A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
A March 2024 survey found that 28 percent of adults in the United States played video games on a console at least once per week. Weekly console gaming was highest among respondents aged 35 to 54 years, with more than four in ten of respondents in this age group confirming that they did so.
In 2023, white Americans spent an average 31.2 daily minutes on playing games and using computers for leisure on weekdays and 40.2 minutes on such activities during the weekend and holidays. The Hispanic population averaged 36 minutes on playing games and computer use for leisure during the weekend and holidays.
In 2024, about 34 percent of gamers in the United States were highly engaged super gamers who played video games as their primary source of entertainment. Avid gamers (those who played video games as one of a few equivalent sources of entertainment) accounted for the biggest share of gaming audiences in the United States.
As of March 2025, ** percent of video gamers in the United States were female, with the remaining ** percent of U.S. video gaming audiences were male. Currently, there are approximately *** million gamers in the United States.
According to a survey of global internet audiences in the third quarter of 2024, 83.6 percent of internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96.6 percent. Indonesia ranked second, with 96.4 percent of responding internet users stating that they played video games. The United Kingdom and Japan ranked last, with 71.1 and 64.4 percent of internet users, respectively, reporting their participation in video gaming. The impact of mobile gaming The global gaming penetration among online users was over 83 percent, highlighting how much of a mainstream hobby gaming has become. Additionally, as shown by the many mobile-first digital markets with strong gaming reach, the impact of readily available mobile gaming devices cannot be overstated. A survey from the third quarter of 2024 found that smartphones were the most popular way to play video games worldwide, with more than 67 percent of respondents stating to play video games in such a way. This usage rate was miles ahead of second-ranked laptop or desktop PCs, which only 34 percent of global gamers stated to use. Who are the global gaming audiences? A survey conducted in the third quarter of 2023 found that 89.6 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 92.6 percent of male respondents in the same age group stated that they played video games. Gaming is a more popular activity among younger age groups, but even seven in ten respondents between 55 and 64 years old stated that they were gamers. Gaming genre preferences vary by age group, but overall, shooters and action-adventure games rank first in terms of popularity among users. Other popular gaming genres were simulation and sports games.
According to a survey on online gaming conducted by Rakuten Insight in January 2025, about ** percent of the respondents from Hong Kong aged between 16 to 24 years stated that they had played online games. The same survey found that about ** percent of gamers from Hong Kong played online games every day.
According to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.
As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.
According to a survey conducted in Great Britain between May 2023 and May 2024, online shops were the most popular source for both mobile and PC or console gamers to find about new games. Overall, 43 percent of mobile gamers and 44 percent of PC/console gamers were using this channel to find games. Consulting friends was the second most popular way of finding new games, while the same share of mobile and PC/console gamers referred to gaming personalities for this purpose.
A survey conducted during the third quarter of 2024 found that over ** percent of internet users worldwide played video games on ***********, making it the most popular gaming device. ** gaming via ***************** was ranked second, with a **** percent usage rate. *************** were the third most commonly used device, with **** percent of internet users opting for them.
A September to November 2023 survey found that 80 percent UK gamers aged 16 to 24 years played games online. More than half of gamers aged up to 44 years had ever played games online, and 69 percent of gamers in the United Kingdom had every played online games with or against other players.
According to a survey by Rakuten Insight in January 2025, around ** percent of Thai respondents aged between 16 to 24 years stated that they played online games. The survey also explored the frequency of online gaming and it revealed that almost half of the Thai respondents played online games on a daily basis.
According to a survey between September and October 2023, more than eight in ten teens in the United States played video games. A total of 90 percent of teens aged 13 to 14 years reported to playing video games, while only 81 percent of teens aged 15 to 17 years reported the same.
A global gaming audience survey during the fourth quarter of 2020 found that ** percent of PC gamers worldwide were male, and only ** percent of PC gamers were female. Tablet gaming had the most equal gender distribution of gaming users, as it was ** percent each.
In 2024, there were approximately 3.5 million video gamers in Italy who were 15 to 24 years old. Gamers in this particular age range accounted for the largest share of Italian gaming audiences, while gamers aged between 45 to 64 years old were approximately 3.4 million. In total, there were an estimated 14.1 million gamers in Italy, reaching circa 33 percent of the population.
As per the results of January 2025 survey on online gaming in India by Rakuten Insight, about ** percent of respondents between 16 and 24 years of age played online games. In comparison, only ** percent above the age of 55 years played online games in the surveyed time period.
According to a survey of gamers in the United Kingdom, there were several things that negatively impacted their gaming experience. During the April 2023 survey, 55 percent of respondents stated that too many in-game adverts had a significant negative impact on their gaming, followed by 42 percent who stated the same about buggy game releases.
In 2024, roughly ** percent of German video game players were female. This was unchanged from the past few years.
A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.