Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of 2.15 U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway. The Statista Market Insights cover a broad range of additional markets.
Over the forecast period until 2030, the average revenue per user is forecast to exhibit fluctuations among the nine segments. Overall, the average revenue per user appears to follow a positive trend, as there are more increasing values than decreasing values expected in the individual segments until 2030. Among them, the segment Gaming Hardware achieves the relatively highest value throughout the entire period, reaching 4,647.02 U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of average revenue per user (ARPU) in Benelux and a comparison of number of users in the United States. The Statista Market Insights cover a broad range of additional markets.
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Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of 2.15 U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway. The Statista Market Insights cover a broad range of additional markets.