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We'll tailor a Twitch dataset to meet your unique needs, encompassing streamer profiles, viewer engagement metrics, streaming times, demographic data of viewers, follower counts, chat statistics, and other pertinent metrics.
Leverage our Twitch datasets for diverse applications to bolster strategic planning and market analysis. Scrutinizing these datasets enables organizations to grasp viewer preferences and streaming trends, facilitating nuanced content development and engagement initiatives. Customize your access to the entire dataset or specific subsets as per your business requisites.
Popular use cases involve optimizing content strategy based on streamer performance and viewer engagement, enhancing marketing strategies through targeted audience segmentation, and identifying and forecasting trends in the streaming community to stay ahead in the digital entertainment landscape.
In March 2025, video streaming platform Twitch had approximately *** million active streamers, down from a peak of **** million in January 2021. The platform experienced a boom during the COVID-19 pandemic, when many new users used the platform to connect with friends or try their hand at livestreaming. However, this trend normalized again towards the end of the year, and the streaming space has also grown more competitive as platforms apart from Twitch have evolved to attract streamers and viewers. Popular content categories on Twitch In 2024, most of the leading content categories on Twitch were all gaming-related – except for the top spot: Just Chatting. The general conversation category accumulated *** billion hours of viewing time in the measured period. In March 2025, global Twitch audiences spent around *** million hours watching Just Chatting content on Twitch, with the average viewer count of such content reaching *** thousand. HasanAbi was the most popular Just Chatting streamer on Twitch in the most recently measured month. Game streamers Twitch is very popular with gamers and gaming audiences, and the ranking of the most popular Twitch streamers reflects this. Ninja (real name: Richard Tyler Blevins), the top-ranked streamer on Twitch, had **** million followers in April 2025. Ninja saw a meteoric rise to fame when he was one of the first top-ranked players to stream the then-newly released Fortnite Battle Royale at the end of 2017. Second-ranked ibai (real name: Ibai Llanos Garatea) was ranked second with ***** million followers on Twitch. With more than **** million followers, Imane Anys, better known as Pokimane, was the only woman among the most-followed Twitch streamers worldwide. Overall, women only accounted for **** percent of the top-ranked Twitch channels.
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Introduction
Twitch Statistics: Twitch is referred to as the premier platform for video game streaming, attracting millions of users daily who engage in conversation, interaction, and entertainment. By the year 2026, Twitch accounted for over 91% of all streaming content and commanded 76% of the market share in total viewing hours. At any given time, approximately 2.73 million viewers are present on the platform. Continue reading to uncover more interesting Twitch statistics.
Discover information regarding its partners, active streaming channels, popular categories, historical streaming data, and developing trends. For viewers, statistics concerning popular games or streamers assist them in finding content that aligns with their interests. Additionally, Twitch offers tools for performance analysis, while third-party websites provide even more complete data. Whether you are a content creator or simply nosy, understanding Twitch statistics can keep you updated on trends and the platform's expansion.
First founded in 2011, the live streaming video platform, Twitch, is one of the most popular ways in which viewers watch their favorite gamers play a variety of online video games. Streamer ibai (real name: Ibai Llanos) currently holds the record with the highest number of peak concurrent viewers in 2025 with 710,473.
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License information was derived automatically
Twitch stream data collected from ~2500 popular Twitch streamers over 4 months (9/24/2020 to 2/05/2021). Real time data for live streamers updated approx. every 5 minutes. Dataset includes current timestamp, streamer name, stream title, game_id, stream start time, and viewership count. Contains 7,936,251 live stream data instances.
Machine Learning
social network,twitch,social media,Machine Learning,viewership
7936132
$40.00
In 2024, Twitch audiences watched nearly ** billion hours of video content on the streaming platform, down from an all-time high of **** billion hours of watch time in 2021.
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Gaming is a very big industry now. Every year there are millions of Dollars invested in Esports and many new companies want to invest in the Esports scene now. One of bigegest ever deals was when Mixer opened up and brought Ninja and Shroud to their platform from twitch. But Twitch has been a home to streamers since day 1 and now that Mixer has been shut down, streamers are returning to the platform again.Millions, if not billions, watch twitch streams everyday and i myself like to watch twitch streams. So i put together Top 1000 Streamers from past one year who were streaming on twitch.
This data consists of different things like number of viewers, number of active viewers, followers gained and many other relevant columns regarding a particular streamer. It has 11 different columns with all the necessary information that is needed.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset contains application and network measurements of 6,982 individual Twitch.tv streaming sessions of 222 different streamers summing up to more than 1,000h live streaming. The data are aggregated to uplink requests.
Collection of chat log of 2,162 Twitch streaming videos by 52 streamers. Time period of target streaming video is from 2018-04-24 to 2018-06-24. Description of columns follows below: body: Actual text for user chat channel_id: Channel identifier (integer) commenter_id: User identifier (integer) commenter_type: User type (character) created_at: Time of when chat was entered (ISO 8601 date and time) fragments: Chat text including parsing information of Twitch emote (JSON list) offset: Time offset between start time of video stream and the time of when chat was entered (float) updated_at: Time of when chat was edited (ISO 8601 date and time) video_id: Video identifier (integer) File name indicates name of Twitch stream channel. This dataset is saved as python3 pandas.DataFrame with python pickle format. import pandas as pd pd.read_pickle('ninja.pkl')
As of the beginning of 2025, Kick and Rumble were the platforms presenting the highest creators' revenue share. Kick shared 95 percent of streaming revenues with its creators, while Rumble shared the totality of creators' revenues generated via subscription badges. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Twitch new partner program Partner Plus Program launched in June 2023 and allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.
Twitch is one of the most popular option for gamers and streamers. Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and "in real life" streams.
Their is a lot of data generated by twitch every day and data if handled effectively can be used for building many new models and products benificial for companies.
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As of May 2025, more than ************ online visitors to streaming platform Twitch.tv were male. Women only accounted for *****percent of global desktop visitors to Twitch.tv. Twitch is a popular platform for video gaming live streams.
Complete dataset used in the research study on The Impact of Streaming Platforms on Game Popularity: A Case Study of Twitch by Dr. Brandon Barnes
In May 2025, the United States accounted for over 23 percent of Twitch's desktop traffic worldwide. Germany accounted for a further 8.69 percent of the streaming platform's desktop traffic. Twitch has gained massively in popularity during coronavirus-related lockdowns in 2020.
This is a dataset of users consuming streaming content on Twitch. We retrieved all streamers, and all users connected in their respective chats, every 10 minutes during 43 days.
Twitch is an online video streaming service which allows eSports and gaming fans to watch their favorite gamers play a variety of online video games. In July 2025, the most popular game was battle royale title Fortnite. The game was streamed on ***** channels on average in the preceding 30 days. Second-ranked Valorant netted an average of ******channels.
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The global game streaming market, valued at $7.6 billion in 2025, is projected to experience robust growth, driven by a compound annual growth rate (CAGR) of 10.52% from 2025 to 2033. This expansion is fueled by several key factors. The increasing popularity of esports and competitive gaming fosters a demand for high-quality streaming platforms and services. Advancements in technology, particularly in 5G networks and cloud computing, enable smoother, lower-latency streaming experiences, further driving market adoption. The rise of mobile gaming and the increasing accessibility of high-speed internet are also significant contributors. The market is segmented by revenue model (in-game advertising, subscription, and others) and solution type (web-based platforms like Twitch and YouTube, and app-based solutions such as Xbox Game Streaming). Major players like Amazon, Microsoft, Google, and others are investing heavily in infrastructure and content to capitalize on this growth, leading to an increasingly competitive but dynamic market landscape. The significant growth in the game streaming market is also influenced by evolving consumer preferences. Viewers are increasingly seeking interactive and engaging experiences beyond traditional passive consumption. This shift is reflected in the rise of platforms that offer interactive features, such as live chats, co-streaming, and integrated social media elements. Geographic distribution shows strong growth across North America, Europe, and Asia-Pacific regions, with China and the United States representing major market hubs. However, growth potential remains significant in other regions, particularly in developing economies with expanding internet penetration and increasing smartphone adoption. While challenges like network infrastructure limitations and concerns about data security exist, the overall market trajectory points towards sustained and substantial growth over the forecast period. Recent developments include: In June 2024, Rotterdam Ahoy hosted TwitchCon Europe for the first time, bringing together thousands of streamers, viewers, and brands. This event offered a unique opportunity for the Twitch community to gather in person, celebrating creativity, competitive gaming, and fostering connections over a weekend-long festival., In October 2023, HyperX, the gaming peripherals team at HP Inc., along with OMEN Gaming, announced its role as the official sponsor of the TwitchCon Streamer Station. This partnership between HyperX and HP OMEN allows TwitchCon attendees to experience the latest HyperX products designed for gaming streamers and content creators.. Key drivers for this market are: Growing Popularity of Esports and Broadcasting of Esports Events, Growth of Video Game Streaming Software for Mobile Devices. Potential restraints include: Growing Popularity of Esports and Broadcasting of Esports Events, Growth of Video Game Streaming Software for Mobile Devices. Notable trends are: YouTube is Expected to be the Largest Web-based Solution.
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The B2C video live streaming platform market is experiencing explosive growth, with a market size of $81.82 billion in 2025 and a projected Compound Annual Growth Rate (CAGR) of 18.4% from 2025 to 2033. This surge is driven by several key factors. The increasing penetration of high-speed internet and mobile devices provides widespread access, fueling user adoption. Simultaneously, the rise of social media platforms incorporating live streaming features, and the expanding popularity of e-commerce live streams for product demonstrations and sales, have significantly broadened the market's appeal. Furthermore, advancements in streaming technology, such as improved video quality and reduced latency, enhance the user experience, fostering greater engagement and attracting more viewers and streamers alike. The competitive landscape is highly dynamic, with established players like Twitch, YouTube, Facebook, and TikTok vying for market share alongside emerging regional platforms. The market’s segmentation is likely diverse, encompassing various categories based on content type (gaming, educational, entertainment), monetization models (subscriptions, advertising, donations), and target demographics (e.g., Gen Z, Millennials). Growth is expected to continue at a rapid pace through 2033, driven by further technological innovation, evolving consumer preferences, and the integration of live streaming into various aspects of daily life, from entertainment and education to shopping and social interaction. However, challenges remain. Competition for viewers and streamers will intensify, demanding continuous innovation in platform features and content offerings. Regulation and content moderation will also play crucial roles in shaping the market's trajectory, ensuring responsible use and mitigating risks associated with harmful content. Data privacy concerns and the need to maintain a positive user experience will be ongoing focuses for platforms striving for long-term success. The ongoing development of immersive technologies like VR and AR also presents both challenges and opportunities, potentially leading to new avenues for growth and revenue generation.
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According to Cognitive Market Research, the global Live Streaming Platform Market size will be XX million by 2033, whereas its compound annual growth rate (CAGR) will be XX% from 2025 to 2033. • North America held the largest share of the global Live Streaming Platform market around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Asia Pacific held a market share of around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Europe accounted for a share of over XX% of the global market size of USD XX million. • The Latin American market is around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033.
Market Dynamics of the Live Streaming Platform Market
Key Drivers of the Live Streaming Platform Market
Increased penetration of the internet and the rise of smartphones are driving the live streaming platforms market growth
The increasing adoption of smartphones, enhanced internet connectivity, and the growing popularity of social media platforms are driving the expansion of live streaming services in this region. Emerging markets such as China and India play a significant role in this market growth. As global internet infrastructure continues to improve and high-speed connectivity becomes more prevalent, the accessibility and quality of live streaming have markedly improved. Greater internet penetration allows for a larger potential audience, while faster speeds facilitate a smoother and more enjoyable streaming experience. This aspect is vital for attracting and retaining viewers, particularly for content that requires high data transfer rates, such as high-definition videos and virtual events. For instance, according to Dacast, a minimum bandwidth of 3 Mbps is necessary for live streaming, although an ideal bandwidth would be closer to 11 Mbps. For 4K video resolutions, the recommended bandwidth is 20 Mbps or more, while streaming in 1080p requires at least 5 Mbps. The optimal internet speed for streaming is approximately 100 Mbps or higher, which is particularly suitable for 4K video streaming and online gaming. The minimum upload speed for streaming typically ranges from 1 Mbps to 1.5 Mbps, sufficient for standard definition (SD) 480p streams. (https://www.dacast.com/blog/viewers-internet-speed-needed-for-streaming/) A reliable and stable internet connection is essential for online video streaming, ensuring a good upload speed for an effective streaming experience. The increasing investments by major stakeholders in the advancement of 5G technologies are expected to exert a substantial and positive influence on the global broadband services market in the near future. In 2022, Prime Minister Narendra Modi introduced 5G technology in India, which is set to enhance spectrum and network efficiency, delivering highly reliable communications, reduced latency, seamless coverage, and elevated data rates. (https://www.thegpstime.com/pm-modi-launched-5g-technology-in-india/) For instance, according to The Economic Times, India currently boasts over 820 million active internet users, with more than half—442 million—originating from rural areas. (https://economictimes.indiatimes.com/tech/technology/how-india-is-using-the- ) In 2023, internet penetration experienced an eight percent year-on-year increase, according to new data from the International Telecommunication Union (ITU). (https://www.itu.int/en/mediacentre/Pages/PR-2024-11-27-facts-and-figures.aspx#:~:text=%) By 2024, it is estimated that approximately 5.5 billion individuals will be online, reflecting an increase of 227 million based on revised 2023 estimates, as indicated by a report from the research and statistical service Datareportal as of April 2024. Furthermore, the rapid expansion of the internet audience is notable, now comprising 67.1% of the global population. The number of internet users continues to...
Twitch is an online video streaming service which allows eSports and gaming fans to watch their favorite gamers play a variety of online video games. As of July 2025, the most popular game on Twitch in terms of all-time peak viewers was *****************. The online multiplayer game peaked at **** million viewers in November 2022.
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We'll tailor a Twitch dataset to meet your unique needs, encompassing streamer profiles, viewer engagement metrics, streaming times, demographic data of viewers, follower counts, chat statistics, and other pertinent metrics.
Leverage our Twitch datasets for diverse applications to bolster strategic planning and market analysis. Scrutinizing these datasets enables organizations to grasp viewer preferences and streaming trends, facilitating nuanced content development and engagement initiatives. Customize your access to the entire dataset or specific subsets as per your business requisites.
Popular use cases involve optimizing content strategy based on streamer performance and viewer engagement, enhancing marketing strategies through targeted audience segmentation, and identifying and forecasting trends in the streaming community to stay ahead in the digital entertainment landscape.