100+ datasets found
  1. Lifetime sales of video game consoles worldwide 2025

    • statista.com
    • ai-chatbox.pro
    Updated May 23, 2025
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    Statista (2025). Lifetime sales of video game consoles worldwide 2025 [Dataset]. https://www.statista.com/statistics/1101872/unit-sales-video-game-consoles/
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    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    Worldwide
    Description

    The PlayStation 2 was first released in 2000 in response to Sony's hugely popular original PlayStation. The PS2 has become the best-selling video game console of all time. As of May 2025, it had sold over *** million units worldwide. The latest PlayStation 5 console has sold over *** million units as of the most recently measured period. Nintendo's Switch is the only current-generation console among the five best-selling consoles of all time, with over *** million units. PlayStation console history PlayStation is a Japanese video game brand produced by Sony Interactive Entertainment, a division of the Sony Corporation. The PlayStation video game console is the most widely known product under the PlayStation umbrella. The first-generation PlayStation console was released in Japan in December 1994, and worldwide the following year. Since then, Sony has released a further four generations of video game consoles - PlayStation 2, PlayStation 3, PlayStation 4, and the latest PlayStation 5 which was released in November 2020. Sony has also released two handheld video game consoles: the PlayStation Portable and the PlayStation Vita. Nintendo console history Nintendo registers three devices in the top five for all-time sales of video game consoles. Nintendo released its first series of home consoles in 1977 with the Color TV-Game. In 1983, the company released the Nintendo Entertainment System (NES), a console that has recorded close to ** million lifetime sales globally. This was followed by the Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and Nintendo GameCube, respectively. In 2006, Nintendo released the Wii, the popular home console with motion control features. Nintendo’s latest home console, the Nintendo Switch, was first released in 2017.

  2. Current-gen video game console unit sales worldwide 2017-2024

    • statista.com
    • ai-chatbox.pro
    Updated May 15, 2025
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    Statista (2025). Current-gen video game console unit sales worldwide 2017-2024 [Dataset]. https://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The Sony PlayStation 5 was the best-selling video game console worldwide in 2024, selling over ***** million units across the globe, having successfully overtaken the Nintendo Switch console in annual unit sales in 2023. The modern-day console wars While the term “console wars” was originally coined to describe the rivalry between Sega and Nintendo in the video game market during the 1980s and 1990s, the modern usage refers to the battle for supremacy between the PlayStation and Xbox brands. The most recent battle between these console giants has been fought out between their eight-generation consoles, the PlayStation 4 and the Xbox One. However, while PlayStation 4 sales in Europe reached more than ** million units alone, Microsoft’s global Xbox One Sales are yet to reach ** million units worldwide. This duel has also turned into a three-way battle thanks to the enormous success of Nintendo’s hybrid video game console, the Nintendo Switch. Despite being released over three years later than its rivals, Switch global sales have already reached over *** million units worldwide, with over a third of the regional console sales occurring in North America. The future of console gaming This fight for supremacy shows no signs of slowing down with the next battle of the console wars upon the horizon. Following years of speculation, both Sony and Microsoft released their next-generation consoles in the lead up to the 2020 holiday season as PlayStation 5 and Xbox S respectively. Sony continues to have the upper hand, as sales of its PlayStation 5 hit over ** million units as of 2022. In comparison, estimates have Microsoft’s Xbox X/S Series sales at around ** million units as of April 2023.

  3. COVID-19: global video game and console sales increase as of March 2020

    • statista.com
    Updated Jun 4, 2021
    + more versions
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    Statista (2021). COVID-19: global video game and console sales increase as of March 2020 [Dataset]. https://www.statista.com/statistics/1109979/video-game-console-sales-covid/
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    Dataset updated
    Jun 4, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 16, 2020 - Mar 22, 2020
    Area covered
    Worldwide
    Description

    The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. From March 16 to March 22, a total of 1.58 million physical game titles were sold worldwide. This 82 percent total increase from the previous week is, in part, due to the release of new titles Animal Crossing: New Horizons and DOOM: Eternal. However, even when sales of these two games are deducted, physical game sales were still 10.8 percent higher than the previous week, suggesting that many people were turning to video gaming to keep them entertained through the crisis.

  4. i

    Latin America and the Caribbean: Video Game Consoles (Not Operated by Means...

    • app.indexbox.io
    Updated Sep 30, 2024
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    IndexBox AI Platform (2024). Latin America and the Caribbean: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/005/
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    Dataset updated
    Sep 30, 2024
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Latin America, Caribbean
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Latin America and the Caribbean from 2007 to 2024.

  5. i

    Portugal: Video Game Consoles (Not Operated by Means of Payments) 2007-2024

    • app.indexbox.io
    Updated Jul 17, 2024
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    IndexBox AI Platform (2024). Portugal: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/620/
    Explore at:
    Dataset updated
    Jul 17, 2024
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Portugal
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Portugal from 2007 to 2024.

  6. Indonesia: Video Game Consoles (Not Operated by Means of Payments) 2007-2024...

    • app.indexbox.io
    Updated Jun 26, 2024
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    IndexBox AI Platform (2024). Indonesia: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/360/
    Explore at:
    Dataset updated
    Jun 26, 2024
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Indonesia
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Indonesia from 2007 to 2024.

  7. Asia-Pacific's Video Game Consoles Market to Reach 270M Units and $42.4B by...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jul 1, 2025
    + more versions
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    IndexBox Inc. (2025). Asia-Pacific's Video Game Consoles Market to Reach 270M Units and $42.4B by 2035 - News and Statistics - IndexBox [Dataset]. https://www.indexbox.io/blog/video-game-console-asia-pacific-market-overview-2024-1/
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    docx, doc, xls, xlsx, pdfAvailable download formats
    Dataset updated
    Jul 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jul 1, 2025
    Area covered
    Asia–Pacific
    Variables measured
    Market Size, Market Share, Tariff Rates, Average Price, Export Volume, Import Volume, Demand Elasticity, Market Growth Rate, Market Segmentation, Volume of Production, and 4 more
    Description

    Discover insights into the future of the video game console market in Asia-Pacific as demand continues to rise. With a projected CAGR of +1.0% from 2023 to 2035, the market volume is expected to reach 270M units and the market value to hit $42.4B by the end of 2035.

  8. Per capita revenue of the video game consoles market worldwide 2019-2029

    • statista.com
    • ai-chatbox.pro
    Updated Jun 27, 2025
    + more versions
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    Per capita revenue of the video game consoles market worldwide 2019-2029 [Dataset]. https://www.statista.com/forecasts/1294139/per-capita-revenue-growth-video-game-consoles-worldwide
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global average revenue per capita in the 'Game Consoles' segment of the consumer electronics market was forecast to continuously increase between 2024 and 2029 by in total *** U.S. dollars (***** percent). After the tenth consecutive increasing year, the average revenue per capita is estimated to reach *** U.S. dollars and therefore a new peak in 2029. Notably, the average revenue per capita of the 'Game Consoles' segment of the consumer electronics market was continuously increasing over the past years.The Statista Market Insights cover a broad range of additional markets.

  9. i

    MERCOSUR: Video Game Consoles (Not Operated by Means of Payments) 2007-2024

    • app.indexbox.io
    Updated Jan 29, 2025
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    IndexBox AI Platform (2025). MERCOSUR: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/913/
    Explore at:
    Dataset updated
    Jan 29, 2025
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    MERCOSUR
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in MERCOSUR from 2007 to 2024.

  10. V

    Video Game Console Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jan 26, 2025
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    Data Insights Market (2025). Video Game Console Report [Dataset]. https://www.datainsightsmarket.com/reports/video-game-console-1917906
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jan 26, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game console market is anticipated to reach a substantial market size by 2033, exhibiting a significant CAGR throughout the forecast period (2019-2033). The market growth is primarily attributed to the rising popularity of gaming, technological advancements, and the increasing adoption of gaming consoles in both households and commercial establishments. The market value is estimated in millions of units sold, with key market drivers including the growing demand for immersive gaming experiences, the proliferation of online multiplayer gaming, and the availability of a wide range of games and accessories. The video game console market is segmented into various categories, including application (household, commercial, others), type (gamepads, joystick controllers, motion controllers, others), and region. Prominent market players such as Nintendo, Microsoft, Sony, Envizions, Sega, and Atari are continually innovating and introducing new products to cater to the evolving demands of gamers. Key regions driving the market growth include North America, South America, Europe, Middle East & Africa, and Asia Pacific. Factors such as the increasing disposable income, the growing popularity of esports, and the rapid adoption of advanced technologies are expected to fuel the market's progress in the coming years.

  11. Buying intention for current and next gen game consoles in the U.S. 2021

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Buying intention for current and next gen game consoles in the U.S. 2021 [Dataset]. https://www.statista.com/statistics/1277164/purchase-video-game-consoles/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2021
    Area covered
    United States
    Description

    Consoles are a popular gaming platform in the United States. At least ** percent of U.S. households report to owning at least one video game console, and ** percent of households claim ownership of one of the next generation console models, like the Microsoft Xbox Series X/S or the Sony PlayStation 5. The Xbox Series X/S and PS5 were released in November 2020.

  12. i

    Saudi Arabia: Video Game Consoles (Not Operated by Means of Payments)...

    • app.indexbox.io
    Updated May 7, 2024
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    IndexBox AI Platform (2024). Saudi Arabia: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/682/
    Explore at:
    Dataset updated
    May 7, 2024
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Saudi Arabia
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Saudi Arabia from 2007 to 2024.

  13. Nintendo annual digital game sales 2018-2025

    • statista.com
    • ai-chatbox.pro
    Updated Jun 5, 2025
    + more versions
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    Jessica Clement (2025). Nintendo annual digital game sales 2018-2025 [Dataset]. https://www.statista.com/topics/8260/console-gaming/
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    Dataset updated
    Jun 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In the fiscal year ending March 2025, Nintendo generated approximately 326 billion yen through digital gaming sales. This includes sales of downloadable versions of packaged software, download-only software, add-on content and Nintendo Switch Online, and similar. During the measured period, digital sales accounted for 53.5 percent of the company's gaming software sales.

  14. i

    Suriname: Video Game Consoles (Not Operated by Means of Payments) 2007-2024

    • app.indexbox.io
    Updated Jan 25, 2025
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    IndexBox AI Platform (2025). Suriname: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/740/
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    Dataset updated
    Jan 25, 2025
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Suriname
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Suriname from 2007 to 2024.

  15. S

    Cloud Gaming Statistics And Facts (2025)

    • sci-tech-today.com
    Updated Apr 11, 2025
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    Sci-Tech Today (2025). Cloud Gaming Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/cloud-gaming-statistics/
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    Dataset updated
    Apr 11, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Cloud Gaming Statistics: Cloud gaming, or gaming-as-a-service, enables users to play video games over the internet without needing a high-definition gaming console or a gaming personal computer. Here, the use of cloud servers means that processing power is provided offsite, allowing easy gaming on different devices like smartphones, tablets, and smart TVs.

    In 2025, cloud gaming statistics will still dominate the gaming sector as a fundamental tool, owing to the state of the art and the availability of the Internet.

  16. g

    PlayStation 2 Sales Data

    • gameconsolesales.com
    Updated Mar 3, 2000
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    Game Console Sales (2000). PlayStation 2 Sales Data [Dataset]. https://gameconsolesales.com/sony/playstation-2
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    Dataset updated
    Mar 3, 2000
    Dataset authored and provided by
    Game Console Sales
    Time period covered
    2000 - Present
    Area covered
    Worldwide
    Variables measured
    Unit sales
    Description

    Historical and real-time sales tracking data for PlayStation 2

  17. U

    United States IP: MC: TG: Video Game Console & Machine, Game Art & Parts &...

    • ceicdata.com
    Updated Dec 15, 2023
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    CEICdata.com (2023). United States IP: MC: TG: Video Game Console & Machine, Game Art & Parts & Acc [Dataset]. https://www.ceicdata.com/en/united-states/import-price-index-by-harmonized-index/ip-mc-tg-video-game-console--machine-game-art--parts--acc
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    Dataset updated
    Dec 15, 2023
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Feb 1, 2024 - Jan 1, 2025
    Area covered
    United States
    Description

    United States IP: MC: TG: Video Game Console & Machine, Game Art & Parts & Acc data was reported at 84.300 Dec2018=100 in Mar 2025. This stayed constant from the previous number of 84.300 Dec2018=100 for Feb 2025. United States IP: MC: TG: Video Game Console & Machine, Game Art & Parts & Acc data is updated monthly, averaging 87.400 Dec2018=100 from Dec 2018 (Median) to Mar 2025, with 76 observations. The data reached an all-time high of 100.000 Dec2018=100 in Dec 2018 and a record low of 82.300 Dec2018=100 in Jul 2021. United States IP: MC: TG: Video Game Console & Machine, Game Art & Parts & Acc data remains active status in CEIC and is reported by U.S. Bureau of Labor Statistics. The data is categorized under Global Database’s United States – Table US.JA237: Import Price Index: by Harmonized Index.

  18. g

    Nintendo Entertainment System Sales Data

    • gameconsolesales.com
    Updated Jul 9, 2025
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    Game Console Sales (2025). Nintendo Entertainment System Sales Data [Dataset]. https://gameconsolesales.com/nintendo/nes
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Game Console Sales
    Time period covered
    1983 - Present
    Area covered
    Worldwide
    Variables measured
    Unit sales
    Description

    Historical and real-time sales tracking data for Nintendo Entertainment System

  19. g

    Nintendo Switch 2 Sales Data

    • gameconsolesales.com
    Updated Jun 4, 2025
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    Game Console Sales (2025). Nintendo Switch 2 Sales Data [Dataset]. https://gameconsolesales.com/
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    Dataset updated
    Jun 4, 2025
    Dataset authored and provided by
    Game Console Sales
    Time period covered
    2025 - Present
    Area covered
    Worldwide
    Variables measured
    Unit sales
    Description

    Historical and real-time sales tracking data for Nintendo Switch 2

  20. i

    Mayotte: Video Game Consoles (Not Operated by Means of Payments) 2007-2024

    • app.indexbox.io
    Updated Mar 26, 2023
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    IndexBox AI Platform (2023). Mayotte: Video Game Consoles (Not Operated by Means of Payments) 2007-2024 [Dataset]. https://app.indexbox.io/table/950450/175/
    Explore at:
    Dataset updated
    Mar 26, 2023
    Dataset authored and provided by
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    Mayotte
    Description

    Statistics illustrates consumption, production, prices, and trade of Video Game Consoles (Not Operated by Means of Payments) in Mayotte from 2007 to 2024.

Share
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Statista (2025). Lifetime sales of video game consoles worldwide 2025 [Dataset]. https://www.statista.com/statistics/1101872/unit-sales-video-game-consoles/
Organization logo

Lifetime sales of video game consoles worldwide 2025

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2 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
May 2025
Area covered
Worldwide
Description

The PlayStation 2 was first released in 2000 in response to Sony's hugely popular original PlayStation. The PS2 has become the best-selling video game console of all time. As of May 2025, it had sold over *** million units worldwide. The latest PlayStation 5 console has sold over *** million units as of the most recently measured period. Nintendo's Switch is the only current-generation console among the five best-selling consoles of all time, with over *** million units. PlayStation console history PlayStation is a Japanese video game brand produced by Sony Interactive Entertainment, a division of the Sony Corporation. The PlayStation video game console is the most widely known product under the PlayStation umbrella. The first-generation PlayStation console was released in Japan in December 1994, and worldwide the following year. Since then, Sony has released a further four generations of video game consoles - PlayStation 2, PlayStation 3, PlayStation 4, and the latest PlayStation 5 which was released in November 2020. Sony has also released two handheld video game consoles: the PlayStation Portable and the PlayStation Vita. Nintendo console history Nintendo registers three devices in the top five for all-time sales of video game consoles. Nintendo released its first series of home consoles in 1977 with the Color TV-Game. In 1983, the company released the Nintendo Entertainment System (NES), a console that has recorded close to ** million lifetime sales globally. This was followed by the Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and Nintendo GameCube, respectively. In 2006, Nintendo released the Wii, the popular home console with motion control features. Nintendo’s latest home console, the Nintendo Switch, was first released in 2017.

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