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TwitterGambling expenditure in New Zealand had increased steadily from fiscal year 2011 to reach almost *** billion New Zealand dollars in fiscal year 2018. The largest portion of this expenditure was spent on gaming machines located outside of casinos.
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Comprehensive dataset containing 17 verified Casino businesses in New Zealand with complete contact information, ratings, reviews, and location data.
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New Zealand Visitor Arrivals: Activities: Casino data was reported at 190,488.000 Unit in 2017. This records a decrease from the previous number of 222,193.000 Unit for 2016. New Zealand Visitor Arrivals: Activities: Casino data is updated yearly, averaging 126,465.000 Unit from Jun 1998 (Median) to 2017, with 20 observations. The data reached an all-time high of 222,193.000 Unit in 2016 and a record low of 96,538.000 Unit in 2007. New Zealand Visitor Arrivals: Activities: Casino data remains active status in CEIC and is reported by Statistics New Zealand. The data is categorized under Global Database’s New Zealand – Table NZ.Q012: Visitor Arrivals: Ministry of Business Innovation & Employment: By Activities Engaged.
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Gambling Expenditure Statistics show the amount lost by gamblers (operator’s profits) for the four main types of gambling activity – TAB racing and sports betting, NZ Lotteries products, gaming machines (outside casinos) and casino gambling – at the end of each financial year.
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The customers are taken from 36 different markets/countries with a total number of active players is 14,434 players playing and patronizing all 3 products (Sport Book, Casino and Live Casino) between the Month of January to April 2024 concurrently. February was taken as to be the start until April for this analysis. The Analysis could d be plotted in Months or in markets/countries as preferred respectively. According to Top Active SportBook by Country, Finland had the highest percentage of active SportBook players (43%), followed by Norway (22%). According to Top Active LiveCasino by Country, Sweden had the highest percentage of active LiveCasino gamers (31%), followed by Finland (29%). According Top Active Casino by country, Finland had the highest percentage of active casino gamers (34%), followed by Sweden (32%). The month of April recorded the highest active players obtained globally over all 3 products across the market leading at 37%; followed by March at 32%. The month of February recorded the highest number of winnings globally over all 3 products across the market leading at 40%; followed by April at 31%. The month of April recorded the highest number of customers globally who did not followup with our product patronage on all 3 products across the market leading at 3,261; followed by February at 3,044. The month of April recorded the highest deposit made globally over all 3 products across the market leading at 35%; followed by March at 32% respectively. The top 5 active players by countries according to performance ranking include Finland, Sweden, Brazil, Norway and Canada; with Finland leading the chart with 3,985 Active players followed by Sweden with 2,953 active players. Winnings to Turn Over/Deposit Ratio by Country record shows Peru, Malta and Sweden at the top with 6%; followed by Ireland, Brazil, Norwary, Canada, Finland, New Zealand at the same percentage range concurrently. Brazil lead with 77% of customers that went away following inactive signups; followed by Chile at 9%. The top 3 countries paying winnings according to performance ranking include Sweden with 56%, Finland with 23%, Norway with 15%.
Here is a summary of the metrics: year: The year of the data record or transaction month: The month of the data record or transaction month. site_id: An identifier for the site or country. market: The market associated with the site. This refers to the country ISO codes, country ID Countries: The country associated with the site. Where the transaction was carried out registrations: Number of registrations/signups/newly registered customer. ftds: FTDS (First-Time Depositors). First time depositing customers. The count of new users/signups that deposited. Churned Customer: The number of customers that went away: Number of inactive signups. Ftds Conversion: This shows the success ratio of converting a signup customer to a depositing customer. Churned rate (%): The rate of inactive customers. active_players: Number of active players (unique.). It consist of old(ftds) and new(ftds) players. Old and new active players. deposit_count: Count of deposits. The total number of deposits(not unique). The number of times deposit was made. unique_depositors: Count of unique depositors. The unique numbers of customers depositing. sports_active_players: Number of unique active sportsbook players. casino_active_players: Number of unique active casino players. live_casino_active_players: Number of unique active live casino players. turnover_eur: The total turnover in euros. winnings_eur: The total winnings in euros. ggr_eur: Gross Gaming Revenue in euros. withdrawal_adjustments_eur: Withdrawal adjustments in euros. deposit_adjustments_eur: Deposit adjustments in euros. bonus_withdrawn_eur: Amount of bonuses withdrawn in euros. bonus_issued_eur: Amount of bonuses issued in euros. cashback_eur: Cashback amount in euros. goodwill_amount_eur: Goodwill amount in euros. ngr_eur: Net Gaming Revenue in euros. deposits_eur: Total deposits in euros. ftd_amount_eur: First-Time Depositors' total amount in euros.(new customers) reload_amount_eur: Reload deposit amount in euros.(old customers) withdrawals_eur: Total withdrawals in euros. net_deposits_eur: Net deposits in euros. sports_turnover_eur: Sports turnover in euros. sports_winnings_eur: Sports winnings in euros. sports_ggr_eur: Sports Gross Gaming Revenue in euros. sports_bonus_issued_eur: Sports bonuses issued in euros. sports_bonus_withdrawn_eur: Sports bonuses withdrawn in euros. sports_ngr_eur: Sports Net Gaming Revenue in euros. casino_turnover_eur: Casino turnover in euros. casino_winnings_eur: Casino winnings in euros. casino_ggr_eur: Casino Gross Gaming Revenue in euros. casino_bonus_issued_eur: Casino bonuses issued in euros. casino_bonus_withdrawn_eur: Casino bonuses withdrawn in euros. casino_ngr_eur: Casino Net Gaming Revenue in euros. live_...
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Comprehensive dataset containing 39 verified Gambling house businesses in New Zealand with complete contact information, ratings, reviews, and location data.
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The GMP Dashboard report shows key quarterly statistics for Class 4 gambling (in pubs and clubs) in New Zealand, including gaming machine profits (GMP) and numbers of approved venues and gaming machines licensed to operate, as at the last day of each quarter.
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New Zealand Air Pollutant Emissions: Methane: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data was reported at 0.207 Tonne in 2022. This records an increase from the previous number of 0.160 Tonne for 2021. New Zealand Air Pollutant Emissions: Methane: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data is updated yearly, averaging 0.133 Tonne from Dec 2007 (Median) to 2022, with 16 observations. The data reached an all-time high of 0.207 Tonne in 2022 and a record low of 0.106 Tonne in 2007. New Zealand Air Pollutant Emissions: Methane: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data remains active status in CEIC and is reported by Organisation for Economic Co-operation and Development. The data is categorized under Global Database’s New Zealand – Table NZ.OECD.ESG: Environmental: Air Pollutant Emissions: Methane: by Industry: OECD Member: Annual.
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New Zealand Air Pollutant Emissions: Nitrous Oxide: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data was reported at 0.028 Tonne in 2022. This records an increase from the previous number of 0.021 Tonne for 2021. New Zealand Air Pollutant Emissions: Nitrous Oxide: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data is updated yearly, averaging 0.021 Tonne from Dec 2007 (Median) to 2022, with 16 observations. The data reached an all-time high of 0.028 Tonne in 2022 and a record low of 0.018 Tonne in 2018. New Zealand Air Pollutant Emissions: Nitrous Oxide: Tonnes of Pollutant: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data remains active status in CEIC and is reported by Organisation for Economic Co-operation and Development. The data is categorized under Global Database’s New Zealand – Table NZ.OECD.ESG: Environmental: Air Pollutant Emissions: Nitrous Oxide: by Industry: OECD Member: Annual.
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The global casino hotel industry had a market worth US$ 191 billion in 2022, and it is anticipated that it will reach a market value of US$ 321.4 billion by 2033, growing at a CAGR of 4.8%. The market for tourism is expanding, which may be linked to rising traveler interest in these casino hotels.
| Report Attributes | Details |
|---|---|
| Estimated Market Value (2022) | US$ 191 billion |
| Expected Market Value (2023) | US$ 214.5 billion |
| Projected Forecast Value (2033) | US$ 321.4 billion |
| Anticipated Growth Rate (2023 to 2033) | 4.8% CAGR |
Report Scope
| Report Attributes | Details |
|---|---|
| Growth Rate | CAGR of 4.8% from 2022 to 2032 |
| Market value in 2023 | US$ 214.5 billion |
| Market value in 2033 | US$ 321.4 billion |
| Base Year for Estimation | 2022 |
| Historical Data | 2018 to 2022 |
| Forecast Period | 2023 to 2033 |
| Quantitative Units | US$ billion for value |
| Report Coverage | Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
| Segments Covered |
|
| Regions Covered |
|
| Key Countries Profiled |
|
| Key Companies Profiled |
|
| Customization & Pricing | Available on Request |
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TwitterIn New Zealand, in a survey conducted in June 2020, ** percent of people concerned about gambling used free local confidential gambling support services. Whereas ** percent of them used social media to seek support on gambling.
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TwitterIn a New Zealand survey conducted in June 2020, ** percent of people aged 18 to 24 were worried about someone else's gambling habits, whereas during lockdown, in the same demographic ** percent were worried about their gambling habits. Overall, the level of concern for others' gambling habits increased after lockdown for people aged between 18 and 49.
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New Zealand Air Pollutant Emissions: Carbon Dioxide: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data was reported at 1,323.534 Tonne in 2022. This records an increase from the previous number of 1,143.876 Tonne for 2021. New Zealand Air Pollutant Emissions: Carbon Dioxide: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data is updated yearly, averaging 1,053.364 Tonne from Dec 2007 (Median) to 2022, with 16 observations. The data reached an all-time high of 1,323.534 Tonne in 2022 and a record low of 738.383 Tonne in 2007. New Zealand Air Pollutant Emissions: Carbon Dioxide: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data remains active status in CEIC and is reported by Organisation for Economic Co-operation and Development. The data is categorized under Global Database’s New Zealand – Table NZ.OECD.ESG: Environmental: Air Pollutant Emissions: Carbon Dioxide: by Industry: OECD Member: Annual.
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New Zealand Air Pollutant Emissions: Greenhouse Gases: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data was reported at 2,544.761 Tonne in 2022. This records an increase from the previous number of 2,427.822 Tonne for 2021. New Zealand Air Pollutant Emissions: Greenhouse Gases: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data is updated yearly, averaging 2,719.082 Tonne from Dec 2007 (Median) to 2022, with 16 observations. The data reached an all-time high of 3,600.789 Tonne in 2019 and a record low of 2,121.400 Tonne in 2007. New Zealand Air Pollutant Emissions: Greenhouse Gases: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data remains active status in CEIC and is reported by Organisation for Economic Co-operation and Development. The data is categorized under Global Database’s New Zealand – Table NZ.OECD.ESG: Environmental: Air Pollutant Emissions: Greenhouse Gases: by Industry: OECD Member: Annual.
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New Zealand Air Pollutant Emissions: Hydrofluorocarbons: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data was reported at 1,207.980 Tonne in 2022. This records a decrease from the previous number of 1,273.856 Tonne for 2021. New Zealand Air Pollutant Emissions: Hydrofluorocarbons: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data is updated yearly, averaging 1,723.636 Tonne from Dec 2007 (Median) to 2022, with 16 observations. The data reached an all-time high of 2,432.586 Tonne in 2012 and a record low of 1,207.980 Tonne in 2022. New Zealand Air Pollutant Emissions: Hydrofluorocarbons: Tonnes of CO2 Equivalent: Industry: Creative, Arts and Entertainment Activities: Gambling and Betting Activities data remains active status in CEIC and is reported by Organisation for Economic Co-operation and Development. The data is categorized under Global Database’s New Zealand – Table NZ.OECD.ESG: Environmental: Air Pollutant Emissions: Hydrofluorocarbons: by Industry: OECD Member: Annual.
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TwitterGambling expenditure in New Zealand had increased steadily from fiscal year 2011 to reach almost *** billion New Zealand dollars in fiscal year 2018. The largest portion of this expenditure was spent on gaming machines located outside of casinos.