    Weekend screen time is 20–30% higher than weekdays, with a larger increase for teenagers.

    Slight gender-based variations in recreational screen time.

    The dataset contains natural variability, ensuring realism, and the sample size decreases slightly with age (e.g., 500 respondents at age 5, 300 at age 15).

    This dataset is ideal for data analysis, visualization, and machine learning experiments related to children's digital habits. 🚀

  13. E

    Social Media Mental Health Statistics By Negative Effects, Self-Esteem,...

    • electroiq.com
    Updated Jul 2, 2025
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    Electro IQ (2025). Social Media Mental Health Statistics By Negative Effects, Self-Esteem, Impact, and Cyberbullying [Dataset]. https://electroiq.com/stats/social-media-mental-health-statistics/
    Explore at:
    Dataset updated
    Jul 2, 2025
    Dataset authored and provided by
    Electro IQ
    License

    https://electroiq.com/privacy-policyhttps://electroiq.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Social Media Mental Health Statistics: Social media has many uses, but it often causes the most harm to younger users. Teens face significant mental health issues due to social media, and the COVID-19 pandemic made things worse by increasing screen time and social media use. This created more opportunities for teens to encounter online problems, worsening the situation.

    Teens also use social media to find communities and interest groups, watch live streams, and support good causes. It’s important to US teens that they feel welcome and safe online. Despite some problems, social media offers many chances for connection and entertainment. We shall shed more light on the Social Media Mental Health Statistics through this article.

  14. f

    Raw Data Screen Time

    • figshare.com
    xlsx
    Updated Mar 5, 2025
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    Mohammad Sidiq; Balamurugan Janakiraman (2025). Raw Data Screen Time [Dataset]. http://doi.org/10.6084/m9.figshare.28540994.v1
    Explore at:
    xlsxAvailable download formats
    Dataset updated
    Mar 5, 2025
    Dataset provided by
    figshare
    Authors
    Mohammad Sidiq; Balamurugan Janakiraman
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Raw Data Set for Screen Time cross-sectional study.

  15. Screen time data

    • kaggle.com
    Updated Sep 29, 2021
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    Sophia MacQueen Pooler (2021). Screen time data [Dataset]. https://www.kaggle.com/sophiamacqueenpooler/screen-time-data/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 29, 2021
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Sophia MacQueen Pooler
    Description

    Dataset

    This dataset was created by Sophia MacQueen Pooler

    Contents

  16. Share of teenagers with depression or anxiety symptoms U.S. 2021-2023, by...

    • statista.com
    Updated May 23, 2025
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    Statista (2025). Share of teenagers with depression or anxiety symptoms U.S. 2021-2023, by screen time [Dataset]. https://www.statista.com/statistics/1613051/share-of-teens-with-anxiety-or-depression-by-daily-screen-time-us/
    Explore at:
    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2021 - Dec 2023
    Area covered
    United States
    Description

    From July 2021 to December 2023, over ********* of the teenagers aged 12 to 17 surveyed in the United States who had a screen time of four hours or more on a daily basis experienced symptoms of anxiety or depression. In contrast, only **** and *** percent of the teenagers who reported to have daily screen time of less than **** hours experienced symptoms of anxiety and depression, respectively.

  17. Student Mental Health and Social Media Survey

    • kaggle.com
    Updated May 11, 2025
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    Ansh vajpai (2025). Student Mental Health and Social Media Survey [Dataset]. https://www.kaggle.com/datasets/anshvajpai/student-mental-health-and-social-media-survey
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 11, 2025
    Dataset provided by
    Kaggle
    Authors
    Ansh vajpai
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Dataset

    This dataset was created by Ansh vajpai

    Released under CC0: Public Domain

    Contents

  18. d

    The Effect of Screentime on the Mental Health of Children

    • search.dataone.org
    Updated Nov 8, 2023
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    Wong, Natalie (2023). The Effect of Screentime on the Mental Health of Children [Dataset]. http://doi.org/10.7910/DVN/1WWCA5
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    Dataset updated
    Nov 8, 2023
    Dataset provided by
    Harvard Dataverse
    Authors
    Wong, Natalie
    Description

    Introduction: Screentime is ubiquitous with children and parents concerned and anxious about its effect on the well-being of their children. This project uses the 2020 data from the National Survey of Children’s Health (NSCH) to determine if there is a correlation between the amount of weekday screentime in children ages 17 and younger and reported instances of mental health treatment and mental health treatment needed. Objectives: The primary objective of this project is to determine if there is a correlation between screentime and the mental health of children, ages 17 and younger. Methods: This project utilizes 2020 data from the NSCH, specifically the survey information collected about children ages 17 and younger on screentime, mental health professional treatment, and age of the child. Screentime refers to weekday time spent in front of a TV, computer, cellphone, or other electronic device watching programs, playing games, accessing the internet or using social media. After analyzing the three aforementioned variables, the percentage of mental health treatment occurrences by age group per screen time category indicates whether there is a correlation between children’s screentime and their mental health. Results: Preschool-aged (0-5 years old) children who spent 2 hours per weekday in front of a screen had the highest occurrence of mental health treatment, doubling the other categories of screentime. In school-aged (6-13 years old) children, there is a rise in mental health treatment needed as screentime increases. In adolescent (14-17 years old) children, there is a significant increase in the occurrence of mental health treatment as screentime increases, where 60% of adolescents who require mental health treatment spent four or more hours in front of a screen. Conclusions: There is a correlation between increased screentime and the occurrence of mental health treatment in children, particularly with the Adolescent (14-17 years old) age group.

  19. Weekly screen time of French children and teens 2022, by media

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Weekly screen time of French children and teens 2022, by media [Dataset]. https://www.statista.com/statistics/1297204/weekly-screen-time-children-teens-by-media-france/
    Explore at:
    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    France
    Description

    In 2022, French children aged *** and younger spent on average *** hours watching television or on the internet per week, while the gaming screen time slightly surpassed **** hours. Teenagers spent a total screen time of ** hours and ** minutes online every week in France that same year.

  20. m

    Dataset: parent worry about screen time

    • data.mendeley.com
    Updated Sep 20, 2019
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    Andreas Lieberoth (2019). Dataset: parent worry about screen time [Dataset]. http://doi.org/10.17632/gj3tk6h5wt.1
    Explore at:
    Dataset updated
    Sep 20, 2019
    Authors
    Andreas Lieberoth
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    .csv data file

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Statista (2020). U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic 2020 [Dataset]. https://www.statista.com/statistics/1189204/us-teens-children-screen-time-daily-coronavirus-before-during/
Organization logo

U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic 2020

Explore at:
10 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 15, 2020
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jun 2020
Area covered
United States
Description

As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.

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