78 datasets found
  1. Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031.

    • cognitivemarketresearch.com
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    Updated May 21, 2024
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    Cognitive Market Research (2024). Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 21, 2024
    Dataset provided by
    Decipher Market Research
    Authors
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Tabletop Gaming market size will be USD 25142.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 12.20% from 2024 to 2031.

    North America held the major market of more than 40% of the global revenue with a market size of USD 10056.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD 7542.66 million.
    Asia Pacific held the market of around 23% of the global revenue with a market size of USD 5782.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.
    Latin America market of more than 5% of the global revenue with a market size of USD 1257.11 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 502.84 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.9% from 2024 to 2031.
    The adults comprise segment had the largest share in the global Tabletop Gaming market by application.
    

    Market Dynamics of Tabletop Gaming Market

    Key Drivers of Tabletop Gaming Market

    Rising Popularity of Story-Driven Gameplay to Drive Market Growth
    

    In recent years, the tabletop gaming market has witnessed a surge in demand for narrative-driven experiences. Players seek engaging storylines, rich character development, and immersive worlds that allow them to escape reality and embark on epic adventures. Games like "Gloomhaven" and "Dungeons & Dragons" exemplify this trend, offering deep narratives that captivate players for hours on end. As storytelling mechanics become increasingly sophisticated, fueled by innovative game design and the integration of digital tools, tabletop gaming continues to attract a diverse audience eager to explore fantastical realms and shape their own destinies through compelling narratives.

    Social Interaction and Community Building to Drive Market Growth
    

    Tabletop gaming has become more than just a pastime; it's a social phenomenon fostering meaningful connections among players. The allure of face-to-face interaction in an increasingly digital age has propelled the market forward. From cooperative adventures to competitive showdowns, tabletop games provide a platform for friends and strangers alike to come together, share experiences, and build lasting friendships. Events such as board game cafes, conventions, and organized play gatherings further enhance this sense of community, offering enthusiasts opportunities to connect, collaborate, and celebrate their shared passion. As the importance of social interaction continues to resonate with consumers, the tabletop gaming market thrives as a hub for fostering genuine human connections and camaraderie.

    Restraint Factors Of Tabletop Gaming Market

    Production Delays and Supply Chain Disruptions to Limit Market Growth
    

    Despite the growing demand for tabletop games, the market faces significant challenges due to production delays and supply chain disruptions. The intricate components and specialized materials required for board games often necessitate complex manufacturing processes, making them susceptible to logistical hurdles. Factors such as global pandemics, trade disputes, and natural disasters can disrupt supply chains, leading to shortages of key components and prolonged production lead times. Additionally, increased competition for manufacturing resources and labour further exacerbates these challenges, making it difficult for game publishers to meet consumer demand in a timely manner. As a result, delays in product releases and limited availability of popular titles hinder the growth potential of the tabletop gaming market, frustrating both players and industry stakeholders alike. Efforts to mitigate these manufacturing obstacles through diversification of suppliers and strategic planning are crucial to sustaining the market's momentum amidst ongoing uncertainties.

    Impact of Covid-19 on the Tabletop Gaming market

    The Covid-19 pandemic had a mixed impact on the tabletop gaming market. While physical retail sales experienced disruptions due to lockdowns and social distancing measures, the market saw a surge in online sales as people sough...

  2. Tabletop Games Market Size -Europe, North America, APAC, South America,...

    • technavio.com
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    Technavio (2025). Tabletop Games Market Size -Europe, North America, APAC, South America, Middle East and Africa - US, Germany, Canada, UK, China, France, Japan, Italy, India, South Korea - Trends and Forecast Report 2025-2029 [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, Japan, United States, United Kingdom, Europe, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of this social and interactive form of entertainment. A key trend fueling market expansion is the rise of tabletop game cafes, which offer consumers a unique gaming experience in a social setting. These establishments provide access to a wide variety of games, fostering community engagement and driving sales. Another significant driver is the integration of digital elements into traditional tabletop games. This fusion of physical and digital components is attracting a new generation of gamers, who value the tactile experience of playing a board game while also enjoying the convenience and interactivity of digital features. However, the market faces challenges as well. The increasing threat from alternate gaming platforms, such as video games and virtual reality, is forcing tabletop game companies to innovate and differentiate their offerings. To capitalize on market opportunities and navigate challenges effectively, companies must focus on creating unique and engaging gaming experiences that cater to both traditional and digital-savvy consumers.
    

    What will be the Size of the Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of products, including board games, puzzles, collectible card games, miniature games, RPG board games, dexterity games, tile-based games, educational games, fantasy games, and various card games. This market exhibits strong growth, fueled by increasing consumer interest in tactile and social gaming experiences. The market size is substantial, with millions of enthusiasts worldwide engaging in these activities. Key trends include the rise of game cafes and bars as social hubs, the integration of tabletop games into family and children's activities, and the expansion of the market on social media platforms. The appeal of tabletop games transcends age and demographic boundaries, catering to diverse audiences.
    Brain development benefits, such as improved spatial reasoning and strategic thinking, further underscore the value of these games. Miniature war games, dice games, role-playing games, tile-laying games, and game publishers continue to innovate and release new products, ensuring a steady stream of engaging experiences for players. The market's direction remains positive, as the appeal of tabletop games as a form of entertainment and social interaction continues to resonate with consumers.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Geography
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period. Monopoly, a classic board game with strong nostalgic appeal, continues to captivate audiences due to its adaptability and accessibility. With various editions and themes, Monopoly caters to diverse interests, from classic city versions to pop culture tie-ins. Its presence on digital platforms and mobile applications extends its reach, enabling players to enjoy the game online with friends or computer opponents. This convenience attracts new generations while preserving the game's timeless charm. Tabletop games, including board games, puzzles, collectible card games, miniature games, RPGs, dexterity games, tile-based games, educational games, fantasy games, sports games, historical games, and specialty stores, cater to different demographics such as adults, kids, families, and partygoers.

    Get a glance at the market report of share of various segments Request Free Sample

    The monopoly segment was valued at USD 1.3 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    Europe is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    Europe is home to numerous major gaming conventions, including Essen Spiel in Germany and the UK Games Expo, providing publishers with platforms to present new games and gamers with opportunities to discover the latest off

  3. Board games market value worldwide from 2017 to 2023

    • statista.com
    Updated Jan 14, 2025
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    Board games market value worldwide from 2017 to 2023 [Dataset]. https://www.statista.com/statistics/829285/global-board-games-market-value/
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    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2017
    Area covered
    Worldwide
    Description

    The global market value of board games, alternatively known as tabletop games, was estimated to be around 7.2 billion U.S. dollars in 2017 and was forecast to reach a value of 12 billion U.S. dollars by 2023.

    What are tabletop games?
    Tabletop games are games which are typically played on a hard surface or table. These types of games usually include a board, game pieces, figurines, cards, dice, and an assortment of other accessories which vary depending on the complexity of the game in question. Chess is one example of a two-player board game. Tabletop games can also be group oriented with the number of players varying according to the capacity and rules of the game. These games can be strategy based but may also have an element of chance.

    Who are the key players in this market?
    There are several dominant players within the toy industry. Board games do not form the core business for many of these companies, but are typically part of their diversified product offerings, which are spread across the toys and gaming industry. Hasbro, who have the well-known board game Monopoly as part of their product offering, also manufacture and sell action figures and plush toys, as well as many other types of toys and games.

  4. Board Games Market: Analysis & Growth Forecast 2034

    • polarismarketresearch.com
    Updated Feb 11, 2025
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    Polaris Market Research (2025). Board Games Market: Analysis & Growth Forecast 2034 [Dataset]. https://www.polarismarketresearch.com/industry-analysis/board-games-market
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    Dataset updated
    Feb 11, 2025
    Dataset provided by
    Polaris Market Research & Consulting
    Authors
    Polaris Market Research
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    The Board Games Market Share size and share are expected to exceed USD 44.10 billion by 2034, with a compound annual growth rate (CAGR) of 9.1% during the forecast period.

  5. c

    Asia Pacific Tabletop Gaming Market will grow at a CAGR of 14.2% from 2024...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). Asia Pacific Tabletop Gaming Market will grow at a CAGR of 14.2% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/asia-pacific-tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, Asia–Pacific
    Description

    Asia Pacific Tabletop Gaming Market size will be USD 5782.71 million in 2024 and will expand at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.

  6. Board Games Market Size Worth USD 44.10 Billion by 2034 | CAGR: 9.1%

    • polarismarketresearch.com
    Updated Feb 11, 2025
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    Polaris Market Research (2025). Board Games Market Size Worth USD 44.10 Billion by 2034 | CAGR: 9.1% [Dataset]. https://www.polarismarketresearch.com/press-releases/board-games-market
    Explore at:
    Dataset updated
    Feb 11, 2025
    Dataset provided by
    Polaris Market Research & Consulting
    Authors
    Polaris Market Research
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    The Board Games Market Share size & share value expected to touch USD 44.10 billion by 2034, to grow at a CAGR of 9.1% during the forecast period.

  7. m

    Global Tabletop Gaming Market Size, Trends and Projections

    • marketresearchintellect.com
    Updated Jan 31, 2024
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    Market Research Intellect (2024). Global Tabletop Gaming Market Size, Trends and Projections [Dataset]. https://www.marketresearchintellect.com/product/tabletop-gaming-market/
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    Dataset updated
    Jan 31, 2024
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Type (Adventure games, Board games, Card games, Dice games, Paper and pencil games, Role-playing games, Strategy games, Tile-based games) and Application (Retail, Specialty Store, Mass Market Players, Other Stores, Online) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  8. B

    Board Games Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Jan 2, 2025
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    Pro Market Reports (2025). Board Games Market Report [Dataset]. https://www.promarketreports.com/reports/board-games-market-3600
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Jan 2, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Monopolies: Monopoly continues to dominate as a classic with its captivating mix of luck, strategy, and the thrill of property ownership. Scrabble: Scrabble remains a word-smithing favorite, fostering vocabulary building, strategic thinking, and playful letter duels. Chess: Chess endures as a timeless test of strategy, patience, and mental prowess, engaging players at all skill levels. Beyond Traditional Games: The board game market has expanded to encompass a vast array of innovative game types, including collaborative, abstract, and role-playing games, catering to diverse player interests. Recent developments include: May 2023 Five new board games bearing the Bambini Games label have been released, according to Bambini Africa Edutainment Limited, a business dedicated to fostering children's growth and promotion in Africa., January 2023 AEG, a U.S.-based publisher of tabletop games, and CMON, a Singapore-based maker of board games, have announced their collaboration. The Master Distributor for Asia for AEG, according to CMON. The business will be in charge of local board game sales and distribution throughout Asia., April 2022 Tabletop game publisher Asmodee, based in France, has 11 well-known Asmodee titles available under its new board game label Unbox Now in the United States.. Notable trends are: Growing Number of Board Game Bars and Cafes Will Boost Market Growth.

  9. The global Card and Board Games market size is USD 29581.2 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). The global Card and Board Games market size is USD 29581.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/card-and-board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    Decipher Market Research
    Authors
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Card and Board Games market size is USD 29581.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 7.50% from 2024 to 2031.

    North America held the major market share of more than 40% of the global revenue with a market size of USD 11832.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.7% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global revenue with a market size of USD 8874.36 million.
    Asia Pacific held the market share of around 23% of the global revenue with a market size of USD 6803.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.5% from 2024 to 2031.
    Latin America market share of more than 5% of the global revenue with a market size of USD 1479.06 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.9% from 2024 to 2031.
    Middle East and Africa held the major market share of around 2% of the global revenue with a market size of USD 591.62 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.2% from 2024 to 2031.
    The playing cards held the highest Card and Board Games market revenue share in 2024.
    

    Market Dynamics of Card and Board Games Market

    Key Drivers for Card and Board Games Market

    Increasing Interest in Pandemic Drive Market Growth

    The COVID-19 pandemic increased interest in playing board games and cards. People were staying in to stop the infection from spreading, therefore indoor entertainment options became more popular. Traditional games were a popular way for friends and family to hang out and pass the time. This movement promoted the creation of fresh, inventive games as well as increased sales of traditional games like Monopoly and Uno. Consequently, the market grew quickly throughout the pandemic. In response to this desire, producers and creators of video games updated classic games and produced hybrid experiences fusing digital and physical components. For instance, augmented reality features and mobile app integration in board games gained popularity. This blend of modern technology with classic gaming appealed to both younger, tech-savvy consumers and returning players.

    Digital Integration and Technological Advancements to Propel Market Growth

    Innovative innovations and the incorporation of digital technology have revolutionized the playing card and board game industries. Traditional games have been revitalized by this transformation, which has also drawn in tech-savvy players. The use of augmented reality (AR) and smartphone apps into traditional board games is one of the most noteworthy advancements. The combination of digital and physical components has produced interactive and engaging game environments. Companion apps, for example, can now be used to improve board games by offering virtual game boards, clocks, and extra challenges. Gamers can interact with the virtual elements of the game via AR glasses or smartphones thanks to AR technology, which ups the ante on gameplay excitement.

    Restraint Factor for the Card and Board Games Market

    Cost of Production to Limit the Sales

    Production prices may rise due to the use of durable materials, intricate designs, and high-quality components. Production costs can also be impacted by variables including labor costs, supply chain interruptions, and shifting raw material prices. Manufacturers of playing cards and board games may find it difficult to strike a careful balance between the need to maintain high standards of quality and the need to keep costs competitive.

    Impact of Covid-19 on the Card and Board Games Market

    The COVID-19 pandemic positively impacted the market growth. In order to pass the time while sitting at home during lockdowns and social distancing measures, a lot of people turned to card and board games. There was a spike in the sales of board games and puzzles as families, in particular, looked for something to enjoy together. Digital versions of card and board games as well as internet gaming platforms were also quickly adopted as a result of the pandemic. Players looking for ways to connect and play remotely with friends and family started using Tabletop Simulator, Board Game Arena, and Tabletopia more frequently. Introduction of the Card and Board Games Market

    Games like cards and boards are examples of leisure activities that are frequently performed in groups, either ...

  10. T

    Tabletop Games Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 15, 2025
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    Market Report Analytics (2025). Tabletop Games Market Report [Dataset]. https://www.marketreportanalytics.com/reports/tabletop-games-market-4962
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global tabletop games market, valued at $5.56 billion in 2025, is projected to experience robust growth, driven by several key factors. The increasing popularity of board games and card games as a social activity, fueled by nostalgia and a counter-trend to digital entertainment, is a significant driver. Furthermore, the expansion of online distribution channels, offering wider accessibility and convenience, is significantly boosting market expansion. The market segmentation reveals a diverse landscape, with Monopoly, Scrabble, Chess, and Ludo holding dominant positions, indicating strong brand loyalty and enduring appeal. The "Others" segment represents a significant opportunity for innovative game developers to introduce fresh and engaging titles. The market's growth is further supported by rising disposable incomes in key regions, particularly in developing economies of APAC and other emerging markets, leading to increased spending on leisure and entertainment activities. However, challenges remain, such as intense competition among established players and the potential for economic downturns to impact consumer spending on non-essential items like tabletop games. The online segment is expected to witness faster growth compared to the offline segment due to the increasing penetration of e-commerce and digital marketing strategies employed by companies. Strategic partnerships between game developers and online retailers will play a crucial role in shaping market dynamics in the coming years. The regional distribution of the market is expected to reflect existing economic patterns. North America and Europe are likely to maintain significant market shares due to established consumer bases and a strong tradition of board games. However, the APAC region, particularly China and Japan, presents a considerable growth opportunity, given the rising middle class and increasing adoption of Western entertainment formats. Strategic market entry and localized product offerings will be crucial for success in this region. The forecast period (2025-2033) will likely witness a shift in competitive strategies, with a focus on digital integration, innovative game mechanics, and targeted marketing campaigns to reach specific demographic segments. Industry risks such as fluctuations in raw material prices and intellectual property infringements need to be carefully managed. Companies will likely focus on building strong brands, diversifying product portfolios, and exploring strategic acquisitions to maintain a competitive edge.

  11. c

    Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). Global BOARD GAMES Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/board-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Board Games market size will be USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of XX% from 2024 to 2031.

    • The global board games market will expand significantly by XX% CAGR between 2024 to 2031. • North America held the major market of more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Europe accounted for a share of over XX% of the global market size of USD XX million. • Asia Pacific held a market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Latin America's market will have more than XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2023 and will grow at a compound annual growth rate (CAGR) of XX% from 2024 to 2031. • The Monopoly Board Game segment is set to rise due to its numerous themes and languages for players of all ages. • The Board Games market is driven by the growing number of cafés and bars offering board games, growing industry support, theme-based game popularity, and increasing demand for educational games. • Over 25 years age group held the highest Board Games market revenue share in 2023.

    Board Games Market Dynamics:

    Key factors driving the Board Games market-

    Growing Number of Cafés and Bars Offering Board Games to Support Market Growth-
    

    Several games are available for customers to play at board game cafes and restaurants, which tend to bring people together. Board game cafes have become increasingly popular and have expanded across several nations, mostly because of the ease of the lockdown restrictions. The market will rise as a result of the board game cafes' quick evolution and the growing number of board enthusiasts. Over time, board game cafes have opened in the UAE, Dubai, Germany, and the United States. The demand for board games is further increased by the opening of multiple new board game cafes. For example, the Fox Den Board Game Café, a board game café, debuted in Burnsville, Minnesota, in December 2023. Source- https://www.foxdenbgc.com/

    Growing Industry Support helps drive the market for Board Games- 
    

    The industry's growing support for publishers' and designers' interests in intellectual property protection and industry standards, along with their advocacy, will drive the growth of the board game market. Industry associations promote the growth of the sector as a whole by enabling their members to collaborate and network. Several new organizations are being established to support designers of tabletop games. For example, game designers Sen Foong-Lim, Elizabeth Hargrave, and Geoff Engelstein founded The Tabletop Game Designers Association (TTGDA) in November 2023 as a new organization to assist tabletop game designers, including those who create board games. Source- https://www.ttgda.org/

    Thus, growing industry support helps drive the market for board games.

    Theme-based Game Popularity to Spark Product Demand-
    

    Tabletop game adaptations from famous TV shows, motion pictures, comic books, and video games will accelerate product uptake throughout the world. For example, Gale Force Nine introduced a new 2-player mode board game “Dune- A Game of Conquest & Diplomacy” based on the book series and movie “Dune”. Source- https://www.gf9games.com/dune/743/dune-a-game-of-conquest-diplomacy/

    As the name suggests, theme-based tabletop games are based on a particular concept, film, or television show. For example, the German toy and game firm Ravensburger stated in March 2022 that it will be releasing a tabletop game with a Star Wars theme with characters aimed at young fans. Source- https://www.ravensburger.us/products/jigsaw-puzzles/adu...

  12. t

    Tabletop Gaming Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 10, 2025
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    The Business Research Company (2025). Tabletop Gaming Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/tabletop-gaming-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 10, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Explore the Tabletop Gaming Market trends! Covers key players, growth rate 16.4% CAGR, market size $33.99 Billion, and forecasts to 2033. Get insights now!

  13. m

    Board Games Market Size, Share | CAGR of 10.6%

    • market.us
    csv, pdf
    Updated Dec 2, 2024
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    Market.us (2024). Board Games Market Size, Share | CAGR of 10.6% [Dataset]. https://market.us/report/board-games-market/
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Dec 2, 2024
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Board Games Market size is expected to be worth around USD 38.6 Billion by 2033, from USD 14.1 Billion in 2023, growing at a CAGR of 10.6%.

  14. m

    Playing Cards And Board Games Market

    • marketresearchintellect.com
    Updated Mar 15, 2025
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    Market Research Intellect (2025). Playing Cards And Board Games Market [Dataset]. https://www.marketresearchintellect.com/product/global-playing-cards-and-board-games-market-size-and-forecast/
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    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Application (Private, Game) and Product (Playing Cards, Board Games) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  15. k

    APAC Tabletop Games Market Size

    • kenresearch.com
    Updated Dec 3, 2024
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    Ken Research (2024). APAC Tabletop Games Market Size [Dataset]. https://www.kenresearch.com/industry-reports/apac-tabletop-games-market
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    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Ken Research
    Area covered
    Asia–Pacific
    Description

    Discover the APAC Tabletop Games Market, highlighting rising demand for board games, card games, and role-playing games, driven by social and family entertainment

  16. c

    North America Tabletop Gaming Market will grow at a CAGR of 10.4% from 2024...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). North America Tabletop Gaming Market will grow at a CAGR of 10.4% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/north-america-tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    North America, Region
    Description

    North America Tabletop Gaming Market size will be USD 10056.88 million in 2024 and will expand at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031.

  17. M

    Tabletop Gaming Market By Key Players (Hasbro, IELLO Games, Gibsons Games);...

    • marketresearchstore.com
    pdf
    Updated Mar 16, 2025
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    Market Research Store (2025). Tabletop Gaming Market By Key Players (Hasbro, IELLO Games, Gibsons Games); Global Report by Size, Share, Industry Analysis, Growth Trends, Regional Outlook, and Forecast 2024-2032 [Dataset]. https://www.marketresearchstore.com/market-insights/tabletop-gaming-market-828515
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Mar 16, 2025
    Dataset authored and provided by
    Market Research Store
    License

    https://www.marketresearchstore.com/privacy-statementhttps://www.marketresearchstore.com/privacy-statement

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Global Tabletop Gaming Market size valued at US$ 10.94 Billion in 2023, set to reach US$ 21.69 Billion by 2032 at a CAGR of about 7.9% from 2024-2032.

  18. Latin America: top board games manufacturers by share 2016

    • statista.com
    Updated Feb 22, 2024
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    Latin America: top board games manufacturers by share 2016 [Dataset]. https://www.statista.com/statistics/818341/leading-board-game-manufacturers-latin-america-market-share/
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    Dataset updated
    Feb 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2016
    Area covered
    LAC, Latin America
    Description

    This statistic illustrates the leading board games brands in Latin America in 2016, sorted by market share. That year, Hasbro held nearly 16 percent of the industry, followed by Grow Jogos e Brinquedos, with over 11 percent.

  19. m

    Board Games and Puzzles Market Size, Share and Growth Analysis [2032]

    • marketresearchintellect.com
    Updated Mar 15, 2025
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    Market Research Intellect (2025). Board Games and Puzzles Market Size, Share and Growth Analysis [2032] [Dataset]. https://www.marketresearchintellect.com/product/board-games-and-puzzles-market/
    Explore at:
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Type (Educational Type, Strategy and War Type, Money & Assets Type, Role Playing Type, Others) and Application (Online Sale, Offline Retail) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  20. T

    Table Top Games Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Feb 1, 2025
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    Pro Market Reports (2025). Table Top Games Market Report [Dataset]. https://www.promarketreports.com/reports/table-top-games-market-3304
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Feb 1, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Product innovations include the introduction of augmented reality and virtual reality elements in games, enhancing player engagement and creating a more immersive experience. Licensing agreements with popular franchises, such as movies, TV shows, and board games, continue to drive product development and market growth. Notable trends are: Rising popularity of games such as card games, and board games among the millennial population is driving the market growth.

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Cognitive Market Research (2024). Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/tabletop-gaming-market-report
Organization logo

Tabletop Gaming Market will grow at a CAGR of 12.20% from 2024 to 2031.

Explore at:
pdf,excel,csv,pptAvailable download formats
Dataset updated
May 21, 2024
Dataset provided by
Decipher Market Research
Authors
Cognitive Market Research
License

https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

Time period covered
2021 - 2033
Area covered
Global
Description

According to Cognitive Market Research, the global Tabletop Gaming market size will be USD 25142.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 12.20% from 2024 to 2031.

North America held the major market of more than 40% of the global revenue with a market size of USD 10056.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031.
Europe accounted for a share of over 30% of the global market size of USD 7542.66 million.
Asia Pacific held the market of around 23% of the global revenue with a market size of USD 5782.71 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.2% from 2024 to 2031.
Latin America market of more than 5% of the global revenue with a market size of USD 1257.11 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 502.84 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.9% from 2024 to 2031.
The adults comprise segment had the largest share in the global Tabletop Gaming market by application.

Market Dynamics of Tabletop Gaming Market

Key Drivers of Tabletop Gaming Market

Rising Popularity of Story-Driven Gameplay to Drive Market Growth

In recent years, the tabletop gaming market has witnessed a surge in demand for narrative-driven experiences. Players seek engaging storylines, rich character development, and immersive worlds that allow them to escape reality and embark on epic adventures. Games like "Gloomhaven" and "Dungeons & Dragons" exemplify this trend, offering deep narratives that captivate players for hours on end. As storytelling mechanics become increasingly sophisticated, fueled by innovative game design and the integration of digital tools, tabletop gaming continues to attract a diverse audience eager to explore fantastical realms and shape their own destinies through compelling narratives.

Social Interaction and Community Building to Drive Market Growth

Tabletop gaming has become more than just a pastime; it's a social phenomenon fostering meaningful connections among players. The allure of face-to-face interaction in an increasingly digital age has propelled the market forward. From cooperative adventures to competitive showdowns, tabletop games provide a platform for friends and strangers alike to come together, share experiences, and build lasting friendships. Events such as board game cafes, conventions, and organized play gatherings further enhance this sense of community, offering enthusiasts opportunities to connect, collaborate, and celebrate their shared passion. As the importance of social interaction continues to resonate with consumers, the tabletop gaming market thrives as a hub for fostering genuine human connections and camaraderie.

Restraint Factors Of Tabletop Gaming Market

Production Delays and Supply Chain Disruptions to Limit Market Growth

Despite the growing demand for tabletop games, the market faces significant challenges due to production delays and supply chain disruptions. The intricate components and specialized materials required for board games often necessitate complex manufacturing processes, making them susceptible to logistical hurdles. Factors such as global pandemics, trade disputes, and natural disasters can disrupt supply chains, leading to shortages of key components and prolonged production lead times. Additionally, increased competition for manufacturing resources and labour further exacerbates these challenges, making it difficult for game publishers to meet consumer demand in a timely manner. As a result, delays in product releases and limited availability of popular titles hinder the growth potential of the tabletop gaming market, frustrating both players and industry stakeholders alike. Efforts to mitigate these manufacturing obstacles through diversification of suppliers and strategic planning are crucial to sustaining the market's momentum amidst ongoing uncertainties.

Impact of Covid-19 on the Tabletop Gaming market

The Covid-19 pandemic had a mixed impact on the tabletop gaming market. While physical retail sales experienced disruptions due to lockdowns and social distancing measures, the market saw a surge in online sales as people sough...

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