Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
In 2025, women accounted for 47 percent of gamers in the United States, up from 46 percent of U.S. gamers identifying as women during the previous year.
What percentage gamers are female? Almost half of gaming audiences in the United States are female. This development has been ongoing for years, and whereas women are under-represented in games media and the industry, they make up a sizable chunk of gamers and spending power. There are some differences in terms of genre preferences but as a whole, female gaming audiences in the United States are just as engaged as their male counterparts.
Video gaming is a hobby enjoyed by young and old across the globe. In 2025, there were over *** billion gamers across Asia Pacific, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audience of *** million. In total, there were an estimated **** billion gamers across the globe.
Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.
A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.
In 2024, around 53 percent of Germans played computer and video games. This was a slight decrease from the previous year. The timeline shows the share of computer and video game players in Germany from 2013 to 2024.
As of June 2024, 27 percent of adults in the United States spent one to five hours per week playing video games. A further 10 percent of respondents stated that they spent 11 to 15 hours on video gaming in an average week. Overall, 19 percent of respondents were non-gamers and did not spend any time on video games.
Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 72 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with.
As of March 2025, 27 percent of female adults in the United States spent one to five hours per week playing video games. A further 20 percent of female respondents stated that they spent six to ten hours on video gaming in an average week. In contrast, 12 percent of male respondents indicated that they spent 11 to 15 hours per week on video games. Overall, 17 percent of responding women were non-gamers and did not spend any time on video games but only 14 percent male adults in the United States were a non-gamer.
Video gaming is a popular way for gamers to connect with friends and family, and many gamers have formed relationships through video games. During a February 2025 survey, 78 percent of responding gamers in the United States agreed that playing games can introduce people to new friends.
According to a survey conducted in 2021, around ** percent of respondents in the age group 15 to 24 years said they played video games. Similarly, around ** percent of respondents in the age group **** to 14 years were video game players.
Video gaming in Australia
In 2022, video gaming was listed as the fifth most popular hobby or activity in Australia. The leading reasons to play video games in Australia in 2021 were to have fun, relieve boredom, and keep the mind active. Australians between 15-24 years old accounted for the largest share of video game players in Australia in 2021, by age group, with the majority of video game players playing on a game console or their phone. Over half of Australians between 18-64 years old reported spending *** hours or less playing video games per week in 2022, with one-fifth of Australians stating that they didn’t play video games at all.
Video game preferences
As of 2022, the most popular video game genres in Australia were action and adventure games, with the Apple App Store and Google Play Store accounting for the largest amount of digital video game purchases by store brand in Australia. As at June 2022, Fire Emblem Warriors: Three Hopes was the top selling video game in Australia.
This statistic illustrates the smartphone video game players in the United States. As of **************, * percent of 18 - 19 year old consumers do so in the U.S. This is according to exclusive results from the Consumer Insights Global survey which shows that ** percent of 20 - 29 year old customers also fall into this category.Statista Consumer Insights offer you all results of our exclusive Statista surveys, based on more than ********* interviews.
As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.
Long gone are the days that video gaming was known exclusively as a hobby for teenage boys - it is now enjoyed by young and old alike and by both genders. However, some genres of video games are still enjoyed more by people of a certain age. Racing video games, for example, are favored by men, with almost a quarter of racing game players being men aged between 21 and 35.
A July 2022 survey of U.S. gamers aged 50-plus found that puzzle and logic games were the most popular video game genre among respondents in that age bracket. Card and tile games ranked second, with 69 percent of respondents stating that they typically played video games like that.
As of March 2025, 33 percent of video gaming audiences in the United States belonged to the top third of households by income. A further 33 percent of U.S. gamers were belonged to the middle household income segment.
According to a survey of global internet audiences in the third quarter of 2024, 83.6 percent of internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96.6 percent. Indonesia ranked second, with 96.4 percent of responding internet users stating that they played video games. The United Kingdom and Japan ranked last, with 71.1 and 64.4 percent of internet users, respectively, reporting their participation in video gaming. The impact of mobile gaming The global gaming penetration among online users was over 83 percent, highlighting how much of a mainstream hobby gaming has become. Additionally, as shown by the many mobile-first digital markets with strong gaming reach, the impact of readily available mobile gaming devices cannot be overstated. A survey from the third quarter of 2024 found that smartphones were the most popular way to play video games worldwide, with more than 67 percent of respondents stating to play video games in such a way. This usage rate was miles ahead of second-ranked laptop or desktop PCs, which only 34 percent of global gamers stated to use. Who are the global gaming audiences? A survey conducted in the third quarter of 2023 found that 89.6 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 92.6 percent of male respondents in the same age group stated that they played video games. Gaming is a more popular activity among younger age groups, but even seven in ten respondents between 55 and 64 years old stated that they were gamers. Gaming genre preferences vary by age group, but overall, shooters and action-adventure games rank first in terms of popularity among users. Other popular gaming genres were simulation and sports games.
According to a 2021 survey, approximately ** percent of New Zealanders aged five to ** played video games. In contrast, ** people of people aged 85 to 94 played video games.
Revenue of video games market
Video game revenue in New Zealand was approximately **** billion US dollars in 2021, and it is expected to increase to approximately **** billion US dollars in 2026. In the same year, women made up ** percent of video game players in New Zealand. This represented a slight increase over the proportion of female gamers in 2019, which stood at around ** percent.
Device used to play video games
In New Zealand, roughly ** percent of households used a computer to play video games. This was a decrease from the ** percent of households reached in 2015, with mobile devices gaining in popularity. In New Zealand, however, approximately ** percent of households used a mobile phone to play video games. Since 2015, when it increased to ** percent, this share has remained relatively stable.
As of the third quarter of 2024, ******* and ****** adventure games were the two most popular video game genres across the globe. ******* games ranked as the most-played gaming genre for age groups 16 to 54 years old. **************** were the second-most popular game genre, ranking second across the majority of age groups. Online users aged 16 to 24 years were the only age group to have ************* games in their top gaming genres, whereas older age groups also played ************ games. Shooter games – most-played across all age groups Shooter video games are a type of action video game where the goal is almost entirely on defeating the character's enemies using firearms or other long-range weapons given to the player. Players can usually find in-game items such as ammunition and health packs or weapon upgrades during their session. Shooters are available on virtually all gaming platforms and can be played individually as a single-player, or in a multiplayer environment. Many shooter games are played competitively. A very popular type of shooter game are first-person shooters (FPS), where players experience everything through their character’s eyes in a first-person perspective while moving through a 3D space. Popular first-person shooters include the best-selling Call of Duty series, as well as Counter-Strike: Global Offensive, Doom, Quake, Team Fortress 2, and Halo. Action adventures – a wide-ranging genre Action adventures are also one of the most popular game genres, and players have a large variety of games to choose from. An action adventure game can be defined as a game with a mix of elements from action games (real-time interactions with the environment, physical and conceptual challenges) and adventure games (puzzles). The story that the player experiences is enacted rather than narrated. Popular action adventure games include The Legend of Zelda series, the Grand Theft Auto franchise, God of War, the Tom Raider series, as well as survival horror games like the Resident Evil series, or Metroidvania games.
According to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.