100+ datasets found
  1. Toys and Games Market Analysis | Industry Forecast, Size & Growth Report...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 24, 2025
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    Mordor Intelligence (2025). Toys and Games Market Analysis | Industry Forecast, Size & Growth Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/toys-and-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 24, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    Global
    Description

    The global toys and games market is witnessing expansion due to factors such as increased interest in green toys, the resurgence of traditional toys and video games, and awareness about the cognitive benefits of building toys. The rising popularity of mobile-based gaming and traditional recreational activities like construction sets and puzzles among younger generations also drive the market. The demand for dolls and STEM-based games and toys remains high due to their appeal to children and collectors, providing a valuable learning experience while being entertaining. The market is experiencing growth in tech-based toys, with sustainability and digitalization being key focus areas. Children's preferences are shifting from traditional toys to digital entertainment forms like video games, mobile apps, and virtual reality experiences. The electronic games category dominates the market with the largest revenue share, while the games and puzzles segment is forecasted to grow at the fastest rate. The 15 years and above age group recorded the largest market share, with the offline channel dominating the global market. However, the online distribution channel segment is estimated to grow rapidly. Mordor Intelligence™ Industry Reports provide statistics for the Toys and Games market share, size, and revenue growth rate, including a market forecast outlook and a historical overview. A sample of this industry analysis is available as a free report PDF download.

       Toys And Games Also Known As: Fun and Games, Kids' Toys, Children's Playthings
    
       Toys And Games Report Covers the Following Regions: NA, North America, North American, EU, Europe, European, APAC, Asia Pacific, Asian, SA, South America, South American, MEA, Middle East and Africa, Middle Eastern and African, MENA, Middle East, Middle Eastern, Africa, African
    
       Toys And Games Report Covers the Following Countries: USA, United States, US, Canada, Mexican, Mexico, ES, Spain, Spanish, UK, United Kingdom, British, DE, Germany, German, FR, France, French, IT, Italy, Italian, RU, Russia, Russian, China, Chinese, JP, Japan, Japanese, IN, India, Indian, AU, Australia, Australian, BR, Brazil, Brazilian, AR, Argentina, Argentine, ZA, South Africa, South African, SA, Saudi Arabia, Saudi
    
  2. Total retail sales of toys in the U.S. 2020-2024

    • statista.com
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    Statista, Total retail sales of toys in the U.S. 2020-2024 [Dataset]. https://www.statista.com/statistics/195054/total-revenue-of-us-toys-and-games-market-since-2005/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2024, U.S. retail sales of toys in the United States amounted to an estimated ** billion U.S. dollars, a slight drop compared to the previous year. The toys and games market consists of total revenues generated through the sale of action figures, dolls, games and puzzles, plush toys, vehicles, and other toys. Toy Industry Play is a child's "work" and toys are the tools children use in play. Toys do more than entertain and keep children occupied. Properly chosen, they should aid a child's physical, mental, social, and emotional development. Play is universally recognized as a vital part of learning and growing and, because toys are such an important ingredient of play, they are invaluable to a child's development into a mature, confident adult.No less today than through the history of civilization, toys reflect the times and cultures and provide children with the tools that help them relate to the world in which they live. Today's toy manufacturers keep pace with the rapidly changing world and provide youngsters with correspondingly appropriate playthings for their enjoyment and to challenge their creativity and imagination. Video games Toy and game market growth is being fueled by video, console, and computer games, with the industry also benefiting from a growing adult consumer base as this group takes a greater interest in games as a popular leisure pursuit. Video game industry leaders are focusing their marketing efforts on teenagers and adults, with young children no longer being considered the industry’s main target demographic.

  3. T

    Toys and Games Industry Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Dec 22, 2024
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    Data Insights Market (2024). Toys and Games Industry Report [Dataset]. https://www.datainsightsmarket.com/reports/toys-and-games-industry-4533
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Dec 22, 2024
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Toys and Games Industry market was valued at USD XX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 9.91% during the forecast period. Recent developments include: October 2022: The Lego Group announced the Lego Marvel Studios Release, The Iron Man Hulkbuster set, featuring Iron Man as he appeared in Infinity Saga - Age of Ultron, a mega-hit film., September 2022: Mattel introduced Bruno the Brake Car, the first autistic character in the iconic Thomas & Friends franchise., September 2022: The Lego Group announced a new Lego Marvel Black Panther Set to celebrate one of the greatest Marvel superheroes of all time.. Key drivers for this market are: Growing Appeal for Multi-functional and Damage Control Hair Care Products, Prevalence of Different Hair Concerns Remains the Major Driving Force. Potential restraints include: Growing Availability of Counterfeit Products. Notable trends are: Influence of Technology is Promoting Video Games.

  4. Toys and Games Market Size, Share & Growth Analysis Report 2030

    • gmiresearch.com
    pdf
    Updated Feb 13, 2021
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    GMI Research (2021). Toys and Games Market Size, Share & Growth Analysis Report 2030 [Dataset]. https://www.gmiresearch.com/report/toys-and-games-market-analysis-industry-research/
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    pdfAvailable download formats
    Dataset updated
    Feb 13, 2021
    Dataset provided by
    Authors
    GMI Research
    License

    https://www.gmiresearch.com/terms-and-conditions/https://www.gmiresearch.com/terms-and-conditions/

    Description

    Toys and Games Market is expected to reach from USD 313.7 billion in 2022, to USD 467.1 billion in 2030, registering a CAGR of 5.1% over the forecast period.

  5. e

    Toys and Games Market Size, Trend, Demand Analysis Till 2034

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Oct 23, 2025
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    Emergen Research (2025). Toys and Games Market Size, Trend, Demand Analysis Till 2034 [Dataset]. https://www.emergenresearch.com/industry-report/toys-and-games-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 23, 2025
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2034 Value Projection, Tables, Charts, and Figures, Forecast Period 2024 - 2034 CAGR, and 1 more
    Description

    The global Toys and Games Market size is expected to reach USD 540 Billion in 2034 registering a CAGR of 4.7 %. Our report provides a comprehensive overview of the industry, including key players, market share, growth opportunities, and more.

  6. C

    Traditional Toys and Games Market Size and Share Forecast Outlook 2025 to...

    • futuremarketinsights.com
    html, pdf
    Updated Sep 23, 2025
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    Rahul Pandita (2025). Traditional Toys and Games Market Size and Share Forecast Outlook 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/traditional-toys-and-games-market
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    pdf, htmlAvailable download formats
    Dataset updated
    Sep 23, 2025
    Authors
    Rahul Pandita
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The Traditional Toys and Games Market is estimated to be valued at USD 104.8 billion in 2025 and is projected to reach USD 146.9 billion by 2035, registering a compound annual growth rate (CAGR) of 3.4% over the forecast period.

    MetricValue
    Traditional Toys and Games Market Estimated Value in (2025 E)USD 104.8 billion
    Traditional Toys and Games Market Forecast Value in (2035 F)USD 146.9 billion
    Forecast CAGR (2025 to 2035)3.4%
  7. t

    Market Segmentation for UAE Toys and Games Market Basis Organized and...

    • tracedataresearch.com
    Updated Oct 15, 2024
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    TraceData Research (2024). Market Segmentation for UAE Toys and Games Market Basis Organized and Unorganized [Dataset]. https://www.tracedataresearch.com/industry-report/uae-toys-and-games-market
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    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    TraceData Research
    Area covered
    United Arab Emirates
    Description

    UAE Toys and Games Market Segmentation What are the Regulations and Initiatives Which Have Governed the UAE Toys and Games Market: Which Industry Challenges Have Impacted the Growth for UAE Toys and Games Market

  8. Revenue in the toys & games segment worldwide 2018-2029, by country

    • statista.com
    Updated Oct 29, 2025
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    Statista (2025). Revenue in the toys & games segment worldwide 2018-2029, by country [Dataset]. https://www.statista.com/forecasts/758645/revenue-of-the-toys-and-games-market-worldwide-by-country
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    Dataset updated
    Oct 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the United States ranked first by revenue in the 'Toys & Games' segment of the toys & hobby market among the 19 countries presented in the ranking. United States' revenue amounted to ************* U.S. dollars, while China and Japan, the second and third countries, had records amounting to ************* U.S. dollars and ************ U.S. dollars, respectively.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Toys & Games.

  9. Japan Toys And Games Market Size & Share Outlook to 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated May 6, 2025
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    Mordor Intelligence (2025). Japan Toys And Games Market Size & Share Outlook to 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/japan-toys-and-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 6, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    Japan
    Description

    The Analysis of the Japan Toys and Games Market Report is Segmented by Product Type (Electronic Games, Outdoor & Sports Toys, Dolls and Accessories, Games & Puzzles, and Other Product Types); and by Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online Retail Stores, and Other Distribution Channels). The Report Offers the Market Size in Value Terms in USD for all the Above-Mentioned Segments.

  10. Australia Toys and Games Market - Size, Share & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 7, 2025
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    Mordor Intelligence (2025). Australia Toys and Games Market - Size, Share & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/australia-toys-and-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 7, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Australia
    Description

    Australia Toys and Games Market is Segmented by Product Type (Action Figures and Figurines, Dolls and Plush, and More), by Age Group (0–3 Years, 3–8 Years, and More), by Distribution Channel (Specialty Toy Stores, Online Retail, and More), by Geography (New South Wales, Victoria, and More). The Market Forecasts are Provided in Terms of Value (USD) and Volume (Units).

  11. s

    Toys and Games Market Size, Growth & Trends Forecast by 2033

    • straitsresearch.com
    Updated May 15, 2023
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    (2023). Toys and Games Market Size, Growth & Trends Forecast by 2033 [Dataset]. https://straitsresearch.com/report/toys-and-games-market
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    Dataset updated
    May 15, 2023
    Description

    USD 330.82 Billion in 2024; projected USD 504.48 Billion by 2033; CAGR 4.8%.

  12. Revenue in the toys & games segment worldwide 2018-2029

    • statista.com
    + more versions
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    Statista, Revenue in the toys & games segment worldwide 2018-2029 [Dataset]. https://www.statista.com/forecasts/1435227/revenue-toys-games-toys-hobby-market-worldwide
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The revenue in the 'Toys & Games' segment of the toys & hobby market worldwide was modeled to amount to ************* U.S. dollars in 2024. Between 2018 and 2024, the revenue rose by ************* U.S. dollars, though the increase followed an uneven trajectory rather than a consistent upward trend. The revenue will steadily rise by ************* U.S. dollars over the period from 2024 to 2029, reflecting a clear upward trend.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Toys & Games.

  13. t

    Source: TraceData Research Analysis

    • tracedataresearch.com
    Updated Oct 15, 2024
    + more versions
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    TraceData Research (2024). Source: TraceData Research Analysis [Dataset]. https://www.tracedataresearch.com/industry-report/uae-toys-and-games-market
    Explore at:
    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    TraceData Research
    Description

    Source: TraceData Research Analysis Future Outlook and Projections for UAE Toys and Games Market on the Basis of Revenue, 2024-2029 The UAE toys and games market is projected to experience steady growth through 2029, driven by rising disposable incomes, an expanding e-commerce landscape, and an increasing focus on educational and sustainable toys. This positive outlook is further supported by the growing popularity of licensed products, the introduction of new technologies in toys, and government initiatives promoting digital transformation.

  14. Toys & games market revenue in the United Kingdom 2024, by segment

    • statista.com
    Updated Oct 29, 2025
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    Statista (2025). Toys & games market revenue in the United Kingdom 2024, by segment [Dataset]. https://www.statista.com/forecasts/1278071/united-kingdom-revenue-toys-games-market-segment
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    Dataset updated
    Oct 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United Kingdom
    Description

    In the toys & games market in the United Kingdom in 2024, the toys for toddlers & kids segment generated the highest revenue, reaching approximately ************ U.S. dollars. The dolls & stuffed toys segment ranked second with around ************ U.S. dollars, while construction sets & models followed with about ************ U.S. dollars.

  15. t

    Market Share of Major Organized Players in UAE Toys and Games Market

    • tracedataresearch.com
    Updated Oct 15, 2024
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    TraceData Research (2024). Market Share of Major Organized Players in UAE Toys and Games Market [Dataset]. https://www.tracedataresearch.com/industry-report/uae-toys-and-games-market
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    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    TraceData Research
    Area covered
    United Arab Emirates
    Description

    Some of the recent competitor trends and key information about competitors include: The UAE toys and games market is moderately fragmented, with several major players holding a strong presence in the market. The dominance of established players such as Toys R Us, Hamleys, and Al-Futtaim Toys is supported by their extensive retail networks, strategic locations in malls, and a broad product range. The emergence of e-commerce platforms like Mumzworld and Sprii, along with niche specialty stores, has diversified the market, offering consumers more choices and services. Competitive Landscape in UAE Toys and Games Market

  16. T

    Toys and Games Product Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Apr 18, 2025
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    Data Insights Market (2025). Toys and Games Product Report [Dataset]. https://www.datainsightsmarket.com/reports/toys-and-games-product-1318927
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Apr 18, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the latest trends and insights into the booming toys and games market. Explore market size projections, CAGR analysis, key players (Mattel, Hasbro, Lego), regional growth, and segment performance (dolls, games, construction toys). Learn how technological advancements, changing consumer preferences, and economic growth are shaping this dynamic industry through 2033.

  17. Revenue in the toys & games market Nordics 2018-2029, by type of game

    • statista.com
    Updated Sep 10, 2025
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    Statista (2025). Revenue in the toys & games market Nordics 2018-2029, by type of game [Dataset]. https://www.statista.com/statistics/1622424/revenue-for-toys-games-market-nordics/
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    Dataset updated
    Sep 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Iceland, Norway, Sweden, Finland, Denmark
    Description

    In the Nordic countries, there are significant revenue fluctuations estimated for all segments over the forecast period. Comparing the eight different categories for the year 2029, construction sets and model toys ranked first with ***** million euros. Contrastingly, puzzles ranked last, with **** million euros. Their difference, compared to construction sets and models, lies at ***** million euros.

  18. k

    APAC Toys and Games Market

    • kenresearch.com
    pdf
    Updated Nov 2, 2025
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    Ken Research (2025). APAC Toys and Games Market [Dataset]. https://www.kenresearch.com/apac-toys-and-games-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Nov 2, 2025
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Description

    APAC Toys and Games Market is projected to reach $120 Bn by 2030, growing at 6.5% CAGR, driven by rising disposable income, digital gaming, and e-commerce expansion.

  19. T

    Toys and Games Industry Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Aug 26, 2025
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    Archive Market Research (2025). Toys and Games Industry Report [Dataset]. https://www.archivemarketresearch.com/reports/toys-and-games-industry-861688
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Aug 26, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global toys and games market is experiencing robust growth, projected to reach a substantial market size, estimated at $XXX million in 2025, exhibiting a Compound Annual Growth Rate (CAGR) of 9.91% from 2025 to 2033. This expansion is fueled by several key drivers. Rising disposable incomes in developing economies are increasing consumer spending on leisure activities, including toys and games. The increasing popularity of digital gaming and interactive toys, combined with innovative product development incorporating augmented and virtual reality technologies, is significantly boosting market growth. Furthermore, the growing trend of experiential retail, with interactive toy stores and themed play areas, is enhancing the overall consumer experience and driving sales. However, factors such as fluctuating raw material prices and stringent safety regulations pose challenges to market expansion. The market is segmented by product type (e.g., action figures, dolls, board games, video games, educational toys), age group, and distribution channel (online and offline). Key players like Mattel, Hasbro, Lego, and Bandai Namco are leveraging strategic partnerships, acquisitions, and product diversification to maintain their market positions within this competitive landscape. The market is expected to see continued growth driven by technological advancements, shifting consumer preferences toward interactive play, and the increasing focus on educational and developmental toys. The future of the toys and games industry lies in leveraging technology and adapting to changing consumer demands. The integration of artificial intelligence and advanced robotics in toy design is expected to further revolutionize the market. Personalized and customized toys, tailored to individual preferences, will also gain traction. The sustained growth also hinges on effective supply chain management to mitigate the impact of fluctuating raw material prices and efficient distribution channels to reach wider consumer bases globally. Furthermore, ethical sourcing of materials and a strong focus on environmental sustainability will become increasingly crucial in influencing consumer purchasing decisions. The continued success of prominent players will depend on their innovation capacity, ability to anticipate market trends, and successful implementation of targeted marketing strategies to reach diverse demographics. Key drivers for this market are: Growing Appeal for Multi-functional and Damage Control Hair Care Products, Prevalence of Different Hair Concerns Remains the Major Driving Force. Potential restraints include: Growing Availability of Counterfeit Products. Notable trends are: Influence of Technology is Promoting Video Games.

  20. Games, toys and sport requisites: UK export value 2005-2024

    • statista.com
    Updated Sep 17, 2025
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    Kasia Davies (2025). Games, toys and sport requisites: UK export value 2005-2024 [Dataset]. https://www.statista.com/topics/8815/toy-industry-in-the-uk/
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    Dataset updated
    Sep 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Kasia Davies
    Area covered
    United Kingdom
    Description

    The value generated from the export of toys, games and sports accessories in the United Kingdom decreased by 38.6 million British Pounds (-2.32 percent) compared to the previous year. Nevertheless, the last two years in this industry recorded a significantly higher value than the preceding years.Find more key insights for the value generated from the export in countries like Luxembourg, Poland and the Netherlands.

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Mordor Intelligence (2025). Toys and Games Market Analysis | Industry Forecast, Size & Growth Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/toys-and-games-market
Organization logo

Toys and Games Market Analysis | Industry Forecast, Size & Growth Report 2030

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jul 24, 2025
Dataset provided by
Authors
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2020 - 2030
Area covered
Global
Description

The global toys and games market is witnessing expansion due to factors such as increased interest in green toys, the resurgence of traditional toys and video games, and awareness about the cognitive benefits of building toys. The rising popularity of mobile-based gaming and traditional recreational activities like construction sets and puzzles among younger generations also drive the market. The demand for dolls and STEM-based games and toys remains high due to their appeal to children and collectors, providing a valuable learning experience while being entertaining. The market is experiencing growth in tech-based toys, with sustainability and digitalization being key focus areas. Children's preferences are shifting from traditional toys to digital entertainment forms like video games, mobile apps, and virtual reality experiences. The electronic games category dominates the market with the largest revenue share, while the games and puzzles segment is forecasted to grow at the fastest rate. The 15 years and above age group recorded the largest market share, with the offline channel dominating the global market. However, the online distribution channel segment is estimated to grow rapidly. Mordor Intelligence™ Industry Reports provide statistics for the Toys and Games market share, size, and revenue growth rate, including a market forecast outlook and a historical overview. A sample of this industry analysis is available as a free report PDF download.

   Toys And Games Also Known As: Fun and Games, Kids' Toys, Children's Playthings

   Toys And Games Report Covers the Following Regions: NA, North America, North American, EU, Europe, European, APAC, Asia Pacific, Asian, SA, South America, South American, MEA, Middle East and Africa, Middle Eastern and African, MENA, Middle East, Middle Eastern, Africa, African

   Toys And Games Report Covers the Following Countries: USA, United States, US, Canada, Mexican, Mexico, ES, Spain, Spanish, UK, United Kingdom, British, DE, Germany, German, FR, France, French, IT, Italy, Italian, RU, Russia, Russian, China, Chinese, JP, Japan, Japanese, IN, India, Indian, AU, Australia, Australian, BR, Brazil, Brazilian, AR, Argentina, Argentine, ZA, South Africa, South African, SA, Saudi Arabia, Saudi
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