100+ datasets found
  1. Video Game Market Size, Growth, Share & Industry Report 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
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    Mordor Intelligence (2025). Video Game Market Size, Growth, Share & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/video-game-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Video Game Market is Segmented by Device Type (Computer, Mobile, Console, Cloud-Gaming Devices), Genre (Action, Shooter, Role-Playing, Sports, Adventure), Revenue Model (Free-To-Play, Pay-To-Play (Premium), Subscription-Based, In-Game Advertising), End-User (Casual Gamers, Hardcore / Competitive Gamers, Professional Esports Athletes), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Big 3 video game market share worldwide 2022

    • statista.com
    Updated Jun 14, 2023
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    Statista (2023). Big 3 video game market share worldwide 2022 [Dataset]. https://www.statista.com/statistics/1391622/big-3-video-game-market-share-worldwide/
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    Dataset updated
    Jun 14, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 31, 2022 - Dec 31, 2022
    Area covered
    Worldwide
    Description

    In 2022, the Big 3 gaming companies - Nintendo, Microsoft, and Sony - accounted for 29 percent of the global gaming market. The three gaming giants made a total of 52.6 billion U.S. dollars in gaming revenues, compared to 131.4 billion U.S. dollars generated by the rest of the global gaming industry.

  3. Games market revenue share worldwide 2024, by region

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Games market revenue share worldwide 2024, by region [Dataset]. https://www.statista.com/statistics/983204/global-video-games-revenue-region/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, the Asia-Pacific region accounted for ** percent of the global games market, ahead of second-ranked North America with ** percent market share. In total, the worldwide gaming market is set to be worth close to *** billion U.S. dollars.

  4. Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Aug 12, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
    Explore at:
    Dataset updated
    Aug 12, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  5. r

    Video Game Market Size, Share & Demand | Industry Report 2034

    • reportsanddata.com
    pdf,excel,csv,ppt
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    Reports and Data, Video Game Market Size, Share & Demand | Industry Report 2034 [Dataset]. https://www.reportsanddata.com/report-detail/video-game-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Reports and Data
    License

    https://www.reportsanddata.com/privacy-policyhttps://www.reportsanddata.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    Global
    Description

    The video game market size is expected to reach USD 317.17 Billion in 2034 and register a CAGR of 8.9%, Rise in penetration of high-speed Internet connectivity, particularly in developing countries, is contributing significantly to revenue growth of the global market

  6. Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 17, 2025
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    Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 17, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  7. T

    Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to...

    • futuremarketinsights.com
    html, pdf
    Updated Sep 21, 2025
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    Future Market Insights (2025). Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Sep 21, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.

    AttributesDetails
    Video Game Market CAGR (2023 to 2033)13.5%
    Video Game Market Size (2023)US$ 227 billion
    Video Game Market Size (2033)US$ 805.3 billion

    Report Scope

    AttributesDetails
    Growth RateCAGR of 13.5% from 2023 to 2033
    Projected Market Size (2023)US$ 227 billion
    Estimated Market Size (2033)US$ 805.3 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Product
    • End-use
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Activision Blizzard
    • Apple Inc.
    • Disney
    • Electronics Art Inc.
    • Lucid Games
    • Microsoft
    • Nintendo
    • Rovio Entertainment Corporation
    • Sony Interactive Entertainment Inc.
    • Tencent Holdings Limited
    CustomizationAvailable Upon Request
  8. Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Supradip Baul (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  9. e

    Video Games Market Size, Share, Industry Forecast by 2032

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jun 26, 2023
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    Emergen Research (2023). Video Games Market Size, Share, Industry Forecast by 2032 [Dataset]. https://www.emergenresearch.com/industry-report/video-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 26, 2023
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2032 Value Projection, Tables, Charts, and Figures, Forecast Period 2023 - 2032 CAGR, and 1 more
    Description

    The global Video Games market size is expected to reach USD 752.86 Billion in 2032 registering a CAGR of 13.0%. Discover the latest trends and analysis on the Video Games Market. Our report provides a comprehensive overview of the industry, including key players, market share, growth opportunities,...

  10. i

    Global Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Sep 1, 2025
    + more versions
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    IndexBox Inc. (2025). Global Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/world-video-games-market-report-analysis-and-forecast-to-2020/
    Explore at:
    xlsx, pdf, docx, doc, xlsAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Sep 13, 2025
    Area covered
    World
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    The global video game console market reduced to $X in 2022, flattening at the previous year. In general, consumption recorded a perceptible curtailment. As a result, consumption reached the peak level of $X. From 2016 to 2022, the growth of the global market remained at a somewhat lower figure.

  11. V

    Video Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jan 25, 2025
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    Data Insights Market (2025). Video Games Report [Dataset]. https://www.datainsightsmarket.com/reports/video-games-1952436
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jan 25, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game market is anticipated to grow significantly in the coming years, driven by the increasing popularity of mobile gaming, the rise of esports, and the development of new technologies such as virtual reality (VR) and augmented reality (AR). The market is expected to reach a value of USD XXX billion by 2033, expanding at a CAGR of XX% during the forecast period 2025-2033. North America and Asia-Pacific are the largest regional markets, accounting for a majority of the global revenue. Key drivers of the market include the increasing adoption of smartphones and tablets, the growing popularity of online gaming, and the expansion of the esports industry. The increasing availability of high-speed internet connections and the development of new technologies such as VR and AR are also contributing to the growth of the market. However, factors such as the high cost of developing and marketing video games, the intense competition in the industry, and the potential for addiction and other negative effects on players may restrain the market growth to some extent.

  12. i

    Iraq's Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Sep 1, 2025
    + more versions
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    IndexBox Inc. (2025). Iraq's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/iraq-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    xlsx, pdf, docx, doc, xlsAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Sep 21, 2025
    Area covered
    Iraq
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2022, after two years of growth, there was significant decline in overseas shipments of video game consoles, when their volume decreased by -47.6% to X units. Overall, exports, however, enjoyed significant growth. The pace of growth was the most pronounced in 2021 when exports increased by 600%. Over the period under review, the exports hit record highs at X units in 2015; however, from 2016 to 2022, the exports failed to regain momentum.

  13. V

    Video Game Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Aug 7, 2025
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    Market Research Forecast (2025). Video Game Market Report [Dataset]. https://www.marketresearchforecast.com/reports/video-game-market-3512
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Aug 7, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Video Game Market size was valued at USD 188.73 Billion in 2023 and is projected to reach USD 297.16 Billion by 2032, exhibiting a CAGR of 6.7 % during the forecast period. A video game can be described as a computer or electrical game through which a player uses input to obtain visual output on a screen. There are many genres of video games with actions, adventures, RPGs, simulations, strategies, sports, and puzzles which are all different from each other. Some of the aspects present in video games include the plot and the narrative, graphics, sound, and audio, and control or houses. Computer games are not only entertainment, but can serve as educational media, training aids, treatment for illnesses, or the means of communication and cooperation. They are one of the types of arts that can promote creativity and innovation in design and technology and offer the players with different experiences with different interests and ages. Key drivers for this market are: Rising Growth of Urbanization to Aid Market Development. Potential restraints include: Increasing Health Issues and Concerns Regarding Addiction are Restraining Market Growth.

  14. i

    Colombia's Video Game Console Market Report 2025 - Prices, Size, Forecast,...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Sep 1, 2025
    + more versions
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    IndexBox Inc. (2025). Colombia's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/colombia-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    docx, xls, pdf, xlsx, docAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Sep 13, 2025
    Area covered
    Colombia
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    The Colombian video game console market surged to $X in 2022, with an increase of X% against the previous year. This figure reflects the total revenues of producers and importers (excluding logistics costs, retail marketing costs, and retailers' margins, which will be included in the final consumer price). In general, consumption, however, showed a slight slump. Video game console consumption peaked at $X in 2012; however, from 2013 to 2022, consumption failed to regain momentum.

  15. Video Game Software Publishing in the US - Market Research Report...

    • ibisworld.com
    Updated Jul 15, 2025
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    IBISWorld (2025). Video Game Software Publishing in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-game-software-publishing-industry/
    Explore at:
    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    In the constantly shifting US video game industry, developers have continued to engineer new experiences and offerings that have driven player interest. The industry has continued to generate sales even since the rapid increase of its player base during the pandemic, supported by the success of new consoles released by Sony and Microsoft and a rapid rise in mobile game development. Emerging trends like shareability and customization have become indispensable – for example, developers craft games that offer personalized adventures suited for social media virality. As the number of apps and gamers has continued to rise, the industry has grown its revenue at a CAGR of 2.6% to an estimated $54.2 billion; this includes expected growth of 6.0% in 2025 alone. In recent years, larger tech companies have made strategic moves through acquisitions of industry publishers, giving these studios the financial resources to develop new offerings. Similar trends continue to alter market share concentration, and companies like Microsoft have emerged as the industry's top earners. Meanwhile, despite the popularity of console games, smartphones have continued to make mobile gaming more accessible and break down barriers to market entry. Interest in gaming has continued to grow, and expanding industries like e-sports and video game streaming have served as complementary forces that drive overall industry demand. Moving forward, video game software offerings are set to transition, as business models like subscription services lead to cloud gaming. AI and machine learning will revolutionize game development, leveling the playing field for solo developers and smaller teams who will be able to create content comparable to that of major studios. In the short term, however, the delayed release of next-generation consoles will limit the new experiences that can be launched at a large scale – leading publishers to continue to implement in-game transactions and releases on legacy hardware. Meanwhile, in the mobile segment, third-party app stores will offer lower commission fees than Apple and Google, which has the potential to maximize profit for many developers going forward. Collectively, these new experiences and trends will lead to an industry revenue increase at an anticipated CAGR of 5.6% in the coming years to 2030, reaching an estimated $71.0 billion.

  16. Games market revenue share worldwide 2025, by platform

    • statista.com
    Updated Jun 3, 2025
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    Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
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    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

  17. P

    U.S. Video Games Software Market Size, and Growth Report, 2032

    • psmarketresearch.com
    pdf,excel,ppt
    Updated Feb 19, 2025
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    P&S Intelligence (2025). U.S. Video Games Software Market Size, and Growth Report, 2032 [Dataset]. https://www.psmarketresearch.com/market-analysis/us-video-games-software-market
    Explore at:
    pdf,excel,pptAvailable download formats
    Dataset updated
    Feb 19, 2025
    Dataset authored and provided by
    P&S Intelligence
    License

    https://www.psmarketresearch.com/privacy-policyhttps://www.psmarketresearch.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    United States, Global
    Description

    U.s. video games software market valued USD 51.47 Billion in 2024 and is projected to surpass USD 67.09 Billion through 2032

  18. i

    Video Game Market - Size, Share & Outlook | Forecast Upto fy

    • imrmarketreports.com
    Updated Dec 15, 2024
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    Swati Kalagate; Akshay Patil; Vishal Kumbhar (2024). Video Game Market - Size, Share & Outlook | Forecast Upto fy [Dataset]. https://www.imrmarketreports.com/reports/video-game-market
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    IMR Market Reports
    Authors
    Swati Kalagate; Akshay Patil; Vishal Kumbhar
    License

    https://www.imrmarketreports.com/privacy-policy/https://www.imrmarketreports.com/privacy-policy/

    Description

    The Video Game report provides a detailed analysis of emerging investment pockets, highlighting current and future market trends. It offers strategic insights into capital flows and market shifts, guiding investors toward growth opportunities in key industry segments and regions.

  19. i

    Mexico's Video Game Console Market Report 2025 - Prices, Size, Forecast, and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jul 1, 2025
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    IndexBox Inc. (2025). Mexico's Video Game Console Market Report 2025 - Prices, Size, Forecast, and Companies [Dataset]. https://www.indexbox.io/store/mexico-video-games-market-analysis-forecast-size-trends-and-insights/
    Explore at:
    doc, docx, pdf, xls, xlsxAvailable download formats
    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jul 28, 2025
    Area covered
    Mexico
    Variables measured
    Demand, Supply, Price CIF, Price FOB, Market size, Export price, Export value, Import price, Import value, Export volume, and 8 more
    Description

    In 2022, the Mexican video game console market was finally on the rise to reach $X for the first time since 2018, thus ending a three-year declining trend. Overall, the total consumption indicated slight growth from 2012 to 2022: its value increased at an average annual rate of +1.9% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. As a result, consumption attained the peak level of $X. From 2015 to 2022, the growth of the market remained at a lower figure.

  20. V

    Video Games Advertising Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jan 24, 2025
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    Data Insights Market (2025). Video Games Advertising Report [Dataset]. https://www.datainsightsmarket.com/reports/video-games-advertising-1950319
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jan 24, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The video games advertising market is expected to grow significantly in the coming years, driven by the increasing popularity of video games and the growing number of people who spend time playing them. The market is expected to reach a value of USD XXX billion by 2033, growing at a CAGR of XX% over the forecast period. The growth of the video games advertising market is being driven by a number of factors, including the increasing popularity of mobile gaming, the growing number of people who watch video game streaming, and the increasing use of in-game advertising. Mobile gaming is particularly popular in emerging markets, where it is often the only way for people to access video games. The growing number of people who watch video game streaming is also driving the growth of the market, as advertisers are increasingly looking to reach these viewers. In-game advertising is another growing segment of the market, as it allows advertisers to reach players directly while they are playing their favorite games.

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Mordor Intelligence (2025). Video Game Market Size, Growth, Share & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/video-game-market
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Video Game Market Size, Growth, Share & Industry Report 2030

Explore at:
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 21, 2025
Dataset authored and provided by
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

Video Game Market is Segmented by Device Type (Computer, Mobile, Console, Cloud-Gaming Devices), Genre (Action, Shooter, Role-Playing, Sports, Adventure), Revenue Model (Free-To-Play, Pay-To-Play (Premium), Subscription-Based, In-Game Advertising), End-User (Casual Gamers, Hardcore / Competitive Gamers, Professional Esports Athletes), Geography. The Market Forecasts are Provided in Terms of Value (USD).

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