The number of users in the 'Games' segment of the media market worldwide was modeled to stand at ************ users in 2024. Following a continuous upward trend, the number of users has risen by ************** users since 2017. Between 2024 and 2030, the number of users will rise by ************* users, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.
The number of users in the 'Games' segment of the media market in the United States was modeled to stand at ************** users in 2024. Following a continuous upward trend, the number of users has risen by ************* users since 2017. Between 2024 and 2030, the number of users will rise by ************* users, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.
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The number of users in the 'Games' segment of the media market worldwide was modeled to stand at ************ users in 2024. Following a continuous upward trend, the number of users has risen by ************** users since 2017. Between 2024 and 2030, the number of users will rise by ************* users, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.