100+ datasets found
  1. a

    Global Tabletop Games Market - Focused Insights 2024-2029

    • arizton.com
    pdf,excel,csv,ppt
    Updated Sep 9, 2024
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    Arizton Advisory & Intelligence (2024). Global Tabletop Games Market - Focused Insights 2024-2029 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 9, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global tabletop games market is expected to grow at a CAGR of 10.32% and is projected to reach USD 49.17 billion by 2029 from USD 27.27 billion in 2023.

  2. Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    pdf
    Updated Jan 17, 2025
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    Technavio (2025). Tabletop Games Market Analysis, Size, and Forecast 2025-2029: North America (US and Mexico), Europe (France, Germany, Italy, Norway, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 17, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Japan, Germany, United Kingdom, United States
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of tabletop game cafes and the integration of digital elements into traditional games. The number of tabletop game cafes has been on the rise, providing a social and interactive space for players to enjoy their favorite games. This trend is expected to continue, as these cafes offer unique experiences that cannot be replicated through digital platforms. Another key driver in the market is the integration of digital elements into tabletop games. This trend is gaining traction, as companies seek to enhance the gaming experience by adding digital features such as virtual components, augmented reality, and online connectivity.
    This not only makes the games more engaging but also opens up new opportunities for collaboration and competition among players. However, the market also faces challenges, with the increasing threat from alternate gaming platforms being a significant concern. The console and PC games, as well as mobile games, are increasingly competing for the attention of potential customers. To remain competitive, tabletop game companies must find ways to differentiate their offerings and provide unique experiences that cannot be replicated through digital platforms. For instance, they could focus on creating immersive and social gaming experiences that cater to the growing demand for face-to-face interaction and community building.
    In conclusion, the market is experiencing robust growth, driven by the rise of tabletop game cafes and the integration of digital elements into traditional games. However, companies must also contend with the increasing threat from alternate gaming platforms and find ways to differentiate their offerings to remain competitive. By focusing on creating unique and immersive gaming experiences, tabletop game companies can capitalize on market opportunities and navigate challenges effectively.
    

    What will be the Size of the Tabletop Games Market during the forecast period?

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    The market continues to evolve, with various sectors experiencing dynamic shifts. STEM education integrates tabletop games into classrooms, fostering critical thinking and problem-solving skills among students. Retail distribution channels expand, with online retailers gaining traction against brick-and-mortar stores. Game ratings influence consumer choices, with science fiction and mystery games garnering high ratings. Mobile gaming and hardcore gamers push the boundaries of competitive gaming, while virtual tabletop platforms offer immersive experiences. Deductive reasoning and narrative games engage players, and graphic design elevates the visual appeal. Gaming trends favor cooperative games, themed events, and inclusive gaming.
    Game development sees an influx of indie game developers, and game mechanics evolve to cater to diverse demographics. Game balance and strategy remain crucial for strategy gamers, while puzzle games stimulate critical thinking. Fan communities thrive on game analysis, feedback loops, and fan art. Role-playing games offer character development and social interaction, while game engines drive innovation in game design. Board games, card games, and historical games retain their popularity, catering to family gamers and casual gamers alike. Escape rooms, game nights, and gaming lounges provide opportunities for social interaction. Sound design, music composition, and spatial awareness add depth to the gaming experience.
    Horror games and game publishing cater to niche audiences, while game accessibility ensures inclusivity. Overall, the market is a dynamic and ever-evolving landscape, with continuous innovation and applications across various sectors.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Player Age
    
      Children
      Teens
      Adults
    
    
    Play Format
    
      Competitive
      Cooperative
      Solo
    
    
    Geography
    
      North America
    
        US
        Mexico
    
    
      Europe
    
        France
        Germany
        Italy
        Norway
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period.

    Tabletop games, including board games, card games, and role-playing games, continue to captivate audiences with their immersive ex

  3. Board games market revenue worldwide 2018-2029

    • statista.com
    + more versions
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    Statista, Board games market revenue worldwide 2018-2029 [Dataset]. https://www.statista.com/forecasts/1490346/board-games-market-revenue-worldwide
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Revenue of the global board game market peaked in 2024 at *** billion U.S. dollars. This year-over-year growth in revenue is forecast to continue in the upcoming five years, reaching as much as **** billion U.S. dollars by 2029.

  4. c

    Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031.

    • cognitivemarketresearch.com
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    Cognitive Market Research, Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Tabletop Gaming market size was USD 25142.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 12.20% from 2024 to 2031.

    North America held the major market of more than 40% of the global revenue with a market size of USD 10056.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD 7542.66 million.
    Asia Pacific held the market of around 23% of the global revenue with a market size of USD 5782.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.
    Latin America market of more than 5% of the global revenue with a market size of USD 1257.11 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 502.84 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.9% from 2024 to 2031.
    The adults comprise segment had the largest share in the global Tabletop Gaming market by application.
    

    Market Dynamics of Tabletop Gaming Market

    Key Drivers of Tabletop Gaming Market

    Rising Popularity of Story-Driven Gameplay to Drive Market Growth
    

    In recent years, the tabletop gaming market has witnessed a surge in demand for narrative-driven experiences. Players seek engaging storylines, rich character development, and immersive worlds that allow them to escape reality and embark on epic adventures. Games like "Gloomhaven" and "Dungeons & Dragons" exemplify this trend, offering deep narratives that captivate players for hours on end. As storytelling mechanics become increasingly sophisticated, fueled by innovative game design and the integration of digital tools, tabletop gaming continues to attract a diverse audience eager to explore fantastical realms and shape their own destinies through compelling narratives.

    Social Interaction and Community Building to Drive Market Growth
    

    Tabletop gaming has become more than just a pastime; it's a social phenomenon fostering meaningful connections among players. The allure of face-to-face interaction in an increasingly digital age has propelled the market forward. From cooperative adventures to competitive showdowns, tabletop games provide a platform for friends and strangers alike to come together, share experiences, and build lasting friendships. Events such as board game cafes, conventions, and organized play gatherings further enhance this sense of community, offering enthusiasts opportunities to connect, collaborate, and celebrate their shared passion. As the importance of social interaction continues to resonate with consumers, the tabletop gaming market thrives as a hub for fostering genuine human connections and camaraderie.

    Restraint Factors Of Tabletop Gaming Market

    Production Delays and Supply Chain Disruptions to Limit Market Growth
    

    Despite the growing demand for tabletop games, the market faces significant challenges due to production delays and supply chain disruptions. The intricate components and specialized materials required for board games often necessitate complex manufacturing processes, making them susceptible to logistical hurdles. Factors such as global pandemics, trade disputes, and natural disasters can disrupt supply chains, leading to shortages of key components and prolonged production lead times. Additionally, increased competition for manufacturing resources and labour further exacerbates these challenges, making it difficult for game publishers to meet consumer demand in a timely manner. As a result, delays in product releases and limited availability of popular titles hinder the growth potential of the tabletop gaming market, frustrating both players and industry stakeholders alike. Efforts to mitigate these manufacturing obstacles through diversification of suppliers and strategic planning are crucial to sustaining the market's momentum amidst ongoing uncertainties.

    Key Trends for Tabletop Gaming Market

    Hybrid Board Games Incorporating Digital Technology Gaining Global Popularity
    

    A rising number of tabletop games are adopting hybrid formats that combine physical elements with digital applications, resulting in dynamic and i...

  5. Board games market value worldwide from 2017 to 2023

    • statista.com
    Updated Nov 25, 2025
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    Statista (2025). Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
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    Dataset updated
    Nov 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2017
    Area covered
    Worldwide
    Description

    The global market value of board games, alternatively known as tabletop games, was estimated to be around *** billion U.S. dollars in 2017 and was forecast to reach a value of ** billion U.S. dollars by 2023. What are tabletop games? Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance. Who are the key players in this market? There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

  6. B

    Board Games Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Aug 25, 2025
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    Market Report Analytics (2025). Board Games Market Report [Dataset]. https://www.marketreportanalytics.com/reports/board-games-market-4598
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Aug 25, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global board games market is booming, projected to reach $16.23 billion by 2033, with an 8.8% CAGR. Discover key trends, leading companies, and regional insights driving this explosive growth in the tabletop gaming industry. Explore market segmentation, competitive analysis, and future growth forecasts.

  7. t

    Board Games Market Demand, Size and Competitive Analysis | TechSci Research

    • techsciresearch.com
    Updated Nov 24, 2025
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    TechSci Research (2025). Board Games Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/board-games-market/23331.html
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    Dataset updated
    Nov 24, 2025
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    The Board Games Market will grow from USD 16.32 Billion in 2025 to USD 32.79 Billion by 2031 at a 12.33% CAGR.

    Pages180
    Market Size2025 USD 16.32 Billion
    Forecast Market SizeUSD 32.79 Billion
    CAGR12.33%
    Fastest Growing SegmentOnline
    Largest MarketNorth America
    Key Players['Buffalo Games, LLC', 'Cartamundi Services NV', 'Clementoni S.p.a.', 'CMON Limited', 'Franckh-Kosmos Verlags-GmbH & Co. KG', 'Boyd Gaming Corporation', 'H.P Gibson & Sons Ltd', 'DEVIR AMERICAS, LLC', 'Hasbro Inc.', 'Mattel Inc.']

  8. G

    Tabletop Games Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 29, 2025
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    Growth Market Reports (2025). Tabletop Games Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/tabletop-games-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Tabletop Games Market Outlook



    According to our latest research, the global tabletop games market size reached USD 15.2 billion in 2024, driven by a dynamic mix of nostalgia, innovation, and a growing appetite for social entertainment. The market is expected to grow at a robust CAGR of 7.1% from 2025 to 2033, reaching a forecasted value of USD 28.1 billion by 2033. This steady expansion is primarily fueled by increased consumer engagement across all age groups, the proliferation of online and specialty retail channels, and the integration of compelling new themes and mechanics into both classic and emerging tabletop games.




    One of the primary growth factors propelling the tabletop games market is the resurgence of interest in analog entertainment experiences. In a digital age characterized by screen fatigue, consumers are increasingly seeking opportunities for face-to-face interaction, making tabletop games a preferred choice for social gatherings, family bonding, and community events. This trend is further amplified by the rise of “game cafes” and dedicated gaming spaces, which have become popular urban hubs for enthusiasts. The tactile and immersive nature of board games, card games, and role-playing games provides a refreshing alternative to digital entertainment, fostering deeper interpersonal connections and collaborative play.




    Innovation within the tabletop games market has also played a pivotal role in driving growth. Game publishers and designers are continuously introducing new mechanics, themes, and narratives, appealing to a broader and more diverse audience. The integration of technology, such as app-driven components and augmented reality features, has created hybrid experiences that bridge the gap between traditional and modern gaming. Crowdfunding platforms have democratized game development, allowing independent creators to launch unique projects and reach global audiences. As a result, the market has witnessed an explosion of creative content, from educational and strategy games to fantasy and adventure-themed titles, catering to players of all ages and interests.




    The expanding retail ecosystem is another significant contributor to the growth of the tabletop games market. Online stores have made it easier than ever for consumers to discover, purchase, and access a wide variety of games, while specialty stores and large-format retailers continue to play a crucial role in product visibility and community engagement. The rise of e-commerce platforms has enabled global distribution and facilitated the growth of niche genres and independent publishers. Additionally, the gifting culture surrounding tabletop games, especially during holidays and special occasions, has bolstered sales and introduced new demographics to the hobby.



    Board Games have long been a cornerstone of the tabletop gaming industry, offering a diverse array of experiences that cater to both casual players and dedicated enthusiasts. With their tactile components and strategic depth, board games provide a unique blend of entertainment and intellectual challenge. The resurgence of interest in board games can be attributed to their ability to bring people together, fostering social interaction and creating memorable experiences. As families and friends gather around the table, board games serve as a conduit for laughter, competition, and collaboration. This renewed enthusiasm is reflected in the growing number of board game cafes and community events, where players can explore new titles and connect with like-minded individuals.




    From a regional perspective, North America and Europe remain the largest markets for tabletop games, driven by established gaming cultures, high disposable incomes, and a strong presence of leading publishers. However, the Asia Pacific region is emerging as a key growth engine, supported by rising urbanization, increasing consumer spending, and a burgeoning interest in Western gaming traditions. Latin America and the Middle East & Africa are also witnessing steady adoption, albeit from a smaller base, as awareness and accessibility continue to improve. Regional preferences for specific game types and themes, as well as cultural factors, are shaping the competitive landscape and influencing product development strategies.


    <br

  9. d

    Global Tabletop Games Market Size, Share Report By 2033

    • deepmarketinsights.com
    Updated Sep 17, 2025
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    (2025). Global Tabletop Games Market Size, Share Report By 2033 [Dataset]. https://deepmarketinsights.com/vista/insights/tabletop-games-market/global
    Explore at:
    Dataset updated
    Sep 17, 2025
    Description

    USD 9100 Million in 2024; projected USD 18969.58 Million by 2033; CAGR 8.5%.

  10. a

    Global Board Games Market - Focused Insights 2024-2029

    • arizton.com
    pdf,excel,csv,ppt
    Updated Aug 31, 2024
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    Arizton Advisory & Intelligence (2024). Global Board Games Market - Focused Insights 2024-2029 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 31, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global board games market size was valued at USD 21.07 billion in 2023 and is projected to reach USD 41.07 billion by 2029, growing at a CAGR of 11.76% from 2023 to 2028.

  11. a

    Tabletop Games Market - Global Outlook & Forecast 2025-2030

    • arizton.com
    pdf,excel,csv,ppt
    Updated Feb 13, 2025
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    Arizton Advisory & Intelligence (2025). Tabletop Games Market - Global Outlook & Forecast 2025-2030 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Feb 13, 2025
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global tabletop games market size was valued at USD 19.50 billion in 2024 and is expected to reach USD 34.10 billion by 2030, growing at a CAGR of 9.76% during the forecast period.

  12. Online Board Games Market Size, Share & Industry Trends Analysis, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 19, 2025
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    Mordor Intelligence (2025). Online Board Games Market Size, Share & Industry Trends Analysis, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-online-board-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Online Board Games Market is Segmented by Monetisation Model (Advertising-Supported, In-App Purchase, and More), Platform (Mobile (Smartphone), Tablet, PC / Browser, Console and Smart-TV), Game Genre (Strategy and Abstract (Chess, Go, Xiangqi), Card and Dice (Uno, Yahtzee, Poker) and More), Player Mode (Multiplayer and Single Player), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  13. T

    Tabletop Games Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Oct 23, 2025
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    Market Report Analytics (2025). Tabletop Games Market Report [Dataset]. https://www.marketreportanalytics.com/reports/tabletop-games-market-4962
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Oct 23, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global tabletop games market is booming, projected to reach $12 billion by 2033, fueled by nostalgia, social interaction, and online accessibility. Discover key trends, market segmentation (Monopoly, Scrabble, Chess, Ludo, etc.), regional insights, and competitive strategies shaping this dynamic industry.

  14. Leading board games markets worldwide 2025, by revenue

    • statista.com
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    Statista, Leading board games markets worldwide 2025, by revenue [Dataset]. https://www.statista.com/forecasts/1490579/leading-board-games-markets-worldwide-by-revenue
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, the United States led the global board games market in revenue. That year, the U.S. market's revenue surpassed *** billion U.S. dollars. Meanwhile, China and Japan were next in the rankings, with revenues of approximately *** billion and *** million U.S. dollars, respectively.

  15. c

    Europe Tabletop Gaming Market will grow at a CAGR of 10.7 % from 2024 to...

    • cognitivemarketresearch.com
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    Cognitive Market Research, Europe Tabletop Gaming Market will grow at a CAGR of 10.7 % from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/europe-tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Europe, Region
    Description

    Europe Tabletop Gaming Market size was USD 7542.66 million in 2024 and will expand at a compound annual growth rate (CAGR) of 10.7 % from 2024 to 2031.

  16. T

    Tabletop Games Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Nov 28, 2025
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    Archive Market Research (2025). Tabletop Games Report [Dataset]. https://www.archivemarketresearch.com/reports/tabletop-games-535189
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Explore the booming global tabletop games market, from card and strategy games to exciting online applications. Discover market size, CAGR, key drivers, and future trends shaping this engaging industry.

  17. c

    Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
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    Cognitive Market Research, Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Board Games market size was USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.

    • The global board games market will expand significantly by XX% CAGR between 2024 to 2031. • North America held the major market of more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Europe accounted for a share of over XX% of the global market size of USD XX million. • Asia Pacific held a market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Latin America's market will have more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • The Monopoly Board Game segment is set to rise due to its numerous themes and languages for players of all ages. • The Board Games market is driven by the growing number of cafés and bars offering board games, growing industry support, theme-based game popularity, and increasing demand for educational games. • Over 25 years age group held the highest Board Games market revenue share in 2023.

    Board Games Market Dynamics:

    Key factors driving the Board Games market-

    Growing Number of Cafés and Bars Offering Board Games to Support Market Growth
    

    Several games are available for customers to play at board game cafes and restaurants, which tend to bring people together. Board game cafes have become increasingly popular and have expanded across several nations, mostly because of the ease of the lockdown restrictions. The market will rise as a result of the board game cafes' quick evolution and the growing number of board enthusiasts. Over time, board game cafes have opened in the UAE, Dubai, Germany, and the United States. The demand for board games is further increased by the opening of multiple new board game cafes. For example, the Fox Den Board Game Café, a board game café, debuted in Burnsville, Minnesota, in December 2023. Source- https://www.foxdenbgc.com/

    Growing Industry Support helps drive the market for Board Games- 
    

    The industry's growing support for publishers' and designers' interests in intellectual property protection and industry standards, along with their advocacy, will drive the growth of the board game market. Industry associations promote the growth of the sector as a whole by enabling their members to collaborate and network. Several new organizations are being established to support designers of tabletop games. For example, game designers Sen Foong-Lim, Elizabeth Hargrave, and Geoff Engelstein founded The Tabletop Game Designers Association (TTGDA) in November 2023 as a new organization to assist tabletop game designers, including those who create board games. Source- https://www.ttgda.org/

    Thus, growing industry support helps drive the market for board games.

    Theme-based Game Popularity to Spark Product Demand-
    

    Tabletop game adaptations from famous TV shows, motion pictures, comic books, and video games will accelerate product uptake throughout the world. For example, Gale Force Nine introduced a new 2-player mode board game “Dune- A Game of Conquest & Diplomacy” based on the book series and movie “Dune”. Source- https://www.gf9games.com/dune/743/dune-a-game-of-conquest-diplomacy/

    As the name suggests, theme-based tabletop games are based on a particular concept, film, or television show. For example, the German toy and game firm Ravensburger stated in March 2022 that it will be releasing a tabletop game with a Star Wars theme with characters aimed at young fans. Source- https://www.ravensburger.us/products/jigsaw-puzzles/adult-pu...

  18. B

    Board Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Oct 25, 2025
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    Data Insights Market (2025). Board Games Report [Dataset]. https://www.datainsightsmarket.com/reports/board-games-1914607
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Oct 25, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global board games market is poised for significant expansion, projected to reach an estimated market size of $12,500 million by 2025, with a robust Compound Annual Growth Rate (CAGR) of 8.5% through 2033. This remarkable trajectory is underpinned by a confluence of evolving consumer preferences and technological advancements. A primary driver for this growth is the increasing demand for engaging, screen-free entertainment options, particularly among millennials and Gen Z, who are seeking shared social experiences. The resurgence of tabletop gaming, fueled by innovative designs and diverse thematic offerings, has captured the attention of a broad demographic. Furthermore, the growing popularity of crowdfunding platforms has democratized game development, leading to a surge in unique and niche board games that cater to specialized interests. This accessibility fosters a vibrant ecosystem where creativity thrives, translating into sustained market interest and sales. The market is segmented across various applications, including Fantasy, Warfare, Survival, and Adventure, each attracting dedicated player bases and contributing to overall market dynamism. Within these applications, the types of board games, such as Role-Playing Games (RPGs), Card games, Dice games, and Tabletop board games, offer a rich tapestry of gameplay experiences, ensuring broad appeal. The market's impressive growth is further bolstered by strategic initiatives from key industry players like Asmodée Editions, Goliath B.V., Hasbro, and Ravensburger, who are actively investing in product innovation, marketing, and expanding their distribution networks. These companies are instrumental in introducing new titles, re-imagining classic games, and reaching a wider global audience. Geographic expansion is also a key trend, with strong performance anticipated across North America, Europe, and the rapidly developing Asia Pacific region. While the market enjoys substantial growth, certain restraints, such as the high cost of manufacturing for complex games and potential saturation in certain sub-segments, warrant strategic consideration. However, the overarching trend towards communal, tangible gaming experiences, coupled with a continuous influx of novel and engaging game designs, strongly suggests a sustained upward trajectory for the board games market in the coming years. This report offers an in-depth analysis of the global board games market, encompassing a detailed examination of its structure, key trends, regional dominance, product insights, and future projections. The study spans the Historical Period (2019-2024), the Base Year (2025), and the Forecast Period (2025-2033), providing a robust understanding of market evolution and anticipated growth trajectories.

  19. D

    Tabletop Games Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Tabletop Games Market Research Report 2033 [Dataset]. https://dataintelo.com/report/tabletop-games-market
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    pptx, csv, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Tabletop Games Market Outlook



    According to our latest research, the global tabletop games market size reached USD 18.7 billion in 2024, reflecting robust consumer interest and a dynamic product landscape. The market is set to expand at a CAGR of 8.4% from 2025 to 2033, with the forecasted market size expected to reach USD 38.6 billion by 2033. This sustained growth is driven by increasing demand for social entertainment, a resurgence in board game culture, and the proliferation of innovative game designs that appeal to a diverse demographic.




    One of the primary growth drivers in the tabletop games market is the renewed emphasis on social interaction and screen-free entertainment. As digital fatigue becomes increasingly prevalent, consumers are seeking alternative leisure activities that foster face-to-face engagement and collaborative play. The tactile and immersive nature of tabletop games, ranging from classic board games to complex role-playing experiences, has resonated with families, friends, and gaming communities worldwide. This trend is particularly pronounced among millennials and Gen Z, who value authentic connections and nostalgia-driven experiences, fueling continued growth in the segment.




    Innovation in game design and thematic diversity further propel the expansion of the tabletop games market. Publishers and developers are consistently introducing novel mechanics, visually striking components, and rich narratives that cater to both casual players and dedicated enthusiasts. Crowdfunding platforms have democratized game publishing, enabling independent creators to bring unique concepts to market and reach global audiences. Additionally, the integration of educational elements and strategic depth has broadened the appeal of tabletop games, positioning them as valuable tools for learning, cognitive development, and team-building. This convergence of creativity and accessibility is a key factor in the market's sustained momentum.




    The rise of organized play events, gaming conventions, and community-driven initiatives has significantly contributed to market growth by fostering vibrant ecosystems around tabletop games. Retailers, both online and offline, are leveraging experiential marketing and dedicated play spaces to enhance consumer engagement and drive repeat purchases. Furthermore, the expansion of digital platforms for rules explanations, companion apps, and online communities has enhanced the discoverability and accessibility of tabletop games. As a result, the market is witnessing increased participation from new entrants and seasoned players alike, reinforcing its position as a mainstream entertainment category.




    From a regional perspective, North America and Europe continue to dominate the global tabletop games market, accounting for more than 60% of total revenue in 2024. These regions benefit from mature retail infrastructures, a strong culture of hobby gaming, and high disposable incomes. Meanwhile, the Asia Pacific region is emerging as a significant growth engine, driven by rising urbanization, expanding middle-class populations, and increasing exposure to global gaming trends. Latin America and the Middle East & Africa are also demonstrating steady uptake, supported by targeted marketing campaigns and the localization of popular game titles. Regional dynamics, consumer preferences, and distribution strategies will remain pivotal in shaping the market's trajectory through 2033.



    Product Type Analysis



    The product type segment in the tabletop games market encompasses board games, card games, role-playing games, miniature games, and other niche categories. Board games remain the largest sub-segment, contributing approximately 45% to the overall market revenue in 2024. The enduring popularity of classics such as Monopoly, Settlers of Catan, and Ticket to Ride, alongside a steady stream of new releases, ensures continuous consumer engagement. Board games are particularly favored for their versatility, replayability, and potential for group play, making them a staple in households, educational settings, and social gatherings.




    Card games represent another significant sub-segment, characterized by their portability, accessibility, and broad appeal across age groups. Titles like Uno, Magic: The Gathering, and Poker continue to attract both casual and competitive players. The resurgence of collectible and trading card

  20. T

    Table-Top Game Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jun 11, 2025
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    Archive Market Research (2025). Table-Top Game Report [Dataset]. https://www.archivemarketresearch.com/reports/table-top-game-535089
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Jun 11, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming tabletop game market! Explore its $12 billion valuation, 7% CAGR, key players (Hasbro, Asmodee, Mattel), and major trends driving growth in this engaging industry. Learn about market segmentation, regional analysis, and future forecasts.

Share
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Click to copy link
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Close
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Arizton Advisory & Intelligence (2024). Global Tabletop Games Market - Focused Insights 2024-2029 [Dataset]. https://www.arizton.com

Global Tabletop Games Market - Focused Insights 2024-2029

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset updated
Sep 9, 2024
Dataset authored and provided by
Arizton Advisory & Intelligence
License

https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

Time period covered
2024 - 2029
Area covered
Global
Description

The global tabletop games market is expected to grow at a CAGR of 10.32% and is projected to reach USD 49.17 billion by 2029 from USD 27.27 billion in 2023.

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