95 datasets found
  1. U.S. video gaming audiences 2023, by generation

    • statista.com
    • thefarmdosupply.com
    • +1more
    Updated May 16, 2024
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    May 16, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  2. Video gamer penetration in the United Kingdom 2017-2030

    • abripper.com
    • thefarmdosupply.com
    • +2more
    Updated Sep 27, 2025
    + more versions
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    Jessica Clement (2025). Video gamer penetration in the United Kingdom 2017-2030 [Dataset]. https://abripper.com/lander/abripper.com/index.php?_=%2Fstudy%2F22793%2Fvideo-gaming-in-the-united-kingdom-statista-dossier%2F%2341%2FknbtSbwPrE1UM4SH%2BbuJY5IzmCy9B
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    Dataset updated
    Sep 27, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United Kingdom
    Description

    The penetration rate in the 'Games' segment of the media market in the United Kingdom was modeled to amount to 54.59 percent in 2024. Between 2017 and 2024, the penetration rate rose by 23.78 percentage points, though the increase followed an uneven trajectory rather than a consistent upward trend. The penetration rate will steadily rise by 6.94 percentage points over the period from 2024 to 2030, reflecting a clear upward trend.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.

  3. d

    Data from: The influence of active video game play upon physical activity...

    • catalog.data.gov
    • datasets.ai
    • +1more
    Updated Jun 5, 2025
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    Agricultural Research Service (2025). Data from: The influence of active video game play upon physical activity and screen-based activities in sedentary children [Dataset]. https://catalog.data.gov/dataset/data-from-the-influence-of-active-video-game-play-upon-physical-activity-and-screen-based--33694
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    Dataset updated
    Jun 5, 2025
    Dataset provided by
    Agricultural Research Service
    Description

    Includes 24 hour recall data that children were instructed to fill-out describing the previous day’s activities at baseline, weeks 2 and 4 of the intervention, after the intervention (6 weeks), and after washout (10 weeks). Includes accelerometer data using an ActiGraph to assess usual physical and sedentary activity at baseline, 6 weeks, and 10 weeks. Includes demographic data such as weight, height, gender, race, ethnicity, and birth year. Includes relative reinforcing value data showing how children rated how much they would want to perform both physical and sedentary activities on a scale of 1-10 at baseline, week 6, and week 10. Includes questionnaire data regarding exercise self-efficacy using the Children’s Self-Perceptions of Adequacy in and Predilection of Physical Activity Scale (CSAPPA), motivation for physical activity using the Behavioral Regulations in Exercise Questionnaire, 2nd edition (BREQ-2), motivation for active video games using modified questions from the BREQ-2 so that the question refers to motivation towards active video games rather than physical activity, motivation for sedentary video games using modified questions from the BREQ-2 so that the question refers to motivation towards sedentary video games behavior rather than physical activity, and physical activity-related parenting behaviors using The Activity Support Scale for Multiple Groups (ACTS-MG). Resources in this dataset:Resource Title: 24 Hour Recall Data. File Name: 24 hour recalldata.xlsxResource Description: Children were instructed to fill out questions describing the previous day's activities at baseline, week 2, and week 4 of the intervention, after the intervention (6 weeks), and after washout (10 weeks).Resource Title: Actigraph activity data. File Name: actigraph activity data.xlsxResource Description: Accelerometer data using an ActiGraph to assess usual physical and sedentary activity at baseline, 6 weeks, and 10 weeks.Resource Title: Liking Data. File Name: liking data.xlsxResource Description: Relative reinforcing value data showing how children rated how much they would want to perform both physical and sedentary activities on a scale of 1-10 at baseline, week 6, and week 10.Resource Title: Demographics. File Name: Demographics (Birthdate-Year).xlsxResource Description: Includes demographic data such as weight, height, gender, race, ethnicity, and year of birth.Resource Title: Questionnaires. File Name: questionnaires.xlsxResource Description: Questionnaire data regarding exercise self-efficacy using the Children's Self-Perceptions of Adequacy in and Predilection of Physical Activity Scale (CSAPPA), motivation for physical activity using the Behavioral Regulations in Exercise Questionnaire, 2nd edition (BREQ-2), motivation for active video games using modified questions from the BREQ-2 so that the question refers to motivation towards active video games rather than physical activity, motivation for sedentary video games using modified questions from the BREQ-2 so that the question refers to motivation towards sedentary video games behavior rather than physical activity, and physical activity-related parenting behaviors using The Activity Support Scale for Multiple Groups (ACTS-MG).

  4. D

    Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
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    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  5. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Aug 12, 2025
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    IBISWorld (2025). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
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    Dataset updated
    Aug 12, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    Over the past several years, the industry has experienced steady growth, driven by the release of major titles backed by sizable investments. These large budgets have allowed studios to pursue increasingly ambitious projects but have also heightened their reliance on publishers, many of whom have consolidated their influence through acquisitions. While publisher backing provides essential funding, it also pressures developers to deliver high-impact releases that maximize commercial potential. This dynamic has pushed development costs higher, increasing the risk of employee burnout and periods of intense overtime. In response, studios are adopting cost-saving measures such as integrating artificial intelligence tools to streamline production and cut expenses. The ongoing trend of developing games tied to established intellectual properties has consistently generated strong initial sales. Still, these gains are tempered by the hefty licensing and revenue-sharing agreements accompanying such arrangements. Shifting consumer preferences have also shaped development priorities. Gamers are increasingly drawn to titles featuring robust social elements, customization options and opportunities to purchase in-game items, fueling the proliferation of microtransactions. Studios have responded by introducing social features that facilitate group play and friend-based communication, but these innovations also demand heightened investment in quality assurance and player safety protocols. Technological advances, including the popularity of hybrid handheld consoles such as the Steam Deck, have prompted developers to adapt their products to new platforms, broadening the industry’s reach but further escalating production costs. Despite these pressures, revenue have climbed at a CAGR of 2.5% over the five years to 2030 to reach $32.9 billion. In 2025, the industry is expected to see a 1.9% revenue increase, boosted by anticipation for high-profile releases. Yet, overall profit remains under strain because of the escalating costs of development and market entry. Demographic trends are poised to influence market strategies and product offerings. The aging gamer population will prompt studios to enhance in-game monetization, shifting focus towards advertisements and microtransactions rather than hardware sales. At the same time, the rise of younger, family-oriented players is likely to result in more partnerships with family-friendly brands, a move expected to support revenue growth but subject to parental control over spending. The introduction of next-generation consoles will facilitate more powerful and visually sophisticated games, though the associated rise in development expenses may prompt developers to consider raising retail prices. Yet, consumer sensitivity to pricing increases could dampen immediate sales, as many gamers may wait for discounts or defer purchases. While virtual reality is positioned for growth, its broader impact will depend on advancements in headset technology and adoption rates. Overall, these evolving factors are projected to support revenue to grow at a CAGR of 2.3% over the next five years to 2030, reaching $36.8 billion.

  6. D

    Entertainment Video Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Entertainment Video Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-entertainment-video-games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Entertainment Video Games Market Outlook



    The global entertainment video games market size is projected to grow from $165 billion in 2023 to approximately $350 billion by 2032, advancing at a compound annual growth rate (CAGR) of 8.7% during the forecast period. One of the primary factors driving this growth is the increasing penetration of smartphones and high-speed internet, which has expanded access to video games across diverse demographics and regions.



    The growth of the entertainment video games market can be attributed to several significant factors. Firstly, technological advancements such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) have revolutionized the gaming experience, making it more immersive and interactive. These technologies are not only enhancing the visual and auditory appeal of video games but also adding new dimensions to gameplay, allowing for more complex and engaging storylines. As a result, the demand for advanced gaming solutions is on the rise, driving market growth.



    Secondly, the rising popularity of e-sports and competitive gaming has had a profound impact on the video game industry. Tournaments and leagues, often with substantial prize pools and global viewership, have garnered significant attention from both players and spectators. This has led to increased investment from sponsors and advertisers, further fueling the industry's expansion. The professionalization of gaming, alongside the creation of gaming content on platforms like Twitch and YouTube, has created new revenue streams and has significantly contributed to market growth.



    Another key growth factor is the demographic shift in the gaming population. While video games were once predominantly the domain of younger audiences, they have now garnered a broader audience that includes adults and even senior citizens. This widening demographic has been facilitated by the development of games that cater to various interests and age groups, from casual puzzle games to complex strategy games. Furthermore, the social aspect of gaming, where individuals can connect and play with friends or strangers online, has made gaming an integral part of modern social interaction.



    The role of Video Game Software in this burgeoning market cannot be overstated. As the backbone of the gaming experience, software development is where creativity meets technology. Developers are constantly pushing the boundaries to create more sophisticated and engaging games that captivate audiences worldwide. The evolution of video game software has led to the creation of expansive open worlds, realistic physics, and intricate storylines that rival those of blockbuster movies. This continuous innovation not only enhances the player experience but also drives demand for new and updated titles, contributing significantly to the market's growth.



    From a regional perspective, the Asia Pacific region is expected to dominate the entertainment video games market during the forecast period. Countries like China, Japan, and South Korea are significant contributors to this growth, supported by a robust gaming culture and substantial investments in gaming infrastructure. North America and Europe are also major markets, driven by high disposable incomes, advanced technological adoption, and the presence of several leading game developers and publishers. Latin America and the Middle East & Africa, though smaller in market size, are experiencing rapid growth due to increasing internet penetration and growing interest in gaming.



    Game Type Analysis



    In the entertainment video games market, the game type segment is diverse and caters to various tastes and preferences. Action games continue to be one of the most popular categories, characterized by fast-paced gameplay and a focus on physical challenges such as hand-eye coordination and reaction-time. These games often feature immersive graphics and engaging storylines, which keep players hooked for long periods. Titles like "Call of Duty" and "Fortnite" have not only dominated sales charts but have also become cultural phenomena, contributing significantly to the market's revenue.



    Adventure games, on the other hand, offer a different kind of thrill. These games focus more on exploration and narrative, allowing players to immerse themselves in intricate storylines and solve complex puzzles. Games like "The Legend of Zelda" and "Unchart

  7. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 15, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
    Explore at:
    Dataset updated
    Nov 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  8. G

    Video Games Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 4, 2025
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    Growth Market Reports (2025). Video Games Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/video-games-market-global-industry-analysis
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Aug 4, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Market Outlook



    According to our latest research, the global video games market size in 2024 stands at USD 221.4 billion, reflecting the industry’s robust momentum and widespread appeal. The market is currently experiencing a compound annual growth rate (CAGR) of 8.9% from 2025 to 2033, driven by technological innovation, the proliferation of mobile devices, and evolving consumer preferences. Based on this CAGR, the video games market is projected to reach a significant USD 479.3 billion by 2033. This impressive growth trajectory is underpinned by factors such as increasing internet penetration, advancements in gaming hardware and software, and a surge in eSports and online gaming communities globally.




    The primary growth driver for the video games market is the rapid advancement in gaming technology, including graphics processing units (GPUs), cloud computing, and artificial intelligence. These innovations have enabled developers to create highly immersive and visually stunning experiences, attracting a broad demographic of players. The integration of augmented reality (AR) and virtual reality (VR) has further elevated user engagement, providing interactive and lifelike environments that were previously unattainable. Moreover, the rise of 5G networks has significantly enhanced online multiplayer experiences by reducing latency and improving connectivity, thereby fostering the adoption of cloud gaming and mobile gaming platforms. The expansion of digital distribution channels has also made it easier for consumers to access a vast library of games, fueling market growth.




    Another significant factor contributing to the growth of the video games market is the shift in consumer behavior, particularly among younger demographics. With the increasing popularity of eSports and live-streaming platforms, gaming has evolved into a social activity that extends beyond mere entertainment. Gamers now participate in global competitions, engage with influencers, and form online communities, leading to greater retention and monetization opportunities for game publishers. The freemium and in-game purchase models have proven particularly successful, allowing developers to generate recurring revenue streams while offering players flexibility in how they engage with content. Additionally, the COVID-19 pandemic has accelerated digital adoption, as more individuals turned to video games for recreation and social interaction during periods of lockdown and social distancing.




    The proliferation of smartphones and affordable internet access has democratized gaming, making it accessible to a vast audience across emerging markets. Mobile gaming, in particular, has witnessed exponential growth, accounting for a significant share of the overall market revenue. This trend is further supported by the increasing availability of high-quality, free-to-play titles that appeal to casual gamers. At the same time, the console and PC gaming segments continue to thrive, driven by dedicated gamers seeking premium experiences and cutting-edge technology. Subscription-based models and cloud gaming services are also gaining traction, offering players the flexibility to access a wide range of games without the need for expensive hardware. Collectively, these factors are reshaping the competitive landscape and driving sustained growth in the video games market.




    From a regional perspective, Asia Pacific remains the largest and fastest-growing market for video games, accounting for a substantial portion of global revenue. This is primarily due to the large population base, high smartphone penetration, and a strong culture of online gaming in countries such as China, Japan, and South Korea. North America and Europe also represent significant markets, characterized by high consumer spending, advanced infrastructure, and a vibrant ecosystem of game developers and publishers. Meanwhile, Latin America and the Middle East & Africa are emerging as promising regions, fueled by rising disposable incomes and increasing internet connectivity. The diverse regional dynamics underscore the global appeal of video games and highlight the importance of localized content and marketing strategies in driving market expansion.



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  9. f

    Demographics, general cognition, time spent playing videogames, and...

    • datasetcatalog.nlm.nih.gov
    • plos.figshare.com
    Updated Sep 27, 2021
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    Bray, Signe; Dewey, Deborah; Ip, Amanda; Tansey, Ryann; Rohr, Christiane S.; Samson, Alexandria D.; Arora, Anish; Madigan, Sheri; Park, Suhyeon; Comessotti, Tiana (2021). Demographics, general cognition, time spent playing videogames, and videogame use. [Dataset]. https://datasetcatalog.nlm.nih.gov/dataset?q=0000901816
    Explore at:
    Dataset updated
    Sep 27, 2021
    Authors
    Bray, Signe; Dewey, Deborah; Ip, Amanda; Tansey, Ryann; Rohr, Christiane S.; Samson, Alexandria D.; Arora, Anish; Madigan, Sheri; Park, Suhyeon; Comessotti, Tiana
    Description

    Demographics, general cognition, time spent playing videogames, and videogame use.

  10. Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US...

    • technavio.com
    pdf
    Updated Jan 17, 2025
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    Technavio (2025). Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/video-game-market-industry-size-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 17, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Description

    Snapshot img

    Video Game Market Size 2025-2029

    The video game market size is forecast to increase by USD 111.7 billion, at a CAGR of 8.6% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This digital transformation has expanded the gaming audience beyond traditional demographics, with an increasing number of women embracing gaming. However, the market faces a notable challenge that is the escalating cost of game development. To remain competitive, companies must continuously innovate and invest in advanced technologies, such as virtual reality and artificial intelligence, to create immersive gaming experiences.
    Additionally, the growing demand for mobile games necessitates a focus on cross-platform compatibility and adaptive game design. Companies that successfully navigate these challenges and cater to the evolving needs of diverse gaming demographics will thrive in this dynamic market.
    

    What will be the Size of the Video Game Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, with dynamic market dynamics shaping various sectors. Simulation games, esports organizations, and AAA titles coexist, each presenting unique challenges and opportunities. Competitor analysis is crucial for game publishers seeking to optimize player engagement and revenue generation. Real-time strategy (RTS) games and monetization strategies, such as in-app purchases and subscription models, are key areas of focus. Game studios invest in intellectual property (IP) development, leveraging game engines like Unreal and Unity for game development and user interface (UI) design. Augmented reality (AR) and virtual reality (VR) technologies, along with cloud gaming, are transforming the gaming landscape.

    Player retention is a top priority, with game updates, social media, and game streaming platforms playing essential roles. Game testing, network programming, and AI programming ensure optimal user experience (UX). Character modeling, fighting games, and puzzle games cater to diverse target audiences, while game design documents guide game development processes. PC gaming and console gaming continue to dominate, with mobile devices expanding the market reach. Game physics, sound design, and level design are integral components of game development. Game marketing strategies, player communities, and online forums foster user engagement. Game localization and quality assurance (QA) processes ensure global accessibility and product excellence.

    The continuous unfolding of market activities and evolving patterns underscore the dynamic nature of the video game industry.

    How is this Video Game Industry segmented?

    The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      PlayStation
      Xbox
      Nintendo
      PC (Steam, Epic Games Store, etc.)
      Mobile (iOS, Android)
    
    
    Type
    
      Offline
      Online
    
    
    End-User
    
      Hardcore Gamers
      Casual Gamers
      Esports Enthusiasts
    
    
    Revenue Model
    
      Game Sales (Digital & Physical)
      In-Game Purchases
      Subscriptions
      Advertising
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Platform Insights

    The playstation segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including sports games, data analytics, game engines, user interface (UI), game development, augmented reality (AR), game controllers, game testing, game art, subscription models, and console gaming. In 2024, the mobile devices segment was the largest and continues to be the leading segment in the market, with over 3.5 billion smartphone and tablet users worldwide. Mobile games cater to a broader audience, including casual gamers, as they are typically smaller in scale and complexity and can be played in short bursts. The market's growth is driven by advancements in technology, increasing consumer demand, and the integration of social media and streaming platforms. Game development companies invest in AI programming, game physics, and game engines like Unreal Engine to create immersive and harmonious gaming experiences. They also focus on player engagement, player retention, and monetization strategies, including in-app purchases, subscription models, and advertising.

    Game publishers collaborate with game studios

  11. D

    Video Games Advertising Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
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    Dataintelo (2024). Video Games Advertising Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-video-games-advertising-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Advertising Market Outlook



    The video games advertising market size was valued at approximately USD 5.6 billion in 2023 and is projected to reach a staggering USD 14.1 billion by 2032, growing at an impressive compound annual growth rate (CAGR) of 10.7% during the forecast period. This growth is primarily driven by the increasing engagement of users with video games, which have become a prevalent form of entertainment across various demographics. The seamless integration of advertisements into gaming environments has allowed advertisers to reach a broad audience, enhancing brand visibility and consumer interaction in innovative ways. Consequently, the video games advertising market is experiencing significant expansion as marketers leverage these platforms to engage consumers in immersive and interactive ways.



    The growth of the video games advertising market is significantly influenced by the surging popularity of gaming as a mainstream entertainment medium. The demographics of gamers have expanded beyond traditional boundaries, attracting diverse age groups and genders. This broadening of the gamer demographic provides advertisers with an expansive and varied audience to target. Moreover, the rapid advancements in technology, such as augmented reality (AR) and virtual reality (VR), have enriched gaming experiences, enabling more engaging and immersive advertising formats. The integration of these advanced technologies enhances user engagement, allowing advertisers to deliver personalized and interactive ads that blend seamlessly into the gaming environment.



    Another crucial factor fueling the growth of the video games advertising market is the increasing adoption of mobile gaming. With the proliferation of smartphones and improved internet connectivity, mobile games have become accessible to a wider audience, contributing significantly to the overall gaming industry. The convenience of mobile gaming allows users to engage with games at any time and place, providing advertisers with continuous access to consumers. Furthermore, the rise of free-to-play games, which generate revenue through in-game advertisements and microtransactions, has incentivized developers to incorporate ad formats that enhance the gaming experience rather than disrupt it. This trend is expected to continue, providing advertisers with innovative avenues to capture consumer attention.



    In addition to mobile gaming, the growing influence of social integration within games has opened new opportunities for advertisers. Games that allow players to connect with friends and share achievements on social media platforms create additional touchpoints for advertising. This integration not only extends the reach of advertisements but also enhances their credibility as they are shared within trusted social networks. Moreover, the increasing collaboration between gaming companies and brands to create branded content and sponsorships further drives market growth. These partnerships enable brands to engage with gamers on a deeper level, fostering brand loyalty and increasing consumer awareness.



    The regional outlook for the video games advertising market reveals that North America currently holds a significant share, attributed to the high penetration of gaming consoles and PCs, along with the presence of major gaming companies. The Asia Pacific region is expected to witness the highest growth rate during the forecast period, driven by the booming mobile gaming sector and the increasing number of gamers in countries like China and India. Europe also presents lucrative opportunities for market expansion, supported by the rising popularity of e-sports and the growing trend of online gaming. Meanwhile, Latin America and the Middle East & Africa regions are anticipated to experience moderate growth, with increasing investments in digital infrastructure and gaming culture contributing to market development.



    Ad Format Analysis



    In the video games advertising market, ad formats play a pivotal role in defining how brands engage with gamers. In-game advertising is one of the most prevalent formats, where ads are integrated directly into the gaming environment. This format allows advertisers to effectively blend their messages into the game, ensuring a seamless experience for gamers without interrupting gameplay. In-game advertisements can take various forms, such as static banners, branded environments, and dynamic billboards that can be updated in real-time. This versatility makes in-game advertising a lucrative option for brands looking to increase visibility and engagement. As gaming technology advances, the sophistication of in-game ads is exp

  12. G

    Video Game Software Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 4, 2025
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    Growth Market Reports (2025). Video Game Software Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/video-game-software-market-global-industry-analysis
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Aug 4, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Game Software Market Outlook



    According to our latest research, the global video game software market size reached USD 225.6 billion in 2024, reflecting robust momentum in consumer engagement and digital entertainment spending. The market is projected to grow at a CAGR of 9.2% from 2025 to 2033, ultimately reaching a forecasted value of USD 492.7 billion by 2033. This remarkable expansion is driven by technological innovations, the proliferation of mobile devices, and the increasing integration of immersive technologies such as AR and VR into mainstream gaming experiences.




    One of the primary growth factors for the video game software market is the widespread adoption of high-speed internet and advanced connectivity infrastructure, which has transformed how games are accessed, distributed, and played. The rise of cloud gaming platforms and digital distribution channels has significantly reduced barriers to entry for both consumers and developers, allowing for instant access to vast gaming libraries and seamless multiplayer experiences. Additionally, the surge in mobile device penetration globally has democratized gaming, enabling a broader demographic to engage with video game content irrespective of geographic or economic constraints. This has led to a surge in demand for casual and hyper-casual games, further bolstering the market’s growth trajectory.




    Another key driver is the evolution of game development tools and engines, which have empowered both established and independent developers to create high-quality, engaging content across diverse genres and platforms. The introduction of advanced graphics, real-time ray tracing, and AI-driven character behaviors has elevated the gaming experience, attracting a more diverse and mature audience. Furthermore, the integration of cross-platform play and social features has fostered vibrant gaming communities, enhancing user retention and monetization opportunities. The rise of esports and game streaming has also contributed to the market’s dynamism, creating new revenue streams and expanding the ecosystem beyond traditional gameplay.




    Monetization strategies have also played a crucial role in the expansion of the video game software market. The shift from one-time purchases to recurring revenue models, such as subscriptions, in-game purchases, battle passes, and downloadable content (DLC), has enabled publishers to generate sustained income and invest in ongoing content updates. This approach not only extends the lifecycle of games but also deepens player engagement through regular content drops and live-service elements. The growing popularity of free-to-play titles, supported by microtransactions and cosmetic upgrades, has further broadened the addressable market, attracting both casual players and dedicated enthusiasts.




    Regionally, Asia Pacific continues to dominate the video game software market, accounting for the largest share of global revenues due to its massive population base, high smartphone adoption rates, and vibrant gaming culture. North America and Europe follow closely, driven by high consumer spending, advanced technological infrastructure, and a thriving ecosystem of developers and publishers. Emerging markets in Latin America and the Middle East & Africa are also witnessing rapid growth, fueled by increasing internet penetration and a youthful demographic eager to embrace digital entertainment. As publishers localize content and adapt to regional preferences, the global video game software market is poised for sustained expansion across all major regions.





    Platform Analysis



    The video game software market is segmented by platform into PC, console, mobile, and others, each contributing uniquely to the industry’s overall growth. The PC gaming segment remains a stronghold for hardcore gamers, offering unparalleled customization, graphics fidelity, and access to a vast library of titles through digital storefronts like Steam and Epic Games Store. PC gaming continues to thrive due to the emergence of esports, moddi

  13. D

    Sports Video Games Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Sports Video Games Market Research Report 2033 [Dataset]. https://dataintelo.com/report/sports-video-games-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Video Games Market Outlook



    According to our latest research, the global sports video games market size reached USD 13.4 billion in 2024, reflecting a robust demand for interactive sports entertainment worldwide. The market is anticipated to expand at a CAGR of 8.2% from 2025 to 2033, resulting in a forecasted market size of USD 27.1 billion by 2033. This impressive growth trajectory is primarily driven by the increasing penetration of gaming consoles, the surge in mobile gaming adoption, and the integration of advanced technologies such as augmented reality and artificial intelligence, which are transforming the user experience and engagement levels within the sports video games industry.




    One of the most significant growth factors for the sports video games market is the ongoing evolution of gaming technology and hardware. Gaming consoles and high-performance PCs have become more accessible and affordable, enabling a broader demographic to participate in immersive gaming experiences. The introduction of next-generation consoles, such as the PlayStation 5 and Xbox Series X, has set new standards for graphics, processing power, and gameplay realism, making sports video games more appealing than ever before. Additionally, the rise of cloud gaming services and cross-platform compatibility is eliminating barriers for gamers, further fueling the adoption of sports video games across different platforms. The proliferation of high-speed internet and advancements in graphics engines have also played a crucial role in enhancing the visual and interactive aspects of these games, making them more lifelike and engaging.




    Another key driver for the sports video games market is the increasing popularity of eSports and online multiplayer modes. Competitive gaming has shifted from niche communities to mainstream entertainment, with sports video games like FIFA, NBA 2K, and Madden NFL hosting global tournaments that attract millions of viewers and participants. This trend has not only expanded the market's reach but also created new revenue streams through sponsorships, advertising, and in-game purchases. The ability to connect with friends and compete against players worldwide has elevated the social aspect of gaming, making it a primary form of recreation for many. Furthermore, sports video games are increasingly being used as a tool for fan engagement by professional sports leagues, providing fans with interactive experiences that extend beyond traditional viewership.




    The mobile gaming revolution is also a substantial growth catalyst for the sports video games market. With the widespread adoption of smartphones and tablets, sports games have become more accessible to casual gamers and younger audiences. Mobile sports video games, often free-to-play with in-app purchases, have democratized access to gaming and introduced millions to the genre. Developers are leveraging advanced graphics, intuitive controls, and regular content updates to keep players engaged and drive monetization. The integration of social features and real-time multiplayer capabilities on mobile platforms has further enhanced user engagement, making mobile a critical segment in the overall growth of the sports video games market.




    From a regional perspective, North America and Europe have traditionally dominated the sports video games market, driven by high console penetration, strong eSports culture, and established gaming infrastructure. However, the Asia Pacific region is emerging as a high-growth market, fueled by rapid urbanization, increasing disposable incomes, and a young, tech-savvy population. Countries such as China, Japan, and South Korea are witnessing exponential growth in both console and mobile gaming segments. The region's burgeoning eSports ecosystem and the popularity of local sports have further contributed to the rising demand for sports video games. Latin America and the Middle East & Africa are also showing promising growth trajectories, albeit from a smaller base, as mobile gaming continues to break down traditional barriers to entry.



    Game Type Analysis



    The sports video games market is segmented by game type, including soccer, basketball, baseball, tennis, golf, racing, and others. Soccer games, led by franchises such as FIFA and Pro Evolution Soccer, account for the largest share of the market. The global appeal of soccer and its massive fan base have translated into consistently high sales figures and player engagement. Soccer

  14. D

    Arcade Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
    + more versions
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    Dataintelo (2025). Arcade Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/arcade-gaming-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Arcade Gaming Market Outlook




    The global arcade gaming market size is projected to grow significantly from USD 3.5 billion in 2023 to USD 5.8 billion by 2032, registering a compound annual growth rate (CAGR) of 6.2% over the forecast period. This growth is driven by increasing consumer demand for immersive entertainment experiences and advancements in gaming technology. The resurgence of retro gaming culture and the integration of cutting-edge technologies such as virtual reality (VR) and augmented reality (AR) into arcade games are also contributing to this market's expansion.




    One of the primary growth factors in the arcade gaming market is the nostalgia associated with classic arcade games. Many adults who grew up in the 80s and 90s are now seeking to relive their childhood experiences, leading to a revival in the popularity of arcade gaming. This demographic is willing to spend on high-quality gaming experiences, driving up the demand for advanced and nostalgically designed arcade machines. Additionally, modern arcade gaming venues are incorporating a social aspect, attracting groups of friends and families, thereby boosting market growth.




    Technological advancements play a crucial role in the growth of the arcade gaming market. The integration of VR and AR into arcade games is providing players with more immersive and interactive experiences. These technologies are transforming traditional gaming setups, offering unique and engaging environments that cannot be replicated at home. Furthermore, the continuous development of high-definition displays, motion sensors, and haptic feedback systems is enhancing the overall gaming experience, encouraging consumer spending and repeated visits to arcade centers.




    The expansion of arcade gaming into new venues such as bars, restaurants, and retail locations is another significant growth factor. These establishments are incorporating arcade games to create a diversified entertainment offering, attracting a broader audience and increasing foot traffic. The inclusion of arcade games in such venues also provides an additional revenue stream, making it a lucrative investment for business owners. This trend is particularly noticeable in urban areas where space is at a premium, and businesses are looking for innovative ways to maximize their floor space.




    Regionally, the Asia Pacific market is expected to witness the most substantial growth, driven by the high population density, increasing disposable incomes, and a strong gaming culture. Countries such as Japan, South Korea, and China are leading this growth, with numerous gaming arcades and entertainment centers opening up in urban areas. North America and Europe are also significant markets, with a steady demand for both classic and modern arcade games. Latin America and the Middle East & Africa, although smaller markets, show untapped potential with gradual growth in entertainment infrastructure and consumer interest in gaming.



    Game Type Analysis




    The arcade gaming market can be segmented by game type into video games, pinball machines, redemption games, and others. Video games dominate this segment, accounting for the largest market share due to their versatility and widespread appeal. Modern video arcade games often feature advanced graphics, compelling storylines, and interactive gameplay, making them a favorite among gamers. The continuous introduction of new titles and updates keeps the video game segment dynamic and engaging, catering to a broad audience range from casual players to hardcore gaming enthusiasts.




    Pinball machines, though less prevalent than video games, hold a nostalgic charm and are favored by many arcade enthusiasts. The tactile experience of playing pinball, combined with the skill and strategy involved, offers a unique gaming experience that is hard to replicate digitally. Pinball machines have a dedicated fan base that appreciates the mechanical intricacies and historical value of these games. The resurgence of interest in vintage and retro gaming has also fueled the demand for pinball machines in arcade centers.




    Redemption games are another significant segment within the arcade gaming market. These games offer players the opportunity to win tickets or tokens that can be redeemed for prizes. Redemption games are particularly popular in family entertainment centers, as they provide a tangible reward for gaming efforts, appealin

  15. v

    Global Sports Video Gaming Market Size By Type, By Platform, By...

    • verifiedmarketresearch.com
    Updated Oct 14, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Sports Video Gaming Market Size By Type, By Platform, By Demographics, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/sports-video-gaming-market/
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    Dataset updated
    Oct 14, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Sports Video Gaming Market size was valued at USD 21.2 Billion in 2023 and is projected to reach USD 58.69 Billion by 2031, growing at a CAGR of 13.1% during the forecast period 2024-2031.

    Global Sports Video Gaming Market Drivers

    The Sports Video Gaming Market is influenced by a variety of market drivers, which help shape its growth and innovation. Here are some key drivers:

    Growing Popularity of Esports: The rise of competitive gaming and esports has significantly influenced the sports video gaming market. As more players and viewers engage in esports, demand for sports video games that simulate these experiences increases. Advancements in Technology: Innovations in gaming technology, such as improved graphics, VR and AR experiences, and more sophisticated AI, enhance the overall gaming experience. High-quality visuals and immersive gameplay attract more players.

    Global Sports Video Gaming Market Restraints

    The sports video gaming market, like any other industry, faces a variety of market restraints that can impact its growth and development. Some of the key restraints include:

    High Development Costs: Creating high-quality sports video games can be expensive, often requiring extensive investment in technology, graphics, licensing, and talent. Smaller developers may struggle to compete with larger companies that have more resources. Licensing Issues: Sports video games often require licenses from leagues, teams, and athletes. Negotiating these licenses can be complex and costly. Restrictions or disputes over these licenses can limit the ability to feature authentic teams and players, affecting the game's appeal.

  16. PC and mobile gamer population size SEA 2023-2028

    • tokrwards.com
    • statista.com
    Updated Mar 17, 2025
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    Statista Research Department (2025). PC and mobile gamer population size SEA 2023-2028 [Dataset]. https://tokrwards.com/?_=%2Ftopics%2F2196%2Fvideo-game-industry-in-asia%2F%23D%2FIbH0PhabzN99vNwgDeng71Gw4euCn%2B
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    Dataset updated
    Mar 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In 2024, it was estimated that there were approximately 286 million PC and mobile gamers in Southeast Asia's major markets. The PC and mobile gamer population of the six markets examined was projected to increase to around 332 million by 2028.

  17. k

    Global Video Gaming Market Outlook to 2030

    • kenresearch.com
    pdf
    Updated Oct 29, 2024
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    Ken Research (2024). Global Video Gaming Market Outlook to 2030 [Dataset]. https://www.kenresearch.com/industry-reports/global-video-gaming-market-outlook-to-2029
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Description

    The global video gaming market was valued at USD 220 Bn in 2023, is driven by increasing popularity of mobile and online gaming, advancements in gaming technology, and the expansion of the gamer demographic, including both casual and professional gamers.

  18. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 3, 2025
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    Mordor Intelligence (2025). United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 3, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The United States Gaming Market Report is Segmented by Platform (Mobile Gaming, Console Gaming, and More), Revenue Model (In-App Purchases, Premium, and More), Genre (Action/Adventure, Shooter, Sports and Racing, and More), Gamer Demographic (less Than 18 Years, 18-34 Years, and More), and Geography (United States). The Market Forecasts are Provided in Terms of Value (USD).

  19. D

    Arcade Gaming & TV Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Arcade Gaming & TV Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-arcade-gaming-tv-gaming-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Arcade Gaming & TV Gaming Market Outlook



    The arcade gaming & TV gaming market size was valued at approximately $43.2 billion in 2023 and is projected to reach around $61.8 billion by 2032, registering a compound annual growth rate (CAGR) of 4.0% during the forecast period. The surge in market size can be attributed to various growth factors such as technological advancements, the increasing popularity of video games across different demographics, and the rising disposable income of consumers globally.



    One of the primary growth drivers for the arcade gaming & TV gaming market is the continuous development and innovation in gaming technology. The advent of virtual reality (VR) and augmented reality (AR) has significantly heightened the immersive experience, making gaming more captivating and lifelike. These advancements have not only attracted new gamers but have also encouraged existing gamers to invest more in gaming accessories and platforms. Moreover, the introduction of cloud gaming services is revolutionizing the industry by enabling gamers to access a vast library of games without the need for high-end hardware.



    Another key factor contributing to the growth of this market is the expanding demographic of gamers. Previously, gaming was predominantly associated with younger males, but recent trends indicate a substantial increase in female gamers and older age groups engaging in gaming activities. This widening demographic has encouraged game developers to create more diverse and inclusive content, thereby broadening the market. Additionally, the social aspect of gaming, enhanced by multiplayer online games and e-sports, has made gaming a popular leisure activity among friends and family, further propelling market growth.



    The rising disposable income of consumers, particularly in emerging economies, has also played a crucial role in the growth of the arcade gaming & TV gaming market. As consumers have more disposable income, they are more likely to spend on entertainment and recreational activities, including gaming. The increased affordability of gaming consoles and the availability of various financing options have made it easier for consumers to invest in gaming. Furthermore, the COVID-19 pandemic has accelerated the adoption of gaming as a preferred indoor entertainment option, with many turning to gaming to alleviate boredom and socialize virtually.



    Video Games Advertising has emerged as a significant component in the gaming industry, leveraging the expansive reach and engagement levels of video games to connect with diverse audiences. As video games continue to gain popularity across various demographics, advertisers are increasingly recognizing the potential of this medium to deliver targeted and interactive advertising experiences. The integration of advertisements within games, whether through in-game billboards, branded content, or interactive ad experiences, allows brands to engage users in a non-intrusive manner. This form of advertising not only enhances brand visibility but also contributes to the monetization strategies of game developers, enabling them to offer free or affordable gaming options to consumers.



    Regionally, Asia Pacific dominates the arcade gaming & TV gaming market due to the high penetration of gaming culture in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares, driven by technological advancements and a high standard of living. However, the market in Latin America and the Middle East & Africa is expected to grow at a steady pace, owing to increasing internet penetration and rising interest in gaming.



    Type Analysis



    The arcade gaming & TV gaming market can be segmented based on type into arcade machines and TV gaming consoles. Arcade machines have been a staple in the gaming industry for decades, offering a social and interactive gaming experience. These machines are predominantly found in commercial settings such as arcades, amusement parks, and shopping malls. The nostalgia associated with arcade machines continues to attract consumers of all ages. Furthermore, the integration of modern technology into traditional arcade machines, such as the addition of VR and AR elements, has revitalized this segment, making it appealing to the younger generation.



    On the other hand, TV gaming consoles have witnessed significant growth in recent years, primarily due to the advancements in conso

  20. Video gamers in Italy 2025, by gender

    • statista.com
    • tokrwards.com
    Updated Jul 1, 2025
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    Statista (2025). Video gamers in Italy 2025, by gender [Dataset]. https://www.statista.com/forecasts/566608/italian-population-playing-video-games-by-gender
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    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    Italy
    Description

    As of March 2025, 48 percent of video gamers in Italy were women. Men accounted for the other half of video gaming audiences in Italy. Overall, 32 percent of the Italian population were gamers, which translates to approximately 14.2 million people.

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Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
Organization logo

U.S. video gaming audiences 2023, by generation

Explore at:
122 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 16, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Oct 23, 2023 - Oct 31, 2023
Area covered
United States
Description

Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

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