100+ datasets found
  1. Positive aspects of playing video games in the U.S. 2021

    • statista.com
    Updated Apr 28, 2025
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    Statista (2025). Positive aspects of playing video games in the U.S. 2021 [Dataset]. https://www.statista.com/statistics/1133150/positive-experiences-video-gaming/
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    Dataset updated
    Apr 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 7, 2021 - Jun 25, 2021
    Area covered
    United States
    Description

    Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.

  2. U.S. video gamers who made social connections via gaming 2025

    • statista.com
    Updated Jun 16, 2025
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    Statista (2025). U.S. video gamers who made social connections via gaming 2025 [Dataset]. https://www.statista.com/statistics/1340350/us-video-gaming-community-social-connections/
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    Dataset updated
    Jun 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 11, 2025 - Feb 25, 2025
    Area covered
    United States
    Description

    Video gaming is a popular way for gamers to connect with friends and family, and many gamers have formed relationships through video games. During a February 2025 survey, 78 percent of responding gamers in the United States agreed that playing games can introduce people to new friends.

  3. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Jul 10, 2025
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    Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - May 2025
    Area covered
    United States
    Description

    In April 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a one percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  4. U.S. video gaming audiences 2023, by generation

    • statista.com
    Updated Oct 29, 2024
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  5. Share of U.S. adults playing video games 2020-2024

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Share of U.S. adults playing video games 2020-2024 [Dataset]. https://www.statista.com/statistics/499703/share-consumers-ever-play-video-games-by-age-usa/
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    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.

  6. U.S. top selling video games monthly 2025

    • statista.com
    • ai-chatbox.pro
    Updated Jul 10, 2025
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    Statista (2025). U.S. top selling video games monthly 2025 [Dataset]. https://www.statista.com/statistics/1275642/top-ranked-video-games-sales/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    United States
    Description

    In May 2025, Elden Ring: Nightreign was the top-selling video game in the United States based on dollar sales. Doom: The Dark Ages ranked second. The video game sales charts that month were dominated by blockbuster franchise games.

  7. Consumer spending on video game content in the U.S. 2010-2024

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Consumer spending on video game content in the U.S. 2010-2024 [Dataset]. https://www.statista.com/statistics/252457/consumer-spending-on-video-games-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2024, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a significant increase from ***** billion U.S. dollars in the preceding year. Video game spending surged in 2021 due to the COVID-19 pandemic.

  8. Weekly gaming hours of adults in the U.S. 2025

    • statista.com
    Updated Mar 5, 2025
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    Jessica Clement (2025). Weekly gaming hours of adults in the U.S. 2025 [Dataset]. https://www.statista.com/topics/3070/us-gamers/
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    Dataset updated
    Mar 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    As of June 2024, 27 percent of adults in the United States spent one to five hours per week playing video games. A further 10 percent of respondents stated that they spent 11 to 15 hours on video gaming in an average week. Overall, 19 percent of respondents were non-gamers and did not spend any time on video games.

  9. U.S. video gaming audiences 2006-2025, by gender

    • statista.com
    Updated Jun 16, 2025
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    Statista (2025). U.S. video gaming audiences 2006-2025, by gender [Dataset]. https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/
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    Dataset updated
    Jun 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2025, women accounted for 47 percent of gamers in the United States, up from 46 percent of U.S. gamers identifying as women during the previous year.

    What percentage gamers are female? Almost half of gaming audiences in the United States are female. This development has been ongoing for years, and whereas women are under-represented in games media and the industry, they make up a sizable chunk of gamers and spending power. There are some differences in terms of genre preferences but as a whole, female gaming audiences in the United States are just as engaged as their male counterparts.

  10. Global gaming penetration Q3 2024, by age and gender

    • statista.com
    • ai-chatbox.pro
    Updated Feb 18, 2025
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    Statista (2025). Global gaming penetration Q3 2024, by age and gender [Dataset]. https://www.statista.com/statistics/326420/console-gamers-gender/
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    Dataset updated
    Feb 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.

  11. Number of video game users in Asia 2019-2027, by segment

    • statista.com
    Updated Feb 28, 2025
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    Statista (2025). Number of video game users in Asia 2019-2027, by segment [Dataset]. https://www.statista.com/forecasts/1243637/number-user-video-games-segment-asia
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    Dataset updated
    Feb 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Asia
    Description

    Over the last two observations, the number of users is forecast to significantly increase in all segments. Particularly striking is the exceptionally strong increase of the segment Video Games towards the end of the forecast period. The value amounting to 27.8 million users stands out significantly from the average changes, which are estimated at 12.5 million users. Find other insights concerning similar markets and segments, such as a comparison of number of users in Russia and a comparison of revenue in the United Kingdom. The Statista Market Insights cover a broad range of additional markets.

  12. Value of the global video game market 2018-2027, by category

    • statista.com
    • ai-chatbox.pro
    Updated Jun 25, 2025
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    Statista (2025). Value of the global video game market 2018-2027, by category [Dataset]. https://www.statista.com/statistics/254106/value-of-the-global-video-game-market-by-component/
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2022, social and casual gaming sector without advertising generated more revenue than the video game advertising sector. The mobile-heavy segment saw approximately ** billion U.S. dollars in annual global revenues, while traditional gaming generated ** billion U.S. dollars in annual sales. Digital revenue is dominating the gaming segment, as physical gaming sales are declining for a variety of reasons.

  13. Video games industry number of employees in the U.S. 2010-2023

    • statista.com
    Updated Jun 27, 2025
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    Statista (2025). Video games industry number of employees in the U.S. 2010-2023 [Dataset]. https://www.statista.com/statistics/1175322/video-game-employment/
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over *** thousand.

  14. COVID-19: increase in time spent playing video games worldwide as of March...

    • statista.com
    Updated Jun 27, 2025
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    Statista (2025). COVID-19: increase in time spent playing video games worldwide as of March 2020 [Dataset]. https://www.statista.com/statistics/1111587/video-game-time-spent-covid/
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 23, 2020 - Mar 29, 2020
    Area covered
    Worldwide
    Description

    The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. During a March 2020 survey, video gamers in the United States reported that they spent ** percent more time playing video games amid the quarantine than in the previous week.

  15. U.S. consumer groups more likely to play video games 2023

    • statista.com
    Updated Sep 15, 2023
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    Statista (2023). U.S. consumer groups more likely to play video games 2023 [Dataset]. https://www.statista.com/statistics/1446969/us-consumers-likely-to-play-video-games/
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    Dataset updated
    Sep 15, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2023
    Area covered
    United States
    Description

    A September 2023 survey found that while 32 percent of consumers in the United States played video games regularly, there were certain consumer groups who were more likely to do so. It was found that 47 percent of LGBTQ+ consumers played video games, ahead of Gen Z consumers and men in general.

  16. Video gamers in the United States 2025, by age

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Video gamers in the United States 2025, by age [Dataset]. https://www.statista.com/forecasts/1277856/video-game-users-age-market-usa
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    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United States
    Description

    As of March 2025, 26 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.

  17. Revenue of the U.S. video game industry 2017-2025

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - May 2025
    Area covered
    United States
    Description

    In May 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  18. Europe top selling video games 2024, by country

    • statista.com
    Updated Jul 14, 2025
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    Europe top selling video games 2024, by country [Dataset]. https://www.statista.com/statistics/1318204/top-ranked-video-games-sales-europe-platform/
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    Dataset updated
    Jul 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Europe
    Description

    In 2024, football simulation game EA Sports FC 25 was one of the top-selling video game in every European country. Its predecessor, EA Sports FC 24, was ranked second based on physical unit sales for PC and console. Can the success of the FIFA series last? First released in 1993, the FIFA football video game series ranks among the best-selling video gaming franchises worldwide and regularly tops the year-end charts across Europe. However, change is on the horizon – in May 2022, it was announced that the game’s publisher Electronic Arts (EA), and the sport’s governing body FIFA's partnership was set to end after failing to reach an agreement over licensing fees for the use of the FIFA name. The FIFA 23 release at the end of September 2022 was be the last under the current agreement, and EA’s future football simulation games will be published under the new series title of EA Sports FC. The football association body FIFA is planning to find a new publisher for FIFA-branded games.EA's change in branding has paid off, and the latest iteration of the series, EA Sports FC 25, was a best-seller in virtually every European country. The enduring popularity of Call of Duty Call of Duty is another familiar name in the video game sales charts. A popular first-person shooter franchise with annual releases each autumn, Call of Duty and EA Sports FC usually battle it out for gamers' hearts, attention, and wallets. In the United States, Call of Duty is more successful than in Europe, as the series has claimed the top spot in almost every year in the last decade. In contrast, EA Sports FC often ranks behind NBA 2K and Madden NFL games, showing that regional market preferences still play a role in which games end up on top.

  19. Video game purchases by store brand in the U.S. 2025

    • statista.com
    • ai-chatbox.pro
    Updated Jul 25, 2025
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    Statista (2025). Video game purchases by store brand in the U.S. 2025 [Dataset]. https://www.statista.com/forecasts/997152/video-game-purchases-by-store-brand-in-the-us
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    Dataset updated
    Jul 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2024 - Jun 2025
    Area covered
    United States
    Description

    We asked U.S. consumers about "Video game purchases by store brand" and found that ******** takes the top spot, while *************** is at the other end of the ranking.These results are based on a representative online survey conducted in 2025 among 6,979 consumers in the United States. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.

  20. Harassment faced while playing video games in the U.S. 2019-2023

    • statista.com
    Updated Apr 28, 2025
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    Statista (2025). Harassment faced while playing video games in the U.S. 2019-2023 [Dataset]. https://www.statista.com/statistics/1133182/harassment-online-video-games/
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    Dataset updated
    Apr 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 4, 2023 - Aug 17, 2023
    Area covered
    United States
    Description

    Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. Despite its popularity, the anonymous nature of online gaming leaves some gamers open to harassment and negative experiences. During an August 2023 survey in the United States, 67 percent of respondents stated that they had been called offensive names while playing video games. Overall, 76 percent of responding gamers had encountered online harassment, down from 83 percent two years prior.

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Statista (2025). Positive aspects of playing video games in the U.S. 2021 [Dataset]. https://www.statista.com/statistics/1133150/positive-experiences-video-gaming/
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Positive aspects of playing video games in the U.S. 2021

Explore at:
Dataset updated
Apr 28, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jun 7, 2021 - Jun 25, 2021
Area covered
United States
Description

Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.

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