The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes:
Hand/head/chair movements. Heart rate. Muscle activity. Gaze movement on the monitor. Galvanic skin response(GSR). Electroencephalography (EEG). Mouse and keyboard activity. Facial skin temperature. Environmental data.
The data were collected for one team of 5 people simultaneously. In-game logs and meta information for each match are also provided for each match.
A repository with sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected include:
The data were collected for one team of 5 people simultaneously. We also provide in-game logs and meta information for each match.
Please find more details and analysis in the paper.
@article{smerdov2020collection, title={Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset}, author={Smerdov, Anton and Zhou, Bo and Lukowicz, Paul and Somov, Andrey}, journal={arXiv preprint arXiv:2011.00958}, year={2020} }
Foto von Florian Olivo auf Unsplash
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes: Hand/head/chair movements. Heart rate. Muscle activity. Gaze movement on the monitor. Galvanic skin response(GSR). Electroencephalography (EEG). Mouse and keyboard activity. Facial skin temperature. Environmental data. The data were collected for one team of 5 people simultaneously. In-game logs and meta information for each match are also provided for each match.
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The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes:
Hand/head/chair movements. Heart rate. Muscle activity. Gaze movement on the monitor. Galvanic skin response(GSR). Electroencephalography (EEG). Mouse and keyboard activity. Facial skin temperature. Environmental data.
The data were collected for one team of 5 people simultaneously. In-game logs and meta information for each match are also provided for each match.