General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.
When asked about "Hours spent on playing video games per week", ** percent of UK respondents answer **************. This online survey was conducted in 2025, among 5,454 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
When asked about "Hours spent on playing video games per week", ** percent of U.S. respondents answer **************. This online survey was conducted in 2025, among 13,686 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
A January 2021 survey found that gamers in ***** spent the most time playing games per week, averaging about ***** weekly hours of gaming time. Vietnamese gamers were ranked second with about ***** hours of gaming time per week. The global average was **** weekly hours of gaming.
In 2024, men in the United States spent approximately 42.6 minutes per day on games and using a computer for leisure. General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. men spent an average 49.2 daily minutes on playing games and using computers for leisure, up from 36 minutes per day in the corresponding period of 2019. Women spent an average 25.8 minutes per day on gaming and leisure computer use.
As of the third quarter of 2024, Egypt was by far the most engaged console gaming audiences worldwide. Responding internet users stated that they used a games console for an average of 2 hours and 2 minutes per day. Saudi Arabia ranked second, with users spending an average of 1 hour and 46 daily minutes on console gaming. The global average was 1 hour and 3 minutes.
The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. During a March 2020 survey, video gamers in the United States reported that they spent ** percent more time playing video games amid the quarantine than in the previous week.
On average, people aged 15 to 24 years in the United States spent almost ** minutes per day playing games in 2023. People in this age group spent more time on average playing games than any other age group in 2023.
The world of video gaming is very diverse, ranging from mobile gaming to PC gaming and console gaming. Over the past years, there has been an increase in downloads and mobile games usage among kids as well as adults as a way of entertainment. According to a 2021 survey, the average daily time spent playing video games among teens aged between 13 and 18 years old is ** minutes on video consoles in the United States.
When asked about "Hours spent on playing video games per week", ** percent of Australian respondents answer **************. This online survey was conducted in 2025, among 2,750 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
A January 2021 of global gaming markets found that **** percent of gamers aged 18 to 25 years spent an average of more than ** hours per week on gaming activities. However, gamers in that particular age group only averaged **** weekly hours of gaming. In contrast, **** percent of responding gamers aged 60 years and over spent more than ** hours a week on gaming.
According to a January 2021 survey of gamers worldwide, respondents from the United States reported their average longest consecutive gaming session to last about *** hours. The global average for binge gaming session duration was *** hours.
A 20223 survey revealed that gaming audiences in leading Western European markets spent an average of 8.9 hours per week playing video games. This is down from a peak of 9.5 hours per week during the global COVID-19 pandemic in 2020.
As of March 2025, 27 percent of female adults in the United States spent one to five hours per week playing video games. A further 20 percent of female respondents stated that they spent six to ten hours on video gaming in an average week. In contrast, 12 percent of male respondents indicated that they spent 11 to 15 hours per week on video games. Overall, 17 percent of responding women were non-gamers and did not spend any time on video games but only 14 percent male adults in the United States were a non-gamer.
When asked about "Hours spent on playing video games per week", ** percent of German respondents answer **************. This online survey was conducted in 2025, among 8,138 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
When asked about "Hours spent on playing video games per week", ** percent of Indian respondents answer **************. This online survey was conducted in 2025, among 5,468 consumers. Looking to gain valuable insights about video gamers worldwide? Check out our reports on customers of video game stores and subscription services. These reports give readers a thorough picture of the people who use these platforms, including their identities, preferences, opinions, and methods of communication.
According to a survey conducted in Malaysia on video games, as of January 2023, approximately ***** percent of respondents spent an average of *** to ***** hours weekly playing video games. Meanwhile, less than *** percent of participants reported playing more than ** hours per week.
In 2023, Spanish gamers spent an average of **** hours per week playing on consoles. Meanwhile, players in the country spent around **** hours per week playing on computers. Despite having the shortest playing hours among all platforms, mobile gaming had the largest players among all gaming segments in Spain, with ** million players out of a total of **** million players across all categories.
According to a 2023 survey conducted in Indonesia, approximately ***** percent of respondents spent an average of between one and three hours weekly playing video games. Meanwhile, only around **** percent of participants reported playing more than ** hours per week.
General video gaming use among the U.S. population increased significantly during the COVID-19 pandemic. Between May and December 2020, U.S. teens aged 15 to 19 years spent an average of 112.8 daily minutes on playing games and using computers for leisure, up from 73.8 minutes per day in the corresponding period of 2019. In 2024, the daily time spent on such activities among this age group decreased to 78.6 minutes per day.