100+ datasets found
  1. US Gaming Console Market - Sales, Share & Companies

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Dec 10, 2024
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    Mordor Intelligence (2024). US Gaming Console Market - Sales, Share & Companies [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-console-and-accessories-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 10, 2024
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers United States Gaming Console & Accessories Market Companies & Share and It is Segmented by Type (Gaming Console, Accessories). The Market Sizes and Forecasts are Provided in Terms of Value in USD for all the Above Segments.

  2. G

    Gaming Console & Accessories Market in the United States Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Aug 8, 2025
    + more versions
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    Archive Market Research (2025). Gaming Console & Accessories Market in the United States Report [Dataset]. https://www.archivemarketresearch.com/reports/gaming-console-accessories-market-in-the-united-states-872526
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Aug 8, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global, United States
    Variables measured
    Market Size
    Description

    The U.S. gaming console and accessories market is experiencing robust growth, projected to reach $12.13 billion in 2025 and maintain a Compound Annual Growth Rate (CAGR) of 11.71% from 2025 to 2033. This significant expansion is driven by several key factors. The increasing popularity of esports and competitive gaming fuels demand for high-performance consoles and specialized accessories, such as enhanced controllers, headsets, and gaming chairs. Technological advancements, including the release of next-generation consoles with improved graphics and processing power, continually attract new gamers and upgrade existing users. Furthermore, the rising adoption of cloud gaming services provides greater accessibility to a wider audience, contributing to market expansion. The market is segmented by console type (e.g., PlayStation, Xbox, Nintendo Switch), accessory type (controllers, headsets, steering wheels, etc.), and price point. Leading companies such as Sony, Microsoft, Nintendo, Corsair, Razer, and Logitech are actively driving innovation and competition within the market. However, factors such as the high cost of premium accessories and the cyclical nature of console releases may present some challenges to sustained growth. Despite these potential restraints, the overall market trajectory indicates a bright future for the U.S. gaming console and accessories sector. The continued growth trajectory is anticipated to be influenced by several key factors including advancements in virtual reality (VR) and augmented reality (AR) gaming technology, further expanding the market beyond traditional console gaming. The integration of these new technologies with gaming consoles and accessories will likely create new revenue streams and propel demand. The increasing penetration of high-speed internet across the U.S., combined with the growing popularity of streaming services and online multiplayer games, is also expected to fuel market growth. Marketing strategies focused on immersive gaming experiences and the creation of vibrant gaming communities will continue to play a crucial role in attracting new gamers and maintaining consumer engagement. Sustained investment in research and development by major industry players will be critical to the ongoing evolution of this dynamic sector. Key drivers for this market are: Launch Of New Gaming Content With High Graphic Requirements, Integration Of Newer Technologies Like 3D and AR/VR Gaming. Potential restraints include: Increasing Threat From Cloud Gaming Services, Rising Demand For Mobile-based Platform. Notable trends are: Launch Of New Gaming Content With High Graphic Requirements Drives the Market Growth.

  3. E

    United States Gaming Console and Accessories Market Size, Share and Growth...

    • expertmarketresearch.com
    Updated Sep 27, 2024
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    Claight Corporation (Expert Market Research) (2024). United States Gaming Console and Accessories Market Size, Share and Growth Analysis Report: Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/united-states-gaming-console-and-accessories-market
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    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Sep 27, 2024
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    United States
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The United States gaming console and accessories market value reached approximately USD 12.14 Billion in 2024. The market is projected to grow at a CAGR of 11.90% between 2025 and 2034, reaching a value of around USD 37.37 Billion by 2034.

  4. k

    United States Gaming Console And Accessories Market

    • kenresearch.com
    pdf
    Updated Aug 16, 2025
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    Ken Research (2025). United States Gaming Console And Accessories Market [Dataset]. https://www.kenresearch.com/united-states-gaming-console-and-accessories-market
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    pdfAvailable download formats
    Dataset updated
    Aug 16, 2025
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Area covered
    United States
    Description

    United States Gaming Console and Accessories Market valued at USD 14 billion, driven by eSports growth, tech advancements, and online platforms, with promising future in VR and cloud gaming.

  5. E

    United States Gaming Console Market Growth Analysis - Forecast Trends and...

    • expertmarketresearch.com
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    Claight Corporation (Expert Market Research), United States Gaming Console Market Growth Analysis - Forecast Trends and Outlook (2025-2034) [Dataset]. https://www.expertmarketresearch.com/reports/united-states-gaming-console-market
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    pdf, excel, csv, pptAvailable download formats
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    United States
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The United States gaming console market reached approximately USD 13.04 Billion in 2024. The market is projected to grow at a CAGR of 3.70% between 2025 and 2034, reaching a value of around USD 18.75 Billion by 2034.

  6. North America Gaming Hardware And Accessories Market Size, Share & Analysis...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Dec 20, 2024
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    Mordor Intelligence (2024). North America Gaming Hardware And Accessories Market Size, Share & Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-hardware-and-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 20, 2024
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The North America Gaming Hardware and Accessories Market Report is Segmented by Product Type (Gaming PCs, Gaming Consoles, and More), Component (Hardware, Peripherals and Accessories), Connectivity Technology (Wired, Wireless), End User (Casual Gamers, Professional Gamers, Gaming Cafés, Others), and Geography (United States, Canada). The Market Forecasts are Provided in Terms of Value (USD).

  7. Video game console market revenue in the United States 2019-2029

    • thefarmdosupply.com
    Updated Oct 21, 2024
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    The citation is currently not available for this dataset.
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    Dataset updated
    Oct 21, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Ahmed Sherif
    Area covered
    United States
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the revenue. Only in the segment Home Consoles, a significant increase can be observed over the forecast period. In this segment, the revenue exhibits a difference of 3.66 billion U.S. dollars between 2019 and 2029.

  8. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 15, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  9. D

    Gaming Console Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Gaming Console Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/gaming-console-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Gaming Console Market Outlook



    The global gaming console market size is projected to expand significantly from approximately USD 50 billion in 2023 to an estimated USD 80 billion by 2032, growing at a compound annual growth rate (CAGR) of 5.2%. This growth is fueled by a surge in technological advancements and an increasing user base across diverse demographics. The adoption of powerful hardware and immersive gaming experiences are primary catalysts contributing to this market's expansion. The integration of augmented reality (AR) and virtual reality (VR) technologies into gaming consoles has further enhanced the user experience, making gaming more interactive and appealing to a wider audience.



    One of the key growth factors for the gaming console market is the ongoing technological innovation in the gaming industry. With the evolution of graphics, processing power, and storage capabilities, modern gaming consoles offer unprecedented levels of realism and immersion, attracting a broad range of consumers. These advancements have enabled gaming consoles to support more complex and detailed games, which in turn drives demand as gamers seek richer experiences. Additionally, the emergence of cloud gaming and subscription services is redefining how games are distributed and accessed, providing consumers with a larger library of games and reducing barriers to entry.



    The gaming community's expansion is another significant growth factor. With the growing acceptance of gaming as a mainstream entertainment medium, the demographic profile of gamers is diversifying to include more women and older age groups. This broadening audience base is driving demand for a wider variety of gaming content, prompting console manufacturers to innovate and cater to these varied tastes. Furthermore, the heightened social aspect of gaming, facilitated by online multiplayer capabilities, is fostering global communities, increasing engagement, and boosting console sales.



    Moreover, the rise of eSports has had a profound impact on the gaming console market. As competitive gaming gains widespread popularity, there's increased demand for high-performance gaming consoles that can support the demands of competitive play. The visibility and acceptance of eSports have encouraged more individuals to participate in gaming, thereby increasing the market for consoles. Major brands are capitalizing on this trend by sponsoring events and launching eSports-centric products, thereby sustaining and increasing consumer interest in gaming consoles.



    From a regional perspective, North America and Asia Pacific are two of the most significant markets for gaming consoles. In North America, particularly the United States, the high disposable income and strong affinity towards gaming culture contribute to substantial market growth. The Asia Pacific region is witnessing accelerated growth driven by a massive population base, increasing urbanization, and rising disposable incomes. Countries like China, Japan, and South Korea are leading the way with their advanced technological infrastructure and vibrant gaming cultures.



    Product Type Analysis



    The gaming console market is segmented into home consoles, handheld consoles, and hybrid consoles, each catering to different consumer preferences and use cases. Home consoles, traditionally the largest segment, have grown increasingly sophisticated, offering high-definition graphics, robust processing capabilities, and expansive storage. These consoles are designed to provide immersive, living-room gaming experiences, often connected to large screens and surround sound systems, enhancing the sensory experience. The introduction of cutting-edge technologies like 4K gaming, ray tracing, and high refresh rates are pushing the boundaries of what's possible with home consoles, making them a continued favorite among serious gamers.



    Handheld Consoles have carved out a significant niche in the gaming world, appealing to those who prioritize gaming on the go. These devices are celebrated for their portability and convenience, allowing gamers to enjoy their favorite titles without being tethered to a stationary setup. The evolution of handheld consoles has been marked by substantial improvements in screen resolution, battery life, and processing power, making them formidable contenders in the gaming landscape. The influence of mobile gaming is evident in this segment, as handheld consoles strive to offer experiences that rival those available on smartphones. Add

  10. D

    Video Game Console Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
    + more versions
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    Dataintelo (2025). Video Game Console Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-video-game-console-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Game Console Market Outlook




    The global video game console market size was significantly valued at USD 45.5 billion in 2023, and it is poised to reach an estimated USD 72.6 billion by 2032, growing at a strong compound annual growth rate (CAGR) of 5.2% during the forecast period. This growth is fueled by several factors including technological advancements, increasing disposable incomes, and the rising popularity of e-sports and online gaming platforms. The demand for high-performance gaming consoles that offer immersive experiences is on the rise, driving market expansion.




    One major growth factor in the video game console market is the continuous innovation and technological advancements in the industry. Leading manufacturers are consistently developing new consoles with advanced features such as augmented reality (AR), virtual reality (VR), and 4K gaming support. These innovations are attracting both hardcore and casual gamers, who seek enhanced and realistic gaming experiences. The introduction of cloud gaming services and the integration of AI-based technologies in gaming consoles are also contributing to the marketÂ’s growth.




    Another significant growth driver is the rising popularity and acceptance of e-sports. Competitive gaming has seen exponential growth, with numerous tournaments and leagues being organized globally, attracting millions of viewers. This has led to increased sales of gaming consoles as players aspire to participate in these events and require high-performance hardware to compete effectively. The e-sports industry's growth is also supported by sponsorships, endorsements, and media rights, further boosting the demand for gaming consoles.




    Increasing disposable incomes, particularly in developing countries, is another crucial factor contributing to market growth. As the middle-class population expands, so does their spending capacity on entertainment and leisure activities, including gaming. This trend is particularly evident in regions like Asia Pacific, where rapid economic growth has led to higher consumer spending on electronic gadgets, including gaming consoles. Furthermore, the shift towards home entertainment during the COVID-19 pandemic has accelerated the adoption of gaming consoles as a primary source of entertainment.



    The evolution of Arcade Gaming & TV Gaming has played a pivotal role in shaping the video game console market. Arcade gaming, once a cornerstone of the gaming industry, has transitioned into home entertainment systems, influencing the design and functionality of modern consoles. TV gaming, on the other hand, has expanded the reach of gaming consoles by integrating them with home entertainment systems, allowing users to enjoy a seamless gaming experience on larger screens. This integration has not only enhanced the visual appeal of games but also contributed to the growing demand for high-definition and 4K gaming capabilities in consoles. As consumers seek more immersive experiences, the influence of arcade and TV gaming continues to drive innovation and growth in the market.




    From a regional perspective, North America and Asia Pacific are key markets for video game consoles. North America, driven by the United States, has a mature market with a high penetration rate of gaming consoles. On the other hand, Asia Pacific is expected to witness the fastest growth due to the rising disposable incomes, a large young population, and increasing internet penetration. Europe also represents a significant market, with countries like the UK, Germany, and France leading the region in terms of gaming console adoption.



    Type Analysis




    The video game console market can be segmented by type into home consoles, handheld consoles, and hybrid consoles. Home consoles, such as the PlayStation and Xbox, remain the most dominant segment. These consoles are designed for use with a television or other display device and are typically more powerful than their handheld counterparts. They offer high-quality graphics, extensive game libraries, and robust online services, making them the preferred choice for serious gamers. The continual release of new models with upgraded hardware and exclusive game titles ensures sustained demand in this segment.




    Handheld consoles, such as the Nintendo 3DS, cater to gamers who pr

  11. Revenue growth of video game consoles in the U.S. 2017-2026

    • thefarmdosupply.com
    Updated Oct 21, 2024
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    The citation is currently not available for this dataset.
    Explore at:
    Dataset updated
    Oct 21, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Ahmed Sherif
    Area covered
    United States
    Description

    The revenue change in the 'Video Game Consoles' segment of the toys & hobby market in the United States was forecast to continuously decrease between 2024 and 2026 by in total 1.1 percentage points. According to this forecast, in 2026, the revenue change will have decreased for the third consecutive year to -4.52 percent. Find more information concerning Europe and Worldwide.The Statista Market Insights cover a broad range of additional markets.

  12. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • thefarmdosupply.com
    Updated Oct 21, 2024
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    The citation is currently not available for this dataset.
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    Dataset updated
    Oct 21, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to 5.05 billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  13. Gaming revenue worldwide 2024, by device

    • statista.com
    • tokrwards.com
    Updated Jun 23, 2025
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    Statista (2025). Gaming revenue worldwide 2024, by device [Dataset]. https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, ****** remained the biggest gaming segment worldwide with approximately **** billion U.S. dollars in annual revenues. The console segment ranked second with **** billion U.S. dollars and PC gaming ranked last. Gaming revenue Revenues in the gaming industry are based on three major sources. Hardware, such as consoles, processors, screens, controllers, and other accessories; software, the actual games, as well as in-game purchases and live services. Some of the most important players in the computer and video games publishing market are Sony Computer Entertainment (Japan), Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Traditional console and PC gaming companies may have worldwide name recognition but mobile gaming publishers are no slouches either: Shenzhen Tencent Tianyou Technology Ltd (formerly known as Tencent Mobile Games) generated more than ** million U.S. dollars in monthly app revenues in September, and the top-ranked mobile game publishers generate revenues worth millions in the double-digits every month. Several mobile gaming publisher have gone from being an indie company to an IPO in just a few years, with Rovio Entertainment, King, and Zynga just being a few examples of the mobile gaming boom in the mid-2010s. Mobile gaming monetization The majority of mobile gaming revenues are generated via smartphones, with tablet devices only accounting for a small share of mobile gaming gross. The average number of in-app purchases per paying user increased across all gaming genres in 2020-2021 as user engagement with gaming soared during the global COVID-19 pandemic. Another survey of mobile gaming developers found that platformers are the highest-monetizing free-to-play genre.

  14. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 3, 2025
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    Mordor Intelligence (2025). United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 3, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The United States Gaming Market Report is Segmented by Platform (Mobile Gaming, Console Gaming, and More), Revenue Model (In-App Purchases, Premium, and More), Genre (Action/Adventure, Shooter, Sports and Racing, and More), Gamer Demographic (less Than 18 Years, 18-34 Years, and More), and Geography (United States). The Market Forecasts are Provided in Terms of Value (USD).

  15. Revenue of the U.S. video game industry 2017-2025

    • thefarmdosupply.com
    Updated Oct 21, 2024
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    The citation is currently not available for this dataset.
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    Dataset updated
    Oct 21, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    In July 2025, the retail gaming revenue in the United States amounted to 5.05 billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of 41 to 60 U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to 57.2 billion U.S. dollars, a one percent increase from 56.6 billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  16. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  17. c

    The global handheld game console market size will be USD 18213.6 million in...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Dec 26, 2024
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    Cognitive Market Research (2024). The global handheld game console market size will be USD 18213.6 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/handheld-game-console-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 26, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global handheld game console market size was USD 18213.6 million in 2024. It will expand at a compound annual growth rate (CAGR) of 6.60% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 728910.684 million in 2024 and will grow at a compound annual growth rate (CAGR) of 4.8% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 5464.08 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 4189.13 million in 2024 and will grow at a compound annual growth rate (CAGR) of 8.6% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 910.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.00% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 364.27 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.3% from 2024 to 2031.
    The children category is the fastest-growing segment of the handheld game console industry.
    

    Market Dynamics of Handheld Game Console Market

    Key Drivers for Handheld Game Console Market

    Growing Demand for Gaming Experiences to Boost Market Growth
    

    The industry is expanding at a substantial rate due to the rising desire for improved gaming experiences. Technology developments in visuals, virtual reality, and augmented reality are being driven by gamers’ need for more engaging and participatory gameplay. Additionally, the popularity of social gaming and online multiplayer platforms encourages ongoing play and community involvement. Furthermore, the rise in popularity of game streaming services and sports enhances the cultural impact of gaming. Moreover, diverse game libraries serve a range of interests, and increased Accessibility through mobile and cloud gaming expands the audience. As a result, these factors support investment and innovation in the market for handheld gaming consoles, which propels the industry’s growth. For instance, Mad Catz Global Limited, a prominent producer of cutting-edge gaming accessories, announced the S.T.R.I.K.E. 11 Wireless RGB Mechanical Gaming Keyboard release. The first of its kind from Mad Catz, this state-of-the-art keyboard has tri-mode connectivity (wired, 2.4 GHz wireless, and Bluetooth 5.0). Gamers may get all the features they want in a space-saving 100-key design without sacrificing performance or aesthetics.

    Rising Disposable Income to Drive Market Growth
    

    One of the main factors behind the growth of the handheld game console market is rising disposable income. Customers are more inclined to spend money on leisure and entertainment pursuits, such as buying the newest gaming equipment, as their financial freedom increases. Additionally, a wider selection of games, high-end consoles, and peripherals may be purchased with more discretionary income, improving the whole gaming experience. Furthermore, when income levels rise in emerging economies, the consumer base grows, leading to a bigger uptake of handheld game consoles. Additionally, regular updates and brand loyalty are supported by this economic uplift, which encourages market expansion in the coming years.

    Restraint Factor for the Handheld Game Console Market

    High Cost Will Limit Market Growth
    

    The market expansion for handheld game consoles will be constrained by high prices, which will prevent a wider range of people from purchasing the devices. Price-conscious buyers put are off by the initial cost of premium consoles, particularly in developing nations where disposable incomes are smaller. Additionally, the financial load is further increased by the recurring costs of games, subscriptions, and accessories. Expensive prices often limit regular updates, which lowers customer loyalty and involvement. Furthermore, more affordable solutions like mobile gaming devices, which provide convenient and economical gaming options, fiercely compete with pricey handheld game consoles, impeding industry expansion.

    Competition from Mobile Gaming Platforms
    

    Mobile games, which are frequently free-to-play and easily accessible through smartphones, present a convenient and cost-effective alternative to ...

  18. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Aug 12, 2025
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    IBISWorld (2025). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
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    Dataset updated
    Aug 12, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    Over the past several years, the industry has experienced steady growth, driven by the release of major titles backed by sizable investments. These large budgets have allowed studios to pursue increasingly ambitious projects but have also heightened their reliance on publishers, many of whom have consolidated their influence through acquisitions. While publisher backing provides essential funding, it also pressures developers to deliver high-impact releases that maximize commercial potential. This dynamic has pushed development costs higher, increasing the risk of employee burnout and periods of intense overtime. In response, studios are adopting cost-saving measures such as integrating artificial intelligence tools to streamline production and cut expenses. The ongoing trend of developing games tied to established intellectual properties has consistently generated strong initial sales. Still, these gains are tempered by the hefty licensing and revenue-sharing agreements accompanying such arrangements. Shifting consumer preferences have also shaped development priorities. Gamers are increasingly drawn to titles featuring robust social elements, customization options and opportunities to purchase in-game items, fueling the proliferation of microtransactions. Studios have responded by introducing social features that facilitate group play and friend-based communication, but these innovations also demand heightened investment in quality assurance and player safety protocols. Technological advances, including the popularity of hybrid handheld consoles such as the Steam Deck, have prompted developers to adapt their products to new platforms, broadening the industry’s reach but further escalating production costs. Despite these pressures, revenue have climbed at a CAGR of 2.5% over the five years to 2030 to reach $32.9 billion. In 2025, the industry is expected to see a 1.9% revenue increase, boosted by anticipation for high-profile releases. Yet, overall profit remains under strain because of the escalating costs of development and market entry. Demographic trends are poised to influence market strategies and product offerings. The aging gamer population will prompt studios to enhance in-game monetization, shifting focus towards advertisements and microtransactions rather than hardware sales. At the same time, the rise of younger, family-oriented players is likely to result in more partnerships with family-friendly brands, a move expected to support revenue growth but subject to parental control over spending. The introduction of next-generation consoles will facilitate more powerful and visually sophisticated games, though the associated rise in development expenses may prompt developers to consider raising retail prices. Yet, consumer sensitivity to pricing increases could dampen immediate sales, as many gamers may wait for discounts or defer purchases. While virtual reality is positioned for growth, its broader impact will depend on advancements in headset technology and adoption rates. Overall, these evolving factors are projected to support revenue to grow at a CAGR of 2.3% over the next five years to 2030, reaching $36.8 billion.

  19. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • tokrwards.com
    • statista.com
    Updated Aug 29, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://tokrwards.com/?_=%2Fstatistics%2F201073%2Frevenue-of-the-us-video-game-industry-by-segment%2F%23D%2FIbH0PhabzN99vNwgDeng71Gw4euCn%2B
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    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  20. Annual revenue of the U.S. video game industry 2016-2024, by segment

    • tokrwards.com
    • statista.com
    Updated Jun 2, 2025
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    Jessica Clement (2025). Annual revenue of the U.S. video game industry 2016-2024, by segment [Dataset]. https://tokrwards.com/?_=%2Ftopics%2F1906%2Fmobile-gaming%2F%23D%2FIbH0Phabzc8oKQxRXLgxTyDkFTtCs%3D
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    Dataset updated
    Jun 2, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2024, the total revenue of the U.S. video game industry amounted to 58.66 billion U.S. dollars, down from the 59.29 billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season. Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to 60.52 U.S. dollars, whereas the ARPU of game downloads only came to 35.72 U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to 19.56 U.S. dollars in 2023, down from 23.87 U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers.Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to 18 million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about 5.6 million units.

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Mordor Intelligence (2024). US Gaming Console Market - Sales, Share & Companies [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-console-and-accessories-market
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US Gaming Console Market - Sales, Share & Companies

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pdf,excel,csv,pptAvailable download formats
Dataset updated
Dec 10, 2024
Dataset provided by
Authors
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
United States
Description

The Report Covers United States Gaming Console & Accessories Market Companies & Share and It is Segmented by Type (Gaming Console, Accessories). The Market Sizes and Forecasts are Provided in Terms of Value in USD for all the Above Segments.

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