100+ datasets found
  1. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  2. Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to...

    • futuremarketinsights.com
    html, pdf
    Updated Jul 21, 2023
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    Future Market Insights (2023). Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Jul 21, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.

    AttributesDetails
    Video Game Market CAGR (2023 to 2033)13.5%
    Video Game Market Size (2023)US$ 227 billion
    Video Game Market Size (2033)US$ 805.3 billion

    Report Scope

    AttributesDetails
    Growth RateCAGR of 13.5% from 2023 to 2033
    Projected Market Size (2023)US$ 227 billion
    Estimated Market Size (2033)US$ 805.3 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Product
    • End-use
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Activision Blizzard
    • Apple Inc.
    • Disney
    • Electronics Art Inc.
    • Lucid Games
    • Microsoft
    • Nintendo
    • Rovio Entertainment Corporation
    • Sony Interactive Entertainment Inc.
    • Tencent Holdings Limited
    CustomizationAvailable Upon Request
  3. Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/video-game-market-industry-size-analysis
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    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Video Game Market Size 2025-2029

    The video game market size is forecast to increase by USD 111.7 billion, at a CAGR of 8.6% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This digital transformation has expanded the gaming audience beyond traditional demographics, with an increasing number of women embracing gaming. However, the market faces a notable challenge that is the escalating cost of game development. To remain competitive, companies must continuously innovate and invest in advanced technologies, such as virtual reality and artificial intelligence, to create immersive gaming experiences.
    Additionally, the growing demand for mobile games necessitates a focus on cross-platform compatibility and adaptive game design. Companies that successfully navigate these challenges and cater to the evolving needs of diverse gaming demographics will thrive in this dynamic market.
    

    What will be the Size of the Video Game Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, with dynamic market dynamics shaping various sectors. Simulation games, esports organizations, and AAA titles coexist, each presenting unique challenges and opportunities. Competitor analysis is crucial for game publishers seeking to optimize player engagement and revenue generation. Real-time strategy (RTS) games and monetization strategies, such as in-app purchases and subscription models, are key areas of focus. Game studios invest in intellectual property (IP) development, leveraging game engines like Unreal and Unity for game development and user interface (UI) design. Augmented reality (AR) and virtual reality (VR) technologies, along with cloud gaming, are transforming the gaming landscape.

    Player retention is a top priority, with game updates, social media, and game streaming platforms playing essential roles. Game testing, network programming, and AI programming ensure optimal user experience (UX). Character modeling, fighting games, and puzzle games cater to diverse target audiences, while game design documents guide game development processes. PC gaming and console gaming continue to dominate, with mobile devices expanding the market reach. Game physics, sound design, and level design are integral components of game development. Game marketing strategies, player communities, and online forums foster user engagement. Game localization and quality assurance (QA) processes ensure global accessibility and product excellence.

    The continuous unfolding of market activities and evolving patterns underscore the dynamic nature of the video game industry.

    How is this Video Game Industry segmented?

    The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      PlayStation
      Xbox
      Nintendo
      PC (Steam, Epic Games Store, etc.)
      Mobile (iOS, Android)
    
    
    Type
    
      Offline
      Online
    
    
    End-User
    
      Hardcore Gamers
      Casual Gamers
      Esports Enthusiasts
    
    
    Revenue Model
    
      Game Sales (Digital & Physical)
      In-Game Purchases
      Subscriptions
      Advertising
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Platform Insights

    The playstation segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including sports games, data analytics, game engines, user interface (UI), game development, augmented reality (AR), game controllers, game testing, game art, subscription models, and console gaming. In 2024, the mobile devices segment was the largest and continues to be the leading segment in the market, with over 3.5 billion smartphone and tablet users worldwide. Mobile games cater to a broader audience, including casual gamers, as they are typically smaller in scale and complexity and can be played in short bursts. The market's growth is driven by advancements in technology, increasing consumer demand, and the integration of social media and streaming platforms. Game development companies invest in AI programming, game physics, and game engines like Unreal Engine to create immersive and harmonious gaming experiences. They also focus on player engagement, player retention, and monetization strategies, including in-app purchases, subscription models, and advertising.

    Game publishers collaborate with ga

  4. Video Game Market Size, Growth, Share & Industry Report 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Dec 29, 2024
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    Mordor Intelligence (2024). Video Game Market Size, Growth, Share & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/video-game-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 29, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Video Game Market is Segmented by Device Type (Computer, Mobile, Console, Cloud-Gaming Devices), Genre (Action, Shooter, Role-Playing, Sports, Adventure), Revenue Model (Free-To-Play, Pay-To-Play (Premium), Subscription-Based, In-Game Advertising), End-User (Casual Gamers, Hardcore / Competitive Gamers, Professional Esports Athletes), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  5. Gaming market size in Japan 2019-2023

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Gaming market size in Japan 2019-2023 [Dataset]. https://www.statista.com/statistics/1024411/japan-gaming-market-size/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The video game market in Japan was estimated at **** trillion Japanese yen in 2023. The market size, which in this case encompasses home console games, PC games, and mobile games, but does not include hardware, showed steady growth in recent years. The Japanese video game market As a breakdown of the market by segment shows, mobile games constitute the largest part of the market. Mobile gaming became more popular in tandem with the spread of smartphones and tablets during the 2010s. Survey figures show that smartphones are the most commonly used gaming devices in Japan today. The Japanese mobile gaming market is characterized by the ongoing success of several long-running titles, such as “Puzzle & Dragons” (2012), “Monster Strike” (2013), and "Fate/Grand Order" (2015). In the area of gaming consoles, Nintendo and Sony clearly dominate their home market. Ever since the release of the first Xbox in the early 2000s, Microsoft had problems gaining significant market shares. PC and online gaming as recent trends One recent trend in the Japanese video game market is the strong growth of PC gaming, which can be attributed to various factors, such as the high demand for home entertainment during the COVID-19 pandemic, the increasing acceptance of online distribution platforms such as Steam and the Epic Games Store, the growing availability of successful Japanese titles on PC, and the possibility of using handheld PC gaming devices, such as Valve’s Steam Deck, which was released in August 2022. Another trend is the growing amount of time people spend on online games. Online gaming is dominated by smartphone and tablet games, with native apps playing a much bigger role than web games. The average online gaming time increased noticeably during the COVID-19 years and stayed on an elevated level afterwards.

  6. Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Supradip Baul (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
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    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  7. Video Game Market By Type (Offline, Online), Platform (Console, Computer,...

    • verifiedmarketresearch.com
    pdf,excel,csv,ppt
    Updated Dec 20, 2024
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    Verified Market Research (2024). Video Game Market By Type (Offline, Online), Platform (Console, Computer, Mobile), By Age Group (Generation X, Generation Y, Generation Z), And Region for 2026-2032 [Dataset]. https://www.verifiedmarketresearch.com/product/video-game-market/
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 20, 2024
    Dataset authored and provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    Video Game Market size was valued at USD 260.33 Billion in 2024 and is projected to reach USD 672.72 Billion by 2032, growing at a CAGR of 12.6% from 2026 to 2032.

    Video Game Market: Definition/ Overview

    A video game is an electronic game in which players utilize a user interface or input device, such as a joystick, controller, or keyboard, to control graphics on a screen. The interaction creates visual feedback, which is often accompanied by aural and tactile sensations, resulting in an immersive experience. Video games have a wide range of applications, including entertainment, where they provide engaging gameplay experiences; education, where they are used to teach concepts and skills through interactive learning; and simulation, where users can practice real-world scenarios in a controlled setting. Furthermore, video games are increasingly being used in therapeutic settings to aid with mental health treatment and recovery.

  8. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 16, 2024
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    Mordor Intelligence (2024). United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 16, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  9. Video Games Market Size, Share, Industry Forecast by 2032

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jun 26, 2023
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    Emergen Research (2023). Video Games Market Size, Share, Industry Forecast by 2032 [Dataset]. https://www.emergenresearch.com/industry-report/video-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 26, 2023
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2032 Value Projection, Tables, Charts, and Figures, Forecast Period 2023 - 2032 CAGR, and 1 more
    Description

    The global Video Games market size is expected to reach USD 752.86 Billion in 2032 registering a CAGR of 13.0%. Discover the latest trends and analysis on the Video Games Market. Our report provides a comprehensive overview of the industry, including key players, market share, growth opportunities,...

  10. Video Games: Global Markets

    • bccresearch.com
    html, pdf, xlsx
    Updated Dec 5, 2022
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    BCC Research (2022). Video Games: Global Markets [Dataset]. https://www.bccresearch.com/market-research/information-technology/video-game-market.html
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    pdf, xlsx, htmlAvailable download formats
    Dataset updated
    Dec 5, 2022
    Dataset authored and provided by
    BCC Research
    License

    https://www.bccresearch.com/aboutus/terms-conditionshttps://www.bccresearch.com/aboutus/terms-conditions

    Description

    BCC Research Market Report for Video Games industry. Estimation of the market size and analyses of global Video Games market trends, with CAGRs through 2027.

  11. Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Aug 12, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
    Explore at:
    Dataset updated
    Aug 12, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  12. Games market revenue share worldwide 2024, by region

    • statista.com
    Updated Jun 24, 2025
    + more versions
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    Statista (2025). Games market revenue share worldwide 2024, by region [Dataset]. https://www.statista.com/statistics/983204/global-video-games-revenue-region/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, the Asia-Pacific region accounted for ** percent of the global games market, ahead of second-ranked North America with ** percent market share. In total, the worldwide gaming market is set to be worth close to *** billion U.S. dollars.

  13. m

    Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 23, 2025
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    Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  14. Video Game Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jul 13, 2024
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    Dataintelo (2024). Video Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-video-game-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Jul 13, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Game Market Outlook 2032



    The global video game market size was USD 248.52 Billion in 2023 and is likely to reach USD 664.96 Billion by 2032, expanding at a CAGR of 10.32% during 2024–2032. The market growth is attributed to the increasing development of gaming engines and graphics and the impact of emerging technologies.



    The evolution of gaming engines and graphics is pivotal in pushing the boundaries of what video games achieve visually and interactively. Modern gaming engines such asunreal engine and unity have democratized game development, allowing even small teams to create visually stunning games. These engines support advanced features such as real-time ray tracing, which provides realistic lighting effects, and detailed particle systems for enhanced visual effects.The improvement in graphics makes games visually appealing and enhances the realism of game environments, making them engaging and immersive.





    Virtual reality (VR) and augmented reality (AR) have significantly transformed the video game industry by enhancing the immersive experience of gaming. VR technology, utilizing headsets such as the Oculus Rift, HTC Vive, and PlayStation VR, transports players into fully immersive, three-dimensional environments where they interact with their surroundings in a seemingly real way. This level of immersion has expanded the scope of gameplay possibilities and opened up new genres and storytelling techniques. On the other hand, AR integrates game visuals and elements into the real world, as seen with the success of games such as Pokémon GO. AR has made gaming accessible and social, encouraging players to explore the real world and interact with each other through augmented experiences.



    Video Game Market Dynamics





    Major Drivers



    Increasing penetration of smartphones<

  15. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 15, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  16. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Canada, United States, Global
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion, at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of physical activities in gaming. This trend is reflected in the rising demand for arcade gaming experiences, which offer a unique blend of social interaction and immersive entertainment. Another key driver is the integration of Virtual Reality (VR) technology in arcade games, providing players with more engaging and realistic experiences. However, this market also faces challenges, with the high cost of arcade gaming machines being a significant obstacle for some businesses. Despite this, companies seeking to capitalize on market opportunities can explore partnerships and collaborations to share costs and resources, while also focusing on offering diverse gaming options and innovative experiences to attract and retain customers. The integration of VR technology, when executed effectively, can offer a competitive edge and help differentiate offerings in the market. Overall, the market presents both opportunities and challenges, requiring strategic planning and a focus on delivering engaging, accessible, and cost-effective gaming experiences.

    What will be the Size of the Arcade Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic market activities unfolding across various sectors. Character and level design in game development are key elements of revenue management in arcades, where themed environments captivate players. Data analytics plays a crucial role in understanding player behavior and optimizing game offerings. Safety regulations and space planning are integral to arcade cabinet design, with network connectivity enabling multiplayer games and online gaming. Virtual reality (VR) and augmented reality (AR) technologies offer immersive experiences, while parts replacement and game maintenance ensure operational efficiency. Crane games, coin mechanisms, and ticket dispensers contribute to the revenue model, with franchise opportunities expanding the market reach. Power supplies and operating systems ensure smooth gameplay, while control panels and sound design enhance the player experience. Software licensing, game boards, and game software are essential components of the arcade ecosystem, with player retention strategies focusing on customer acquisition, customer service, and technical support. Energy consumption is a growing concern, with motion sensors and touchscreen technology offering energy-efficient solutions. Location-based entertainment (LBE) and licensing agreements offer investment opportunities, with player tracking and game programming enabling personalized experiences. Game physics and player experience are at the heart of game design, with fighting games and puzzle games catering to diverse player preferences. Safety regulations, prize redemption, and player age ratings are essential considerations in the arcade industry, with bill acceptors and camera systems ensuring operational efficiency and security. Light guns and interactive displays add excitement, while game violence and gambling regulations require careful attention. Air hockey and dance machines offer unique experiences, with game repair and marketing strategies ensuring customer satisfaction. The ongoing evolution of the market reflects the continuous integration of technology, design, and player experience.

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. End-userGaming hubsSemi-commercialResidentialGenreRacingShootingSportsActionTypeVideo gamesSimulation gamesMechanical gamesPowerElectricBatteryHybridElectricBatteryHybridControl MechanismJoystickButtonsTrackballMotion ControlsJoystickButtonsTrackballMotion ControlsGeographyNorth AmericaUSCanadaEuropeFranceGermanyUKAPACChinaIndiaJapanSouth AmericaBrazilRest of World (ROW)

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.The market encompasses various segments, including redemption games, pinball machines, revenue management, themed environments, data analytics, game development, safety regulations, space planning, arcade cabinets, network connectivity, ticket dispensers, power supplies, artificial intelligence (AI), and more. Arcade gaming hubs, which house these advanced machines, accounted for the largest market share in 2024. Gaming hubs offer consumers access to expensive equip

  17. Video Games Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
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    Growth Market Reports (2025). Video Games Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/video-games-market-global-industry-analysis
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Market Outlook



    According to our latest research, the global video games market size in 2024 stands at USD 221.4 billion, reflecting the industry’s robust momentum and widespread appeal. The market is currently experiencing a compound annual growth rate (CAGR) of 8.9% from 2025 to 2033, driven by technological innovation, the proliferation of mobile devices, and evolving consumer preferences. Based on this CAGR, the video games market is projected to reach a significant USD 479.3 billion by 2033. This impressive growth trajectory is underpinned by factors such as increasing internet penetration, advancements in gaming hardware and software, and a surge in eSports and online gaming communities globally.




    The primary growth driver for the video games market is the rapid advancement in gaming technology, including graphics processing units (GPUs), cloud computing, and artificial intelligence. These innovations have enabled developers to create highly immersive and visually stunning experiences, attracting a broad demographic of players. The integration of augmented reality (AR) and virtual reality (VR) has further elevated user engagement, providing interactive and lifelike environments that were previously unattainable. Moreover, the rise of 5G networks has significantly enhanced online multiplayer experiences by reducing latency and improving connectivity, thereby fostering the adoption of cloud gaming and mobile gaming platforms. The expansion of digital distribution channels has also made it easier for consumers to access a vast library of games, fueling market growth.




    Another significant factor contributing to the growth of the video games market is the shift in consumer behavior, particularly among younger demographics. With the increasing popularity of eSports and live-streaming platforms, gaming has evolved into a social activity that extends beyond mere entertainment. Gamers now participate in global competitions, engage with influencers, and form online communities, leading to greater retention and monetization opportunities for game publishers. The freemium and in-game purchase models have proven particularly successful, allowing developers to generate recurring revenue streams while offering players flexibility in how they engage with content. Additionally, the COVID-19 pandemic has accelerated digital adoption, as more individuals turned to video games for recreation and social interaction during periods of lockdown and social distancing.




    The proliferation of smartphones and affordable internet access has democratized gaming, making it accessible to a vast audience across emerging markets. Mobile gaming, in particular, has witnessed exponential growth, accounting for a significant share of the overall market revenue. This trend is further supported by the increasing availability of high-quality, free-to-play titles that appeal to casual gamers. At the same time, the console and PC gaming segments continue to thrive, driven by dedicated gamers seeking premium experiences and cutting-edge technology. Subscription-based models and cloud gaming services are also gaining traction, offering players the flexibility to access a wide range of games without the need for expensive hardware. Collectively, these factors are reshaping the competitive landscape and driving sustained growth in the video games market.




    From a regional perspective, Asia Pacific remains the largest and fastest-growing market for video games, accounting for a substantial portion of global revenue. This is primarily due to the large population base, high smartphone penetration, and a strong culture of online gaming in countries such as China, Japan, and South Korea. North America and Europe also represent significant markets, characterized by high consumer spending, advanced infrastructure, and a vibrant ecosystem of game developers and publishers. Meanwhile, Latin America and the Middle East & Africa are emerging as promising regions, fueled by rising disposable incomes and increasing internet connectivity. The diverse regional dynamics underscore the global appeal of video games and highlight the importance of localized content and marketing strategies in driving market expansion.



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  18. m

    North America Gaming Market - Size & Growth

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jan 2, 2025
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    Mordor Intelligence (2025). North America Gaming Market - Size & Growth [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 2, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country. The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  19. t

    Video Game Market Demand, Size and Competitive Analysis | TechSci Research

    • techsciresearch.com
    Updated Sep 20, 2023
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    TechSci Research (2023). Video Game Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/video-game-market/16318.html
    Explore at:
    Dataset updated
    Sep 20, 2023
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    Global Video Game Market has valued at USD 204.11 Billion in 2022 and is anticipated to project robust growth in the forecast period with a CAGR of 14.55% through 2028.

    Pages180
    Market Size
    Forecast Market Size
    CAGR
    Fastest Growing Segment
    Largest Market
    Key Players

  20. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Sep 15, 2024
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    IBISWorld (2024). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
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    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Since the first video games emerged in the 1970s, video game companies have continually redefined entertainment, offering users an unparalleled interactive experience that distinguishes gaming from TV, streaming services and more. Shifts in various trends, like mobile video games and online ways to buy games becoming much more popular in the period, have also been helping this industry. These developments laid the groundwork for a remarkable growth trajectory in industry revenue—peaking at a compounded annual growth rate of 7.7% leading up to 2024 and expanding 5.2% that year. However, this explosive growth brought on considerable challenges. Significant developers like Sony and Microsoft drove consolidation through high-profile acquisitions, such as Microsoft's bid for Activision Blizzard, which drew scrutiny from FTC and EU regulators. Merger activity like this aims to position these companies at the forefront of a market with rising development costs, high inflation and a complete return to outdoor lifestyles. Antitrust regulations could reshape industry practices, prompting businesses to consider new approaches for sustainable growth. Various developments in mobile gaming platforms, such as the Steam Deck and ROG Ally, will align with consumer desires for flexible, on-the-go entertainment, but neither remotely eclipses the popularity of smartphone gaming. The popularity of downloadable games has minimized overhead, yet digital storefronts challenge smaller developers through steep fees. Independent developers could see improved profit as legislative pressure mounts to reduce these fees. But, AI-generated games represent both an opportunity and a threat—they promise reduced development times but imperil the careers of traditional designers. The video game industry's future will hinge on embracing technological advancements while navigating regulatory landscapes and shifting consumer habits. Revenue for this industry will expand at a CAGR of 6.5% towards $33.0 billion by 2029, even as profit will tighten. To thrive, developers must deftly balance innovation with adaptation to evolving market demands and legal frameworks.

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Close
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Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
Organization logo

Video games industry market size in the U.S. 2013-2023

Explore at:
22 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 26, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

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