3 datasets found
  1. a

    Global Accessibility to Cities and Urban Areas

    • hub.arcgis.com
    Updated Dec 31, 2017
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    The University of Oxford (2017). Global Accessibility to Cities and Urban Areas [Dataset]. https://hub.arcgis.com/maps/3dfc5edb8e394ee2b05cc194ba277d57
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    Dataset updated
    Dec 31, 2017
    Dataset authored and provided by
    The University of Oxford
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Description

    This global accessibility map enumerates land-based travel time to the nearest densely-populated area for all areas between 85 degrees north and 60 degrees south for a nominal year 2015. Densely-populated areas are defined as a contiguous area with 1,500 or more inhabitants per square kilometre or a majority of built-up land cover types coincident with a population centre of at least 50,000 inhabitants.This dataset is described in "Mapping inequality in accessibility: a global assessment of travel time to cities in 2015" (Weiss et al 2018; doi:10.1038/nature25181)This map was produced through a collaboration between MAP (University of Oxford), Google, the European Union Joint Research Centre (JRC), and the University of Twente, Netherlands.The underlying datasets used to produce the map include roads (comprising the first ever global-scale use of Open Street Map and Google roads datasets), railways, rivers, lakes, oceans, topographic conditions (slope and elevation), landcover types, and national borders. These datasets were each allocated a speed or speeds of travel in terms of time to cross each pixel of that type. The datasets were then combined to produce a "friction surface"; a map where every pixel is allocated a nominal overall speed of travelbased on the types occurring within that pixel. Least-cost-path algorithms (running in Google Earth Engine and, for high-latitude areas, in R) wereused in conjunction with this friction surface to calculate the time of travel from all locations to the nearest (in time) city. The cities dataset used is the high-density-cover product created by the Global Human Settlement Project. Each pixel in the resultant accessibility map thus represents the modelled shortest time from that location to a city.

  2. o

    Accessibility to Cities 2015

    • data.opendatascience.eu
    Updated May 12, 2021
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    (2021). Accessibility to Cities 2015 [Dataset]. https://data.opendatascience.eu/geonetwork/srv/search?keyword=Travel%20time
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    Dataset updated
    May 12, 2021
    Description

    This global accessibility map enumerates land-based travel time to the nearest densely-populated area for all areas between 85 degrees north and 60 degrees south for a nominal year 2015. Densely-populated areas are defined as contiguous areas with 1,500 or more inhabitants per square kilometer or a majority of built-up land cover types coincident with a population centre of at least 50,000 inhabitants. This map was produced through a collaboration between the University of Oxford Malaria Atlas Project (MAP), Google, the European Union Joint Research Centre (JRC), and the University of Twente, Netherlands. The underlying datasets used to produce the map, include roads (comprising the first ever global-scale use of Open Street Map and Google roads datasets), railways, rivers, lakes, oceans, topographic conditions (slope and elevation), landcover types, and national borders. These datasets were each allocated a speed or speeds of travel in terms of time to cross each pixel of that type. The datasets were then combined to produce a “friction surface”, a map where every pixel is allocated a nominal overall speed of travel based on the types occurring within that pixel. Least-cost-path algorithms (running in Google Earth Engine and, for high-latitude areas, in R) were used in conjunction with this friction surface to calculate the time of travel from all locations to the nearest city (by travel time). Cities were determined using the high-density-cover product created by the Global Human Settlement Project. Each pixel in the resultant accessibility map thus represents the modeled shortest time from that location to a city. Full Citation D.J. Weiss, A. Nelson, H.S. Gibson, W. Temperley, S. Peedell, A. Lieber, M. Hancher, E. Poyart, S. Belchior, N. Fullman, B. Mappin, U. Dalrymple, J. Rozier, T.C.D. Lucas, R.E. Howes, L.S. Tusting, S.Y. Kang, E. Cameron, D. Bisanzio, K.E. Battle, S. Bhatt, and P.W. Gething. A global map of travel time to cities to assess inequalities in accessibility in 2015. (2018). Nature. doi:10.1038/nature25181.

  3. G

    Accessibility to Cities 2015

    • developers.google.com
    Updated Jan 1, 2015
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    Malaria Atlas Project (2015). Accessibility to Cities 2015 [Dataset]. https://developers.google.com/earth-engine/datasets/catalog/Oxford_MAP_accessibility_to_cities_2015_v1_0
    Explore at:
    Dataset updated
    Jan 1, 2015
    Dataset provided by
    Malaria Atlas Project
    Time period covered
    Jan 1, 2015 - Jan 1, 2016
    Area covered
    Description

    This global accessibility map enumerates land-based travel time to the nearest densely-populated area for all areas between 85 degrees north and 60 degrees south for a nominal year 2015. Densely-populated areas are defined as contiguous areas with 1,500 or more inhabitants per square kilometer or a majority of built-up land cover types coincident with a population center of at least 50,000 inhabitants. This map was produced through a collaboration between the University of Oxford Malaria Atlas Project (MAP), Google, the European Union Joint Research Centre (JRC), and the University of Twente, Netherlands. The underlying datasets used to produce the map include roads (comprising the first ever global-scale use of Open Street Map and Google roads datasets), railways, rivers, lakes, oceans, topographic conditions (slope and elevation), landcover types, and national borders. These datasets were each allocated a speed or speeds of travel in terms of time to cross each pixel of that type. The datasets were then combined to produce a “friction surface”, a map where every pixel is allocated a nominal overall speed of travel based on the types occurring within that pixel. Least-cost-path algorithms (running in Google Earth Engine and, for high-latitude areas, in R) were used in conjunction with this friction surface to calculate the time of travel from all locations to the nearest city (by travel time). Cities were determined using the high-density-cover product created by the Global Human Settlement Project. Each pixel in the resultant accessibility map thus represents the modeled shortest time from that location to a city. Source dataset credits are as described in the accompanying paper.

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The University of Oxford (2017). Global Accessibility to Cities and Urban Areas [Dataset]. https://hub.arcgis.com/maps/3dfc5edb8e394ee2b05cc194ba277d57

Global Accessibility to Cities and Urban Areas

Explore at:
Dataset updated
Dec 31, 2017
Dataset authored and provided by
The University of Oxford
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Area covered
Description

This global accessibility map enumerates land-based travel time to the nearest densely-populated area for all areas between 85 degrees north and 60 degrees south for a nominal year 2015. Densely-populated areas are defined as a contiguous area with 1,500 or more inhabitants per square kilometre or a majority of built-up land cover types coincident with a population centre of at least 50,000 inhabitants.This dataset is described in "Mapping inequality in accessibility: a global assessment of travel time to cities in 2015" (Weiss et al 2018; doi:10.1038/nature25181)This map was produced through a collaboration between MAP (University of Oxford), Google, the European Union Joint Research Centre (JRC), and the University of Twente, Netherlands.The underlying datasets used to produce the map include roads (comprising the first ever global-scale use of Open Street Map and Google roads datasets), railways, rivers, lakes, oceans, topographic conditions (slope and elevation), landcover types, and national borders. These datasets were each allocated a speed or speeds of travel in terms of time to cross each pixel of that type. The datasets were then combined to produce a "friction surface"; a map where every pixel is allocated a nominal overall speed of travelbased on the types occurring within that pixel. Least-cost-path algorithms (running in Google Earth Engine and, for high-latitude areas, in R) wereused in conjunction with this friction surface to calculate the time of travel from all locations to the nearest (in time) city. The cities dataset used is the high-density-cover product created by the Global Human Settlement Project. Each pixel in the resultant accessibility map thus represents the modelled shortest time from that location to a city.

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