91 datasets found
  1. Revenue of the sport events industry in the U.S. 2019-2028

    • statista.com
    Updated Jul 31, 2023
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    Statista Research Department (2023). Revenue of the sport events industry in the U.S. 2019-2028 [Dataset]. https://www.statista.com/study/25547/sporting-events-in-the-us/
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    Dataset updated
    Jul 31, 2023
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    The revenue in the 'Sport Events' segment of the eservices market in the United States was forecast to continuously increase between 2024 and 2028 by in total 2.4 billion U.S. dollars (+14.63 percent). After the eighth consecutive increasing year, the indicator is estimated to reach 18.8 billion U.S. dollars and therefore a new peak in 2028. Find more information concerning Germany and China. The Statista Market Insights cover a broad range of additional markets.

  2. United States Gaming Market Size, Share, Growth and Industry Report

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated Jun 25, 2024
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    IMARC Group (2024). United States Gaming Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/united-states-gaming-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 25, 2024
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United States
    Description

    The United States gaming market size reached USD 55.6 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 106.6 Billion by 2033, exhibiting a growth rate (CAGR) of 7.2% during 2025-2033. The expanding gaming industry, rapid urbanization, the proliferation of smartphones and tablets, the growing popularity of e-sports, emerging technological advancements such as augmented reality (AR), virtual reality (VR), and increasing digitization represent some of the key factors driving the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 55.6 Billion
    Market Forecast in 2033USD 106.6 Billion
    Market Growth Rate (2025-2033)7.2%

    IMARC Group provides an analysis of the key trends in each segment of the United States gaming market report, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on device type, platform, revenue type, type, and age group.

  3. North American sports market size 2009-2023

    • statista.com
    Updated Jan 25, 2024
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    Statista (2024). North American sports market size 2009-2023 [Dataset]. https://www.statista.com/statistics/214960/revenue-of-the-north-american-sports-market/
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    Dataset updated
    Jan 25, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    North America
    Description

    The statistic shows the sports market size in North America from 2009 to 2018, with forecasts from 2019 to 2023. In 2018, the North American sports market had a value of about 71.06 billion U.S. dollars. This figure is expected to rise to 83.1 billion by 2023. The market is composed of the segments gate revenues, media rights, sponsorships and merchandising.

    Sports market in the United States - additional information

    Today’s sports market size is experiencing strong growth, having developed into a full-blown worldwide industry in the past decades, with unprecedented levels of revenue and more industry players than ever. The market is divided into four main segments: gate receipts (ticket sales for live sporting events), sponsorship, media rights and merchandising.

    With more than 71 billion U.S. dollars in revenue in 2018, the North American sports market is one of the largest in the world. On the global level and in the U.S. as well, gate receipts represent one of the largest revenue segments in the sports market. For 2018, some 19.2 billion U.S. dollars in revenue were generated through ticket sales alone in North America. The largest revenue stream in the US sports market is the media rights market, where revenue is generated from fees paid by radio, television or internet broadcasters to distribute sporting events. Due to the wide availability of media devices, this sector has increased tremendously in size in the past ten years, from 8.5 billion U.S. dollars in revenue in 2006 to 20.14 billion U.S. dollars in 2018.

    The sponsorship sector, which includes revenues generated by payments from companies to have their products associated with an event, a team or a league, has also been expanding in the past years. In 2018, an estimated 17.17 billion U.S. dollars of revenues were generated through this channel, with projections as high as 20.65 billion by 2023. The merchandising sector, which includes everything from team jerseys to branded sports equipment, has registered slow but steady growth, with projected revenues reaching over 15.4 billion U.S. dollars in 2023.

  4. U.S Alternative Sports Market Size By Type (Skating, Surfing), By End User...

    • verifiedmarketresearch.com
    Updated Jun 27, 2024
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    VERIFIED MARKET RESEARCH (2024). U.S Alternative Sports Market Size By Type (Skating, Surfing), By End User (Seasonal, Regular), By Age (10 To 20, 21 To 35), And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/us-alternative-sports-market/
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    Dataset updated
    Jun 27, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    United States
    Description

    U.S Alternative Sports Market size will be valued at USD 9,159.85 Million in 2023 and is projected to reach USD 21,752.34 Million by 2031, growing at a CAGR of 11.75% from 2024 to 2031.

    U.S Alternative Sports Market Overview

    Alternative sports are becoming more and more popular in the US since they help expand the range of sporting options available to youth during these critical formative years. This increases the chances that youth will discover a sport they love, devote their entire lives to it, and maintain a healthy and active lifestyle. Alternative and new sports are an exciting way of broadening the offer whilst continuing to develop fundamental movements, values, and social skills. One of the best things about introducing something new in the alternative sports category is the opportunity for them to develop and apply deeper thinking. The ability to identify, and transfer skills, concepts, and strategies into new alternative games allows young people as well as adults to demonstrate a high level of learning. They can also demonstrate their capacity to create connections between several domains. Moreover, picking up, or re-engaging in another sport other than traditional sport serves not only to provide a physical and mental break but also to strengthen any developed weaknesses allowing the people to evolve as well-rounded athletes.

    The increasing media attention that alternative sports have gotten in recent years has contributed significantly to their rise in popularity. A larger audience has been introduced to extreme sports because of television coverage of events like the X Games, Red Bull competitions, and other competitions. One of the biggest markets for alternative sports is the United States. Some of the most well-liked alternative sports in the area are BMX, snowboarding, and skateboarding. Every year, a huge number of competitors and fans flock to North America for the iconic extreme sports competition known as the X Games. An important factor in the growth of the alternative sports business in the United States is sponsorship. Sponsors of athletes participating in sports like skateboarding, snowboarding, and surfing include Nike, Adidas, and Red Bull which help to promote these activities and make them more well-known.

  5. United States Sports Promoter Market Size & Share Analysis - Industry...

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    Mordor Intelligence, United States Sports Promoter Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-sports-promoter-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    United States
    Description

    The United States Sports Promoter Market is Segmented by Sports (Baseball, Basketball, Football, Hockey, and Other Sports), by Revenue Source (Media Rights, Merchandising, Tickets, Sponsorship), and by End Users (Individuals, Teams, Leagues, Events). The report offers market size and forecasts for the United States Sports Promoter Market in value (USD) for all the above segments.

  6. Gaming Simulators Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    Updated Mar 27, 2025
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    Technavio (2025). Gaming Simulators Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, The Netherlands, UK), APAC (China, India, Japan), South America , and Middle East and Africa [Dataset]. https://www.technavio.com/report/gaming-simulators-market-industry-analysis
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    Dataset updated
    Mar 27, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Netherlands, Canada, Italy, France, Japan, Europe, Germany, United Kingdom, United States, Global
    Description

    Snapshot img

    Gaming Simulators Market Size 2025-2029

    The gaming simulators market size is forecast to increase by USD 16.51 billion at a CAGR of 17.5% between 2024 and 2029.

    The market is experiencing significant growth, driven by the integration of Virtual Reality (VR) headsets and the acceptance of 360-degree cameras as next-generation technology. These advancements provide enriching gaming experiences, replicating real-world environments with unprecedented accuracy. However, the high cost of gaming simulators remains a significant challenge for market expansion. Despite this, opportunities abound for companies that can offer affordable solutions or cater to niche markets, such as military training, aviation simulation, and professional sports training. As the technology matures and becomes more accessible, the gaming simulator market is poised to disrupt traditional industries and create new revenue streams. Companies seeking to capitalize on these opportunities must stay abreast of emerging trends and navigate the evolving regulatory landscape to ensure long-term success.
    

    What will be the Size of the Gaming Simulators Market during the forecast period?

    Request Free Sample

    The market encompasses a range of enriching experiences, including virtual reality (VR) and augmented reality (AR) simulations, next-level racing, and high-fidelity simulations. These innovative technologies offer users the opportunity to engage with various game genres, such as simulation games, in a more interactive and realistic manner. The market's growth is driven by the increasing popularity of VR and high-speed internet networks, enabling seamless gameplay and enhanced user experiences. Amusement and theme parks have also adopted simulators as a new attraction, catering to the demand for stress busters and interactive entertainment. Touch devices and popular games further expand the market's reach, making simulation games accessible to a wider audience.
    The perception of simulation games as enriching training experiences, the industry adheres to stringent safety regulations to ensure authentic and safe environments for users. The future of the simulator industry lies in continued innovation, delivering increasingly realistic and engaging experiences for users across various industries and applications.
    

    How is this Gaming Simulators Industry segmented?

    The gaming simulators industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Component
    
      Hardware
      Software
    
    
    End-user
    
      Commercial
      Residential
    
    
    Type
    
      Racing
      Shooting
      Flight
    
    
    Variant
    
      3-DOF
      6-DOF
      2-DOF
      1-DOF
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        The Netherlands
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Component Insights

    The hardware segment is estimated to witness significant growth during the forecast period. The market has witnessed significant hardware advancements since 2010, with companies like Vertuix and Elsaco investing heavily to improve the gaming interface. Hardware investments include VR headsets, gaming cockpits, motion detectors, and haptic feedback systems. While hardware sales contribute to market revenue, their potential for enhancing the gaming experience is limited. The gaming landscape has evolved from PC gaming to mobile gaming, VR headsets, and now simulators. Virtual reality, cloud computing, and augmented reality are key trends driving market growth. Simulation games, including life sims, city-builder sims, survival simulations, agricultural sims, sports sims, and flight simulation, are popular genres.

    Get a glance at the market report of share of various segments Request Free Sample

    The hardware segment was valued at USD 5.28 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    North America is estimated to contribute 48% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    The North American market holds the largest share in the gaming simulators industry due to the region's high average disposable income. This economic factor, coupled with the increasing popularity of e-sports, has made gaming simulators more accessible to consumers. The proliferation of streaming platforms like Twitch and YouTube, which offer free telecasts of e-sports events, has further fueled the growth of the gaming market in North America. Additionally, the US government's issuance of visas to e-sports gamers, simil

  7. Total sports market revenue worldwide 2022-2028

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Total sports market revenue worldwide 2022-2028 [Dataset]. https://www.statista.com/statistics/370560/worldwide-sports-market-revenue/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    The global sports industry revenue was forecast to grow in the coming years. In 2022, the industry’s revenue amounted to over 403 billion U.S. dollars and was expected to grow at a compound annual growth rate of 9.13 percent between 2022 and 2028. By 2028, the global sports market was expected to be worth over 680 billion U.S. dollars. This massive industry includes the people, activities, and organizations that are involved with producing, facilitating, or organizing sports activities.

    How big is the global sports betting and lottery market?

    In 2022, the market size of the sports betting and lottery sector worldwide was valued at around 235.46 billion U.S. dollars. This figure showed a decrease from the previous year's total of 242.82 billion and by 2023, the market was forecast to reach 242 billion. Sports betting is a type of gambling that refers to the activity of placing a wager on the outcome of a sporting event. Events on which wagers are made could be anything from more traditional activities like horse or dog racing, to sports such as soccer and American football.

    How big is the global youth sports market?

    The youth sports market is a big industry, ranging from organized sports leagues to recreational activities. In 2022, the global market for youth sports was estimated at 37.5 billion U.S. dollars. The market was forecast to increase at a compound annual growth rate of 9.2 percent and reach 69.4 billion U.S. dollars in 2030. Youth sports do not necessarily take place within the education system; however, many competitors involved with youth sports are generally at a primary or secondary level of education and participate in school-organized sport programs.

  8. Online Gaming Market Analysis APAC, North America, Europe, South America,...

    • technavio.com
    Updated Jan 16, 2025
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    Technavio (2025). Online Gaming Market Analysis APAC, North America, Europe, South America, Middle East and Africa - US, China, Canada, Germany, Japan, UK, France, South Korea, India, Italy - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/online-gaming-market-industry-analysis
    Explore at:
    Dataset updated
    Jan 16, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Japan, France, United Kingdom, United States, Italy, Germany, South Korea, Canada, Global
    Description

    Snapshot img

    Online Gaming Market Size 2025-2029

    The online gaming market size is forecast to increase by USD 120.2 million, at a CAGR of 18.8% between 2024 and 2029.

    The market is experiencing significant growth, driven by several key trends. The increasing popularity of e-sports is one such factor, with tournaments and leagues attracting large audiences and sponsorships. Another trend is the growth of the free-to-play model, allowing wider access to games and generating revenue through in-game purchases. However, the market also faces challenges, such as the high infrastructural requirements for supporting online gaming, including strong internet connectivity and powerful gaming systems. These factors create opportunities for market participants to innovate and meet the evolving needs of consumers. Online gaming is set to continue its growth trajectory, offering rich opportunities for businesses and gamers alike.
    

    What will be the Size of the Market During the Forecast Period?

    Request Free Sample

    The video games market has experienced significant growth in recent years, with B2C enterprises increasingly focusing on digital video games and online gaming options. This shift towards online games and downloadable content has revolutionized the industry, allowing consumers to access a vast array of titles from various genres on multiple platforms. Online games, including mobile games and those offered through gaming networks, have become a popular choice for consumers due to their convenience and accessibility. According to third-party studies and survey results, consumer spending on digital games reached an all-time high in 2020, with mobile games and esports leading the charge. Game genres such as first-person shooters, sports simulations, and 3D games have gained a massive following, particularly among younger demographics. The integration of in-game chat and voice chat features has further enhanced the online gaming experience, enabling players to communicate and collaborate in real-time.
    The proliferation of mobile devices and smartphones has expanded the reach of the video games market, allowing players to enjoy their favorite titles on the go. The internet has become an essential component of the gaming landscape, providing a platform for players to connect, compete, and engage with each other. Personal computers and gaming consoles continue to be popular choices for gamers, offering high-quality graphics and gaming experiences. However, the convenience and accessibility of mobile gaming have made it a formidable competitor in the market. Despite the numerous benefits, online gaming and digital games have also raised concerns regarding addiction and its impact on individuals and society. As the video games market continues to evolve, it is crucial for enterprises to address these concerns while providing innovative and engaging gaming experiences for their customers.
    

    How is this market segmented and which is the largest segment?

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      PC
      Console
      Mobile
    
    
    Type
    
      Action
      Adventure
      Puzzle
      Arcade
      Others
    
    
    Geography
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
        France
        Italy
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Platform Insights

    The PC segment is estimated to witness significant growth during the forecast period.
    

    The market encompasses various segments, with PC gaming being a significant sector due to its large and dedicated user base. PC gamers value the platform's versatility, high-performance hardware, and extensive game library. The PC gaming market consists of desktop and laptop categories, each catering to distinct preferences. Desktop gaming PCs provide superior components and are popular among enthusiasts seeking high-end capabilities and customizable setups. The market's growth is influenced by factors such as compatibility with various input devices, including keyboards and mice, and the ongoing advancements in technology, like 5G and cloud gaming services. Business models, including monthly fees and free-to-play, cater to diverse consumer needs. Regulated sports betting and data centers support the infrastructure required for seamless gaming experiences through web browsers and streaming services.

    Get a glance at the market report of share of various segments Request Free Sample

    The PC segment was valued at USD 33.10 million in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 44% to the growth of the global market during the forecast period.
    

    Technavio's analysts have elaborately explaine

  9. Sports video gaming market worldwide 2022-2032, by region

    • statista.com
    Updated Feb 6, 2024
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    Statista (2024). Sports video gaming market worldwide 2022-2032, by region [Dataset]. https://www.statista.com/statistics/1450979/sports-video-games-revenue-worldwide-region/
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    Dataset updated
    Feb 6, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    Sports games are among the most popular video gaming genres worldwide with an annual market size of 21.32 billion U.S. dollars. In 2023, sports games generated about 10.59 billion U.S. dollars in revenues in Asia-Pacific. North America was ranked second with 6.17 billion U.S. dollars in annual revenues. One of the most popular sports gaming series is EA Sports FC, formerly known as the FIFA series, which releases a new installment every fall.

  10. D

    Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based...

    • bisresearch.com
    csv, pdf
    Updated Mar 27, 2025
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    Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography(North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022 [Dataset]. https://bisresearch.com/industry-report/global-online-games-of-skill-market-report-forecast.html
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Bisresearch
    License

    https://bisresearch.com/privacy-policy-cookie-restriction-modehttps://bisresearch.com/privacy-policy-cookie-restriction-mode

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    Bisresearch undertakes detailed study report on Global Online Games of Skill Market. The report analyses key market study, size, report, players & opportunities.

  11. The global Sports Sponsorship market size is USD 58641.5 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Oct 2, 2024
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    Cognitive Market Research (2024). The global Sports Sponsorship market size is USD 58641.5 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/sports-sponsorship-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 2, 2024
    Dataset provided by
    Decipher Market Research
    Authors
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Sports Sponsorship market size will be USD 58641.5 million in 2024. It will expand at a compound annual growth rate (CAGR) of 8.00% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 23456.6 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.2% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 17592.4 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 13487.5 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.0% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 2932.0 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.4% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 1172.8 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.7% from 2024 to 2031.
    The Club and Venue Activation Type held the highest Sports Sponsorship market revenue share in 2024.
    

    Market Dynamics of Sports Sponsorship Market

    Key Drivers for Sports Sponsorship Market

    Rising Popularity of Sports to Increase the Demand Globally

    Sports have a global appeal, with major events like the FIFA World Cup, the Olympics, and the Super Bowl drawing millions of viewers worldwide. According to the National Bureau of Statistics of China, the sports industry in China reached a total output of 3,300.8 billion yuan and an added value of 1,309.2 billion yuan in 2022. Compared to 2021, the industry's total output grew by 5.9 percent, while its added value increased by 6.9 percent. This growing viewership and engagement are driving brands to invest in sports sponsorships to connect with diverse audiences. As sports gain traction in emerging markets like Asia-Pacific and Africa, sponsors are seizing new opportunities to engage with previously untapped audiences. https://www.stats.gov.cn/english/PressRelease/202401/t20240115_1946566.html

    Large Number of Sporting Events to Propel Market Growth

    The sports sponsorship industry fuels the growing global popularity of sports and the increasing number of viewers for various sporting events. According to the latest report, The Ormax Sports Audience Report: 2024, India's sports audience is an impressive 678 million. Cricket, football, and kabaddi lead in popularity, with audience figures of 612 million, 305 million, and 280 million, respectively. This data comes from the largest sports research conducted in India between November 2023 and January 2024, involving 12,000 participants from both urban and rural areas. Sports are played globally across a range of disciplines, with numerous associations and governing bodies organizing major events where athletes and teams compete. Key annual events include the UEFA Champions League, the Super Bowl, tennis Grand Slam tournaments, Formula One racing, and the NBA. https://www.ormaxmedia.com/insights/stories/678-million-sports-audiences-in-india-game-on.html

    Restraint Factor for the Sports Sponsorship Market

    Expensive Sponsorship Deals to Limit the Sales

    Major sports events and teams often command high sponsorship fees, which can be a significant financial burden, particularly for smaller brands or companies with limited budgets. These high costs can limit opportunities for potential sponsors. Economic downturns or recessions can lead to reduced marketing budgets and tighter financial constraints, causing companies to cut back on sponsorship investments. Accurately measuring the ROI of sports sponsorship can be challenging. Sponsors may struggle to quantify the direct impact on brand awareness, consumer behavior, or sales, making it difficult to justify large investments.

    Impact of Covid-19 on the Sports Sponsorship Market

    Many sports events were canceled or postponed due to the pandemic. Major events like the Tokyo 2020 Olympics and numerous leagues and tournaments faced delays or rescheduling, disrupting sponsorship timelines and diminishing the immediate value of sponsorship deals. Restrictions on live audiences and limited attendance at sporting events led to decreased visibility for sponsors. This reduction in live viewership impacted...

  12. S

    Spectator Sports Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Mar 8, 2025
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    Data Insights Market (2025). Spectator Sports Market Report [Dataset]. https://www.datainsightsmarket.com/reports/spectator-sports-market-19567
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 8, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global spectator sports market is experiencing robust growth, fueled by increasing disposable incomes, rising popularity of various sports, and advancements in media technology enabling wider viewership. The market, estimated at $XX million in 2025, is projected to achieve a Compound Annual Growth Rate (CAGR) exceeding 5% from 2025 to 2033. Key drivers include the expanding global middle class, increased sponsorship and media rights deals, and the growing engagement with digital platforms for live streaming and highlights. Popular sports like football (soccer), basketball, baseball, and cricket contribute significantly to the market's revenue streams, with various revenue sources like ticket sales, media rights, sponsorships, and merchandising adding to its overall value. Regional variations are significant, with North America and Europe maintaining dominant positions, while Asia-Pacific shows considerable potential for growth, driven by increasing participation and viewership in countries like India and China. However, challenges such as economic downturns, unpredictable sporting events, and competition from other entertainment options pose potential restraints to the market's growth trajectory. The market is highly segmented, encompassing various sports (badminton, baseball, basketball, cricket, cycling, hockey, and others) and revenue streams. The competitive landscape is dynamic, featuring established teams like the Dallas Cowboys and Bayern Munich, alongside media giants like Star Sports and emerging digital players like FanCode and JioCinema. The continued innovation in digital technologies and fan engagement strategies will significantly shape the future of this lucrative market. The future of the spectator sports market hinges on adapting to evolving consumer preferences and technological advancements. Strategies to enhance the fan experience, both in-stadium and through digital channels, will be crucial. This includes personalized content, interactive experiences, and improved accessibility. Furthermore, the integration of new technologies, such as virtual reality and augmented reality, offers opportunities for immersive experiences and expanded revenue streams. The increasing popularity of esports and the blurring lines between traditional and digital sports also present exciting prospects for market expansion. However, maintaining responsible growth and addressing issues like ticket pricing, fan safety, and the ethical use of data remain critical for the sustained success of the spectator sports industry. The diverse regional dynamics will require tailored strategies to cater to local preferences and market conditions. This comprehensive report provides a detailed analysis of the global spectator sports market, encompassing its historical performance (2019-2024), current status (2025), and future projections (2025-2033). The study offers valuable insights into market size, segmentation, trends, growth drivers, challenges, and key players, using data valued in millions. This report is essential for investors, stakeholders, and businesses seeking to understand and capitalize on opportunities within this dynamic sector. High-search-volume keywords like global spectator sports market, sports market size, sports industry trends, live sports streaming, and sports sponsorship are incorporated to maximize search engine visibility. Recent developments include: May 2023: FuboTV Inc., the foremost sports-oriented live TV streaming platform in the United States, announced its partnership with the Cleveland Guardians. This collaboration grants Guardians' enthusiasts the exciting opportunity to access Fubo's premier sports, news, and entertainment programming through an extended free trial. FuboTV boasts an impressive collection of over 175 live sports, news, and entertainment networks, making it the sole live TV streaming platform to feature every Nielsen-rated sports channel.February 2023: The sports streaming and e-commerce platform Fancode entered into a strategic partnership with Google Cloud. This collaboration aims to bolster its services with a data-driven approach, thereby enhancing fan engagement and optimizing the distribution of mainstream sports content. By doing so, Fancode is committed to strengthening its rapport with sports aficionados and fostering more immersive fan experiences.. Key drivers for this market are: Increase in Number of Sports Events Organized Globally, Increasing digital platforms raising sport spectators. Potential restraints include: Increase in Number of Sports Events Organized Globally, Increasing digital platforms raising sport spectators. Notable trends are: Rising In Global Sports Events.

  13. Mobile Gaming Market Analysis APAC, North America, Europe, Middle East and...

    • technavio.com
    Updated Jan 26, 2025
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    Technavio (2025). Mobile Gaming Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, Japan, India, Germany, Canada, UK, France, Italy, Brazil - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/mobile-gaming-market-size-industry-analysis
    Explore at:
    Dataset updated
    Jan 26, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, France, United Kingdom, United States, Germany, Canada
    Description

    Snapshot img

    Mobile Gaming Market Size 2025-2029

    The mobile gaming market size is forecast to increase by USD 82.4 billion, at a CAGR of 11.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by several key trends. The popularity of multiplayer mobile games continues to rise, as players seek social interaction and competition in their gaming experiences. Additionally, the availability of free-to-play mobile games has expanded the market's reach, making gaming more accessible to a wider audience. However, the increasing cost of mobile gaming development presents a challenge for game developers, requiring them to balance the need for high-quality graphics and features with the need to keep costs low. Overall, these trends are shaping the future of the market and driving innovation in the industry.
    

    What will be the Size of the Mobile Gaming Market During the Forecast Period?

    Request Free Sample

    The mobile gaming industry has experienced significant growth in recent years, driven by the widespread adoption of smartphones and the increasing capabilities of their hardware. Advertising investment in this sector has become a crucial aspect of market dynamics, with game developers employing various advertisement strategies to differentiate their products. Unity Technologies, a leading platform for creating and monetizing games, plays a pivotal role in this landscape. Smartphone hardware capabilities, such as high screen resolutions, 5G connectivity, and ultra-low latency, have transformed mobile gaming experiences. However, these advanced features also pose challenges, including battery drain and geopolitical tensions that may impact the availability of certain games in specific regions.
    Cloud gaming services, including those offered by tech giants, have emerged as a significant trend in the market. These services leverage hyper-scale cloud capabilities to deliver good gaming experiences, enabling players to access top titles without the need for high-end hardware. App stores, such as Google Play and the Apple App Store, serve as essential distribution channels for mobile games. In-app purchases and social connectivity have become integral components of monetization strategies, while multiplayer gaming experiences foster a sense of community among players. Game developers, from indie studios to industry giants like Electronic Arts, continue to innovate and push the boundaries of mobile gaming.
    

    How is this market segmented and which is the largest segment?

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      Online
      Offline
    
    
    Type
    
      Casual gaming
      Professional gaming
    
    
    Geography
    
      APAC
    
        China
        India
        Japan
    
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
        France
        Italy
    
    
      Middle East and Africa
    
    
    
      South America
    
        Brazil
    

    By Platform Insights

    The online segment is estimated to witness significant growth during the forecast period.
    

    The market has witnessed significant growth due to the increasing usage of mobile devices and the penetration of the Internet. Online mobile games, including AAA-caliber titles in Action or Adventure, Role Playing, Casino, and Sports categories, have gained popularity among Android and Windows customers. These games are often free to download from application stores, enabling widespread accessibility. Online mobile gaming offers the convenience of playing from anywhere and at any time, fostering community engagement through features like chat functions.

    Get a glance at the market report of share of various segments Request Free Sample

    The online segment was valued at USD 39.10 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 55% to the growth of the global market during the forecast period.
    

    Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions, Request Free Sample

    The Asia-Pacific (APAC) region is a significant contributor to The market, driven by the large consumer base and the presence of major original equipment manufacturers (OEMs) such as Huawei Technologies Co. In the region. China and Japan are key markets, with popular mobile games like Honor of Kings and PUBG generating substantial revenue. The market's growth is attributed to increasing smartphone penetration, advanced smartphone hardware capabilities, and the adoption of Unity Technologies for game development. However, challenges such as battery drain and high screen resolutions require effective advertisement strategies to engage users. With the rollout o

  14. Market Survey on eSports & Games Streaming Market Covering Sales Outlook,...

    • futuremarketinsights.com
    pdf
    Updated May 19, 2023
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    Future Market Insights (2023). Market Survey on eSports & Games Streaming Market Covering Sales Outlook, Up-to-date Key Trends, Market Size and Forecast, Market Statistics, Penetration Analysis, Pricing Analysis and Company Ecosystem 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/e-sports-and-games-streaming-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    May 19, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The eSports & games streaming market is projected to register a CAGR of 11.9% during the forecast period. The eSports & games streaming market is likely to grow from US$ 2,589.6 million in 2023 to reach a valuation of US$ 7,725.9 million by 2033.

    AttributesDetails
    Global Market CAGR (2022 to 2032)11.9%
    Global Market Size (2022)US$ 2,357.1 million
    Estimated Global Market Share (2023)US$ 2,589.6 million
    Forecasted Global Market Value (2033)US$ 7,725.9 million

    How is the eSports & Games Streaming Market Segmented?

    CategoryBy Solution
    Top SegmentWeb Based
    Market Share in Percentage67.8%
    CategoryBy Revenue Streams
    Top SegmentSubscriptions
    Market Share in Percentage23.2%

    Country-wise Insights

    Regional Markets ComparisonGlobal Market Share in Percentage
    North America37.2%
    Europe22.4%
    Regional MarketsGlobal Market Share in Percentage
    United States24.3%
    Germany8.7%
    Japan6.4%
    Australia2.7%
    Regional MarketsCAGR (2023 to 2033)
    United Kingdom8.1%
    China8.8%
    India13.8%
  15. c

    The Global American Football Balls Market is Growing at Compound Annual...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 22, 2024
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    Cognitive Market Research (2024). The Global American Football Balls Market is Growing at Compound Annual Growth Rate of 6.20% from 2023 to 2030. [Dataset]. https://www.cognitivemarketresearch.com/american-football-balls-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 22, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global American Football Balls market size is USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of 6.20% from 2023 to 2030.

    The demand for American Football Ballsis rising due to the increasing popularity of American football and technological advancements in ball design and materials.
    Demand for official footballs remains higher in the American Football Balls market.
    The professional players’ category held the highest American Football Balls market revenue share in 2023.
    North American American Football Balls will continue to lead, whereas the Asia-Pacific Football Balls market will experience the most substantial growth until 2030.
    

    Growing Participation in American Football to Provide Viable Market Output

    The increasing participation in American football serves as a key driver for the American Football Balls market. As the sport gains popularity at various levels, from youth leagues to professional competitions, there is a rising demand for high-quality footballs. The surge in player engagement propels the market, driving manufacturers to innovate and offer technologically advanced balls that meet the performance expectations of players, teams, and leagues. The growing fan base and community involvement further contribute to the sustained demand for American footballs, making increased participation a significant market driver.

    In April 2021, Vicis Helmets secured positions in the top three in the annual Helmet Laboratory Testing Performance Results.

    (Source: www.prnewswire.com/news-releases/vicis-helmets-claim-top-three-spots-in-nflnflpa-helmet-laboratory-performance-testing-301272968.html)

    Technological Advancements in Ball Construction to Propel Market Growth
    

    Another important factor driving the industry is the use of technology in American football design and construction. Manufacturers spend money on R&D to bring new materials, aerodynamic features, and improved grip technologies to market. These advancements aim to improve the overall performance, durability, and feel of footballs, meeting the evolving preferences of players and enhancing the gaming experience. The integration of cutting-edge technologies ensures that American footballs align with the highest standards of quality and performance, driving market growth by catering to the demands of both professional athletes and amateur player.

    In Aug 2021, An artificial intelligence challenge was jointly launched by Amazon Web Services (AWS) and the National Football League (NFL) to find creative ways for computers to automatically identify players using NFL game footage.

    (Source: www.nfl.com/playerhealthandsafety/equipment-and-innovation/aws-partnership/nfl-and-aws-launch-artificial-intelligence-challenge-to-crowdsource-ways-to-auto)

    Strategic Acquisitions and Partnerships
    

    Market Dynamics Of the American Football Balls

    Impact of COVID-19 on Sports Activities to Restrict Market Growth
    

    The aftermath of the COVID-19 pandemic stands as a key restraint in the American Football Balls market. Lockdowns, event cancellations, and disruptions to sports activities resulted in decreased demand for American football, impacting manufacturers and distributors. The economic uncertainties and budget constraints faced by sports organizations, schools, and individuals during the pandemic further contributed to a temporary downturn in the market. The slow recovery and ongoing challenges in the sports sector continue to restrain the market's growth, emphasizing the lingering effects of the pandemic on the demand for American footballs.

    Impact of COVID-19 on the American Football Balls Market

    The COVID-19 pandemic significantly impacted the American Football Balls market, causing disruptions in production, supply chains, and overall market demand. Lockdowns, social distancing measures, and restrictions on sports activities led to the cancellation or postponement of various sporting events, including American football leagues and competitions. This resulted in a reduced demand for new footballs as team sports faced interruptions. Additionally, the economic uncertainties brought about by the pandemic led to budget constraints for both individual players and sports organizations, affecting their purchasing capabilities. The closure of manufacturing facilities and logistical challenge...

  16. Tabletop Games Market Size -Europe, North America, APAC, South America,...

    • technavio.com
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    Technavio (2025). Tabletop Games Market Size -Europe, North America, APAC, South America, Middle East and Africa - US, Germany, Canada, UK, China, France, Japan, Italy, India, South Korea - Trends and Forecast Report 2025-2029 [Dataset]. https://www.technavio.com/report/tabletop-games-market-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Japan, Europe, Germany, United Kingdom, United States, Global
    Description

    Snapshot img

    Tabletop Games Market Size 2025-2029

    The tabletop games market size is forecast to increase by USD 4.76 billion at a CAGR of 12.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of this social and interactive form of entertainment. A key trend fueling market expansion is the rise of tabletop game cafes, which offer consumers a unique gaming experience in a social setting. These establishments provide access to a wide variety of games, fostering community engagement and driving sales. Another significant driver is the integration of digital elements into traditional tabletop games. This fusion of physical and digital components is attracting a new generation of gamers, who value the tactile experience of playing a board game while also enjoying the convenience and interactivity of digital features. However, the market faces challenges as well. The increasing threat from alternate gaming platforms, such as video games and virtual reality, is forcing tabletop game companies to innovate and differentiate their offerings. To capitalize on market opportunities and navigate challenges effectively, companies must focus on creating unique and engaging gaming experiences that cater to both traditional and digital-savvy consumers.
    

    What will be the Size of the Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of products, including board games, puzzles, collectible card games, miniature games, RPG board games, dexterity games, tile-based games, educational games, fantasy games, and various card games. This market exhibits strong growth, fueled by increasing consumer interest in tactile and social gaming experiences. The market size is substantial, with millions of enthusiasts worldwide engaging in these activities. Key trends include the rise of game cafes and bars as social hubs, the integration of tabletop games into family and children's activities, and the expansion of the market on social media platforms. The appeal of tabletop games transcends age and demographic boundaries, catering to diverse audiences.
    Brain development benefits, such as improved spatial reasoning and strategic thinking, further underscore the value of these games. Miniature war games, dice games, role-playing games, tile-laying games, and game publishers continue to innovate and release new products, ensuring a steady stream of engaging experiences for players. The market's direction remains positive, as the appeal of tabletop games as a form of entertainment and social interaction continues to resonate with consumers.
    

    How is this Tabletop Games Industry segmented?

    The tabletop games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Monopoly
      Scrabble
      Chess
      Ludo
      Others
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Geography
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      North America
    
        US
        Canada
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The monopoly segment is estimated to witness significant growth during the forecast period. Monopoly, a classic board game with strong nostalgic appeal, continues to captivate audiences due to its adaptability and accessibility. With various editions and themes, Monopoly caters to diverse interests, from classic city versions to pop culture tie-ins. Its presence on digital platforms and mobile applications extends its reach, enabling players to enjoy the game online with friends or computer opponents. This convenience attracts new generations while preserving the game's timeless charm. Tabletop games, including board games, puzzles, collectible card games, miniature games, RPGs, dexterity games, tile-based games, educational games, fantasy games, sports games, historical games, and specialty stores, cater to different demographics such as adults, kids, families, and partygoers.

    Get a glance at the market report of share of various segments Request Free Sample

    The monopoly segment was valued at USD 1.3 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    Europe is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    Europe is home to numerous major gaming conventions, including Essen Spiel in Germany and the UK Games Expo, providing publishers with platforms to present new games and gamers with opportunities to discover the latest off

  17. Gaming Market Analysis APAC, North America, Europe, Middle East and Africa,...

    • technavio.com
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    Technavio, Gaming Market Analysis APAC, North America, Europe, Middle East and Africa, South America - China, US, Japan, South Korea, Canada, India, Germany, UK, Italy, France - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, France, United Kingdom, United States, Germany, Canada
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of enriching technologies such as augmented reality (AR) and virtual reality (VR). AR and VR games offer a more engaging experience for users, blurring the lines between the physical and digital worlds. Mobile gaming, fueled by the widespread adoption of smartphones and tablets, is another major trend in the market. The emergence of 5G technology is expected to further boost mobile gaming, enabling faster download speeds and smoother gameplay. Artificial Intelligence (AI) in games is also gaining traction, enhancing the user experience through personalized content and advanced character interactions. Cloud gaming, which allows users to access games via a server rather than installing them on their devices, is another trend on the rise. The market is also witnessing the regulation of loot boxes, a topic of ongoing debate regarding their impact on mental health and gambling. The gaming industry continues to evolve, offering new opportunities for innovation in home entertainment, education, and digital content across various platforms, including PC, consoles, and wearable devices like smartwatches.
    

    What will be the Size of the Gaming Market During the Forecast Period?

    Request Free Sample

    The market encompasses the creation and consumption of entertainment through video games, catering to diverse demographics and preferences. This dynamic industry continues to gain traction, offering various genres such as shooter, action, sports, role-playing, and educational courses. The market's growth is driven by the increasing popularity of gaming as a source of stress relief, teamwork, a sense of achievement, self-satisfaction, and joy for individuals of all ages, including kids and older adults. Home entertainment systems, tablets, mobile phones, and IPads serve as accessible platforms for this engaging form of indoor entertainment. The integration of 5G technology further enhances the gaming experience with improved connectivity and responsiveness.
    The market's expansion is fueled by the youth population's growing affinity for social interaction and the alleviation of social anxiety through gaming communities. Overall, the market's size and direction reflect a vibrant and evolving industry.
    

    How is the Gaming Industry segmented and which is the largest segment?

    The industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Casual gaming
      Professional gaming
    
    
    Platform
    
      Online
      Offline
    
    
    Device
    
      Mobile gaming
      Console gaming
      PC gaming
    
    
    Geography
    
      APAC
    
        China
        Japan
        South Korea
    
    
      North America
    
        Canada
        US
    
    
      Europe
    
    
    
      Middle East and Africa
    
    
    
      South America
    

    By Type Insights

    The casual gaming segment is estimated to grow significantly during the forecast period. The market is experiencing growth due to the rising popularity of mobile gaming among consumers. Casual gamers, who make up a significant portion of the gaming population, prefer games that do not demand extensive time investment. Mobile devices have become the preferred choice for these gamers due to their ease of use and accessibility. Casual games can be played online, enabling users to enjoy them from anywhere at any time. Revenue for casual gaming is generated through software licensing to end users, with minimal investment in gaming peripherals. The trend toward mobile gaming is expected to continue, driven by advancements in 4G and 5G connectivity, as well as the increasing number of internet users.

    Get a glance at the market report of share of various segments Request Free Sample

    The casual gaming segment was valued at USD 105.50 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 52% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    The Asia Pacific region is a significant market for gaming, with a growing number of professional gamers in countries like Taiwan, Malaysia, and Singapore. Major digital game companies, such as Tencent and GungHo Online Entertainment, are based in this region, driving innovation and growth. Japan, home to many hardware companies like Sony and Nintendo, is at the forefront of gaming technology adoption. The integration of games into smart devices, including tablets and mobile phones, is

  18. t

    Video Game Software Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 9, 2025
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    The Business Research Company (2025). Video Game Software Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/video-game-software-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 9, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Explore the Video Game Software Market trends! Covers key players, growth rate 13.1% CAGR, market size $497.57 Billion, and forecasts to 2034. Get insights now!

  19. m

    Esports Market Size, Share, Trends | CAGR of 21%

    • market.us
    csv, pdf
    Updated Feb 12, 2025
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    Market.us (2025). Esports Market Size, Share, Trends | CAGR of 21% [Dataset]. https://market.us/report/esports-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Feb 12, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Esports Market is estimated to reach USD 16.7 billion by 2033, Riding on a Strong 21.9% CAGR throughout the forecast period

  20. North America Gaming Market - Size & Growth

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    North America Gaming Market - Size & Growth [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country. The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

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Statista Research Department (2023). Revenue of the sport events industry in the U.S. 2019-2028 [Dataset]. https://www.statista.com/study/25547/sporting-events-in-the-us/
Organization logo

Revenue of the sport events industry in the U.S. 2019-2028

Explore at:
Dataset updated
Jul 31, 2023
Dataset provided by
Statistahttp://statista.com/
Authors
Statista Research Department
Description

The revenue in the 'Sport Events' segment of the eservices market in the United States was forecast to continuously increase between 2024 and 2028 by in total 2.4 billion U.S. dollars (+14.63 percent). After the eighth consecutive increasing year, the indicator is estimated to reach 18.8 billion U.S. dollars and therefore a new peak in 2028. Find more information concerning Germany and China. The Statista Market Insights cover a broad range of additional markets.

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