2 datasets found
  1. Video gaming ARPU worldwide 2020-2030, by segment

    • ai-chatbox.pro
    • statista.com
    Updated Jun 12, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU worldwide 2020-2030, by segment [Dataset]. https://www.ai-chatbox.pro/?_=%2Fforecasts%2F1344761%2Fglobal-gaming-arpu-by-segment%23XgboDwS6a1rKoGJjSPEePEUG%2FVFd%2Bik%3D
    Explore at:
    Dataset updated
    Jun 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of 2.15 U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway. The Statista Market Insights cover a broad range of additional markets.

  2. Video gaming ARPU in the U.S. 2020-2030, by segment

    • statista.com
    Updated Jun 12, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU in the U.S. 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1275492/per-user-video-game-revenue-in-the-united-states
    Explore at:
    Dataset updated
    Jun 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Over the forecast period until 2030, the average revenue per user is forecast to exhibit fluctuations among the nine segments. Overall, the average revenue per user appears to follow a positive trend, as there are more increasing values than decreasing values expected in the individual segments until 2030. Among them, the segment Gaming Hardware achieves the relatively highest value throughout the entire period, reaching 4,647.02 U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of average revenue per user (ARPU) in Benelux and a comparison of number of users in the United States. The Statista Market Insights cover a broad range of additional markets.

  3. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2025). Video gaming ARPU worldwide 2020-2030, by segment [Dataset]. https://www.ai-chatbox.pro/?_=%2Fforecasts%2F1344761%2Fglobal-gaming-arpu-by-segment%23XgboDwS6a1rKoGJjSPEePEUG%2FVFd%2Bik%3D
Organization logo

Video gaming ARPU worldwide 2020-2030, by segment

Explore at:
Dataset updated
Jun 12, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of 2.15 U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway. The Statista Market Insights cover a broad range of additional markets.

Search
Clear search
Close search
Google apps
Main menu