During the 2020 week of March 15th to March 20th, video conferencing apps were downloaded more in different countries due to COVID-19 related social distancing. In Spain, downloads of the app Houseparty were 2,360 times the weekly average in Q4 of 2019.
Over the highlighted period, the sales share of USB video conferencing systems have grown from ** percent of the total video conferencing system as of the first quarter of 2017 to close to ** percent as of the first quarter of 2020.
Cisco was the leading vendor for video conferencing equipment worldwide in the second quarter of 2020. The company held a market share of almost ** percent at that time generating almost *** million U.S. dollars in revenue. Logitech was the second largest vendor in the video conferencing equipment market with a share of ** percent. The market is made up of two main segments: traditional video conferencing systems and USB video conferencing systems.
The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire sports industry. Many professional and amateur leagues and events were canceled and the public was advised to not spend time in large groups or in public areas, including gyms. During an ********** survey in the United States, ** percent of respondents aged 18 to 29 stated that they used video conferencing in order to take part in fitness classes during the crisis.
A listing by hearing office of the number of hearings held either in-person or by video conferencing. Report for September 2020.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Video Conferencing Systems~(VCS) are used daily--at work, in online education, and for get-togethers with friends and family. Many new VCSs have emerged in the past decade and a new market-leader has risen during the coronavirus period of 2020. Understanding how these systems work could help us improve them rapidly. However, no experimental comparison of such systems currently exists.
We propose a method to compare VCSs in real-world operation and implement it as a tool. Our method considers 4 main real-world experiments. Each captures different aspects, such as communication channels~(audio, video, audio-video), types of network environments~(e.g., Ethernet, WiFi, 4G), and reports system and network utilization. We conduct real-world experiments with 3 VCSs, Zoom, Microsoft Team, and Discord.
This dataset is the result of our experiments conducted with the Online Video Conference Benchmarking tool.
Cisco's video conferencing business Webex reported ** billion meeting minutes in April 2020, ** billion more the total meeting minutes reported for March 2020, which again was double the amount reported for January 2020. The increased usage of Webex's products is influenced by the social distancing measures taken during the coronavirus (COVID-19) pandemic, which led to worldwide surging demand for remote solutions.
For further information about the coronavirus (COVID-19) pandemic, please visit our dedicated Facts and Figures page.
Video communication platforms have gained in popularity in the United Kingdom during the coronavirus lockdowns in 2020. As of December 2020, Microsoft Teams had increases its audience reach to **** million UK adults, up from ***** million in January 2020. Zoom's audience reach noticed a significant increase as well, from *** thousand adults in January 2020 to *** million by December 2020.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
During the first half of 2020, the COVID-19 pandemic changed the social gathering lifestyle to online business and social interaction. The worldwide imposed travel bans and national lockdown prevented social gatherings, making learning institutions and businesses to adopt an online platform for learning and business transactions. This development led to the incorporation of video conferencing into daily activities. This data article presents broadband data usage measurement collected using Glasswire software on various conference calls made between July and August. The services considered in this work are Google Meet, Zoom, Mixir, and Hangout. The data were recorded in Microsoft Excel 2016, running on a personal computer. The data was cleaned and processed using google colaboratory, which runs Python scripts on the browser. Exploratory data analysis is conducted on the data set using linear regression to model a predictive model to assess the best performance model that offers the best quality of service for online video and voice conferencing. The data is necessary to learning institutions using online programs and to learners accessing online programs in a smart city and developing countries. The data is presented in tables and graphs.
Two-thirds of advisory services report using at least one videoconferencing tool in 2022. Videoconferencing software saw a market penetration of about ** percent in 2024. Zoom is the leading videoconferencing software with a market share of about ** percent.
Globally, with around 60 percent approval, most respondents state that a high-quality audio headset would improve their video meeting experience. Since the outbreak of COVID-19, employees are working remotely from different locations and need to be able to attend meetings online, while at the same time using collaboration tools to be more productive. A need for dedicated meeting equipment to aid employees in exchanging ideas and keeping track of discussions is reflected in the desire for an overall better audio and video experience.
https://japan-incentive-insights.deloitte.jp/termshttps://japan-incentive-insights.deloitte.jp/terms
■Purpose and Overview (Summary): The purpose of this project is to establish a technology to provide services at high speed and smoothly while operating each data center in an integrated and efficient manner, by subsidizing part of the costs related to the research and development of technology for integrated management of distributed data centers and high-speed processing technology for highly efficient networks, in order to build a distributed cloud infrastructure utilizing data centers dispersed in regions. ■ Purpose and Overview: In order to prevent the spread of the novel coronavirus, teleworking has increased rapidly throughout the country. As a result, data communication volume has increased due to voice calls, video conferencing, etc., and as a result, remote working systems have experienced problems and degraded quality. While the increase in telework due to the COVID-19 pandemic is occurring not only in large cities but also in a wide range of regions, one of the reasons is that processing requests are concentrated in central data centers (Tokyo and Osaka), resulting in tight lines.
In the future, as next-generation communications technologies such as 5 G that enable high-capacity, low-latency communications begin to spread, and IT services that fully utilize such high-capacity, low-latency communications capabilities increase in various industries such as healthcare, education, and Manufacturing, the quality of communications is expected to further deteriorate, causing problems in business continuity.
The direction of change in IT infrastructure is that virtualization is decoupling hardware software and building various network functions in the cloud. In order to realize the "low latency" characteristic of 5 G as a service, distributed processing that takes into account the distance between the data source and the processing server is effective. In order to realize such low-latency services on the cloud, there is a need for technology that operates geographically dispersed data centers in a unified manner and distributes data to multiple data centers for processing.
The purpose of this Project is to establish a technology that can provide services at high speed and smoothly while operating each data center in an integrated and efficient manner, by subsidizing a part of the costs related to the research and development of technology for integrated management of distributed data centers and high-speed processing technology for highly efficient networks, in order to build a distributed cloud infrastructure utilizing data centers dispersed in regions.
Our goal is to increase the cloud market share of the domestic cloud market by 10% or more in fiscal 2025.
■ Contact: Japan Data Center Association Secretariat
Contact: Imamura, Takahashi, and Yaguchi
Please e-mail. We cannot accept inquiries by phone.
Please make sure to set the subject line as "Industrial Technology Practical Application Development Costs grant (Regional Distributed Cloud Technology Development Project)." We may not be able to respond to your inquiry with a different subject.
■ Reference URL: https://www.jdcc.or.jp/activity/rd/ ,
Digital Video Content Market Size 2025-2029
The digital video content market size is forecast to increase by USD 890.2 billion, at a CAGR of 19.6% between 2024 and 2029.
The market is experiencing significant growth and transformation, driven by an increasing number of partnerships and acquisitions in the Video on Demand (VOD) sector. These collaborations are expanding content offerings and enhancing user experiences across multiple platforms. However, the market faces a substantial challenge with the availability of pirated video content on online platforms. This issue poses a threat to content creators and distributors, requiring robust anti-piracy measures and strategic partnerships to mitigate losses.
Companies seeking to capitalize on market opportunities must focus on content innovation, user experience, and effective piracy prevention strategies to maintain a competitive edge. The dynamic market landscape necessitates agility and continuous adaptation to emerging trends and challenges.
What will be the Size of the Digital Video Content Market during the forecast period?
Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
Request Free Sample
The market continues to evolve, with new trends and applications emerging across various sectors. Audience engagement remains a key focus, with team collaboration tools enabling more efficient video production. Royalty-free music and video editing techniques enhance content quality, while accessibility features cater to diverse viewer needs. Encoding formats and metadata tagging facilitate video search, enabling users to discover content more easily. Video compression and video quality are ongoing concerns, as is sound design and video hosting. Click-through rates (CTR) and live streaming are shaping monetization strategies, with subscription models and advertising revenue becoming increasingly popular. Visual effects (VFX) and interactive video add value, while video analytics provide insights into viewer behavior.
Frame rate, 360-degree video, color grading, closed captions, and video editing software are essential components of the production workflow. Content calendar, audio mixing, project management, and monetization strategies ensure seamless video delivery. Video scriptwriting and music licensing are crucial for creating engaging content, with stock footage and motion graphics adding visual appeal. Target audience preferences and streaming platforms influence production decisions, while conversion rates and social media integration offer opportunities for growth.
How is this Digital Video Content Industry segmented?
The digital video content industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Deployment
Pay TV
OTT
Application
Smart phones
Desktop and laptop
Smart TV
Others
Business Segment
Subscription
Advertising
Download-to-own (DTO)
Others
Geography
North America
US
Canada
Europe
France
Germany
Italy
UK
APAC
China
India
Japan
South Korea
Rest of World (ROW)
By Deployment Insights
The pay tv segment is estimated to witness significant growth during the forecast period.
The market is experiencing significant growth, driven by the increasing popularity of IPTV and the demand for immersive and harmonious viewing experiences. IPTV, a type of content delivery method that uses the Internet to provide live or on-demand TV programs, is propelling the market forward. While often confused with Over-The-Top (OTT) content, which is delivered via the public Internet, IPTV is differentiated by its delivery over a service provider's infrastructure. Team collaboration and audience engagement are essential components of modern video production. Royalty-free music and video editing techniques enable creators to produce high-quality content efficiently. Video conferencing facilitates remote collaboration, while accessibility features ensure inclusivity.
Encoding formats, metadata tagging, and video compression enable seamless content delivery and search. Video quality, sound design, and visual effects (VFX) are critical factors in engaging viewers. Interactive video, video analytics, and frame rate enhance viewer experience. 360-degree video and color grading offer immersive viewing options. Closed captions and video editing software enable accessibility and content customization. Monetization strategies, such as subscription models and advertising revenue, are essential for content creators. Video marketing and video production workflows are streamlined through project management tools and content calendars. Social media integration
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
EVOI: MFG: CE: Communication & Broadcasting Eqpt, Video & Audio (CB) data was reported at 119.160 2020=100 in Mar 2025. This records a decrease from the previous number of 120.820 2020=100 for Feb 2025. EVOI: MFG: CE: Communication & Broadcasting Eqpt, Video & Audio (CB) data is updated monthly, averaging 115.990 2020=100 from Jan 2000 (Median) to Mar 2025, with 303 observations. The data reached an all-time high of 307.990 2020=100 in Oct 2015 and a record low of 15.110 2020=100 in Feb 2000. EVOI: MFG: CE: Communication & Broadcasting Eqpt, Video & Audio (CB) data remains active status in CEIC and is reported by The Bank of Korea. The data is categorized under Global Database’s South Korea – Table KR.JA038: Exports Volume Index: 2020=100.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
South Korea Exports: North America: ICT: VA: Video data was reported at 149,944,995.000 USD in 2024. This records a decrease from the previous number of 160,535,691.000 USD for 2023. South Korea Exports: North America: ICT: VA: Video data is updated yearly, averaging 317,285,687.000 USD from Dec 1996 (Median) to 2024, with 29 observations. The data reached an all-time high of 1,599,822,432.000 USD in 2004 and a record low of 103,281,355.000 USD in 2020. South Korea Exports: North America: ICT: VA: Video data remains active status in CEIC and is reported by Ministry of Science and ICT. The data is categorized under Global Database’s South Korea – Table KR.JA068: Trade Statistics: Export: Information & Communication Technology Industry: by Region: Annual.
In July 2020, *** million people in Russia participated in video calls on mobile devices. The audience of video conferencing from desktop computers and laptops was measured one half a million lower. The user count sharply increased during the COVID-19 lockdown.
Germany IT Market Size 2025-2029
The Germany IT market size is forecast to increase by USD 33.3 billion at a CAGR of 4.2% between 2024 and 2029.
The market is experiencing significant growth, driven by the increasing adoption of IT solutions among Small and Medium-sized Enterprises (SMEs). This trend is fueled by the recognition of the benefits that IT solutions bring to business operations, including improved efficiency and competitiveness. Additionally, larger enterprises in Germany are embracing Big Data solutions to gain insights from their data and make informed business decisions, enabling better decision-making and business intelligence. However, the market faces a notable challenge: the shortage of skilled IT professionals. This talent crunch poses a significant obstacle for businesses looking to implement new IT projects and innovations. To capitalize on the opportunities presented by the growing IT market and navigate the challenges effectively, companies should consider strategies such as investing in training and development programs for their existing workforce, collaborating with educational institutions, and exploring partnerships with IT service providers.
By taking a proactive approach to addressing the talent shortage, businesses can ensure they have the necessary resources to drive growth and stay competitive in the dynamic IT landscape of Germany.
What will be the size of the Germany IT Market during the forecast period?
Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
Request Free Sample
In the dynamic IT market of Germany, collaboration tools and digital workplaces are increasingly shaping the business landscape. Companies are investing in data visualization solutions to gain insights from complex data sets. Cybersecurity awareness is at an all-time high, with a focus on data breach response and ransomware protection. Multi-cloud strategies are prevalent, requiring robust IT risk management and compliance audits. Remote work is the new norm, necessitating advanced video conferencing and phishing prevention. Data warehousing and data integration are crucial for effective data governance and mining.
Business continuity planning and incident response are essential components of IT strategy. Predictive analytics, edge computing, and serverless computing are emerging trends. Low-code and no-code platforms are simplifying IT development, while hybrid cloud solutions offer flexibility and cost savings. IT leaders must navigate these trends and ensure data quality and security in an ever-evolving digital world.
How is this market segmented?
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
End-user
Manufacturing
Government
BFSI
ICT
Others
Application
Large enterprise
SMEs
Geography
Europe
Germany
By End-user Insights
The manufacturing segment is estimated to witness significant growth during the forecast period.
In the dynamic German IT market, various entities play crucial roles in driving innovation and transformation across industries. IT governance, knowledge management, and project management ensure effective implementation of technology solutions. Technical support and network administration maintain the infrastructure's health, while managed services and cloud computing offer flexible and scalable options. The Internet of Things (IoT) and data security are significant concerns, with application security and endpoint security safeguarding digital assets. Business continuity planning and disaster recovery prepare organizations for potential disruptions. Red teaming and threat intelligence identify vulnerabilities, and penetration testing and vulnerability management mitigate risks.
Cloud automation, software development, and data analytics fuel innovation, while IT compliance and data loss prevention maintain regulatory adherence. Machine learning and artificial intelligence automation streamline processes, and infrastructure automation optimizes operations. IT outsourcing, agile methodologies, and infrastructure automation enable businesses to focus on core competencies. Security administration, asset management, and capacity planning ensure IT environments run efficiently. Performance monitoring, budgeting, and problem management maintain optimal IT performance. In the manufacturing sector, IT is transforming traditional factories into smart digital ones, with automated procurement, manufacturing, and distribution processes. This digital transformation enhances productivity, flexibility, and quality. The German market's evolving patterns reflect a focus on innovation, security, and efficiency.
Req
By April 2020, Zoom Video Communications had 300 million daily meeting participants worldwide. Only six months before that, at the end of 2019, this number stood at ** million meeting participants. The outbreak of the COVID-19 pandemic led businesses around the world to adopt Zoom as a solution to stay connected to employees and customers when working from different locations. This increased usage of the platform in 2020. Additionally, individuals use the Zoom video platform to stay connected to friends and family.
In a survey conducted in August 2020 among Indonesians who watched one hour or more of online video content per week, approximately ** percent of respondents stated that they spent one to two hours chatting online or video conferencing each week. Indonesian consumers spent more hours watching online video content than broadcast, cable, or satellite TV in that year.
In the UK, the number of daily active users (DAU) of Zoom reached a peak of roughly *** million towards the end of November, 2020. The video communications app saw the start of a huge increase in its DAU around the same time that the coronavirus outbreak hit the UK, as more and more people took part in virtual meetings for work, as well as for socializing with family and friends. This is according to data from Airnow.
During the 2020 week of March 15th to March 20th, video conferencing apps were downloaded more in different countries due to COVID-19 related social distancing. In Spain, downloads of the app Houseparty were 2,360 times the weekly average in Q4 of 2019.