100+ datasets found
  1. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be 106 billion U.S. dollars, not quite reaching the 2020 record of 110 billion U.S. dollars.

  2. Video gaming market size worldwide 2022-2032

    • statista.com
    Updated Feb 24, 2025
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    Statista (2025). Video gaming market size worldwide 2022-2032 [Dataset]. https://www.statista.com/statistics/292056/video-game-market-value-worldwide/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    It is estimated that the global gaming market will amount to 503.14 billion U.S. dollars annually in 2025, up from 396 billion U.S. dollars in 2023. Asia Pacific is set to remain the top-grossing gaming market worldwide.

  3. N

    Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Next Move Strategy Consulting (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
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    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset authored and provided by
    Next Move Strategy Consulting
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  4. Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to...

    • futuremarketinsights.com
    pdf
    Updated Jul 21, 2023
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    Future Market Insights (2023). Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
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    pdfAvailable download formats
    Dataset updated
    Jul 21, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.

    AttributesDetails
    Video Game Market CAGR (2023 to 2033)13.5%
    Video Game Market Size (2023)US$ 227 billion
    Video Game Market Size (2033)US$ 805.3 billion

    Report Scope

    AttributesDetails
    Growth RateCAGR of 13.5% from 2023 to 2033
    Projected Market Size (2023)US$ 227 billion
    Estimated Market Size (2033)US$ 805.3 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Product
    • End-use
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Activision Blizzard
    • Apple Inc.
    • Disney
    • Electronics Art Inc.
    • Lucid Games
    • Microsoft
    • Nintendo
    • Rovio Entertainment Corporation
    • Sony Interactive Entertainment Inc.
    • Tencent Holdings Limited
    CustomizationAvailable Upon Request
  5. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 8, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 8, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  6. Video Games: Global Markets

    • bccresearch.com
    html, pdf, xlsx
    Updated Dec 5, 2022
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    BCC Research (2022). Video Games: Global Markets [Dataset]. https://www.bccresearch.com/market-research/information-technology/video-game-market.html
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    pdf, xlsx, htmlAvailable download formats
    Dataset updated
    Dec 5, 2022
    Dataset authored and provided by
    BCC Research
    License

    https://www.bccresearch.com/aboutus/terms-conditionshttps://www.bccresearch.com/aboutus/terms-conditions

    Description

    BCC Research Market Report for Video Games industry. Estimation of the market size and analyses of global Video Games market trends, with CAGRs through 2027.

  7. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 25, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
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    Dataset updated
    Nov 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  8. v

    Video Game Market By Type (Offline, Online), Platform (Console, Computer,...

    • verifiedmarketresearch.com
    Updated Dec 25, 2024
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    VERIFIED MARKET RESEARCH (2024). Video Game Market By Type (Offline, Online), Platform (Console, Computer, Mobile), By Age Group (Generation X, Generation Y, Generation Z), And Region for 2026-2032 [Dataset]. https://www.verifiedmarketresearch.com/product/video-game-market/
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    Dataset updated
    Dec 25, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Description

    Video Game Market size was valued at USD 260.33 Billion in 2024 and is projected to reach USD 672.72 Billion by 2032, growing at a CAGR of 12.6% from 2026 to 2032.

    Video Game Market: Definition/ Overview

    A video game is an electronic game in which players utilize a user interface or input device, such as a joystick, controller, or keyboard, to control graphics on a screen. The interaction creates visual feedback, which is often accompanied by aural and tactile sensations, resulting in an immersive experience. Video games have a wide range of applications, including entertainment, where they provide engaging gameplay experiences; education, where they are used to teach concepts and skills through interactive learning; and simulation, where users can practice real-world scenarios in a controlled setting. Furthermore, video games are increasingly being used in therapeutic settings to aid with mental health treatment and recovery.

  9. Video Games Data

    • kaggle.com
    Updated Nov 25, 2023
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    Masood Ahmed (2023). Video Games Data [Dataset]. http://doi.org/10.34740/kaggle/dsv/7052436
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Nov 25, 2023
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Masood Ahmed
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Description:

    This dataset offers a detailed overview of video games across various platforms. It encompasses a broad range of information, making it a valuable resource for understanding the evolution, popularity, and thematic diversity of video games. Ideal for analysis of gaming trends, player preferences, and platform-specific dynamics, this dataset is a key tool for researchers, game developers, and market analysts.

    Features:

    • name: The title of the video game.
    • platform: The gaming platform on which the game is available (e.g., PlayStation, Xbox).
    • release_date: The date when the game was released.
    • summary: A brief description or summary of the game's storyline or key features.
    • user_review: User review rating, indicating the game's reception and popularity.

    Use Case:

    This dataset is instrumental for various analyses, including: - Trend analysis in the gaming industry. - Comparative studies of games across different platforms. - Understanding the correlation between game features and user ratings. - Market analysis for predicting future gaming trends and preferences.

    Note:

    • The dataset provides an extensive view of the gaming world, helping to gauge shifts in gaming culture and technology over time.
    • It can be used to analyze the impact of narrative, gameplay, and platform choice on the success of video games.
  10. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing trend towards physical activities and social engagement. This shift is leading to a resurgence in arcade gaming, as consumers seek out immersive experiences that go beyond traditional console gaming. Another key driver is the integration of Virtual Reality (VR) technology into arcade games, providing players with a more immersive video game and interactive gaming experience. However, the market faces challenges as well. One significant obstacle is the high cost of arcade gaming machines, which can be a barrier to entry for smaller operators and start-ups. This challenge may require strategic partnerships, cost optimization, or innovative financing models to address.
    Overall, the market presents both opportunities and challenges for players and investors alike. Companies seeking to capitalize on this trend should focus on offering unique, immersive experiences that cater to the growing demand for physical and social gaming, while navigating the high costs associated with the latest technology.
    

    What will be the Size of the Arcade Gaming Market during the forecast period?

    Request Free Sample

    The Arcade Gaming Market is thriving with the rise of virtual reality games, redemption games, and immersive amusement centers. Modern gaming consoles, advanced arcade software, and competitive features like high score and multiplayer games enhance casual gaming experiences. Effective monetization strategies, strong user engagement, and high player retention drive customer loyalty across entertainment venues, event spaces, corporate events, private parties, and themed events. Understanding gamer demographics, targeting the right target audience, and tracking generational trends especially Gen Z support better technology adoption and digital transformation.Advanced game design principles, game engines, game testing, quality assurance, user interface design, and user experience design align with ongoing hardware upgrades, software updates, maintenance services, repair services, and robust network connectivity. 
    
    
    Meeting bandwidth requirements, enforcing security measures, safeguarding data privacy, and complying with compliance regulations, industry standards, and best practices ensures operational efficiency. Growth continues through revenue generation, effective advertising campaigns, social media marketing, digital marketing, community building, event promotion, and responsive customer service.Vintage arcade games, cherished relics of gaming history, maintain a dedicated following, with collectors seeking to preserve these cultural artifacts. Arcade game communities, both online and offline, foster a rich culture of sharing knowledge, troubleshooting, and celebrating the passion for gaming. These communities contribute significantly to the ongoing maintenance and preservation of arcade games, ensuring their longevity. Arcade game maintenance is an essential aspect of the market, with regular upkeep and repairs necessary to keep games functioning optimally. Light gun games, a popular arcade genre, require specialized attention due to their unique hardware requirements. Family entertainment centers and amusement parks serve as key venues for arcade gaming, offering a diverse range of experiences for visitors.
    

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    End-user
    
      Gaming hubs
      Semi-commercial
      Residential
    
    
    Genre
    
      Racing
      Shooting
      Sports
      Action
    
    
    Type
    
      Video games
      Simulation games
      Mechanical games
    
    
    Power
    
      Electric
      Battery
      Hybrid
    
    
    Control Mechanism
    
      Joystick
      Buttons
      Trackball
      Motion Controls
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including gaming hubs, amusement parks, retail stores, and family entertainment centers. Gaming hubs, which house the largest market share, offer consumers access to expensive arcade gaming equipment, making them the primary destination for an authentic arcade gaming experience. The integration of advanced technologies, such as gaming simulators, in the market is driving growth, particularly among businesses seeking innovative of

  11. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Apr 25, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Apr 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Mar 2025
    Area covered
    United States
    Description

    In March 2025, total video games sales in the United States amounted to 4.69 billion U.S. dollars, representing a six percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  12. v

    Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Aug 12, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
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    Dataset updated
    Aug 12, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  13. Gaming Market Size, Share, Growth, Trends & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 17, 2024
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    Mordor Intelligence (2024). Gaming Market Size, Share, Growth, Trends & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 17, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography. The Market Sizes and Forecasts are Provided in Terms of Value (USD Billion) for all the Above Segments.

  14. Value of the global video game market 2018-2027, by category

    • statista.com
    Updated Nov 12, 2024
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    Statista (2024). Value of the global video game market 2018-2027, by category [Dataset]. https://www.statista.com/statistics/254106/value-of-the-global-video-game-market-by-component/
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    Dataset updated
    Nov 12, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2022, social and casual gaming sector without advertising generated more revenue than the video game advertising sector. The mobile-heavy segment saw approximately 86 billion U.S. dollars in annual global revenues, while traditional gaming generated 56 billion U.S. dollars in annual sales. Digital revenue is dominating the gaming segment, as physical gaming sales are declining for a variety of reasons.

  15. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    Mordor Intelligence, United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  16. Video Game Software Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 9, 2025
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    The Business Research Company (2025). Video Game Software Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/video-game-software-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 9, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Global Video Game Software market size is expected to reach $497.57 billion by 2029 at 13.1%, segmented as by type, pc games, browser games, smart phone/tablet games, console games

  17. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Sep 15, 2024
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    IBISWorld (2024). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
    Explore at:
    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Since the first video games emerged in the 1970s, video game companies have continually redefined entertainment, offering users an unparalleled interactive experience that distinguishes gaming from TV, streaming services and more. Shifts in various trends, like mobile video games and online ways to buy games becoming much more popular in the period, have also been helping this industry. These developments laid the groundwork for a remarkable growth trajectory in industry revenue—peaking at a compounded annual growth rate of 7.7% leading up to 2024 and expanding 5.2% that year. However, this explosive growth brought on considerable challenges. Significant developers like Sony and Microsoft drove consolidation through high-profile acquisitions, such as Microsoft's bid for Activision Blizzard, which drew scrutiny from FTC and EU regulators. Merger activity like this aims to position these companies at the forefront of a market with rising development costs, high inflation and a complete return to outdoor lifestyles. Antitrust regulations could reshape industry practices, prompting businesses to consider new approaches for sustainable growth. Various developments in mobile gaming platforms, such as the Steam Deck and ROG Ally, will align with consumer desires for flexible, on-the-go entertainment, but neither remotely eclipses the popularity of smartphone gaming. The popularity of downloadable games has minimized overhead, yet digital storefronts challenge smaller developers through steep fees. Independent developers could see improved profit as legislative pressure mounts to reduce these fees. But, AI-generated games represent both an opportunity and a threat—they promise reduced development times but imperil the careers of traditional designers. The video game industry's future will hinge on embracing technological advancements while navigating regulatory landscapes and shifting consumer habits. Revenue for this industry will expand at a CAGR of 6.5% towards $33.0 billion by 2029, even as profit will tighten. To thrive, developers must deftly balance innovation with adaptation to evolving market demands and legal frameworks.

  18. Video Game Market Size & Share Analysis - Industry Research Report - Growth...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Nov 7, 2024
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    Mordor Intelligence (2024). Video Game Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/video-game-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 7, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Video Game Market is Segmented by Device Type (Computer, Mobile, and Console), Type (Online and Offline), and Geography (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America). The Market Sizes and Forecasts Regarding Value (USD) for all the Above Segments are Provided.

  19. Video Games in the US

    • ibisworld.com
    Updated Jan 1, 2019
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    IBISWorld (2019). Video Games in the US [Dataset]. https://www.ibisworld.com/industry-statistics/number-of-businesses/video-games-united-states/
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    Dataset updated
    Jan 1, 2019
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2005 - 2031
    Area covered
    United States
    Description

    Number of Businesses statistics on the Video Games industry in United States

  20. R

    Retro Video Games Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jan 24, 2025
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    Market Research Forecast (2025). Retro Video Games Report [Dataset]. https://www.marketresearchforecast.com/reports/retro-video-games-16869
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jan 24, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global retro video games market is projected to grow from USD 48.3 billion in 2025 to USD 141.5 billion by 2033, exhibiting a CAGR of 13.4% during the forecast period. The increasing popularity of retro gaming, coupled with the growing number of people seeking nostalgic experiences, is expected to drive market growth. Additionally, the advancements in technology, such as the development of emulators and virtual reality headsets, are also contributing to the market's expansion. Key market drivers include the rising disposable income levels, increasing urbanization, and expanding internet penetration. The growing popularity of retro gaming tournaments and events is also fueling market growth. Furthermore, the increasing availability of retro video games on online platforms, such as Steam and GOG, is making them more accessible to consumers. The market is segmented into various sub-segments based on type, application, and region. The type segment includes sports, fighting, action, and others. The application segment includes internet cafes, game rooms, and others. The regional segment includes North America, Europe, Asia Pacific, South America, and the Middle East and Africa.

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Statista (2024). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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Video games industry market size in the U.S. 2013-2023

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19 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 22, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be 106 billion U.S. dollars, not quite reaching the 2020 record of 110 billion U.S. dollars.

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