Clash of Clans is the top-grossing mobile title published by Finnish mobile gaming publisher Supercell, generating approximately 5.8 billion U.S. dollars in lifetime in-app purchase revenues as of January 2025. Second-ranked Clash Royale has generated about 3.19 billion U.S. dollars in lifetime IAP revenues.
Finnish mobile game developer and publisher Supercell generated approximately two billion U.S. dollars in revenue in 2024. That year, the company reported annual earnings of 287 million U.S. dollars. Supercell regularly ranks among the leading Google gaming app publishers based on revenue in the United States. As of 2025, Supercell has only fully released six mobile games, all of which are commercially successful. Early beginnings: Hay Day After starting out with browser games, Supercell started developing games for mobile devices in 2011. In early 2012, the company released its first international game, Hay Day. The free-to-play game with in-game purchase options was similar to Zynga’s then-popular farming simulator Farmville and quickly became one of the top grossing mobile titles worldwide. Supercell immensely profited off the rapidly growing mobile gaming market and as of January 2025, Hay Day’s lifetime in-app revenue amounted to almost 1.4 billion U.S. dollars. Finding the niche: strategy games Released in 2012, multiplayer strategy game Clash of Clans is Supercell’s other big hit and has remained the company’s top-grossing app in 2024. The mobile app title allows players to form groups with other gamers called clans, train troops, and attack other players to earn resources. Facing off against other players in clan wars is one of the key components of the game, with loot and trophies available for the winners. Clash of Clans also features a single-player mode, but the core gameplay it based on multiplayer. Squad Busters Supercell’s latest blockbuster mobile gaming title Squad Busters was released in May 2024 and features characters from Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach. Squad Busters is a multiplayer online battle area (MOBA) hero shooter where players compete against other players or AI opponents in multiple game modes with hero characters they unlocked via gameplay or purchases. Squad Busters was Supercell’s second-most downloaded mobile game in 2024, generating more than 46 million downloads during that year.
In 2024, Brawl Stars was Supercell's most popular app with approximately 662 million U.S. dollars in revenues across the Apple App Store and Google Play worldwide. The MOBA hero shooter title also generated more than 94 million global downloads during the measured period.
In 2024, Brawl Stars was Supercell's most popular app, with over 94 million combined downloads across the Apple App Store and Google Play Store worldwide. The multiplayer title was also Supercell's top-grossing game of the year. The success of freemium mobile games All of Supercell’s major mobile gaming releases successfully use the freemium business model. This is a strategy by which players can play the game free of charge, but money is required for additional features or in-game items. Some of these items enhance gameplay, while others are purely cosmetic. The freemium business model is a recipe for success – all the highest-grossing mobile gaming apps are free-to-play (F2P) with in-app purchases. Supercell – a Finnish gaming success story Founded in 2010 and headquartered in Helsinki, Finland, Supercell is a mobile game development company that debuted its first and only non-mobile gaming title, Gunshine.net, before switching to mobile gaming. In May 2012, Supercell published its first mobile game, Hay Day, a version of Zynga's successful Facebook game FarmVille. In August 2012, Supercell released Clash of Clans, and the rest is history – currently, Clash of Clans sits at over five billion U.S. dollars in lifetime gross and is still a popular title after a decade on the market.The success of these titles led to a rapid growth of Supercell and growing interest from Asian mobile leaders. A collaboration with Japanese video game company GungHo led to a later acquisition by GungHo and Softbank Corporation, a multinational investment company. GungHo and Softbank acquired 51 percent of Supercell’s shares for a total of 1.1 billion euros — the largest price for a Finnish private company ever. After various transactions, Supercell was bought out by Chinese conglomerate Tencent Holdings in 2016. In 2024, the annual revenue of Supercell amounted to approximately 1.44 billion U.S. dollars.
Finnish mobile games developer and publisher Supercell reported pre-tax earnings (with deferrals) of 295.8 million U.S. dollars in 2024, an decrease from the 627 million U.S. dollars in the previous year. Supercell is the publisher of Clash of Clans, one of the top grossing mobile titles worldwide.
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Get the sample copy of Smart Phone Games Market Report 2025 (Global Edition) which includes data such as Market Size, Share, Growth, CAGR, Forecast, Revenue, list of Smart Phone Games Companies (Activision Blizzard, Electronic Arts Inc, Gameloft, Glu Mobile, GungHo Online Entertainment, Kabam Inc, King Digital Entertainment plc, Rovio Entertainment Ltd, Supercell, Zynga, Netmarble Games, Colopl, CyberAgent, DeNA), Market Segmented by Type (Action Game, Adventure Game, Card Game, Sport Game, RPG Game, Other), by Application (Apple, Windows, Android)
From January to December 2022, Singapore-based mobile games developer Garena International I generated revenues of approximately 28.95 million U.S. dollars in Mexico, almost three times the amount generated by Finnish publisher Supercell, which recorded revenues of nearly 10.92 million dollars that year. Video game company Roblox, for its part, recorded revenues of 9.55 million U.S. dollars in its mobile gaming apps segment in Mexico.
In 2024, Clash of Clans generated over 355 million U.S. dollars in in-app purchase revenues. Supercell's main IP is still going strong after it's initial release in 2012. The more recently released Clash Royale generated 202 million U.S. dollars in IAP revenues during the same period.
In December 2024, Brawl Stars generated approximately 45 million U.S. dollars in in-app revenues worldwide, up from 20.19 million U.S. dollars in the corresponding period of the previous year. The free-to-play multiplayer online battle arena (MOBA) game is developed and published by the Finnish mobile game company Supercell.
First released in 2012, Clash of Clans is a mobile strategy game developed by Supercell. Although the game is free to download, players can purchase gems, the in-game currency, to advance their villages and acquire special items. In-app revenue within the game peaked at a cumulative 1.3 billion U.S. dollars in 2015. In 2024, this figure had declined to a still impressive 355 million U.S. dollars.
From January to December 2020, Singapore-based mobile games developer Garena generated revenues of close to 2.4 million U.S. dollars in Colombia, about 2.5 times the amount generated by Finnish publisher Supercell, which recorded revenues of over 943 thousand dollars that year. Gaming company Electronic Arts (EA), for its part, recorded revenues of 381 thousand U.S. dollars in its mobile gaming apps segment in that South American country.
In September 2022, King was the top gaming app publisher for iPad in Finland with approximately 35 thousand U.S. dollars in app revenues. Second-ranked Supercell generated more than 20 thousand U.S. dollars in gaming app revenues through the Apple App Store in the measured period.
First released in March 2016, Clash Royale is a mobile video game developed and published by Supercell for iOS and Android. It is a game based on real-time multiplayer duels and mixing elements of tower defense and MOBA (multiplayer online battle arena), with a system of collectible cards. As of November 2024, Clash Royale has amassed over 634 million lifetime downloads, of which around 80 million originated in the United States.
Brawl Stars is a multiplayer online battle arena game published and developed by Supercell. The mobile gaming app generated the highest revenue in Poland in December 2023, amounting to over 640 thousand U.S. dollars.
First released in March 2016, Clash Royale is a mobile video game developed and published by Supercell for iOS and Android. The game is based on real-time multiplayer duels and mixing elements of tower defense and MOBA (multiplayer online battle arena), with a system of collectible cards. As of July 2020, Clash Royale generated revenue of 925.4 million U.S. dollars through player spending in the United States.
A total of 172 goals were scored during the 2022 World Cup in Qatar, marking a new record for the tournament. This was three more goals than the previous tournament in 2018.
Goals galore The highest ever goals to game ratio was set during the 1954 World Cup in Switzerland, where an average of 5.38 goals were scored in each of the 26 games. Some of the highest scoring games during this tournament included Austria 7-5 Switzerland and Hungary 9-0 South Korea. The honor of the World Cup's all time top goal scorer belongs to Germany's Miroslav Klose. The iconic striker scored a total of 16 goals across four World Cups, with his 16th and record-breaking goal coming in Germany's semi-final demolition of Brazil in 2014.
Goal droughts At the other end of the scale, the 1990 World Cup had the fewest average goals per match, with the ball hitting the back of the net 115 times in 52 matches, or around 2.21 goals per game. The fewest goals scored in a single tournament stands at 70, which occurred at the first two World Cups in 1930 and 1934. This can be explained by the fact that only 13 and 16 teams respectively took part in the finals, and so fewer games were played overall.
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Clash of Clans is the top-grossing mobile title published by Finnish mobile gaming publisher Supercell, generating approximately 5.8 billion U.S. dollars in lifetime in-app purchase revenues as of January 2025. Second-ranked Clash Royale has generated about 3.19 billion U.S. dollars in lifetime IAP revenues.