100+ datasets found
  1. E

    United States Augmented and Virtual Reality Market Report and Forecast...

    • expertmarketresearch.com
    Updated May 25, 2023
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    Claight Corporation (Expert Market Research) (2023). United States Augmented and Virtual Reality Market Report and Forecast 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/united-states-augmented-and-virtual-reality-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    May 25, 2023
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    United States
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The United States augmented and virtual reality market size reached a value of approximately USD 10.46 Billion in 2024. The market is further expected to grow at a CAGR of 27.60% between 2025 and 2034, reaching a value of around USD 119.68 Billion by 2034.

  2. Augmented Reality And Virtual Reality Market Analysis North America, APAC,...

    • technavio.com
    pdf
    Updated Feb 14, 2025
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    Technavio (2025). Augmented Reality And Virtual Reality Market Analysis North America, APAC, Europe, Middle East and Africa, South America - US, UK, China, Japan, Canada, Germany, India, France, Italy, Brazil - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/augmented-reality-and-virtual-reality-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Feb 14, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2025 - 2029
    Area covered
    United States
    Description

    Snapshot img

    Augmented Reality And Virtual Reality Market Size 2025-2029

    The augmented reality and virtual reality market size is forecast to increase by USD 641.25 billion, at a CAGR of 51.8% between 2024 and 2029.

    The Augmented Reality (AR) and Virtual Reality (VR) market is experiencing significant growth, fueled by increasing demand for immersive technologies in various industries. This demand is driven by the potential of AR and VR to revolutionize sectors such as gaming, education, healthcare, and retail, offering enhanced user experiences and improved productivity. Meanwhile, the investment landscape is favorable, with growing funding for startups specializing in AR and VR technologies. This financial support is enabling innovation and the development of new applications, further expanding the market's potential. However, the market's growth is not without challenges. High development costs associated with creating AR and VR applications pose a significant hurdle for companies looking to enter the market. These costs, which include hardware, software, and human resources, can act as a barrier to entry for smaller players and require strategic planning and substantial investment to overcome. Companies seeking to capitalize on the opportunities presented by the AR and VR market must navigate these challenges effectively to remain competitive and succeed in this dynamic and innovative landscape.

    What will be the Size of the Augmented Reality And Virtual Reality Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe Extended Reality (XR) market continues to evolve, with new technologies and applications emerging at an unprecedented rate. XR encompasses Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), each offering unique immersive experiences. Key components of XR include user comfort, interaction fidelity, and cybersecurity measures. High-performance computing, network infrastructure, and high-resolution displays are essential for delivering seamless experiences. Voice recognition and motion tracking sensors enable natural interaction, while 360-degree cameras and 3D scanning provide realistic environments. AR applications span various sectors, from training simulations and data analytics to computer vision and education. VR headsets offer immersive experiences in gaming, entertainment, and virtual tourism. MR combines the best of both worlds, enabling interactive simulations and virtual environments. Price point remains a critical factor, with cloud-based platforms and AI-powered personalization driving cost savings. Haptic feedback devices and spatial audio add depth to the user experience. 3D modeling software and rendering techniques are essential for creating engaging content. Market adoption is on the rise, with applications in healthcare, military, and e-commerce. Digital twin technology and virtual reality systems are revolutionizing industries, from manufacturing to construction. SLAM technology and object recognition enable advanced AR applications. Network infrastructure, data privacy, and cybersecurity measures are becoming increasingly important as XR becomes more prevalent. High frame rates and depth sensing are essential for delivering realistic experiences. The future of XR is bright, with endless possibilities for innovation and growth.

    How is this Augmented Reality And Virtual Reality Industry segmented?

    The augmented reality and virtual reality industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TechnologyARVRApplicationConsumerEnterpriseComponentHardwareSoftwareEnd-userAerospace and defenseConsumerCommercialEnterpriseOthersGeographyNorth AmericaUSCanadaEuropeFranceGermanyItalyUKAPACChinaIndiaJapanSouth AmericaBrazilRest of World (ROW)

    By Technology Insights

    The ar segment is estimated to witness significant growth during the forecast period.The Extended Reality (XR) market, encompassing Augmented Reality (AR) and Virtual Reality (VR), is experiencing significant growth due to several key factors. New product launches, both in hardware and software, are driving innovation in the sector. The expanding adoption of XR in various industries, including retail and consumer goods, healthcare, education, and military applications, is increasing demand. AR, in particular, is gaining traction due to its ability to provide immersive experiences by overlaying digital information onto the real world. This technology is being used in training simulations, data analytics, computer vision, and 3D modeling, among other applications. VR, on the other hand, offers fully immersive environments for gaming, education, and virtual touri

  3. t

    United States Augmented Reality & Virtual Reality Market Demand, Size and...

    • techsciresearch.com
    Updated May 15, 2024
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    TechSci Research (2024). United States Augmented Reality & Virtual Reality Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/united-states-augmented-reality-virtual-reality-market/26496.html
    Explore at:
    Dataset updated
    May 15, 2024
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Area covered
    United States
    Description

    The United States Augmented Reality & Virtual Reality Market was valued at USD 7.48 Billion in 2023 and is expected to reach USD 12.40 Billion in 2029 with a CAGR of 8.63% during the forecast period.

    Pages86
    Market Size2023: USD 7.48 Billion
    Forecast Market Size2029: USD 12.40 Billion
    CAGR2024-2029: 8.63%
    Fastest Growing SegmentSoftware
    Largest MarketNortheast
    Key Players1. Microsoft Corporation 2. Google LLC 3. Apple Inc. 4. Meta Platforms, Inc. 5. Sony Corporation 6. Samsung Electronics Co. Ltd. 7. Magic Leap, Inc. 8. Qualcomm Incorporated 9. HTC Corporation 10. Unity Software, Inc.

  4. i

    United States Augmented Reality Virtual Reality Market - Size, Share &...

    • imrmarketreports.com
    Updated Feb 2025
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    Swati Kalagate; Akshay Patil; Vishal Kumbhar (2025). United States Augmented Reality Virtual Reality Market - Size, Share & Outlook | Forecast Upto 2033 [Dataset]. https://www.imrmarketreports.com/reports/united-states-augmented-reality-virtual-reality-market
    Explore at:
    Dataset updated
    Feb 2025
    Dataset provided by
    IMR Market Reports
    Authors
    Swati Kalagate; Akshay Patil; Vishal Kumbhar
    License

    https://www.imrmarketreports.com/privacy-policy/https://www.imrmarketreports.com/privacy-policy/

    Area covered
    United States
    Description

    The United States Augmented Reality Virtual Reality market report offers a thorough competitive analysis, mapping key players’ strategies, market share, and business models. It provides insights into competitor dynamics, helping companies align their strategies with the current market landscape and future trends.

  5. Boost to GDP from AR/VR in the U.S. 2019-2030

    • statista.com
    Updated Jul 11, 2025
    + more versions
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    Statista (2025). Boost to GDP from AR/VR in the U.S. 2019-2030 [Dataset]. https://www.statista.com/statistics/1211660/boost-to-gdp-from-ar-and-vr-in-the-united-states/
    Explore at:
    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2019
    Area covered
    United States
    Description

    It is forecast that augmented reality (AR) and virtual reality (VR) will boost gross domestic product (GDP) in the U.S. by ** billion U.S. dollars in 2021, rising to *** billion U.S. dollars by 2030. Alongside this, the number of jobs enhanced by AR/VR in the country will also grow, from *** thousand in 2021 up to *** million by 2023.

    XR market

    Extended reality (XR) is an encapsulating term for all immersive technologies, including the AR/VR market as well as mixed reality (MR). VR creates an artificial environment, whereas AR simply makes use of the existing environment by overlaying added information on top of it. MR is recognized as the merging of physical and digital worlds where objects co-exist and interact in real time within new environments. MR is sometimes referred to as hybrid reality or holographic computing.

    XR devices

    Typically, XR technologies are supported using AR and VR headsets, with firms such as Microsoft, Sony, Valve, and Facebook-owned Oculus developing such devices. AR headset sales grew during 2020, with the coronavirus pandemic causing a surge in demand for devices that could support remote collaboration and telemedicine services. VR headset sales will continue to record robust growth figures at times that coincide with the launch of a new device as consumers race to get their hands on the latest technology.

  6. T

    Augmented and Virtual Reality in Education Market - Growth & Forecast 2025...

    • futuremarketinsights.com
    html, pdf
    Updated Mar 18, 2025
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    Future Market Insights (2025). Augmented and Virtual Reality in Education Market - Growth & Forecast 2025 to 2035 The market is segmented by solutions, servi [Dataset]. https://www.futuremarketinsights.com/reports/augmented-and-virtual-reality-in-education-market
    Explore at:
    pdf, htmlAvailable download formats
    Dataset updated
    Mar 18, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The global Satellite Data Market Size is expected to be valued at around USD 116.6 billion by 2035 while growing at a CAGR of 15.7% during the forecast period. Several drivers including increasing need for personalized learning, emergence of AI based education tools, and government initiatives to expand digital education in various background across the world is pushing the eLearning market to grow globally.

    MetricValue
    Market Size in 2025USD 27.1 Billion
    Projected Market Size in 2035USD 116.6 Billion
    CAGR (2025 to 2035)15.7%

    Region-wise Outlook - Augmented and Virtual Reality in Education Market

    RegionCAGR (2025 to 2035)
    United States15.9%
    RegionCAGR (2025 to 2035)
    United Kingdom15.5%
    RegionCAGR (2025 to 2035)
    European Union15.6%
    RegionCAGR (2025 to 2035)
    South Korea15.8%

    Competitive Outlook: Augmented and Virtual Reality in Education Market

    Company/Organization NameEstimated Market Share (%)
    Google LLC20-25%
    Microsoft Corporation15-20%
    Meta (formerly Facebook)12-16%
    Lenovo8-12%
    HTC Corporation5-9%
    Other Technology Providers30-40%
  7. t

    United States Augmented Reality and Virtual Reality Market Forecast and...

    • techsciresearch.com
    Updated Oct 10, 2015
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    TechSci Research (2015). United States Augmented Reality and Virtual Reality Market Forecast and Opportunities, 2020 Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/united-states-augmented-reality-and-virtual-reality-market-forecast-and-opportunities-2020/452.html
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    Dataset updated
    Oct 10, 2015
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Area covered
    United States
    Description

    [110 Pages Report] United States Augmented Reality and Virtual Reality Market by Type Augmented Reality & Virtual Reality Products, By Application & By Region, By Market Trends, Forecast & Opportunities, 2020.

    Pages110
    Market Size
    Forecast Market Size
    CAGR
    Fastest Growing Segment
    Largest Market
    Key Players

  8. Virtual reality and augmented reality users U.S. 2017-2023

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Virtual reality and augmented reality users U.S. 2017-2023 [Dataset]. https://www.statista.com/statistics/1017008/united-states-vr-ar-users/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The statistic shows the number of virtual reality (VR) and augmented reality (AR) users in the United States from 2017 to 2023. In 2020, **** million people used AR at least once per month in the United States. The corresponding figure for 2023 was forecast to reach over *** million users.

  9. A

    Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for...

    • factmr.com
    csv, pdf
    Updated Mar 6, 2024
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    Fact.MR (2024). Healthcare AR VR Market Study by Augmented Reality and Virtual Reality for Patient Care Management, Medical Training, Surgery Planning, and Rehabilitation from 2024 to 2034 [Dataset]. https://www.factmr.com/report/healthcare-ar-vr-market
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Mar 6, 2024
    Dataset provided by
    Fact.MR
    License

    https://www.factmr.com/privacy-policyhttps://www.factmr.com/privacy-policy

    Time period covered
    2024 - 2034
    Area covered
    Worldwide
    Description

    Expanding at a CAGR of 18.2%, the global healthcare AR VR market is projected to increase from a valuation of US$ 2.8 billion in 2024 to US$ 14.85 billion by 2034-emd.

    Report AttributesDetails
    Healthcare AR VR Market Size (2024E)US$ 2.8 Billion
    Forecasted Market Value (2034F)US$ 14.85 Billion
    Global Market Growth Rate (2024 to 2034)18.2% CAGR
    Canada Market Growth Rate (2024 to 2034)19.3% CAGR
    China Market Value (2034F)US$ 2.97 Billion
    North America Market Share (2024E)22.8%
    East Asia Market Share (2034F)36.7%
    Key Companies Profiled
    • Atheer
    • Augmedix
    • VirtaMed
    • Psious
    • Layar
    • Siemens Ltd
    • Intutive Surgical
    • Vuzix Corporations
    • GE Healthcare
    • Firsthand Technology

    Country-wise Insights

    AttributeUnited States
    Market Value (2024E)US$ 505 Million
    Growth Rate (2024 to 2034)18.6% CAGR
    Projected Value (2034F)US$ 2.78 Billion
    AttributeChina
    Market Value (2024E)US$ 534.8 Million
    Growth Rate (2024 to 2034)18.7% CAGR
    Projected Value (2034F)US$ 2.97 Billion

    Category-wise Evaluation

    AttributeAugmented Reality
    Segment Value (2024E)US$ 1.30 Billion
    Growth Rate (2024 to 2034)15.4% CAGR
    Projected Value (2034F)US$ 7.10 Billion
    AttributeHospitals & Clinics
    Segment Value (2024E)US$ 1.02 Billion
    Growth Rate (2024 to 2034)17.3% CAGR
    Projected Value (2034F)US$ 5.66 Billion
  10. U

    U.S. Immersive Technology Market Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 5, 2025
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    Archive Market Research (2025). U.S. Immersive Technology Market Report [Dataset]. https://www.archivemarketresearch.com/reports/us-immersive-technology-market-10375
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Feb 5, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    United States
    Variables measured
    Market Size
    Description

    U.S. Immersive Technology Market Analysis The U.S. immersive technology market is poised to grow exponentially, with a market value of $13.11 billion in 2025 and a projected CAGR of 23.9% from 2025 to 2033. The market is primarily driven by the increasing adoption of virtual, augmented, and mixed reality technologies across various industries. The demand for immersive experiences in training, entertainment, healthcare, and manufacturing is fueling the growth. The U.S. immersive technology market is segmented into hardware, software/platform, services, technology (VR, AR, MR, etc.), application (training, emergency services, product development, etc.), and industry (aerospace, manufacturing, retail, etc.). Key players in the market include Meta, Barco NV, EON Reality, Google, HTC Corporation, IBM, Magic Leap, Microsoft, Samsung, and others. The market is highly competitive, with companies investing heavily in research and development to stay ahead of the curve. The government's initiatives and investments in immersive technologies are further driving market growth, supporting innovation and adoption in various sectors. The U.S. immersive technology market is poised for significant growth, driven by advancements in hardware, software, and applications. With a market size of $21.1 billion in 2023, it is projected to reach $61.5 billion by 2030, exhibiting a CAGR of 14.2% from 2023 to 2030. Recent developments include: In February 2024, OceanaGold’s Haile Gold Mine announced an investment in immersive technology for employee training and to enhance productivity. The company planned to integrate immersive technology in operator training through simulator training. With the help of simulator, the operators can get hands-on practice for different loader types used for gold excavation. , In February 2024, Loft Dynamics, a provider of virtual reality (VR) flight simulators announced the opening of its first VR flight simulation hub at the company’s headquarters in North America. With the new simulation hub, the company aims for American pilots’ training through its state-of-the-art flight simulator. , In February 2024, Apple Inc. launched Apple Vision Pro, one of a kind mixed reality headset capable of spatial computing which disrupted the market. It allows users to work, communicate, and immerse in world of entertainment through advance spatial computing. , In February 2023, Sony launched PlayStation VR2 headset controller which has enhanced the PlayStation gaming experience for the users. It has 4K resolution and a higher graphics screen with reduced refresh rates and haptic feedback controllers which allows gamers a real first-person point-of-view gaming experience. , In June 2023, Yale School of Medicine launched Yale Center for immersive technologies. The new XRPeds lab in the pediatric department were planned to use XR and game technology for clinical interventions and research & development of pediatric care. , In July 2023 Bank of America introduced VR technology for training its staff, with use of AI and Meta VR headsets, the bank introduced an immersive learning experience for employee training in customer relationship management, simulated situations such as robbery, and to provide virtual tours of banks. .

  11. AR/VR B2C market revenue growth worldwide 2018-2029

    • statista.com
    Updated Dec 12, 2024
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    Thomas Alsop (2024). AR/VR B2C market revenue growth worldwide 2018-2029 [Dataset]. https://www.statista.com/topics/2532/virtual-reality-vr/
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    Dataset updated
    Dec 12, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Thomas Alsop
    Description

    The revenue change in the ar&vr market worldwide was modeled to stand at 25.87 percent in 2024. Between 2018 and 2024, the revenue change rose by 7.07 percentage points, though the increase followed an uneven trajectory rather than a consistent upward trend. The revenue change is expected to drop by 19.54 percentage points between 2024 and 2029, showing a continuous downward movement throughout the period.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on AR & VR.

  12. A

    Augmented and Virtual Reality in Healthcare Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 22, 2025
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    Market Report Analytics (2025). Augmented and Virtual Reality in Healthcare Market Report [Dataset]. https://www.marketreportanalytics.com/reports/augmented-and-virtual-reality-in-healthcare-market-96727
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Apr 22, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Augmented and Virtual Reality (AR/VR) in Healthcare market is experiencing rapid growth, projected to reach $1.19 billion in 2025 and expand significantly over the forecast period (2025-2033). A Compound Annual Growth Rate (CAGR) of 26.99% indicates substantial market expansion driven by several key factors. Technological advancements in AR/VR devices, such as lighter and more ergonomic headsets and improved hand-tracking capabilities, are enhancing user experience and expanding applications. Furthermore, the increasing adoption of AR/VR for surgical planning, medical training, rehabilitation, and patient care is fueling market growth. The integration of AR/VR with other technologies like AI and machine learning is further accelerating innovation and adoption. Specific segments within the market are showing particular promise; for example, the use of AR displays for surgical guidance and VR for pain management is gaining traction. The market is segmented by technology (head-mounted devices, handheld devices), product (AR displays, AR sensors, AR input devices, AR semiconductor components, others), and end-user (hospitals and clinics, research laboratories, others). Leading companies such as Microsoft, Siemens Healthineers, and Philips are actively investing in research and development, driving further market expansion. Geographic regions like North America and Europe currently dominate the market due to robust healthcare infrastructure and higher adoption rates of innovative technologies; however, the Asia-Pacific region is expected to witness significant growth in the coming years. Despite this positive outlook, certain challenges remain. High initial investment costs for AR/VR equipment and software can hinder adoption, particularly in resource-constrained settings. Regulatory hurdles surrounding the integration of new technologies into healthcare procedures also pose a restraint. Addressing these challenges through strategic partnerships, cost-effective solutions, and regulatory approvals will be crucial for sustained market growth. Future growth will largely depend on overcoming these hurdles, along with continued technological advancements and increased awareness of AR/VR's potential in improving patient outcomes and enhancing healthcare efficiency. Recent developments include: In May 2022, The College of Health Professions at the University of Findlay became one of the first academic programs in the United States to use MediView XR, Inc.'s revolutionary augmented reality technology in their hands-on Sonography Program curriculum., In April 2022, XRHealth, the portal to the healthcare metaverse, launched its virtual/augmented reality therapy for autistic patients in the United States.. Key drivers for this market are: Rise in Adoption of Augmented Reality in Healthcare, Increase in Investments in Augmented Reality; Rise in Number of Start Up Companies in the Market. Potential restraints include: Rise in Adoption of Augmented Reality in Healthcare, Increase in Investments in Augmented Reality; Rise in Number of Start Up Companies in the Market. Notable trends are: Head-Mounted Devices Segment is Expected to Hold a Significant Share in the Market Over the Forecast Period.

  13. Global healthcare AR and VR market forecast in 2018 and 2025, by region

    • statista.com
    Updated Feb 21, 2025
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    Statista (2025). Global healthcare AR and VR market forecast in 2018 and 2025, by region [Dataset]. https://www.statista.com/statistics/1033162/healthcare-ar-and-vr-market-forecast-worldwide-by-region/
    Explore at:
    Dataset updated
    Feb 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Augmented reality (AR) and virtual reality (VR) are emerging technologies in the healthcare industry. AR and VR could be used in a variety of settings including physician training, patient treatments and hospital management. As of 2018, the North American healthcare AR and VR industry was valued at 477 million U.S. dollars. By 2025, that is expected to increase dramatically to 4.64 billion U.S. dollars.

  14. D

    Augmented Reality and Virtual Reality in Healthcare Market Report | Global...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Augmented Reality and Virtual Reality in Healthcare Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/augmented-reality-and-virtual-reality-in-healthcare-market-report
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Augmented Reality and Virtual Reality in Healthcare Market Outlook 2032



    The global augmented reality and virtual reality in healthcare market size was USD 2.9 Billion in 2023 and is likely to reach USD 56.9 Billion by 2032, expanding at a CAGR of 39.1% during 2024–2032. The market is propelled by the advancements in the field of augmented reality and virtual reality.



    Increasing adoption of augmented reality (AR) and virtual reality (VR) in healthcare is transforming patient care and medical training. These technologies enhance the visualization of complex medical data, allowing practitioners to view patient anatomy in three-dimensional space, which is particularly useful during surgical planning and execution. AR and VR also offer innovative ways to educate and train healthcare professionals, providing immersive experiences that mimic real-life scenarios without the associated risks. As healthcare continues to emphasize precision and efficiency, the integration of AR and VR technologies is becoming indispensable.





    • In May 2022, The College of Health Professions at the University of Findlay became one of the first academic programs in the United States to incorporate MediView XR, Inc.'s advanced augmented reality technology into their hands-on Sonography Program curriculum.





    Growing applications of AR and VR are evident in patient treatment and rehabilitation. Virtual reality environments support cognitive therapy and physical rehabilitation, enabling patients to practice motions and tasks in a controlled virtual space, which lead to faster recovery times and improved outcomes. Augmented reality assists in patient education, helping individuals understand their conditions and treatments by visualizing their medical issues and the expected effects of treatment. This not only enhances patient engagement and satisfaction but also empowers patients to take an active role in their healthcare journey.



    Rising technological advancements are continuously expanding the capabilities of AR and VR in healthcare. The development of sophisticated sensors and wearable technology is enhancing the accuracy and usability of AR and VR applications. These improvements are opening new possibilities for remote patient monitoring and telemedicine, where doctors perform virtual visits and consults with the aid of AR overlays or VR environments. This not only improves access to healthcare services, particularly in underserved regions, but also reduces the burdens on traditional healthcar

  15. A

    AR VR in Education Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Jan 6, 2025
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    Pro Market Reports (2025). AR VR in Education Market Report [Dataset]. https://www.promarketreports.com/reports/ar-vr-in-education-market-8585
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Jan 6, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The AR VR in Education Market is segmented into the following product categories:Hardware: This segment includes AR and VR headsets, controllers, sensors, and other hardware components.Software: This segment includes AR and VR software platforms, applications, and content.Services: This segment includes AR and VR consulting, implementation, and support services. Recent developments include: In October 2023, Children's Hospital of Philadelphia (CHOP) introduced two virtual reality (VR) platforms for education: SimX and EducationXR. SimX is a VR platform that offers cases for various types of shock, traumatic injuries, and skills practice, and is accessible only on select VR headsets within the Simulation Center. EducationXR, on the other hand, is a digital platform that allows healthcare team members to participate in patient care using augmented reality on a smartphone, tablet, or VR headset, and can be accessed individually or with an entire team in real-time., In May 2022, Camp K12, an edtech startup has launched Hatch Kids, a metaverse and AR/VR creation platform for young learners. Hatch Kids is a free online 3D creation platform for kids aged between 6 - 18 to design, code and publish 3D games, Augmented Reality (AR) apps, interactive Virtual Reality (VR) worlds, and metaverse experiences without any prior design or coding experience., In December 2021, VictoryXR collaborated Meta Immersive Learning to launch digital twin campuses, replicas of existing campuses constructed in fully spatial 3D, at colleges and universities in the United States in 2022. This includes the construction of digital twin campuses where students can move about, socialize, learn, and compete in activities, as well as live classes that students can access remotely. The aim of this collaboration is to leverage the advanced technology of Meta's Quest 2 VR headsets to provide a highly immersive and interactive experience for students.. Key drivers for this market are: . Increasing adoption of advanced technology products and devices and growing development in education sector, . Increasing penetration of internet of things (IoT) and adoption of connected devices.

  16. Consumer Virtual Reality Market Analysis APAC, North America, Europe, Middle...

    • technavio.com
    pdf
    Updated Nov 6, 2024
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    Technavio (2024). Consumer Virtual Reality Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, Japan, Spain, India, South Korea, Italy, France, Canada, UK - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/consumer-virtual-reality-market-industry-analysis
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    pdfAvailable download formats
    Dataset updated
    Nov 6, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2024 - 2028
    Area covered
    United Kingdom, Canada, United States
    Description

    Snapshot img

    Consumer Virtual Reality Market Size 2024-2028

    The consumer virtual reality market size is forecast to increase by USD 494.24 billion, at a CAGR of 137.7% between 2023 and 2028.

    The Consumer Virtual Reality (VR) market is experiencing significant growth, driven by the increasing demand for immersive shopping experiences. VR-aided home shopping websites are gaining popularity as consumers seek more engaging and convenient ways to make purchases. This trend is expected to continue as technology advances and becomes more accessible. However, the high development cost of consumer VR solutions poses a significant challenge for market growth. Companies must invest heavily in research and development to create affordable and user-friendly VR products. Additionally, addressing technical issues, such as resolution and latency, will be crucial in making VR technology appealing to a wider audience.
    To capitalize on market opportunities, companies should focus on creating innovative VR applications that cater to various industries, including VR in gaming, education, and healthcare. Effective collaboration between technology providers and industry experts will be essential in overcoming development costs and addressing technical challenges, ultimately driving the growth of the Consumer VR market.
    

    What will be the Size of the Consumer Virtual Reality Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2018-2022 and forecasts 2024-2028 - in the full report.
    Request Free Sample

    The market continues to evolve, with output devices and virtual environments shaping the immersive experiences in various sectors. Mixed reality (MR) and engineering simulations merge digital and physical worlds, revolutionizing industries. Virtual reality gaming, fueled by haptic feedback and advanced input devices, offers unprecedented user experiences. Computer vision and virtual tourism transport users to new destinations, while VR headsets with superior battery life and high refresh rates enhance the overall experience. Real estate visualization, architectural design, and education are among the many applications benefiting from this technology. Hand tracking and motion tracking enable more intuitive user interfaces (UIs), while avatar creation and social interaction add a new dimension to virtual environments.

    VR controllers and environmental sensing heighten immersion, and content creation tools empower users to explore their creativity. Augmented reality (AR) and extended reality (XR) expand the possibilities further. Handling motion sickness and cyber sickness remains a challenge, as processing power and wireless connectivity requirements continue to evolve. AI, machine learning (ML), and deep learning enhance the user experience, with applications in training simulations, medical treatments, and retail. Spatial audio and 3D audio add depth to the immersive experience, while peripheral devices and user interfaces cater to diverse user needs. Market dynamics remain in a state of flux, with ongoing advancements in technology and applications shaping the future of virtual reality.

    How is this Consumer Virtual Reality Industry segmented?

    The consumer virtual reality industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Component
    
      Hardware
      Software
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Italy
        Spain
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Component Insights

    The hardware segment is estimated to witness significant growth during the forecast period.

    The market is experiencing significant growth, with the hardware segment leading the way in 2023. Virtual reality technology offers immersive experiences that mimic real-life situations, and its adoption is on the rise in industries such as gaming, entertainment, retail, sports, and travel. The introduction of new devices, including Sony PlayStation VR, HTC VIVE, Samsung Gear VR, Google Cardboard, and Oculus Rift, has fueled this growth. These devices offer advanced features such as haptic feedback, hand tracking, and motion tracking, enhancing the user experience. Virtual reality is also being used in engineering simulations, education and learning, medical applications, and training simulations, among others.

    Virtual tourism and real estate visualization are other emerging applications. Artificial intelligence, computer vision, and machine learning are being integrated into virtual reality to create more realistic and interactive environments. Virtual reality headsets offer wireless connectivity, long battery life, and high refresh rates, making them increasingly popular. However, chall

  17. A

    Augmented Reality and Virtual Reality in Healthcare Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Apr 15, 2025
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    Data Insights Market (2025). Augmented Reality and Virtual Reality in Healthcare Report [Dataset]. https://www.datainsightsmarket.com/reports/augmented-reality-and-virtual-reality-in-healthcare-560615
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Augmented Reality (AR) and Virtual Reality (VR) in Healthcare market is experiencing robust growth, projected to reach $1224 million in 2025 and exhibiting a Compound Annual Growth Rate (CAGR) of 23.6%. This expansion is driven by several key factors. Firstly, the increasing adoption of AR/VR technologies for surgical planning and simulation offers enhanced precision and reduced risk. Secondly, the demand for effective and engaging medical training programs is fueling investment in immersive AR/VR solutions. These technologies provide realistic and repeatable training scenarios, improving the skills and confidence of medical professionals. Thirdly, patient care is significantly enhanced through AR/VR applications that aid in rehabilitation, pain management, and therapeutic interventions. For example, virtual reality exposure therapy proves highly effective in treating anxiety disorders, while AR applications guide patients through complex medication regimens. Finally, the rising prevalence of chronic diseases and the growing elderly population are creating a strong need for remote patient monitoring and telehealth solutions, further boosting AR/VR market growth. The market segmentation reveals significant potential across diverse applications, including Pharmacy Benefit Management, Rehabilitation & Therapeutics, and Surgical & Diagnostic Imaging. Leading players like Philips Healthcare, GE Healthcare, and Intuitive Surgical are driving innovation and market penetration, contributing to the overall market expansion. The market’s geographical distribution is expected to reflect global trends in healthcare spending and technological adoption. North America, particularly the United States, is currently a dominant market due to advanced healthcare infrastructure and high technological adoption rates. However, significant growth opportunities exist in the Asia-Pacific region, driven by rapid economic development and a rising middle class with increased access to healthcare services. Europe also represents a substantial market, with varying levels of adoption across different nations. The anticipated growth trajectory indicates that the AR/VR healthcare sector will continue its upward trajectory over the forecast period (2025-2033), propelled by ongoing technological advancements, increased investments in healthcare IT infrastructure, and a broader acceptance of AR/VR applications within the medical community. This will lead to a more efficient, effective, and patient-centric healthcare system.

  18. A

    AR-VR Healthcare Equipment Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 3, 2025
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    Data Insights Market (2025). AR-VR Healthcare Equipment Report [Dataset]. https://www.datainsightsmarket.com/reports/ar-vr-healthcare-equipment-1753567
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    doc, pdf, pptAvailable download formats
    Dataset updated
    May 3, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global AR/VR healthcare equipment market is experiencing robust growth, driven by the increasing adoption of immersive technologies in medical training, surgical planning, and patient rehabilitation. The market, estimated at $2.5 billion in 2025, is projected to witness a Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033, reaching an estimated $15 billion by 2033. This expansion is fueled by several key factors: advancements in AR/VR technology leading to more realistic and immersive experiences; rising demand for cost-effective and efficient medical training solutions; increasing investment in research and development by both established medical device companies and innovative startups; and the growing adoption of telehealth and remote patient monitoring solutions leveraging AR/VR capabilities. The market is segmented by application (hospitals and clinics, rehabilitation centers) and type (VR, AR), with both segments showing significant growth potential. The significant advantages offered by AR/VR, such as improved surgical precision, enhanced patient engagement, and streamlined training procedures, are driving widespread adoption across various healthcare settings. Hospitals and clinics constitute the largest segment, driven by the increasing need for advanced surgical planning and training tools. The VR segment currently holds a larger market share due to its established presence and wider applications in medical training simulations. However, the AR segment is witnessing rapid growth, fueled by its potential for real-time guidance during surgeries and improved patient engagement in therapy sessions. North America, specifically the United States, is currently the leading market, followed by Europe. However, emerging economies in Asia-Pacific, particularly China and India, are showing significant growth potential due to expanding healthcare infrastructure and increasing government investments in healthcare technology. While high initial investment costs and the need for specialized infrastructure represent challenges to widespread adoption, the overall market trajectory indicates a consistently positive outlook, with continuous technological advancements and expanding applications driving further expansion.

  19. V

    VR/AR Polarizer Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Apr 30, 2025
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    Data Insights Market (2025). VR/AR Polarizer Report [Dataset]. https://www.datainsightsmarket.com/reports/vrar-polarizer-263373
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Apr 30, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The VR/AR Polarizer market is experiencing robust growth, driven by the surging demand for virtual and augmented reality applications across consumer electronics and the automotive industry. The market's expansion is fueled by advancements in display technologies, the increasing affordability of VR/AR headsets, and the rising adoption of these technologies in various sectors. While precise market sizing data is unavailable, considering the growth trajectory of the VR/AR industry, we can reasonably estimate the 2025 market value to be around $500 million. Assuming a conservative Compound Annual Growth Rate (CAGR) of 15% based on industry trends, the market is projected to reach approximately $1.2 billion by 2033. Key segments driving this growth include VR polarizers, which currently hold a larger market share due to the higher maturity of the VR market compared to AR. However, AR polarizer adoption is expected to increase significantly as augmented reality technologies become more prevalent in areas like automotive head-up displays and smart glasses. Geographical distribution shows a strong concentration in North America and Asia-Pacific, with China and the United States representing major market hubs due to the presence of significant technology manufacturers and consumers. Geographic expansion, particularly in emerging economies, presents significant opportunities for market players. However, challenges such as high manufacturing costs, the complexity of integrating advanced polarizer technologies, and potential supply chain disruptions pose restraints to growth. The competitive landscape is characterized by a mix of established players like 3M and Sumitomo, alongside rapidly growing Chinese companies like Shanshan Co. and Shenzhen Sunnypol Optoelectronics. The focus for these companies is on innovation in materials science, improving efficiency, and reducing production costs to maintain competitiveness. The market's future trajectory will largely depend on the continued technological advancements in VR/AR displays, coupled with successful strategies to address production and supply-chain complexities to meet the growing demand.

  20. U.S.: mixed reality usage in the mid market 2017

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). U.S.: mixed reality usage in the mid market 2017 [Dataset]. https://www.statista.com/statistics/785517/us-mixed-reality-mid-market-usage/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 14, 2017 - Jul 24, 2017
    Area covered
    United States
    Description

    This statistic presents the usage of mixed reality (augmented or virtual reality combined with the internet of things) among mid-market companies in the United States, as of July 2017. According to the findings, **** percent of mid-market companies were using AR/VR solutions for employee training, education and learning.

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Claight Corporation (Expert Market Research) (2023). United States Augmented and Virtual Reality Market Report and Forecast 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/united-states-augmented-and-virtual-reality-market

United States Augmented and Virtual Reality Market Report and Forecast 2025-2034

Explore at:
pdf, excel, csv, pptAvailable download formats
Dataset updated
May 25, 2023
Dataset authored and provided by
Claight Corporation (Expert Market Research)
License

https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

Time period covered
2025 - 2034
Area covered
United States
Variables measured
CAGR, Forecast Market Value, Historical Market Value
Measurement technique
Secondary market research, data modeling, expert interviews
Dataset funded by
Claight Corporation (Expert Market Research)
Description

The United States augmented and virtual reality market size reached a value of approximately USD 10.46 Billion in 2024. The market is further expected to grow at a CAGR of 27.60% between 2025 and 2034, reaching a value of around USD 119.68 Billion by 2034.

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