In March 2025, video streaming platform Twitch had approximately *** million active streamers, down from a peak of **** million in January 2021. The platform experienced a boom during the COVID-19 pandemic, when many new users used the platform to connect with friends or try their hand at livestreaming. However, this trend normalized again towards the end of the year, and the streaming space has also grown more competitive as platforms apart from Twitch have evolved to attract streamers and viewers. Popular content categories on Twitch In 2024, most of the leading content categories on Twitch were all gaming-related β except for the top spot: Just Chatting. The general conversation category accumulated *** billion hours of viewing time in the measured period. In March 2025, global Twitch audiences spent around *** million hours watching Just Chatting content on Twitch, with the average viewer count of such content reaching *** thousand. HasanAbi was the most popular Just Chatting streamer on Twitch in the most recently measured month. Game streamers Twitch is very popular with gamers and gaming audiences, and the ranking of the most popular Twitch streamers reflects this. Ninja (real name: Richard Tyler Blevins), the top-ranked streamer on Twitch, had **** million followers in April 2025. Ninja saw a meteoric rise to fame when he was one of the first top-ranked players to stream the then-newly released Fortnite Battle Royale at the end of 2017. Second-ranked ibai (real name: Ibai Llanos Garatea) was ranked second with ***** million followers on Twitch. With more than **** million followers, Imane Anys, better known as Pokimane, was the only woman among the most-followed Twitch streamers worldwide. Overall, women only accounted for **** percent of the top-ranked Twitch channels.
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Streaming Statistics:Γ Streaming has revolutionized how people consume entertainment, replacing traditional television with on-demand access to music, video, news, and gaming content. As of 2025, there are approximately 1.8 billion video streaming subscriptions worldwide, reflecting a significant increase from 1.1 billion in 2020. In the United States, 83% of households subscribe to at least one streaming service, up from 52% in 2015.
Leading platforms like Netflix, Amazon Prime Video, and Disney+ have amassed substantial subscriber bases. Netflix leads with over 282 million global subscribers, followed by Amazon Prime Video with an estimated 230 million, and Disney+ with approximately 153.8 million.
The rise of streaming has also empowered content creators. Since 2020, over 165 million individuals have joined the creator economy through social media platforms. Notably, YouTube hosts over 64 million content creators globally.
This shift underscores the growing importance of streaming in both consumer entertainment and content creation, highlighting its role in shaping modern media consumption and production.
Currently, YouTube and Netflix are the most widely used streaming services, providing hours of entertainment from the comfort of home. The following streaming statistics for 2024 and 2025 will offer insights into market trends.
As of May 2025, more than ************ online visitors to streaming platform Twitch.tv were male. Women only accounted for *****percent of global desktop visitors to Twitch.tv. Twitch is a popular platform for video gaming live streams.
In June 2024, content creator KaiCenat the highest number of average viewers among the most popular streamers across several platforms, with over 120,000 average viewers on twitch. YouTuber iShowSpeed ranked second, counting approximately 79,000 average viewers on the popular video platform when engaging in a live stream. Kick streamer n3on ranked third, with almost 57,000 average video viewers.
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Streaming Services Statistics: Streaming services have transformed the entertainment landscape, revolutionizing how people consume content.
The advent of high-speed internet and the proliferation of smart devices have fueled the growth of these platforms, offering a wide array of movies, TV shows, music, and more, at the viewers' convenience.
This introduction provides an overview of key statistics that shed light on the impact, trends, and challenges within the streaming industry.
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We'll tailor a Twitch dataset to meet your unique needs, encompassing streamer profiles, viewer engagement metrics, streaming times, demographic data of viewers, follower counts, chat statistics, and other pertinent metrics.
Leverage our Twitch datasets for diverse applications to bolster strategic planning and market analysis. Scrutinizing these datasets enables organizations to grasp viewer preferences and streaming trends, facilitating nuanced content development and engagement initiatives. Customize your access to the entire dataset or specific subsets as per your business requisites.
Popular use cases involve optimizing content strategy based on streamer performance and viewer engagement, enhancing marketing strategies through targeted audience segmentation, and identifying and forecasting trends in the streaming community to stay ahead in the digital entertainment landscape.
This is a dataset of users consuming streaming content on Twitch. It contains all streamers, and all users connected in their respective chats, every 10 minutes for 43 days.
Basic statistics Users: 100k Streamers: 162.6k Interactions: 3M Time steps: 6148
Metadata Start and stop times are provided as integers and represent periods of 10 minutes. Stream ID could be used to retrieve a single broadcast segment from a streamer.
As of May 2025, users between the ages of ************** accounted for the biggest share of Twitch.tv users worldwide. During the measured period, users in this age group amounted to over ** percent of Twitch online audiences. Users aged between *************** were the second largest demographic accessing with Twitch.
Estimates of various low-flow statistics were computed at 51 ungaged stream locations throughout New Jersey during the 2018 water year using methods in the published reports, Streamflow Characteristics and Trends in New Jersey, Water Years 1897-2003 (Watson and others, 2005) and Implementation of MOVE.1, Censored MOVE.1, and Piecewise MOVE.1 Low-Flow Regressions with Applications at Partial-Record Streamgages in New Jersey (Colarullo and others, 2018). The estimates are computed as needed for use in water resources permitting, assessment, and management by the New Jersey Department of Environmental Protection. The data release includes the stream name, location, method of estimation, drainage area, and intended use of the low-flow statistics computed during the 2018 water year. The data are provided as both a plain text file and ArcGIS shapefile format. References for publications cited: Watson, K.M., Reiser, R.G., Nieswand, S.P., and Schopp, R.D., 2005, Streamflow characteristics and trends in New Jersey, water years 1897-2003: U.S. Geological Survey Scientific Investigations Report 2005-5105, 131 p., https://pubs.usgs.gov/sir/2005/5105/pdf/NJsir2005-5105_report.pdf. Colarullo, S.J., Sullivan, S.L., and McHugh, A.R., 2018, Implementation of MOVE.1, censored MOVE.1, and piecewise MOVE.1 low-flow regressions with applications at partial-record streamgaging stations in New Jersey: U.S. Geological Survey Open-File Report 2018β1089, 20 p., https://doi.org/10.3133/ofr20181089.
In May 2025, the United States accounted for over 23 percent of Twitch's desktop traffic worldwide. Germany accounted for a further 8.69 percent of the streaming platform's desktop traffic. Twitch has gained massively in popularity during coronavirus-related lockdowns in 2020.
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The global game streaming market, valued at $7.6 billion in 2025, is projected to experience robust growth, driven by a compound annual growth rate (CAGR) of 10.52% from 2025 to 2033. This expansion is fueled by several key factors. The increasing popularity of esports and competitive gaming fosters a demand for high-quality streaming platforms and services. Advancements in technology, particularly in 5G networks and cloud computing, enable smoother, lower-latency streaming experiences, further driving market adoption. The rise of mobile gaming and the increasing accessibility of high-speed internet are also significant contributors. The market is segmented by revenue model (in-game advertising, subscription, and others) and solution type (web-based platforms like Twitch and YouTube, and app-based solutions such as Xbox Game Streaming). Major players like Amazon, Microsoft, Google, and others are investing heavily in infrastructure and content to capitalize on this growth, leading to an increasingly competitive but dynamic market landscape. The significant growth in the game streaming market is also influenced by evolving consumer preferences. Viewers are increasingly seeking interactive and engaging experiences beyond traditional passive consumption. This shift is reflected in the rise of platforms that offer interactive features, such as live chats, co-streaming, and integrated social media elements. Geographic distribution shows strong growth across North America, Europe, and Asia-Pacific regions, with China and the United States representing major market hubs. However, growth potential remains significant in other regions, particularly in developing economies with expanding internet penetration and increasing smartphone adoption. While challenges like network infrastructure limitations and concerns about data security exist, the overall market trajectory points towards sustained and substantial growth over the forecast period. Recent developments include: In June 2024, Rotterdam Ahoy hosted TwitchCon Europe for the first time, bringing together thousands of streamers, viewers, and brands. This event offered a unique opportunity for the Twitch community to gather in person, celebrating creativity, competitive gaming, and fostering connections over a weekend-long festival., In October 2023, HyperX, the gaming peripherals team at HP Inc., along with OMEN Gaming, announced its role as the official sponsor of the TwitchCon Streamer Station. This partnership between HyperX and HP OMEN allows TwitchCon attendees to experience the latest HyperX products designed for gaming streamers and content creators.. Key drivers for this market are: Growing Popularity of Esports and Broadcasting of Esports Events, Growth of Video Game Streaming Software for Mobile Devices. Potential restraints include: Growing Popularity of Esports and Broadcasting of Esports Events, Growth of Video Game Streaming Software for Mobile Devices. Notable trends are: YouTube is Expected to be the Largest Web-based Solution.
Estimates of various low-flow statistics were computed at 61 ungaged stream locations throughout New Jersey during the 2016 water year using methods in the report, Streamflow Characteristics and Trends in New Jersey, Water Years 1897-2003 (U.S. Geological Survey Scientific Investigations Report 2005-5105). The estimates are computed as needed for use in water resources permitting, assessment, and management by the New Jersey Department of Environmental Protection. The data release includes the stream name, location, method, and intended use of the low-flow statistics computed during the 2016 water year. The data are provided as both a plain text file and ArcGIS shapfile format.
Estimates of various low-flow statistics were computed at 56 ungaged stream locations throughout New Jersey during the 2023 water year using methods in the published reports, 1) Streamflow characteristics and trends in New Jersey, water years 1897-2003 (Watson and others, 2005) and 2) Implementation of MOVE.1, censored MOVE.1, and piecewise MOVE.1 low-flow regressions with applications at partial-record streamgaging stations in New Jersey (Colarullo and others, 2018). The estimates are computed as needed for use in water-resources permitting, assessment, and management by the New Jersey Department of Environmental Protection. The data release includes the stream name, location, drainage area, method of estimation, lowest annual and winter average flows, and the 75 percent flow duration computed during the 2023 water year. The data are provided in plain text file and ArcGIS shapefile formats. References for publications cited: - Colarullo, S.J., Sullivan, S.L., and McHugh, A.R., 2018, Implementation of MOVE.1, censored MOVE.1, and piecewise MOVE.1 low-flow regressions with applications at partial-record streamgaging stations in New Jersey: U.S. Geological Survey Open-File Report 2018-1089, 20 p., accessed March 25, 2023, at https://doi.org/10.3133/ofr20181089. - Watson, K.M., Reiser, R.G., Nieswand, S.P., and Schopp, R.D., 2005, Streamflow characteristics and trends in New Jersey, water years 1897-2003: U.S. Geological Survey Scientific Investigations Report 2005-5105, 131 p., accessed March 25, 2023, at https://doi.org/10.3133/sir20055105.
First founded in 2011, the live streaming video platform, Twitch, is one of the most popular ways in which viewers watch their favorite gamers play a variety of online video games. Streamer ibai (real name: Ibai Llanos) currently holds the record with the highest number of peak concurrent viewers in 2025 with 710,473.
Data release includes the following five data tables: (1) water-quality constituent outliers that were removed from the calibration of regression models used to estimate streamwater solute loads, (2) parameters used to model peak streamflow recurrence intervals, (3) models used to estimate streamwater constituent loads, (4) statistical summaries of water-quality observations, and (5) estimated annual streamwater constituent yields. An associated metadata file is included for each of the five data tables.
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The Wireless Network Audio Streamer market has experienced significant growth in recent years, driven by the increasing demand for high-quality audio streaming solutions across various industries, from entertainment to professional broadcasting. As consumers seek convenient ways to connect their devices and access a
This data contains detailed information about the basin characteristics and streamflow characteristics for the US stream gage Cheery Creek at Denver, Colorado (station ID: 06713500). All data in this resource has been obtained from USGS Streamstats.
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The anime streaming market is experiencing robust growth, driven by the increasing popularity of anime globally and the expanding availability of streaming services. While precise market size figures are unavailable, considering the presence of major players like Netflix, Crunchyroll, and Funimation, and the significant global fan base, a reasonable estimate for the 2025 market size would be around $5 billion USD. A Compound Annual Growth Rate (CAGR) of 15% is plausible, reflecting continued growth fueled by factors such as improved internet infrastructure in developing nations, increasing smartphone penetration, and the production of high-quality original anime content. Key trends include the rise of subscription video-on-demand (SVOD) services, the growing demand for original anime programming, and the increasing popularity of anime among younger demographics. The market is segmented by operating system (Windows, Android, iOS, Others) and content rating (TV-Y, TV-Y7, TV-G, TV-PG, TV-14, TV-MA), reflecting diverse consumption patterns. While competition among established and emerging players is intense, the overall market exhibits significant potential for expansion. Geographic distribution shows strong demand in North America and Asia Pacific, though Europe and other regions are also witnessing significant growth. Factors limiting growth could include piracy, regional licensing restrictions, and the need for consistent high-quality content production. The forecast period (2025-2033) suggests continued substantial growth, driven by the factors noted above. The market is expected to evolve with the integration of new technologies, including enhanced user interfaces, personalized recommendations, and possibly even metaverse integrations. The anime streaming tool market presents a lucrative opportunity for businesses. Successful players will need to focus on providing a high-quality user experience, expanding content libraries with diverse genres and ratings, implementing effective marketing strategies to reach target demographics, and navigating the complexities of licensing and content rights. International expansion will be crucial, as growth in Asia and other emerging markets offers significant untapped potential. The successful development and implementation of sophisticated recommendation algorithms and personalized content will be essential for enhancing user engagement and retention. Addressing issues like piracy and content availability in various regions will be critical for long-term sustainable growth. Overall, the anime streaming market is poised for considerable expansion over the coming decade, offering substantial opportunities for companies willing to adapt to changing market dynamics and consumer preferences.
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Estimates of various low-flow statistics were computed at 71 ungaged stream locations throughout New Jersey during the 2017 water year using methods in the published reports, Streamflow Characteristics and Trends in New Jersey, Water Years 1897-2003 (U.S. Geological Survey Scientific Investigations Report 2005-5105) and Implementation of MOVE.1, Censored MOVE.1, and Piecewise MOVE.1 Low-Flow Regressions With Applications at Partial-Record Streamgages in New Jersey (U.S. Geological Survey Open File Report 2018-1089). The estimates are computed as needed for use in water resources permitting, assessment, and management by the New Jersey Department of Environmental Protection. The data release includes the stream name, location, method of estimation, drainage area, and intended use of the low-flow statistics computed during the 2017 water year. The data are provided as both a plain text file and ArcGIS shapefile format.
In 2024, Twitch audiences watched nearly ** billion hours of video content on the streaming platform, down from an all-time high of **** billion hours of watch time in 2021.
In March 2025, video streaming platform Twitch had approximately *** million active streamers, down from a peak of **** million in January 2021. The platform experienced a boom during the COVID-19 pandemic, when many new users used the platform to connect with friends or try their hand at livestreaming. However, this trend normalized again towards the end of the year, and the streaming space has also grown more competitive as platforms apart from Twitch have evolved to attract streamers and viewers. Popular content categories on Twitch In 2024, most of the leading content categories on Twitch were all gaming-related β except for the top spot: Just Chatting. The general conversation category accumulated *** billion hours of viewing time in the measured period. In March 2025, global Twitch audiences spent around *** million hours watching Just Chatting content on Twitch, with the average viewer count of such content reaching *** thousand. HasanAbi was the most popular Just Chatting streamer on Twitch in the most recently measured month. Game streamers Twitch is very popular with gamers and gaming audiences, and the ranking of the most popular Twitch streamers reflects this. Ninja (real name: Richard Tyler Blevins), the top-ranked streamer on Twitch, had **** million followers in April 2025. Ninja saw a meteoric rise to fame when he was one of the first top-ranked players to stream the then-newly released Fortnite Battle Royale at the end of 2017. Second-ranked ibai (real name: Ibai Llanos Garatea) was ranked second with ***** million followers on Twitch. With more than **** million followers, Imane Anys, better known as Pokimane, was the only woman among the most-followed Twitch streamers worldwide. Overall, women only accounted for **** percent of the top-ranked Twitch channels.