100+ datasets found
  1. Video Game Sales

    • kaggle.com
    zip
    Updated Oct 26, 2016
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    GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
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    zip(390286 bytes)Available download formats
    Dataset updated
    Oct 26, 2016
    Authors
    GregorySmith
    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    • Rank - Ranking of overall sales

    • Name - The games name

    • Platform - Platform of the games release (i.e. PC,PS4, etc.)

    • Year - Year of the game's release

    • Genre - Genre of the game

    • Publisher - Publisher of the game

    • NA_Sales - Sales in North America (in millions)

    • EU_Sales - Sales in Europe (in millions)

    • JP_Sales - Sales in Japan (in millions)

    • Other_Sales - Sales in the rest of the world (in millions)

    • Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  2. Video Game Sales 2024

    • kaggle.com
    zip
    Updated Feb 17, 2025
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    Hosam Mhmd Ali (2025). Video Game Sales 2024 [Dataset]. https://www.kaggle.com/datasets/hosammhmdali/video-game-sales-2024
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    zip(1991286 bytes)Available download formats
    Dataset updated
    Feb 17, 2025
    Authors
    Hosam Mhmd Ali
    License

    Open Data Commons Attribution License (ODC-By) v1.0https://www.opendatacommons.org/licenses/by/1.0/
    License information was derived automatically

    Description

    Field Description img : URL slug for the box art at vgchartz.com title : Game title console : Console the game was released for genre : Genre of the game publisher : Publisher of the game developer: Developer of the game critic_score: Metacritic score (out of 10) total_sales : Global sales of copies in millions na_sales : North American sales of copies in millions jp_sales : Japanese sales of copies in millions pal_sales : European & African sales of copies in millions other_sales : Rest of world sales of copies in millions release_date : Date the game was released on last_update : Date the data was last updated

  3. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  4. Video Games Sales [1980-2020]

    • kaggle.com
    zip
    Updated Oct 8, 2023
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    LWobole (2023). Video Games Sales [1980-2020] [Dataset]. https://www.kaggle.com/datasets/bobivanleyga/video-games-sales-1980-2020
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    zip(928683 bytes)Available download formats
    Dataset updated
    Oct 8, 2023
    Authors
    LWobole
    Description

    This dataset contains a list of video games with and their sales record. This was sourced from vgsales dataset scraped from vgchartz.com showing video game sales and copies sold from different regions around the world.

    Features:

    Name - The game's name

    Platform - Platform of the games release (i.e. PC,PS4, etc.)

    Year - Year of the game's release

    Genre - Genre of the game

    Publisher - Publisher of the game

    Region - Sales in NA (North America), EU (Europe), JP (Japan) and Other Regions (in millions)

    Total Sales - Total worldwide sales.

  5. h

    video-games-sales

    • huggingface.co
    Updated Jan 30, 2025
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    Roberto Caravaca Herrera (2025). video-games-sales [Dataset]. https://huggingface.co/datasets/ItzRoBeerT/video-games-sales
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 30, 2025
    Authors
    Roberto Caravaca Herrera
    Description

    ItzRoBeerT/video-games-sales dataset hosted on Hugging Face and contributed by the HF Datasets community

  6. Video Game Sales

    • kaggle.com
    zip
    Updated Nov 15, 2025
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    Volodymyr Pivoshenko 🇺🇦 (2025). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/volodymyrpivoshenko/video-game-sales-dataset
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    zip(390306 bytes)Available download formats
    Dataset updated
    Nov 15, 2025
    Authors
    Volodymyr Pivoshenko 🇺🇦
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset provides an extensive record of worldwide video game sales and rankings, featuring individual entries for over 45000 titles released across multiple platforms such as PC, PlayStation, Xbox, and Nintendo consoles. Each record includes the game's name, platform, year of release, genre, publisher, and sales figures from North America, Europe, Japan, other regions, and the global total. Intended for analytics and market research, the dataset enables detailed exploration of sales trends by year, platform, region, or genre, and supports comparative studies of publishers' market impact and global video game popularity over the decades. It is ideal for machine learning, business intelligence, and historical analysis tasks related to the video game industry

  7. U.S. top selling video games monthly 2025

    • statista.com
    • abripper.com
    Updated Aug 29, 2025
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    Statista (2025). U.S. top selling video games monthly 2025 [Dataset]. https://www.statista.com/statistics/1275642/top-ranked-video-games-sales/
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    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2025
    Area covered
    United States
    Description

    In July 2025, EA Sports College Football 26 was the top-selling video game in the United States based on dollar sales. EA Sports MVP Bundle (2025) ranked second. The video game sales charts that month were dominated by blockbuster franchise games.

  8. COVID-19: global video game sales increase as of March 2020

    • statista.com
    Updated Aug 15, 2025
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    Statista (2025). COVID-19: global video game sales increase as of March 2020 [Dataset]. https://www.statista.com/statistics/1109977/video-game-sales-covid/
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    Dataset updated
    Aug 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 16, 2020 - Mar 22, 2020
    Area covered
    Worldwide
    Description

    The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. From March 16 to March 22, a total of 4.3 million games were sold worldwide. This 63 percent total increase from the previous week is, in part, due to the release of Animal Crossing: New Horizons by Nintendo. However, like-for-like game sales also increased by 44 percent, suggesting that many people were turning to video gaming to keep them entertained through the crisis.

  9. U.S. top selling video games 2024

    • statista.com
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    Statista, U.S. top selling video games 2024 [Dataset]. https://www.statista.com/statistics/1285658/top-ranked-video-games-sales-annual/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, Call of Duty: Black Ops 6, published by Activision Blizzard, was the top-selling video game in the United States based on dollar sales. EA Sports College Football 25 was in second place, followed by the shooter Helldivers II. The dominance of AAA gaming productions In the video-game industry, AAA (pronounced Triple-A) is a classification that is used when describing or talking about video games that are produced and distributed by major or mid-tier video game developers. These game productions typically have a large development and marketing budget. When looking at the top-selling video games in the United States in 2023, the majority of the best-selling titles were produced by the biggest gaming companies worldwide. In addition to several publicly listed video game companies, gaming platform owners Sony and Nintendo also produce top-selling games with Sony's Marvel's Spider-Man 2 and Nintendo’s The Legend of Zelda: Tears of the Kingdom also reaching rank four and five, respectively. Spotlight: Call of Duty series Activision Blizzard’s long-running Call of Duty franchise usually features in many end-of-the-year lists as it is one of the top-grossing and best-selling gaming franchises worldwide. As of April 2021, the Call of Duty (CoD) series has generated more than 400 million lifetime unit sales and the most recent entry in the series is Call of Duty: Modern Warfare III, which was released in November 2023. The annual releases of the game series are rotated between several game development studios which are subsidiaries of Activision Blizzard: Infinity Ward, Sledgehammer Games, Treyarch, and Raven Software.

  10. Z

    Video Games Sales

    • data-staging.niaid.nih.gov
    • zenodo.org
    Updated Jan 25, 2022
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    Gregory Smith (2022). Video Games Sales [Dataset]. https://data-staging.niaid.nih.gov/resources?id=zenodo_5898310
    Explore at:
    Dataset updated
    Jan 25, 2022
    Dataset provided by
    Kaggle
    Authors
    Gregory Smith
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    Rank - Ranking of overall sales

    Name - The games name

    Platform - Platform of the games release (i.e. PC,PS4, etc.)

    Year - Year of the game's release

    Genre - Genre of the game

    Publisher - Publisher of the game

    NA_Sales - Sales in North America (in millions)

    EU_Sales - Sales in Europe (in millions)

    JP_Sales - Sales in Japan (in millions)

    Other_Sales - Sales in the rest of the world (in millions)

    Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  11. Global Video Game Sales and Reviews

    • kaggle.com
    zip
    Updated Dec 20, 2023
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    The Devastator (2023). Global Video Game Sales and Reviews [Dataset]. https://www.kaggle.com/datasets/thedevastator/global-video-game-sales-and-reviews
    Explore at:
    zip(57229 bytes)Available download formats
    Dataset updated
    Dec 20, 2023
    Authors
    The Devastator
    Description

    Global Video Game Sales and Reviews

    Global Video Game Performance: Sales, Reviews, and Rankings

    By Andy Bramwell [source]

    About this dataset

    The elements covered in this well-curated dataset include: The ranking of the game based on global sales under the column 'Rank'. This metric provides perspective on how popular or successful a particular game has been across countries in comparison to others during its time. Noting that video games' popularity could vary greatly from one geography to another due to factors like cultural nuances, gamer preferences, etc., regional sales have been marked separately for North America (North America), Europe (Europe), Japan (Japan) as well as for other parts of the World excluding these three regions under the column 'Rest of World'.

    For easy identification among massive chunks of data, we've included each game's title (Game Title) along with additional categorization based on their genre (Genre). From action-packed adventures to strategic board-like scenarios or enchanted magic realms - classifications cover it all! In addition, detailed information about publishers can be found under 'Publisher', which grants insights about leading companies dominating market shares.

    Further details expand into mentioning platforms such as PS4, Xbox, PC where these games can be played under 'Platform'. A unique attribute covered in this database is ‘Review’. Given that critique ratings play an influential role in engaging new players into trying out a particular video game or boosting existing user morale regarding their choice; this numeric representation ranging typically from 1-10 vividly captures public opinion about them.

    Lastly, just for keeping tabs on ever-evolving gaming technology standards where newer versions often outshine predecessors irrespective of actual gameplay quality itself; having release years mentioned ('Year') proves beneficial for categorizing them chronologically. This helps correlate whether higher sales figures can sometimes merely be indicative of more people having access to necessary high-end gaming hardware during later periods.

    In essence, this dataset titled ‘Video Games Sales.csv’ holds immense potential for informative deep-dives into the Video Game industry's trends and paradigms, forming a solid foundation for market research, academic purposes or personal projects

    How to use the dataset

    This dataset provides extensive information about various video game titles, their sales performance across multiple regions, publisher details and game reviews. Follow the steps outlined below to make the most out of this remarkable dataset!

    1. Game Research & Evaluation:

    With columns such as 'Game Title', 'Genre' and 'Review', you can research on particular games or genres that interest you. You can evaluate a game based on its review scores, delving into what makes a top-rated game.

    2. Publisher Analysis:

    The 'Publisher' column lets you track which publishers are behind the most successful games in terms of sales and reviews. This analysis could be useful for people interested in business trends in gaming industry or trying to identify potential innovative publishers.

    3. Regional Market Trend Identification:

    You can use data from columns like ‘North America’, ‘Europe’, ‘Japan’ and ‘Rest of World’ to study regional market trends for certain genres or platforms; it might enable one to recognize patterns over time or cultural preferences with regard to video games.

    4. Global Sales Analysis:

    Using the 'Global' column, you could observe which games have been globally successful, going beyond regional preferences by genre or platform.

    5. Platform Insight:

    The platform on which a particular game is available is another significant factor (e.g., PC, PS4, Xbox). By utilizing the data contained in this dataset regarding platforms, one may learn how platform choice impacts global sales as well as discern any correlation between preferred platform types among specific regions.

    Remember that every statistical analysis begins with knowing your data - dive deep into each variable; explore patterns within variables before looking at correlations between different fields.

    Don't forget - when engaged with comprehensive datasets like these - creativity is your only limit! Happy analyzing!

    Research Ideas

    • Trend Analysis: This dataset can be used to analyze the trends in video game preferences over the years based on genre, publisher, platform and region. It can provide interesting insights into how consumer tastes have evolved with time and which game genres are becoming more popular.
    • Sales Forecasting: U...
  12. Annual revenue of the U.S. video game industry 2016-2024, by segment

    • statista.com
    Updated Jun 2, 2025
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    Statista (2025). Annual revenue of the U.S. video game industry 2016-2024, by segment [Dataset]. https://www.statista.com/statistics/249996/annual-revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Jun 2, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2024, the total revenue of the U.S. video game industry amounted to ***** billion U.S. dollars, down from the ***** billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season. Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to ***** U.S. dollars, whereas the ARPU of game downloads only came to ***** U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to ***** U.S. dollars in 2023, down from ***** U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers.Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to ** million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about *** million units.

  13. Nintendo Switch Dedicated Video Game Sales Units:

    • kaggle.com
    zip
    Updated Jan 6, 2023
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    The Devastator (2023). Nintendo Switch Dedicated Video Game Sales Units: [Dataset]. https://www.kaggle.com/datasets/thedevastator/nintendo-switch-dedicated-video-game-sales-units
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    zip(994 bytes)Available download formats
    Dataset updated
    Jan 6, 2023
    Authors
    The Devastator
    Description

    Nintendo Switch Dedicated Video Game Sales Units: 2017-2020

    Quantifying Unit Sales Performance

    By Charlie Hutcheson [source]

    About this dataset

    This dataset contains dedicated video game sales unit data for the Nintendo Switch platform from 2017 to 2020, as reported by official Nintendo Investor Relations. It provides an snapshot of consumers’ buying trends over the past four years and helps us gain insightful understanding into the introduction, expansion and success of this platform across global markets. The data can be used to analyze multiple aspects such as performance of specific titles/genres/franchises, changes in market expectations over time and more. This chart helps to visualize the dynamic changes in these sales units over that four-year timeframe. From this chart we can gain valuable understanding about how successful various releases have been on this gaming console, what titles drove its popularity levels and more useful insights that could help other developers in creating future products for similar platforms

    More Datasets

    For more datasets, click here.

    Featured Notebooks

    • 🚨 Your notebook can be here! 🚨!

    How to use the dataset

    This dataset contains historical sales unit data for the Nintendo Switch platform from 2017 to 2020. The original visualization provides a clear visual representation of the number of sales units over time. It is easy to discern which months have seen higher levels of sales, and which have seen lower ones.

    Using this dataset, users can perform various analyses on the results to gain further insights into consumer trends and buy behavior associated with the Nintendo Switch platform. Users can also glean information on pricing strategies taken by Nintendo as well as consumer preferences over time in order to inform future business decisions.

    In order to maximize use of this data set, users are encouraged to consider questions such as: What types of games do consumers prefer? How has their taste changed over time? What is the average amount spent per game by region or country? How often are certain consoles purchased or rented? And what role do discounts or promotions play in influencing purchasing decisions? By exploring these questions, users can begin understanding how different factors may be affecting overall demand for a product associated with the Nintendo Switch platform.

    By analyzing this dataset, users also get an insight into how other competitors within the industry are affecting sales performance and allowing them take steps necessary for either surpassing competitors or maintaining dominance through suitable tactics like improved marketing campaigns or better-priced products that appeal more strongly customers’ needs and wants . In addition, examining this data enables companies keenly understand customer demands at detailed levels including whether customers prefer switch game bundles with extra features like custom skins etc., titles released during special times such as a holiday season that incite strong demand among buyers and also relevant discounts/promotions offered during times when people want/needing much needed break from regular routine life.. Ultimately , gaining greater insight into customer objectives allows firms efficiently manage their costs while maximizing profits through effective decisions based on reliable datasets such as that contained in this one instead rarely updated manual counts/observations which dont just lack comprehensiveness but also accuracy in nature.

    Research Ideas

    • Producing a mobile application to present the sales units in an intuitive and interactive way;
    • Utilizing the data for machine learning algorithms to predict and analyze trends in Nintendo Switch dedicated video game sales units;
    • Creating infographics and visualizations that can be used for promotional materials or to educate customers about the success of Nintendo Switch dedicated game sales

    Acknowledgements

    If you use this dataset in your research, please credit the original authors. Data Source

    License

    License: Dataset copyright by authors - You are free to: - Share - copy and redistribute the material in any medium or format for any purpose, even commercially. - Adapt - remix, transform, and build upon the material for any purpose, even commercially. - You must: - Give appropriate credit - Provide a link to the license, and indicate if changes were made. - ShareAlike - You must distribute your contributions under the same license as the or...

  14. U.S. computer and video game sales from 2000 to 2015

    • statista.com
    Updated Apr 28, 2016
    + more versions
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    Statista (2016). U.S. computer and video game sales from 2000 to 2015 [Dataset]. https://www.statista.com/statistics/273258/us-computer-and-video-game-sales/
    Explore at:
    Dataset updated
    Apr 28, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    This timeline shows data on computer and video game sales in the United States from 2000 to 2015. Sales grew from *** billion U.S. dollars to **** billion in this period. Computer and video game sales in the United States have risen steadily since 2000, reaching a peak of **** billion U.S. dollars in 2010 before falling to **** billion U.S. dollars in 2012. Since then, the market has recovered and the latest calculations indicate revenue from computer and video game sales reached **** billion U.S. dollars in 2015. Monthly revenue figures reveal a common pattern in game sales in the United States. Generally, the video game industry celebrates its highest sales during the winter holiday months, when revenues spike significantly as video games make very popular Christmas gifts.

  15. Video Games Sale

    • kaggle.com
    zip
    Updated Mar 21, 2025
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    Zahid Feroze (2025). Video Games Sale [Dataset]. https://www.kaggle.com/datasets/zahidmughal2343/video-games-sale
    Explore at:
    zip(391554 bytes)Available download formats
    Dataset updated
    Mar 21, 2025
    Authors
    Zahid Feroze
    Description

    A Video Games Sale and Download Dataset contains data on video game sales, downloads, and user engagement across platforms. It includes details such as game title, genre, platform, release date, total sales (physical & digital), regional distribution, revenue, ratings, and in-game purchases. The dataset helps analyze market trends, player behavior, and sales performance, making it valuable for developers, publishers, and analysts in the gaming industry.

  16. Bandai Namco annual video game sales 2017-2025

    • statista.com
    Updated May 13, 2025
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    Statista (2025). Bandai Namco annual video game sales 2017-2025 [Dataset]. https://www.statista.com/statistics/269745/bandai-namco-video-game-annual-sales/
    Explore at:
    Dataset updated
    May 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the fiscal year ending March 2025, Bandai Namco generated sales of approximately *** billion yen through home video games. This represents a significant increase from the ***** billion yen in sales during the previous fiscal period. In the most recent fiscal year, Bandai Namco sold almost **** million video games.

  17. Digital video game sales revenue in the United Kingdom (UK) 2011-2024

    • statista.com
    • abripper.com
    + more versions
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    Statista, Digital video game sales revenue in the United Kingdom (UK) 2011-2024 [Dataset]. https://www.statista.com/statistics/281925/digital-video-game-sales-in-the-united-kingdom-uk/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2024, UK consumer spending on digital video games amounted to 4.29 billion British pounds, down 1 percent from 4.34 billion British pounds in the previous year. Digital accounted for the majority of gaming sales in the United Kingdom.

  18. Video Game sales by Sheema Zain

    • kaggle.com
    zip
    Updated Mar 14, 2025
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    Sheema Zain (2025). Video Game sales by Sheema Zain [Dataset]. https://www.kaggle.com/datasets/sheemazain/video-game-sales-by-sheema-zain
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    zip(390294 bytes)Available download formats
    Dataset updated
    Mar 14, 2025
    Authors
    Sheema Zain
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    📊 Common Columns in a Video Game Sales Dataset Rank: The ranking of the game based on total global sales. Name: The title of the video game. Platform: The gaming system the game was released on (e.g., PlayStation, Xbox, Nintendo Switch, PC). Year_of_Release: The year the game was released. Genre: The category of the game (e.g., Action, Sports, RPG, Shooter). Publisher: The company responsible for publishing the game (e.g., Nintendo, Electronic Arts, Activision). 💰 Sales Data Sales figures are often segmented by region in millions of units: 7. NA_Sales: Sales in North America. 8. EU_Sales: Sales in Europe. 9. JP_Sales: Sales in Japan. 10. Other_Sales: Sales in the rest of the world.**** 11. Global_Sales: Total worldwide sales (sum of all regions).

    🏆 Additional Columns (Optional in Some Datasets) Critic_Score: Aggregate critic review score (often out of 100). User_Score: Average user rating (commonly out of 10). Developer: The studio that developed the game. Rating: ESRB rating (e.g., E for Everyone, M for Mature). 📈 Common Uses of the Dataset Trend Analysis: Analyzing how sales vary over time and across platforms. Genre Popularity: Identifying which game genres sell the most. Regional Insights: Understanding which regions contribute most to sales. Predictive Modeling: Forecasting future game sales based on historical data. Market Share Analysis: Comparing publishers and platforms in terms of dominance.

  19. Video Game Sales and Review Data

    • figshare.com
    zip
    Updated Aug 20, 2021
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    Sebastian Wai (2021). Video Game Sales and Review Data [Dataset]. http://doi.org/10.6084/m9.figshare.15854649.v1
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    zipAvailable download formats
    Dataset updated
    Aug 20, 2021
    Dataset provided by
    Figsharehttp://figshare.com/
    figshare
    Authors
    Sebastian Wai
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Datasets containing seventh console generation sales and aggregated review scores for games.

  20. m

    Video Game Statistics and Facts

    • market.biz
    Updated Sep 24, 2025
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    Market.biz (2025). Video Game Statistics and Facts [Dataset]. https://market.biz/video-game-statistics/
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    Dataset updated
    Sep 24, 2025
    Dataset provided by
    Market.biz
    License

    https://market.biz/privacy-policyhttps://market.biz/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Europe, ASIA, South America, Australia, North America, Africa
    Description

    Introduction

    Video Game Statistics: The video game industry has evolved from a niche hobby into a global entertainment giant, impacting technology, culture, and economics. With millions of players across the globe and a market worth billions, understanding video game statistics is vital for developers, investors, marketers, and enthusiasts.

    These statistics offer valuable insights into player behavior, market trends, sales performance, and emerging technologies, enabling the identification of patterns, forecasting growth, and shaping strategies within the industry. This statistics will delve into the latest trends in video game sales, platform popularity, gamer engagement, and industry innovations, providing a data-driven overview of the gaming landscape today and in the future.

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GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
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Video Game Sales

Analyze sales data from more than 16,500 games.

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8 scholarly articles cite this dataset (View in Google Scholar)
zip(390286 bytes)Available download formats
Dataset updated
Oct 26, 2016
Authors
GregorySmith
Description

This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

Fields include

  • Rank - Ranking of overall sales

  • Name - The games name

  • Platform - Platform of the games release (i.e. PC,PS4, etc.)

  • Year - Year of the game's release

  • Genre - Genre of the game

  • Publisher - Publisher of the game

  • NA_Sales - Sales in North America (in millions)

  • EU_Sales - Sales in Europe (in millions)

  • JP_Sales - Sales in Japan (in millions)

  • Other_Sales - Sales in the rest of the world (in millions)

  • Global_Sales - Total worldwide sales.

The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

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