36 datasets found
  1. Video games industry number of employees in the U.S. 2010-2023

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Video games industry number of employees in the U.S. 2010-2023 [Dataset]. https://www.statista.com/statistics/1175322/video-game-employment/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over *** thousand.

  2. Europe video game industry employment 2023, by country

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Europe video game industry employment 2023, by country [Dataset]. https://www.statista.com/statistics/1400250/europe-video-game-industry-workforce-by-country/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Europe
    Description

    The video game sector in the EU employed approximately ****** people in 2023. Of all EU countries, Germany had the biggest video gaming workforce with ****** video game workers. Outside the EU, the UK was the biggest video game industry, with over ****** workers.

  3. U.S. states with highest video games industry employment 2023

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). U.S. states with highest video games industry employment 2023 [Dataset]. https://www.statista.com/statistics/1258010/us-video-game-industry-direct-in-state-employment/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United States
    Description

    In 2023, California was ranked first as the U.S. state with the highest direct in-state employment from the video game industry. The video game industry saw 44,205 jobs in California during that year. Additionally, the direct in-state employment from the video game industry was over 10,870 in the state of Washington.

  4. Computer game industry employment in the United Kingdom (UK) 2011-2023

    • statista.com
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    Statista, Computer game industry employment in the United Kingdom (UK) 2011-2023 [Dataset]. https://www.statista.com/statistics/285005/computer-game-industry-employment-in-the-united-kingdom-uk/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2023, the computer games industry in the United Kingdom had approximately 48 thousand employees, up from 47 thousand employees during the previous measured period. The UK games industry contributed about 2.88 billion British pounds to the UK GDP on an annualized basis.

  5. U.S. video game industry establishments and employment 2023

    • statista.com
    Updated Feb 21, 2024
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    Statista (2024). U.S. video game industry establishments and employment 2023 [Dataset]. https://www.statista.com/statistics/1257699/us-video-game-industry-establishment-employment-numbers/
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    Dataset updated
    Feb 21, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United States
    Description

    In 2023, the overall video game industry accounted for a total of 5,684 establishments and about 104,080 employees across the United States. Of these figures, 2,756 establishments were gaming software developers employing approximately 35,954 gaming industry workers.

  6. Video Games Software Developers in the US

    • ibisworld.com
    Updated Dec 30, 2018
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    IBISWorld (2018). Video Games Software Developers in the US [Dataset]. https://www.ibisworld.com/united-states/employment/video-games-software-developers/4570/
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    Dataset updated
    Dec 30, 2018
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2005 - 2031
    Area covered
    United States
    Description

    Employment statistics on the Video Games Software Developers industry in the US

  7. Video Games in Wisconsin - Market Research Report (2015-2030)

    • ibisworld.com
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    IBISWorld, Video Games in Wisconsin - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/industry/wisconsin/video-games/43795/
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    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    The Video Games industry in Wisconsin is expected to decline an annualized -x.x% to $x.x billion over the five years to 2025, while the national industry will likely decline at -x.x% during the same period. Industry establishments increased an annualized x.x% to x,xxx locations. Industry employment has increased an annualized x.x% to x,xxx workers, while industry wages have decreased an annualized -x.x% to $x.x million.

  8. Gaming industry layoffs worldwide 2022-2024

    • statista.com
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    Statista, Gaming industry layoffs worldwide 2022-2024 [Dataset]. https://www.statista.com/statistics/1458214/worldwide-gaming-industry-layoffs/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the gaming sector experienced a significant number of layoffs because of post-COVID industry contraction which has led to studio consolidation and ultimately, an estimated 14,800 video gaming employees losing their jobs. Additionally, 2023 had also not been kind to the industry, as already 10,500 game developers lost their jobs during industry layoffs during the year.

  9. Employment in the video gaming industry in Spain 2013-2026

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Employment in the video gaming industry in Spain 2013-2026 [Dataset]. https://www.statista.com/statistics/433964/employment-in-the-video-gaming-industry-in-spain/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Spain
    Description

    In 2022, the Spanish video gaming industry registered around 9261 workers. Employment in the sector has been growing constantly since the analyzed period began and is expected to reach up to ***** working positions by 2026.

  10. DVD, Game & Video Rental in the US

    • ibisworld.com
    Updated Jan 16, 2025
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    IBISWorld (2025). DVD, Game & Video Rental in the US [Dataset]. https://www.ibisworld.com/united-states/employment/dvd-game-video-rental/1370/
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    Dataset updated
    Jan 16, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2005 - 2031
    Area covered
    United States
    Description

    Employment statistics on the DVD, Game & Video Rental industry in the US

  11. Crunch occurrence on past 2 years according to gaming workers 2023, by...

    • statista.com
    Updated May 2, 2024
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    Statista (2024). Crunch occurrence on past 2 years according to gaming workers 2023, by employment [Dataset]. https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/
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    Dataset updated
    May 2, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 17, 2023 - Oct 20, 2023
    Area covered
    Worldwide
    Description

    Long working hours are no rarity in the video game industry, and crunch culture is one of the darker parts of the sector. Crunch refers to compulsory overtime during game development, which is often uncompensated beyond regular work hours. A 2023 industry survey of workers involved with the video gaming industry found that 63 percent of respondents who were employees had experienced crunch more than twice in the past two years.

  12. F

    Producer Price Index by Industry: Hobby, Toy, and Game Retailers

    • fred.stlouisfed.org
    json
    Updated Nov 25, 2025
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    (2025). Producer Price Index by Industry: Hobby, Toy, and Game Retailers [Dataset]. https://fred.stlouisfed.org/series/PCU451120451120
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    jsonAvailable download formats
    Dataset updated
    Nov 25, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers (PCU451120451120) from Jun 2000 to Sep 2025 about game, toy, hobby, PPI, industry, inflation, price index, indexes, price, and USA.

  13. F

    Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other...

    • fred.stlouisfed.org
    json
    Updated Apr 13, 2016
    + more versions
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    (2016). Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other Electronic Toys and Games, Including Home Video Games (Excluding Cartridges, Disks, Tapes) (DISCONTINUED) [Dataset]. https://fred.stlouisfed.org/series/PCU33993033993029
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    jsonAvailable download formats
    Dataset updated
    Apr 13, 2016
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other Electronic Toys and Games, Including Home Video Games (Excluding Cartridges, Disks, Tapes) (DISCONTINUED) (PCU33993033993029) from Jun 1999 to Jan 2016 about game, toy, video, electronics, housing, manufacturing, PPI, industry, inflation, price index, indexes, price, and USA.

  14. View on people working in the video game industry 2024, by region

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). View on people working in the video game industry 2024, by region [Dataset]. https://www.statista.com/statistics/1471897/opinions-jobs-video-game-industry/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2024
    Area covered
    Worldwide
    Description

    According to an online survey conducted in January 2024, adults across selected markets generally thought that working in the video game industry was neither positive nor negative, with 43 percent of respondents sharing this opinion. Respondents in the United Arab Emirates and Indonesia had the highest rates of approval for this type of employment, with 48 percent and 47 percent, respectively, having a positive opinion. In contrast, only 19 percent of German adults viewed working in the gaming market favorably, while almost a third had a negative opinion.

  15. Canada video game employment in selected provinces 2019-2021

    • statista.com
    Updated Nov 15, 2021
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    Statista (2021). Canada video game employment in selected provinces 2019-2021 [Dataset]. https://www.statista.com/statistics/441490/video-game-employee-canada/
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    Dataset updated
    Nov 15, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Canada
    Description

    During in 2021, Quebec had the highest concentration of video game industry employees in Canada, with 13,500 direct employees located there. British Columbia was second with approximately 8,700 FTE during the measured period.

  16. u

    Career Histories and Life Course Events, Phases and Transitions in the...

    • datacatalogue.ukdataservice.ac.uk
    Updated Jul 2, 2024
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    Thomas, B, University of Southampton (2024). Career Histories and Life Course Events, Phases and Transitions in the Digital and Creative Industries for Over 35s, 2020-2021 [Dataset]. http://doi.org/10.5255/UKDA-SN-857241
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    Dataset updated
    Jul 2, 2024
    Authors
    Thomas, B, University of Southampton
    Area covered
    United Kingdom
    Description

    As part of an ESRC funded PhD, this data consists of 21 out of 30* total interviews with 'older workers' (over 35) who work in the fields of 'Video' (film, TV, YouTube), 'Games' (computer games), and 'websites' (front and back end, content creation and UI/accessibility). The overarching research goal was to understand how, in the face of many challenges (related to training, accessing work, precarity, and long hours), which are compounded by life course events, people manage to sustain their creative careers. Interview questions were informed by a review of creative industries literature which paints a picture of challenging working conditions (e.g., precarity, long hours) which are also sites of 'inequality regimes' (Acker, 2006), meaning the industries studied are designed by and for white, middle-class men.

    The data reveals interesting detail about the three fields of study, making it useful as a snapshot of the creative industries in the early 2020s. It is also filled with references to the Covid-19 pandemic lock downs, as this is when the interviews took place.

    There is rich detail of 'inequality regimes' - particularly with reference to social class, gender, and age.

    *The other 9 interviews are not included as participants did not give permission for them to be deposited with the UK Data Service.

    Attaining and sustaining a career in the digital and creative industries is hard. Training that is often expensive and difficult to navigate, informal hiring practices, precarious employment, and long, intense, and inflexible hours, all come together to limit access and progression for many people. Moreover, as these conditions interact with people’s changing priorities and needs over the life course, the ability to sustain work is often not possible, reflected in the high rates of worker attrition (Carey et al., 2020; Steele, 2022). With a critical labour shortage in these industries, tackling the loss of older workers by addressing the challenges of digital and creative work is important. While there is much recent literature which speaks to the challenges (for example Brook, O’Brien and Taylor, 2020; Wallis, van Raalte and Allegrini, 2020), less is said about those people who have managed to sustain their careers in the face of these challenges, whose circumstances present examples of the conditions which are needed in order not to be ‘filtered out’. This thesis addresses this gap, exploring the strategies that older workers in the fields of Video, Games, and Websites have been able to use in order to sustain their careers.

  17. Weekly working hours according to gaming workers 2023, by employment type

    • statista.com
    Updated May 2, 2024
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    Statista (2024). Weekly working hours according to gaming workers 2023, by employment type [Dataset]. https://www.statista.com/statistics/1466668/game-industry-weekly-work-hours-by-employment/
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    Dataset updated
    May 2, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 17, 2023 - Oct 20, 2023
    Area covered
    Worldwide
    Description

    A 2023 industry survey of workers connected to the video gaming industry found that 49 percent of respondents who were employees worked 40 to 44 hours per week on average. Only 19 percent of freelancer gaming workers reported the same regular weekly work hours.

  18. Job type distribution in the video gaming industry in Spain 2019

    • statista.com
    Updated Jun 11, 2015
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    Statista (2015). Job type distribution in the video gaming industry in Spain 2019 [Dataset]. https://www.statista.com/statistics/433985/job-type-distribution-in-the-video-gaming-industry-in-spain/
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    Dataset updated
    Jun 11, 2015
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2019
    Area covered
    Spain
    Description

    This statistic represents the estimated distribution of job roles in the video game industry in Spain in 2019. Programmers made up the largest share of the workforce while an estimated ** percent of employees worked on programming.

  19. Real annual salary in the gaming industry 2024, by gender

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Real annual salary in the gaming industry 2024, by gender [Dataset]. https://www.statista.com/statistics/1538192/gaming-industry-annual-salary-gender/
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    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2024 - Jun 2024
    Area covered
    Worldwide
    Description

    According to a 2024 survey, men earned a considerably higher real annual salary than women across almost all job categories in the gaming industry. The pay discrepancy was the highest in marketing and acquisition, where men earned more than ** percent more than women annually, and in lead positions such as top management, where the salary for men was almost ****** euros higher than for women per year. The only category where women had a higher salary than men was game design and HR/recruiting, but the difference was small.

  20. Video game industry economic impact in the U.S 2023

    • statista.com
    Updated Feb 21, 2024
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    Statista (2024). Video game industry economic impact in the U.S 2023 [Dataset]. https://www.statista.com/statistics/1257809/us-video-game-industry-economic-impact/
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    Dataset updated
    Feb 21, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United States
    Description

    In 2023, the overall video game industry accounted for a total of over **** billion U.S. dollars of labor income in the United States, with the industry employing a total of ******* adults. The direct amount of labor income amounted to ***** billion U.S. dollars.

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Statista (2025). Video games industry number of employees in the U.S. 2010-2023 [Dataset]. https://www.statista.com/statistics/1175322/video-game-employment/
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Video games industry number of employees in the U.S. 2010-2023

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over *** thousand.

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