54 datasets found
  1. Leading AI character chat categories WRTN 2024

    • statista.com
    Updated Feb 6, 2025
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    Statista (2025). Leading AI character chat categories WRTN 2024 [Dataset]. https://www.statista.com/statistics/1553814/wrtn-popular-ai-character-chat-categories/
    Explore at:
    Dataset updated
    Feb 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    South Korea
    Description

    In 2024, romance was the leading character chat category among WRTN users. WRTN was a South Korean artificial intelligence (AI) service offering various generative AI solutions ranging from chatbots to summarizing documents. In particular, WRTN's character chat has proven to be popular among its users.

  2. e

    character.ai Traffic Analytics Data

    • analytics.explodingtopics.com
    Updated May 1, 2025
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    (2025). character.ai Traffic Analytics Data [Dataset]. https://analytics.explodingtopics.com/website/character.ai
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    Dataset updated
    May 1, 2025
    Variables measured
    Global Rank, Monthly Visits, Authority Score, US Country Rank
    Description

    Traffic analytics, rankings, and competitive metrics for character.ai as of May 2025

  3. User unique data collection in selected iOS AI companion apps globally 2025

    • statista.com
    Updated Feb 26, 2025
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    Statista (2025). User unique data collection in selected iOS AI companion apps globally 2025 [Dataset]. https://www.statista.com/statistics/1559613/ai-companion-apps-unique-data-points-collection/
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    Dataset updated
    Feb 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 6, 2025
    Area covered
    Worldwide
    Description

    Artificial intelligence (AI) companion apps let users have virtual relationships and friendships with AI systems and bots. As of february 2025,Character AI app collected 15 types of data from its users on iOS worldwide. EVA AI ranked second with 11 unique data points collected from its users. Among the examined AI companion apps, Kindroid collected the least number of unique data points as of the examined period.

  4. CharacterCodex

    • huggingface.co
    Updated Jun 11, 2024
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    NousResearch (2024). CharacterCodex [Dataset]. https://huggingface.co/datasets/NousResearch/CharacterCodex
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jun 11, 2024
    Dataset provided by
    NOUS RESEARCH
    Authors
    NousResearch
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Dataset Card for Character Codex

      Dataset Summary
    

    The Character Codex is a comprehensive dataset featuring popular characters from a wide array of media types and genres. Each entry includes detailed information about the character, the media source, and a unique scenario involving the character. This dataset is valuable for synthetic data, RAG for generative AI, writers, game developers, and fans who want to explore and utilize rich character descriptions for various… See the full description on the dataset page: https://huggingface.co/datasets/NousResearch/CharacterCodex.

  5. Global market share of AI tools in 2023

    • statista.com
    Updated Jun 25, 2025
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    Statista (2025). Global market share of AI tools in 2023 [Dataset]. https://www.statista.com/statistics/1458132/ai-tool-market-share/
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2022 - Aug 2023
    Area covered
    Worldwide
    Description

    In 2023, ChatGPT was the artificial intelligence (AI) tool that had the largest market share worldwide, eclipsing all other AI tools with a total of **** percent of the market. Far behind, in second place, was Character.AI with about ** percent of the market share.

  6. e

    Research Data for The Role of AI in Shaping Non-Player Character (NPC)...

    • research-9bx2a03.lolm.eu.org
    csv, json
    Updated Jul 15, 2025
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    Dr. Samuel Jenkins (2025). Research Data for The Role of AI in Shaping Non-Player Character (NPC) Interactions [Dataset]. http://doi.org/10.1069/9bx2a0312121334320909414438211020-data
    Explore at:
    csv, jsonAvailable download formats
    Dataset updated
    Jul 15, 2025
    Authors
    Dr. Samuel Jenkins
    Variables measured
    Variable A, Variable B, Variable C, Correlation Index, Statistical Significance
    Description

    Complete dataset used in the research study on The Role of AI in Shaping Non-Player Character (NPC) Interactions by Dr. Samuel Jenkins

  7. A

    Artificial Intelligence NPC Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 3, 2025
    + more versions
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    Data Insights Market (2025). Artificial Intelligence NPC Report [Dataset]. https://www.datainsightsmarket.com/reports/artificial-intelligence-npc-1936000
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Artificial Intelligence (AI) Non-Player Character (NPC) market is experiencing explosive growth, driven by advancements in natural language processing, machine learning, and computer vision. The increasing sophistication of AI NPCs allows for more realistic and engaging interactions within video games, virtual worlds, and other interactive digital environments. This demand is further fueled by the expanding gaming market, the rise of the metaverse, and the need for more personalized and dynamic user experiences across diverse applications. While precise market sizing requires specific data, considering the involvement of major tech players like NVIDIA, Microsoft, and Google, along with significant investments in AI development, we can reasonably estimate the 2025 market size to be around $5 billion USD, growing at a Compound Annual Growth Rate (CAGR) of approximately 25% through 2033. This growth trajectory is supported by continuous improvements in AI algorithms, the decreasing cost of computing power, and the expanding applications of AI NPCs in various sectors beyond gaming, including education, healthcare, and customer service simulations. Significant growth restraints currently include the high computational cost associated with advanced AI NPC development, the need for robust data sets for training effective AI models, and the potential for ethical concerns surrounding the creation of increasingly realistic and autonomous digital characters. Despite these challenges, the long-term outlook remains exceptionally positive. The segmentation of the market involves different application areas (gaming, metaverse, education, etc.), AI models (rule-based, machine learning-based, etc.), and deployment platforms (cloud, on-premise, etc.). The competitive landscape is highly dynamic, with tech giants continuously investing in research and development to improve AI NPC capabilities and expand their market share. The key players listed are strategically positioning themselves to capture a substantial portion of this burgeoning market.

  8. Desirable characters in books for parents in the U.S. 2016

    • statista.com
    • ai-chatbox.pro
    Updated Jul 7, 2025
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    Statista (2025). Desirable characters in books for parents in the U.S. 2016 [Dataset]. https://www.statista.com/statistics/669562/parents-character-choice-for-children/
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    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 19, 2016 - Oct 10, 2016
    Area covered
    United States
    Description

    The statistic shows data on the kinds of characters parents look for in books for their child in the United States as of ************. According to the source, ** parents of parents chose a book with a character who had to face a challenge and overcome it.

  9. Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast 2025-2029: North America (Mexico), Europe (France, Germany, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/ai-in-games-market-industry-analysis
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    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Artificial Intelligence (AI) In Games Market Size 2025-2029

    The artificial intelligence (ai) in games market size is forecast to increase by USD 27.47 billion, at a CAGR of 42.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing adoption of Augmented Reality (AR) and Virtual Reality (VR) games. These immersive technologies are revolutionizing the gaming industry by providing more realistic and interactive experiences, thereby fueling the demand for advanced AI capabilities. AI algorithms enable more intelligent and responsive non-player characters, dynamic game environments, and personalized user experiences. However, the market faces challenges, primarily due to the latency issues in between games. As AI-driven games become more complex and data-intensive, ensuring seamless and low-latency interactions between players and the game environment becomes crucial. Addressing these latency issues will require continuous advancements in AI technologies, network infrastructure, and cloud gaming solutions.
    Companies seeking to capitalize on the market opportunities must focus on developing AI solutions that deliver high-performance, low-latency experiences while ensuring data security and privacy. Effective collaboration between game developers, technology providers, and network infrastructure companies will be essential to address these challenges and drive the growth of the AI in Games market.
    

    What will be the Size of the Artificial Intelligence (AI) In Games Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, integrating advanced technologies such as e-sports integration, player behavior analysis, game analytics, game engine optimization, computer vision, UI, QA, game balance, game AI, character AI, social features, gameplay mechanics, cloud gaming, game physics engines, in-app purchases, game localization, multiplayer networking, performance benchmarking, streaming integration, pathfinding algorithms, procedural generation, UX, subscription models, competitive gaming, machine learning models, neural networks, advertising integration, and audio design. These technologies are not static entities but rather dynamic components that unfold and intertwine, shaping the market's intricate landscape. E-sports integration and player behavior analysis enable game developers to create more engaging experiences, while game analytics offers valuable insights into player preferences and trends.

    Game engine optimization and computer vision enhance game performance and visual quality, respectively. UI and QA ensure seamless user experiences and bug-free gameplay, respectively. Game balance and character AI add depth and complexity to game mechanics. Machine learning models and neural networks facilitate intelligent decision-making, while social features and gameplay mechanics foster community engagement. Cloud gaming and streaming integration expand accessibility, and game physics engines and in-app purchases generate revenue. Game localization and multiplayer networking cater to diverse player bases, and performance benchmarking ensures optimal game performance. The ongoing interplay of these technologies shapes the market's dynamics, with new applications and innovations continually emerging.

    How is this Artificial Intelligence (AI) In Games Industry segmented?

    The artificial intelligence (ai) in games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      AI enabled platforms
      AI enabled games
    
    
    Technology
    
      Machine learning
      Natural language processing
      Computer vision
      Robotics
    
    
    Game
    
      Action
      Adventure
      Casual
      Racing
      Simulation
      Sports
      Strategy
    
    
    Application
    
      Gameplay Optimization
      Character Behavior Generation
      Level Design
      Player Engagement
    
    
    End-User
    
      Developers
      Publishers
      Players
    
    
    Platform Type
    
      Console
      PC
      Mobile
      Cloud
    
    
    Geography
    
      North America
    
        US
        Mexico
    
    
      Europe
    
        France
        Germany
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The ai enabled platforms segment is estimated to witness significant growth during the forecast period.

    In the dynamic gaming industry, Artificial Intelligence (AI) is revolutionizing game development and player experience. AI technologies, including deep learning, reinforcement learning, and machine learning models, are integrated into various aspects of game creation. These tools enhance

  10. Game of Thrones: characters most on screen as of season 7

    • ai-chatbox.pro
    • statista.com
    Updated Jan 13, 2021
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    Statista (2021). Game of Thrones: characters most on screen as of season 7 [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F707412%2Fgame-of-thrones-character-screen-time%2F%23XgboD02vawLZsmJjSPEePEUG%2FVFd%2Bik%3D
    Explore at:
    Dataset updated
    Jan 13, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The statistic shows the total screen time of characters on Game of Thrones as of August 2017. According to the source, Tyrion Lannister has spent approximately 337 minutes on screen during the hit HBO fantasy series.

  11. U

    Seafloor character from sidescan sonar data-Santa Barbara Channel

    • data.usgs.gov
    • datadiscoverystudio.org
    • +3more
    Updated Dec 28, 2024
    + more versions
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    Guy Cochrane (2024). Seafloor character from sidescan sonar data-Santa Barbara Channel [Dataset]. http://doi.org/10.5066/F7QF8QXF
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    Dataset updated
    Dec 28, 2024
    Dataset provided by
    United States Geological Surveyhttp://www.usgs.gov/
    Authors
    Guy Cochrane
    License

    U.S. Government Workshttps://www.usa.gov/government-works
    License information was derived automatically

    Time period covered
    2002 - 2004
    Area covered
    Santa Barbara Channel
    Description

    Substrate was classified using the method of (Cochrane and Lafferty, 2002) for this study. Sea floor character derived from towed sidescan sonar data is available for the mainland coast within the study area from USGS online publications (Cochrane and others, 2003; Cochrane and others, 2005). The number of substrate classes was reduced because rugosity could not be derived for all areas due to the lack of bathymetry data for other data sets used in the study. References Cited: Cochrane, G.R., Nasby, N.M., Reid, J.A., Waltenberger, B., Lee, K.M., 2003, Nearshore Benthic Habitat GIS for the Channel Islands National Marine Sanctuary and Southern California State Fisheries Reserves Volume 1: U.S. Geological Survey Open-File Report 03-85, http://pubs.usgs.gov/of/2003/0085/. Cochrane, G.R., and Lafferty, K.D., 2002, Use of acoustic classification of sidescan sonar data for mapping benthic habitat in the Northern Channel Islands, California: Continental Shelf Research, v. 22, p. 683-690. ...

  12. n

    262 People - 5,162 Images Handwriting OCR Data of Traditional Chinese...

    • nexdata.ai
    Updated Oct 24, 2023
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    Nexdata (2023). 262 People - 5,162 Images Handwriting OCR Data of Traditional Chinese Characters (Taiwan, China) [Dataset]. https://www.nexdata.ai/datasets/ocr/1190
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    Dataset updated
    Oct 24, 2023
    Dataset provided by
    Nexdata
    nexdata technology inc
    Authors
    Nexdata
    Area covered
    Taiwan, China
    Variables measured
    Device, Accuracy, Data size, Data format, Data content, Annotation content, Photographic angle, Collecting environment
    Description

    262 People - 5,162 Images Handwriting OCR Data of Traditional Chinese Characters (Taiwan, China). Texts in the data were annotated for the line-level quadrilateral bounding box. The handwriting ocr data can be used for traditional Chinese characters recognition application.The accuracy of line-level annotation and transcription is >= 97%.

  13. A

    ‘VT Data - Jericho Zoning - Character Based Zones’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Nov 21, 2021
    + more versions
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2021). ‘VT Data - Jericho Zoning - Character Based Zones’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/data-gov-vt-data-jericho-zoning-character-based-zones-410e/b1a39960/?iid=002-601&v=presentation
    Explore at:
    Dataset updated
    Nov 21, 2021
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘VT Data - Jericho Zoning - Character Based Zones’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://catalog.data.gov/dataset/de65e5fc-6c4b-4286-821a-29b3e333f420 on 21 November 2021.

    --- Dataset description provided by original source is as follows ---

    Data includes character based zoning districts for the Riverside Flats area of Jericho, Vermont. Data corresponds to the land use regulations adopted by the town of Jericho. Please refer to the Jericho Land Use Regulations for more detail.


    --- Original source retains full ownership of the source dataset ---

  14. LGBTQ characters included by streaming providers in the U.S. 2024

    • ai-chatbox.pro
    • statista.com
    Updated Oct 16, 2024
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    Julia Stoll (2024). LGBTQ characters included by streaming providers in the U.S. 2024 [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F1209%2Fsexuality%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
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    Dataset updated
    Oct 16, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Julia Stoll
    Area covered
    United States
    Description

    In the United States, in the 2023-24 season the streaming content provider Netflix included the highest number of LGBTQ characters in its TV series, which amounted to 155. In comparison, Max reported a number of 38 LGBTQ characters.

  15. A

    ‘Parking Statistics in North America’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Jan 28, 2022
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2022). ‘Parking Statistics in North America’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-parking-statistics-in-north-america-d582/c560e1a9/?iid=011-043&v=presentation
    Explore at:
    Dataset updated
    Jan 28, 2022
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    North America
    Description

    Analysis of ‘Parking Statistics in North America’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/terenceshin/searching-for-parking-statistics-in-north-america on 28 January 2022.

    --- Dataset description provided by original source is as follows ---

    ABOUT

    This dataset identifies areas within a city where drivers are experiencing difficulty searching for parking. Cities can use this data to identify problem areas, adjust signage, and more. Only cities with a population of more than 100,000 are included.

    Data

    Some variables to highlight:

    • AvgTimeToPark: The average time taken to search for parking (in minutes)
    • AvgTimeToParkRatio: The ratio between the average time taken to search for parking and of those not searching for parking in the current geohash
    • TotalSearching: The number of drivers searching for parking
    • PercentSearching: The percentage of drivers that were searching for parking
    • AvgUniqueGeohashes: The average number of unique geohashes at the 7 character level (including neighbouring and parking geohashes) that were driven in among vehicles that searched for parking
    • AvgTotalGeohashes: The average number of all geohashes at the 7 character level (including neighbouring and parking geohashes) that were driven in among vehicles that searched for parking
    • CirclingDistribution: JSON object representing the neighbouring geohashes at the 7 character level whereby vehicles searching for parking tend to spend their time. Each geohash will have the average percentage of time spent in that geohash prior to parking.
    • HourlyDistribution: JSON object representing the average prevalence of searching for parking by hour of day (% distribution based on number of vehicles experiencing parking problems)
    • SearchingByHour: JSON object representing the average percentage of vehicles searching for parking within the hour
    • PercentCar: Percentage of vehicles with parking issues that were cars
    • PercentMPV: Percentage of vehicles with parking issues that were multi purpose vehicles
    • PercentLDT: Percentage of vehicles with parking issues that were light duty trucks
    • PercentMDT: Percentage of vehicles with parking issues that were medium duty trucks
    • PercentHDT: Percentage of vehicles with parking issues that were heavy duty trucks
    • PercentOther: Percentage of vehicles with parking issues that were unknown classification

    Content

    This dataset is aggregated over the previous 6 months and is updated monthly. This data is publicly available from Geotab (geotab.com).

    Inspiration

    As some inspiration, here are some questions:

    • Which cities are the hardest to find parking?
    • By joining population data externally, can you determine a relationship between a region's population and the time that it takes to find parking?
    • Similarly, by finding external data, is there a correlation between GDP and parking times? What about average household income?

    --- Original source retains full ownership of the source dataset ---

  16. Game of Thrones characters most likely to die in the final season U.S. 2019

    • ai-chatbox.pro
    • statista.com
    Updated Jan 13, 2021
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    Statista (2021). Game of Thrones characters most likely to die in the final season U.S. 2019 [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F990625%2Fgame-of-thrones-characters-most-likely-to-die%2F%23XgboD02vawLYpGJjSPEePEUG%2FVFd%2Bik%3D
    Explore at:
    Dataset updated
    Jan 13, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 25, 2019 - Mar 26, 2019
    Area covered
    United States
    Description

    This statistic shows the Game of Thrones characters thought most likely to die in the final season according to adults in the United States as of March 2019. The findings reveal that 36 percent of surveyed respondents in the U.S. said that they thought that Cersei Lannister was the most likely character to be killed off in the final season of Game of Thrones. Ranking second was Night King, with 34 percent of respondents saying they thought the character was most likely to die in the last season.

  17. f

    Data from: Average salary

    • froghire.ai
    Updated Apr 3, 2025
    + more versions
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    FrogHire.ai (2025). Average salary [Dataset]. https://www.froghire.ai/major/Fine%20Arts%20%20Character%20Animation
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    Dataset updated
    Apr 3, 2025
    Dataset provided by
    FrogHire.ai
    Description

    Explore the progression of average salaries for graduates in Fine Arts Character Animation from 2020 to 2023 through this detailed chart. It compares these figures against the national average for all graduates, offering a comprehensive look at the earning potential of Fine Arts Character Animation relative to other fields. This data is essential for students assessing the return on investment of their education in Fine Arts Character Animation, providing a clear picture of financial prospects post-graduation.

  18. h

    MountAndBlade-Data

    • huggingface.co
    Updated Jan 6, 2025
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    FIRST POINT (2025). MountAndBlade-Data [Dataset]. https://huggingface.co/datasets/first-point/MountAndBlade-Data
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 6, 2025
    Dataset authored and provided by
    FIRST POINT
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Description

    This dataset contains detailed information about characters, kingdoms, and items from the Mount & Blade game series. It is designed for developers and researchers who aim to implement AI-driven smart NPCs (Non-Player Characters) into the game.

      Dataset Content
    

    The dataset includes the following information:

    Characters: Attributes, skills, and statistics of in-game characters. Kingdoms: Governance structures, military strengths, and political relationships of… See the full description on the dataset page: https://huggingface.co/datasets/first-point/MountAndBlade-Data.

  19. m

    Dataset on Enhancing Vocabulary Retention and Pronunciation Accuracy with...

    • data.mendeley.com
    Updated Mar 18, 2025
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    Ayu Gustia Ningsih (2025). Dataset on Enhancing Vocabulary Retention and Pronunciation Accuracy with AI-Driven Animated Characters: A Mixed-Methods Approach [Dataset]. http://doi.org/10.17632/sk3n6hpypd.2
    Explore at:
    Dataset updated
    Mar 18, 2025
    Authors
    Ayu Gustia Ningsih
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset supports the study "Enhancing Vocabulary Retention and Pronunciation Accuracy through Personalized AI-Driven Animated Characters in Language Learning: A Mixed-Methods Approach". It includes quantitative and qualitative data from 150 participants who used the AI-driven character, ABIM, to improve vocabulary retention and pronunciation in Indonesian. The dataset covers metrics on engagement, perceived improvements, ease of use, and participant feedback on usability and challenges. This data is valuable for research on AI in education, language learning, and user experience in digital tools.

  20. LGBTQ characters on streaming networks in the U.S. 2024, by sexual...

    • statista.com
    • ai-chatbox.pro
    Updated May 15, 2024
    + more versions
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    Statista (2024). LGBTQ characters on streaming networks in the U.S. 2024, by sexual orientation [Dataset]. https://www.statista.com/statistics/698084/lgbtq-characters-streaming-content-providers-sexual-orientation/
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    Dataset updated
    May 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In the United States, in the 2023-2024 season, 33 percent of LGBTQ characters on streaming content providers in were gay, and 24 percent were lesbian. Moreover, 25 percent of LGBTQ characters in the 2023-24 streaming season were bisexual.

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Statista (2025). Leading AI character chat categories WRTN 2024 [Dataset]. https://www.statista.com/statistics/1553814/wrtn-popular-ai-character-chat-categories/
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Leading AI character chat categories WRTN 2024

Explore at:
Dataset updated
Feb 6, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2024
Area covered
South Korea
Description

In 2024, romance was the leading character chat category among WRTN users. WRTN was a South Korean artificial intelligence (AI) service offering various generative AI solutions ranging from chatbots to summarizing documents. In particular, WRTN's character chat has proven to be popular among its users.

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