100+ datasets found
  1. Steam game sales revenue 2018-2025 YTD

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Steam game sales revenue 2018-2025 YTD [Dataset]. https://www.statista.com/statistics/547025/steam-game-sales-revenue/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First released in 2003 by Valve Corporation, Steam is one of the leading PC gaming platform for gamers across the world. Through releasing its first-party games and other offerings from third-party developers and publishers, it is estimated that Steam generated about **** billion U.S. dollars in game sale revenues in 2024 and *** billion U.S. dollars in the first six months of 2025. Steam still going strong Despite fierce competition from console rivals and the decline of game revenue, Steam still manages to hold on to a loyal legion of fans. In 2023, Steam reported ** million peak concurrent players on its platform, up from **** million peak concurrent players in 2021. Steam’s biggest game There are a staggering amount of games released each year on Steam, with over ****** alone arriving on the platform in 2022. These games can vary from classic shooter games to farming simulators, yet it is a very small fraction of the games that bring in the big bucks. The average price of a video game on Steam was ***** U.S. dollars in 2023.

  2. Steam indie games annual full-game revenue 2018-2024 YTD

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Steam indie games annual full-game revenue 2018-2024 YTD [Dataset]. https://www.statista.com/statistics/1535535/steam-indie-games-annual-unit-sales/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the first nine months of 2024, independent (indie) games accumulated ************ U.S. dollars in full game revenues on PC gaming platform Steam, with projections estimating full-year sales at *********** U.S. dollars. This represents a ** percent growth from the *********** U.S. dollars in indie game revenues on Steam in 2023. The strong increase in indie game revenue in 2024 was mainly driven by hit titles Back Myth: Wukong and Palworld.

  3. PC gaming market worldwide 2022-2032

    • statista.com
    • ai-chatbox.pro
    Updated Jan 17, 2025
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    Jessica Clement (2025). PC gaming market worldwide 2022-2032 [Dataset]. https://www.statista.com/topics/4282/steam/
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    Dataset updated
    Jan 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In 2023, the global PC gaming market generated approximately 80.27 billion U.S. dollars worth of revenue. Despite the growing console and mobile gaming genres, in 2028, the segment is projected to increase to 141.92 billion U.S. dollars in annual revenues.

  4. Steam indie games annual unit sales 2018-2024 YTD

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Steam indie games annual unit sales 2018-2024 YTD [Dataset]. https://www.statista.com/statistics/1535520/steam-indie-games-annual-unit-sales/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the first nine months of 2024, independent (indie) games accumulated *** million unit sales on PC gaming platform Steam with projections estimating full-year sales at *** million units. This represents a ** percent growth from the *** million indie games sold on Steam in 2023. The strong increase in indie game revenue in 2024 was mainly driven by hit titles Back Myth: Wukong and Palworld.

  5. Steam: highest-grossing new video games 2023

    • statista.com
    • ai-chatbox.pro
    Updated Feb 24, 2025
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    Statista (2025). Steam: highest-grossing new video games 2023 [Dataset]. https://www.statista.com/statistics/499371/leading-pc-steam-games-by-revenue/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    In 2023, Baldur's Gate 3 was the highest-grossing new release of the year on PC gaming platform Steam. The role-playing video game generated 657 million U.S. dollars in revenues. Second-ranked Hogwarts Legacy, which as of December 2022 has sold more than 30 million copies across all platforms, made 341 million U.S. dollars.

  6. STEAM education Market is Growing at a CAGR of 16.00% from 2024 to 2031.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated May 6, 2025
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    Cognitive Market Research (2025). STEAM education Market is Growing at a CAGR of 16.00% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/steam-education-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 6, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global STEAM education market size is USD XX million in 2024 and will expand at a compound annual growth rate (CAGR) of 16.00% from 2024 to 2031.

    North America held the major market of around 40% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD XX million.
    Asia Pacific held the market of around 23% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of 18.0% from 2024 to 2031.
    Latin America market of around 5% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of 15.4% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of 15.7% from 2024 to 2031.
    The middle school (6-8) held the highest growth rate in STEAM education market in 2024.
    

    Market Dynamics of STEAM Education Market

    Key Drivers of STEAM Education Market

    Supportive policies and funding allocations from governments to increase sales
    

    Supportive policies and funding allocations from governments play a crucial role in driving sales and adoption of STEAM education initiatives. As governments recognize the importance of equipping students with skills for the future workforce, they allocate resources to integrate STEAM into educational curricula. Financial incentives for schools and institutions to implement STEAM programs encourage widespread adoption and investment in necessary infrastructure, technology, and training for educators. Additionally, grants and subsidies provide opportunities for schools in underserved areas to access STEAM resources, promoting inclusivity and equity in education. Government policies mandating STEAM integration or offering tax incentives for businesses supporting STEAM initiatives further incentivize the private sector to invest in educational partnerships and programs. Overall, government support fosters a conducive environment for the growth of the STEAM education market by addressing financial barriers and promoting awareness of its importance in preparing future generations for success.

    Rising awareness among parents about the importance of holistic education to drive the growth
    

    Rising awareness among parents about the importance of holistic education is a significant driver fuelling the growth of the STEAM education market. Parents today seek educational approaches that go beyond traditional academic subjects, recognizing the value of nurturing creativity, critical thinking, and problem-solving skills in their children. They understand that STEAM education provides a comprehensive approach to learning, integrating science, technology, engineering, arts, and mathematics to prepare students for the complexities of the modern world. As parents become more informed about the benefits of STEAM education, they actively seek out schools and programs that offer such opportunities for their children. This increasing demand not only influences enrolment in STEAM-focused institutions but also drives investment in educational resources and extracurricular activities that support holistic skill development. Consequently, parental advocacy and preference for STEAM education contribute significantly to the market's expansion and evolution.

    Restraint Factors of STEAM Education Market

    Limited access to technology to pose a challenge
    

    Limited access to technology poses a significant challenge to the widespread implementation of STEAM education initiatives. Disparities in access to computers, tablets, high-speed internet, and other digital resources among schools and communities exacerbate inequalities in educational opportunities. Without adequate technology infrastructure, students may miss out on hands-on learning experiences, interactive simulations, and online resources crucial for STEAM education. Moreover, educators may struggle to incorporate technology-driven teaching methods and tools into their lesson plans, limiting the effectiveness of STEAM instruction. Addressing this challenge requires concerted efforts to bridge the digital divide through targeted investments in infrastruc...

  7. Steam annual game units sold 2018-2024

    • statista.com
    • ai-chatbox.pro
    Updated Feb 5, 2025
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    Jessica Clement (2025). Steam annual game units sold 2018-2024 [Dataset]. https://www.statista.com/study/188180/indie-gaming/
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    Dataset updated
    Feb 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    First released in 2003 by Valve Corporation, Steam is one of the leading PC gaming platforms for gamers across the world. In 2024, it was estimated that Steam generated had sold about 718.2 million games on its platform, an all-time peak.

  8. VšĮ "STEAM vaikams" - turnover, revenue, profit | Okredo

    • okredo.com
    Updated Jul 13, 2025
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    Okredo (2025). VšĮ "STEAM vaikams" - turnover, revenue, profit | Okredo [Dataset]. https://okredo.com/en-lt/company/vsi-steam-vaikams-305484145/finance
    Explore at:
    Dataset updated
    Jul 13, 2025
    Dataset authored and provided by
    Okredo
    License

    https://okredo.com/en-lt/general-ruleshttps://okredo.com/en-lt/general-rules

    Time period covered
    2020 - 2024
    Area covered
    Lithuania
    Variables measured
    Equity (€), Turnover (€), CurrentAssets (€), Non-current Assets (€), Amounts Payable And Liabilities (€)
    Description

    VšĮ "STEAM vaikams" financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.

  9. MB Steam hunters - turnover, revenue, profit | Okredo

    • okredo.com
    Updated Jun 24, 2025
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    Okredo (2025). MB Steam hunters - turnover, revenue, profit | Okredo [Dataset]. https://okredo.com/en-lt/company/mb-steam-hunters-305559039/finance
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Okredo
    License

    https://okredo.com/en-lt/general-ruleshttps://okredo.com/en-lt/general-rules

    Time period covered
    2022 - 2024
    Area covered
    Lithuania
    Description

    MB Steam hunters financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.

  10. c

    Global Steam Trap Valve market size is USD 1663.28 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jul 12, 2024
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    Cognitive Market Research (2024). Global Steam Trap Valve market size is USD 1663.28 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/steam-trap-valve-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 12, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Steam Trap Valve Market size is USD 1663.28 million in 2024. It will expand at a compound annual growth rate (CAGR) of 4.30% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 3580.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 2.8% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 1247.46 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 956.39 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.0% from 2024 to 2031.
    Latin America had a market share for more than 5% of the global revenue with a market size of USD 207.91 million in 2024 and will grow at a compound annual growth rate (CAGR) of 3.7% from 2024 to 2031.
    Middle East and Africa hada market share of around 2% of the global revenue and was estimated at a market size of USD 83.16 million in 2024 and will grow at a compound annual growth rate (CAGR) of 4.0% from 2024 to 2031.
    The Oil and Gas industry is the dominant category in the Steam Trap Valve Market. This dominance is driven by the critical need for efficient steam management systems in refining, petrochemical processes, and other oil and gas operations.
    

    Market Dynamics of Steam Trap Valve Market

    Key Drivers for Steam Trap Valve Market

    Increasing Industrialization and Automation to Increase the Demand Globally

    One of the key drivers in the Steam Trap Valve Market is the rising industrialization and automation across various sectors. As industries expand and integrate advanced automation technologies, the demand for efficient steam management systems becomes crucial. Steam trap valves play a vital role in maintaining energy efficiency and ensuring optimal operation of steam systems by removing condensate and non-condensable gases. With industries such as chemicals, pharmaceuticals, and food processing increasingly relying on steam for their processes, the need for reliable steam trap valves has surged, driving market growth significantly.

    Growing Emphasis on Energy Conservation to Propel Market Growth

    Another significant driver is the growing emphasis on energy conservation and cost reduction in industrial operations. Steam trap valves are essential for minimizing steam loss and improving the overall efficiency of steam systems. Companies are increasingly focusing on reducing energy consumption to lower operational costs and adhere to stringent environmental regulations. The adoption of advanced steam trap valves that offer better performance, reduced maintenance, and higher energy savings is becoming a priority. This trend is particularly prominent in regions with high energy costs and strict environmental policies, further propelling the demand for steam trap valves in the market.

    Restraint Factor for the Steam Trap Valve Market

    High Initial Cost to Limit the Sales

    One significant restraint for the Steam Trap Valve Market is the high initial costs associated with the installation and maintenance of steam trap valves. These costs can be substantial, particularly for small to medium-sized enterprises, which may find it challenging to allocate the necessary budget for these investments. The expenses include not only the purchase price of the valves but also the costs for installation, regular maintenance, and potential upgrades. These financial barriers can deter adoption and slow down the market growth, particularly in cost-sensitive industries or regions with limited financial resources.

    Impact of Covid-19 on the Steam Trap Valve Market

    The COVID-19 pandemic significantly impacted the steam trap valve market, primarily due to disruptions in the supply chain and reduced industrial activities. Lockdowns and restrictions led to a slowdown in manufacturing and construction sectors, which are major consumers of steam trap valves, causing a decline in demand. Additionally, travel bans and border closures affected the global supply chain, leading to delays in production and delivery of raw materials and finished products. However, the market also saw some positive effects as the increased focus on maintaining and upgrading existing infrastructure to ensure operational efficiency in critical sectors like healthcare and pharmaceuticals created new opportunities...

  11. MB Silky steam - turnover, revenue, profit | Okredo

    • okredo.com
    Updated Jun 27, 2025
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    Okredo (2025). MB Silky steam - turnover, revenue, profit | Okredo [Dataset]. https://okredo.com/en-lt/company/mb-silky-steam-306063836/finance
    Explore at:
    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Okredo
    License

    https://okredo.com/en-lt/general-ruleshttps://okredo.com/en-lt/general-rules

    Time period covered
    2021 - 2024
    Area covered
    Lithuania
    Variables measured
    Equity (€), Turnover (€), Net Profit (€), CurrentAssets (€), Non-current Assets (€), Amounts Payable And Liabilities (€)
    Description

    MB Silky steam financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.

  12. c

    Asia Pacific STEAM education Market is Growing at a CAGR of 18.0% from 2024...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 10, 2024
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    Cognitive Market Research (2024). Asia Pacific STEAM education Market is Growing at a CAGR of 18.0% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/asia-pacific-steam-education-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 10, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region
    Description

    Asia Pacific STEAM education market size is USD XX million in 2024 and will expand at a compound annual growth rate (CAGR) of 18.0% from 2024 to 2031.

  13. Steam Meters Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
    + more versions
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    Dataintelo (2024). Steam Meters Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-steam-meters-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Steam Meters Market Outlook



    The global steam meters market size was valued at approximately USD 1.2 billion in 2023 and is anticipated to grow at a compound annual growth rate (CAGR) of 5.8% reaching around USD 2.1 billion by 2032. The growth in this market can be attributed to the increasing demand for energy efficiency and the growing need for precise measurement in industrial processes. As industries across the globe strive to optimize their operations and reduce energy consumption, steam meters have emerged as a critical tool to achieve these goals. The adoption of steam meters is being fueled by advancements in technology that allow for more accurate and reliable measurements, enabling industries to enhance their operational efficiency.



    One of the primary growth factors for the steam meters market is the industrial sector's emphasis on streamlining energy use and minimizing waste. Industries such as oil and gas, chemical, and power generation utilize vast amounts of steam in their processes, and accurate measurement is crucial for maintaining operational efficiency and reducing costs. The need to monitor steam flow precisely for optimizing process efficiencies and minimizing energy expenditure is a significant driver. Furthermore, regulatory mandates aimed at reducing carbon emissions and enhancing energy conservation are prompting industries to adopt steam meters, propelling the market's growth.



    The increasing urbanization and industrialization, particularly in emerging economies, are also contributing to the steam meters market's expansion. As new manufacturing facilities are established and existing ones are upgraded, there is a heightened demand for efficient steam management solutions. Additionally, government incentives and policies supporting the adoption of energy-efficient technologies are encouraging industries to invest in steam meters. This is particularly evident in regions like Asia-Pacific, where industrial growth is rapid, and there is a pressing need to enhance energy efficiency across various sectors.



    Technological advancements in steam metering solutions are further bolstering the market's growth trajectory. Modern steam meters are equipped with smart features, including IoT connectivity and real-time data analytics, enabling users to monitor steam usage effectively and make informed decisions. The integration of such features not only enhances the precision and reliability of measurements but also facilitates predictive maintenance and overall process optimization. This trend is gaining traction as industries increasingly shift towards automation and digitization, further driving the demand for advanced steam metering solutions.



    Regionally, Asia-Pacific is poised to dominate the steam meters market due to rapid industrialization and significant infrastructure development. The demand for steam meters in this region is driven by the growing focus on energy efficiency and sustainability. North America and Europe are also key markets, with an increasing emphasis on reducing carbon footprints and adopting smart technologies to optimize energy use. In contrast, the Middle East & Africa and Latin America are expected to witness moderate growth, supported by ongoing industrial activities and infrastructure projects.



    Product Type Analysis



    The steam meters market comprises several product types, each offering unique advantages and specific applications. Vortex flow meters are among the most widely used types due to their robustness and ability to accurately measure the flow of steam across varying conditions. These meters operate on the principle of vortex shedding and are valued for their high accuracy, low maintenance requirements, and durability. Vortex flow meters are particularly suitable for high-pressure and high-temperature environments, making them ideal for use in industries such as power generation and chemical processing.



    Differential pressure flow meters are another significant segment within the steam meters market. They function by measuring the pressure drop across an orifice plate or other flow restriction, providing an indirect measurement of flow rate. While these meters have been traditionally used in steam applications due to their simplicity and cost-effectiveness, advancements in technology have improved their accuracy and reliability. Differential pressure flow meters are extensively used in sectors like oil & gas and water & wastewater, where reliable flow measurement is crucial for process control and optimization.



    Coriolis flow meters, known for thei

  14. UAB STEAM Minds - turnover, revenue, profit | Okredo

    • okredo.com
    Updated Jul 9, 2025
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    Okredo (2025). UAB STEAM Minds - turnover, revenue, profit | Okredo [Dataset]. https://okredo.com/en-lt/company/uab-steam-minds-307019230/finance
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Okredo
    License

    https://okredo.com/en-lt/general-ruleshttps://okredo.com/en-lt/general-rules

    Time period covered
    2023 - 2024
    Area covered
    Lithuania
    Variables measured
    Equity (€), Turnover (€), Net Profit (€), CurrentAssets (€), Non-current Assets (€), Amounts Payable And Liabilities (€)
    Description

    UAB STEAM Minds financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.

  15. p

    Trends in Total Revenue (2012-2021): Steam Academy Of Warren School District...

    • publicschoolreview.com
    Updated Jun 3, 2025
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    Public School Review (2025). Trends in Total Revenue (2012-2021): Steam Academy Of Warren School District [Dataset]. https://www.publicschoolreview.com/ohio/steam-academy-of-warren-school-district/3901434-school-district
    Explore at:
    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset tracks annual total revenue from 2012 to 2021 for Steam Academy Of Warren School District

  16. p

    Trends in Average Revenue per Student (2017-2021): Concord Lake Steam...

    • publicschoolreview.com
    Updated Mar 15, 2025
    + more versions
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    Public School Review (2025). Trends in Average Revenue per Student (2017-2021): Concord Lake Steam Academy School District [Dataset]. https://www.publicschoolreview.com/north-carolina/concord-lake-steam-academy-school-district/3700399-school-district
    Explore at:
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset tracks annual average revenue per student from 2017 to 2021 for Concord Lake Steam Academy School District

  17. c

    Global Automatic Steam Dryer Market Report 2025 Edition, Market Size, Share,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
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    Cognitive Market Research, Global Automatic Steam Dryer Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/automatic-steam-dryer-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Automatic Steam Dryer market size 2025 was XX Million. Automatic Steam Dryer Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.

  18. Steam and dream, MB - turnover, revenue, profit | Okredo

    • okredo.com
    Updated Jul 18, 2025
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    Okredo (2025). Steam and dream, MB - turnover, revenue, profit | Okredo [Dataset]. https://okredo.com/en-lt/company/steam-and-dream-mb-306972998/finance
    Explore at:
    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Okredo
    License

    https://okredo.com/en-lt/general-ruleshttps://okredo.com/en-lt/general-rules

    Time period covered
    2023 - 2024
    Area covered
    Lithuania
    Variables measured
    Equity (€), Turnover (€), Net Profit (€), CurrentAssets (€), Non-current Assets (€), Amounts Payable And Liabilities (€)
    Description

    Steam and dream, MB financial data: profit, annual turnover, paid taxes, sales revenue, equity, assets (long-term and short-term), profitability indicators.

  19. c

    Global Steam Safety Valve Market Report 2025 Edition, Market Size, Share,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated May 7, 2025
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    Cognitive Market Research (2025). Global Steam Safety Valve Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/steam-safety-valve-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 7, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Steam Safety Valve market size 2025 was XX Million. Steam Safety Valve Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.

  20. S

    Steam Platform Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 27, 2025
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    Data Insights Market (2025). Steam Platform Games Report [Dataset]. https://www.datainsightsmarket.com/reports/steam-platform-games-497465
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Steam platform games market, valued at $5.368 billion in 2025, is projected to experience robust growth, exhibiting a Compound Annual Growth Rate (CAGR) of 8.9% from 2025 to 2033. This expansion is fueled by several key factors. The rising popularity of PC gaming, driven by advancements in hardware accessibility and affordability, significantly contributes to market growth. Furthermore, the continuous release of high-quality, engaging titles from major studios like Valve, Krafton, EA, and Ubisoft, alongside the emergence of independent developers creating innovative experiences, sustains player interest and market demand. The increasing adoption of subscription services and in-game purchases further boosts revenue streams within the ecosystem. While potential restraints such as market saturation in specific genres and the emergence of competing platforms exist, the overall market outlook remains positive, driven by the ongoing diversification of game genres, the expansion of esports, and the continuous development of innovative technologies like virtual reality and cloud gaming integration within the Steam platform. The competitive landscape is fiercely contested among established giants and emerging players. While industry leaders like Valve, EA, and Activision maintain significant market share through established franchises and robust player bases, smaller developers are capitalizing on niche markets and unique game mechanics. This dynamic competition ensures a continuous influx of fresh content and innovative approaches, further driving market growth and sustaining consumer interest. Regional variations in growth rates are expected, with regions like North America and Europe continuing to dominate the market, while Asia-Pacific and Latin America show strong potential for future growth based on increasing internet penetration and disposable income. Future growth will depend on the industry's ability to adapt to evolving player preferences, technological advancements, and the ever-changing landscape of the digital entertainment industry.

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Statista (2025). Steam game sales revenue 2018-2025 YTD [Dataset]. https://www.statista.com/statistics/547025/steam-game-sales-revenue/
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Steam game sales revenue 2018-2025 YTD

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8 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 24, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

First released in 2003 by Valve Corporation, Steam is one of the leading PC gaming platform for gamers across the world. Through releasing its first-party games and other offerings from third-party developers and publishers, it is estimated that Steam generated about **** billion U.S. dollars in game sale revenues in 2024 and *** billion U.S. dollars in the first six months of 2025. Steam still going strong Despite fierce competition from console rivals and the decline of game revenue, Steam still manages to hold on to a loyal legion of fans. In 2023, Steam reported ** million peak concurrent players on its platform, up from **** million peak concurrent players in 2021. Steam’s biggest game There are a staggering amount of games released each year on Steam, with over ****** alone arriving on the platform in 2022. These games can vary from classic shooter games to farming simulators, yet it is a very small fraction of the games that bring in the big bucks. The average price of a video game on Steam was ***** U.S. dollars in 2023.

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