In April 2025, approximately ** thousand mobile apps were released through the Google Play Store. This figure indicates a notable decrease compared to the previous examined period. In the measured period, the highest number of app releases via Google Play Store was recorded in March 2019, with over *** thousand apps released.
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App Download Key StatisticsApp and Game DownloadsiOS App and Game DownloadsGoogle Play App and Game DownloadsGame DownloadsiOS Game DownloadsGoogle Play Game DownloadsApp DownloadsiOS App...
How many apps are there in the Play Store? The number of available apps in the Google Play Store was most recently placed at 1.68 million apps, after surpassing 1 million apps in July 2013. Google Play Store Google Play was originally launched in October 2008 under the name Android Market. As Google’s official app store, it offers its customers a wide range of applications and digital media including music, magazines, books, film, and TV. As of April 2021, the ranking of the top-grossing Android apps worldwide is dominated by mobile games with Coin Master, Garena Free Fire, and PUBG mobile leading the ranking. This hardly comes as a surprise as it is estimated that gaming apps will account for over 70 percent of Google Play app revenues in 2024. As most apps in the Google Play Store are available for free, the company needs to utilize effective business models to secure healthy revenue. How do apps make money? Despite the robust gaming app revenues, most gaming apps are free to download and rely on monetization via in-app advertising or in-game purchases of items such as boosters and accessories. A November 2021 survey of mobile app publishers found that video ads were the most popular mobile app monetization model, followed by display ads and in-app purchases. Additionally, monetizing via subscriptions has proven an effective model for several highly popular apps, with subscription revenues hitting 18.3 billion U.S. dollars in revenues in 2021.
In April 2025, approximately ** thousand mobile apps were released through the Apple App Store. During the measured period, this figure often fluctuated. The lowest number of app releases on the Apple App Store was recorded in July 2019, only around *** thousand releases. Meanwhile, two months later, in September 2019, iOS app releases amounted to ** thousand.
In the fourth quarter of 2024, TikTok generated around 186 million downloads from users worldwide. Initially launched in China first by ByteDance as Douyin, the short-video format was popularized by TikTok and took over the global social media environment in 2020. In the first quarter of 2020, TikTok downloads peaked at over 313.5 million worldwide, up by 62.3 percent compared to the first quarter of 2019. TikTok interactions: is there a magic formula for content success? In 2024, TikTok registered an engagement rate of approximately 4.64 percent on video content hosted on its platform. During the same examined year, the social video app recorded over 1,100 interactions on average. These interactions were primarily composed of likes, while only recording less than 20 comments per piece of content on average in 2024. The platform has been actively monitoring the issue of fake interactions, as it removed around 236 million fake likes during the first quarter of 2024. Though there is no secret formula to get the maximum of these metrics, recommended video length can possibly contribute to the success of content on TikTok. It was recommended that tiny TikTok accounts with up to 500 followers post videos that are around 2.6 minutes long as of the first quarter of 2024. While, the ideal video duration for huge TikTok accounts with over 50,000 followers was 7.28 minutes. The average length of TikTok videos posted by the creators in 2024 was around 43 seconds. What’s trending on TikTok Shop? Since its launch in September 2023, TikTok Shop has become one of the most popular online shopping platforms, offering consumers a wide variety of products. In 2023, TikTok shops featuring beauty and personal care items sold over 370 million products worldwide. TikTok shops featuring womenswear and underwear, as well as food and beverages, followed with 285 and 138 million products sold, respectively. Similarly, in the United States market, health and beauty products were the most-selling items, accounting for 85 percent of sales made via the TikTok Shop feature during the first month of its launch. In 2023, Indonesia was the market with the largest number of TikTok Shops, hosting over 20 percent of all TikTok Shops. Thailand and Vietnam followed with 18.29 and 17.54 percent of the total shops listed on the famous short video platform, respectively.
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The pendulum swung in 2022 with app downloads stagnating, after two years of solid growth under the pandemic. In 2023, some categories saw growth while others continued to stagnate, as users shifted...
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Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...
The graph shows a comparison for app downloads worldwide from 2018 to 2024, using data from Sensor Tower and data.ai. Global app downloads have plateued in recent years, even declining, after seeing strong growth during the COVID-19 pandemic. For 2024 136 billion unique dowloads per user account were recorded. Why the difference? Source methodology explains the gap The discrepancy arises from significant differences in the methodolgy used by the sources to aggregate and generate the data. Sensor Tower reports only unique downloads per user account, excluding app updates, re-downloads, and installations on multiple devices by the same user. In contrast, data.ai includes these additional activities as well as downloads from third-party Android stores and a broader geographic scope, resulting in substantially higher total counts. As a result, Sensor Tower's numbers better reflect new user acquisition, while data.ai's encompass all market activity and total engagement. Despite stagnating downloads user spending is growing While the number of downloads is leveling off, consumer spending on in-app purchases and related revenue has grown in 2024 to 150 billion U.S. dollars, up from aroud 130 billion U.S. dollars in 2023. While gaming remains the highest grossing app category overall, the growth was driven by other categories. The entertainment, photo & video, productivity, and social networking categories ech grew by at least one billion U.S. dollars in revenue in 2024 compared to the previous year.
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Key Google Play StatisticsGoogle Play App and Game RevenueGoogle Play Gaming App RevenueGoogle Play App RevenueGoogle Play App and Game DownloadsGoogle Play Game DownloadsGoogle Play App...
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Globally the average user spends 52 minutes on TikTok every day. About 90% of their worldwide users access TikTok on a daily basis.
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ChatGPT has taken the world by storm, setting a record for the fastest app to reach a 100 million users, which it hit in two months. The implications of this tool are far-reaching, universities...
As of May 2025, nearly ** percent of apps in the Google Play app store were freely available. The number of free apps on the Google Play Store and the Apple Store alike has been consistently higher than the number of paid apps. By comparison, free Android apps on Amazon Appstore were roughly ** percent, while paid apps accounted for a share of ** percent of the total apps available in the store. Mobile apps and consumer spending Mobile apps have become integral to our daily routine, offering convenience and entertainment. In the second quarter of 2024, the total value of the global consumer spending on mobile apps was almost ** billion U.S. dollars, highlighting the significant role that mobile apps play in the digital economy. As of the third quarter of 2023, consumers spent an average of **** U.S. dollars on mobile apps per smartphone, which underlines the high demand for these digital solutions. App stores commission rates under scrutiny As of August 2023, the standard commission rates on revenues generated from apps hosted on the Apple App Store and the Google Play Store were set at ** percent. However, between the end of 2020 and mid-2021, both Apple and Google were forced to address the criticism of their app store policies. In 2020, the European Union drafted the Digital Market Act, with the purpose of ensuring a healthy degree of competition in the tech environment. In December 2022, Apple was reported to start planning to allow sideloading and the presence of alternative app stores on its devices. In August 2021, the United States Senate presented the Open Apps Market Act to reduce tech giants‘ control over the digital app market. As regulations are expected to promote competition in the tech and mobile environment, in March 2023, Microsoft was reported to preparing to launch a new mobile gaming store, which will compete with the Apple App Store and the Google Play Store.In 2026, mobile app spending is forecasted to reach *** billion U.S. dollars and ** billion U.S. dollars on the Apple App Store and the Google Play Store, respectively. While both Google and Apple started applying some changes in their app store policies in 2021, like lowering commission fees for small publishers generating less than *** million U.S. dollars in yearly revenues, the two tech giants might face additional restrictions and limitations in all their major markets. In the case of Apple, in 2021, the company updated its App Store policies, allowing developers to offer alternative payment methods. In 2022, Apple updated its review guidelines, requiring developers to share more information about collecting and using data, including disclosing the types of collected data and how it's used.
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The escalator market offers a wide range of products to meet the varying needs of different applications. The main product types include:Parallel Escalators: These are the most common type of escalators, featuring two parallel moving staircases.Multi-Parallel Escalators: These escalators consist of multiple parallel staircases, providing increased capacity and efficiency in high-traffic areas.Spiral Escalators: These escalators offer a unique spiral design, allowing for vertical transportation in spaces with limited floor space.Crisscross Escalators: These escalators have a crisscross pattern of moving staircases, creating a more efficient and compact design.Others: This category includes specialized escalators, such as outdoor escalators, heavy-duty escalators, and inclined moving walkways. Recent developments include: December, 2022: Otis China Adds More Than 100 Digitally Connected Elevators to Tianjin Metro - Otis China has been selected to provide more than 120 escalators and Gen3™ elevators for Tianjin Metro’s new Line 4 northern extension.The new Gen3™ elevators will be connected to Otis ONE™, an Internet of Things (IoT)-based platform already delivering real-time monitoring and predictive maintenance for Tianjin Metro. The digital ecosystem supports on-site service engineers to provide around-the-clock service to maximize passenger safety and minimize disruption.With 17 stations along a 22-kilometer route, the Line 4 extension builds on a southern section that opened in December 2021 with 186 Otis elevators and escalators. Overall, the latest addition takes the number of Otis units on the port city’s expanding subway network to more than 1,500.December, 2022: Athens Selects Otis for Nearly 100 Units on Important Metro Line Extension - New contract builds on success of Lines 2 and 3; brings total number of units installed and maintained by Otis to more than 580 - Athens residents and visitors are now able to travel from Venizelos International Airport to the Port of Piraeus in less than an hour on the 47 km Metro Line 3.That line includes six newly opened stations that complete the journey to Piraeus, including 21 Gen2® elevators and 72 heavy-duty Otis escalators.The six new stations are expected to help Piraeus and the greater area meet sustainability and traffic reduction goals – increasing overall passenger traffic on the metro network by 132,000 commuters daily and reducing the need for 23,000 vehicles on the roads above, cutting CO2 emissions by an estimated 60 tons every day.January, 2021: Schindler Launches ElevateMe Mobile App Touchless Elevator OperationThe Schindler ElevateMe smartphone app is part of the new touchless solutions in the Schindler CleanMobility range. The app allows passengers to simply call the elevator and select the destination with a swipe of a smartphone.Schindler's ElevateMe App is an innovative mobile app that allows passengers to call an elevator and select the destination floor via smartphone, without having to touch any buttons outside or inside the elevator car.With the new ElevateMe app, Schindler offers an end-to-end solution that provides a high level of security, while being easy to activate. Based on Schindler’s Internet of Elevators and Escalators (IoEE) platform, the app works with Schindler Ahead connected elevators. Installation involves a simple upgrade, after which the service can run instantly. Building owners or managers simply have to place the provided QR code stickers on the elevators and passenger can start operating the elevator via the Schindler ElevateMe app.. Key drivers for this market are: Increasing FDI in construction in Asia-Pacific region 21, Rise of Pop Ups 22; Supportive Government Regulations And Policies 23. Potential restraints include: Lack of Awareness 23, Cost 23; Mobility 23. Notable trends are: Rapid urbanization and industrialization, together with accelerated construction and high productivity, will drive market growth.
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YouTube was launched in 2005. It was founded by three PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim, who ran the company from an office above a small restaurant in San Mateo. The first...
As of the second quarter of 2024, approximately 264,000 mobile gaming apps were available in the Google Play Store, representing a 18.84 percent idecrease compared to the previous quarter.
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BackgroundPrevious research has suggested that mobile phone applications (apps) may potentially increase quit rates. The purpose of this single-group cohort study sought to examine the feasibility and acceptability of a novel smartphone-based smoking cessation app designed for smoking cessation in China: smoking quit rate.MethodsA total of 180 smokers from two cities of mainland China with willingness to make a quit attempt were invited to this smoking cessation app program, a cognitive behavioral theory (CBT)-based smoking cessation intervention via a smartphone app. Participants received 37- to 44-day intervention (including 7- to 14-day pre-quit preparation and 33-day intervention from quit date). Feasibility and acceptability of the program, and smoking status were assessed at baseline stage (initial installation), pre-quit stage, and post-quit stage (days 7, 15, and 33 after quit date).ResultsA total of 163 (90.6%) participants completed the study. Among them, 76–89% of the participants logged into the app ≥1 time per day across stages (at baseline, during pre-quit stage, and on days 7, 15, and 33 of post-quit stage); approximately 90% of the participants were satisfied with the app across stages. A significant rise in self-reported overall satisfaction with the app is observed from baseline (93% at Time 1) to the end of the program (98% at Time 2, 33 days after quit date) (p = 0.021). Participants who believed/agreed this app can help them to quit smoking significantly increased from 69% at baseline to 97% at day 33 after quit date (p < 0.001). Participants were satisfied with most (80–90%) of the features, especially the information feature. Intention-to-treat analysis showed that the percentage of 33-day self-reported continuous prevalence abstinence was 63.9%, and 7-day point prevalence abstinence rate was 81.7, 87.2, and 77.8% on days 7, 15, and 33 after quit date, respectively.ConclusionsThis study demonstrated the feasibility and acceptability of the smartphone app intervention for smoking cessation and introduced a new digital treatment model, which is expected to overcome barriers facing accessing traditional in-person smoking cessation services and extend nationwide smoking cessation services in China.
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Facebook probably needs no introduction; nonetheless, here is a quick history of the company. The world’s biggest and most-famous social network was launched by Mark Zuckerberg while he was a...
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Mobile games make up the majority of video games released each year, with thousands of new additions to the Apple App Store and Google Play Store every year. By the mid-2010s, mobile games had...
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Artificial intelligence has taken over the app world, with thousands of apps integrating AI and the top AI app developers receiving hundred billion dollar valuations. Generative AI, in the form of...
In April 2025, approximately ** thousand mobile apps were released through the Google Play Store. This figure indicates a notable decrease compared to the previous examined period. In the measured period, the highest number of app releases via Google Play Store was recorded in March 2019, with over *** thousand apps released.