100+ datasets found
  1. U.S. - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). U.S. - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562387/us-number-of-video-games-bought-in-a-month/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in the United States between 2016 and 2018. In 2018, ***** percent of respondents of the United States stated they buy less than one video game in an average month.

  2. Annual revenue of the U.S. video game industry 2016-2024, by segment

    • statista.com
    • ai-chatbox.pro
    Updated Jun 2, 2025
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    Statista (2025). Annual revenue of the U.S. video game industry 2016-2024, by segment [Dataset]. https://www.statista.com/statistics/249996/annual-revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Jun 2, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2024, the total revenue of the U.S. video game industry amounted to ***** billion U.S. dollars, down from the ***** billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season. Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to ***** U.S. dollars, whereas the ARPU of game downloads only came to ***** U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to ***** U.S. dollars in 2023, down from ***** U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers.Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to ** million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about *** million units.

  3. Leading sources to stay updated on new video games in the U.S. 2016

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Leading sources to stay updated on new video games in the U.S. 2016 [Dataset]. https://www.statista.com/statistics/678792/source-new-video-game-tracking-usa/
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    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 14, 2016 - Dec 23, 2016
    Area covered
    United States
    Description

    The graph presents the leading sources used to stay up-to-date on new video games according to gamers in the United States as of December 2016. During the survey, ** percent of respondents said they relied on gaming conventions to keep track of new games.

  4. Video game market size in Hungary 2016-2024

    • statista.com
    Updated May 28, 2025
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    Statista (2025). Video game market size in Hungary 2016-2024 [Dataset]. https://www.statista.com/statistics/1296571/hungary-video-game-market-size/
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    Dataset updated
    May 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Hungary
    Description

    The size of the Hungarian video games market saw a considerable increase over the observed time. In 2024, the video game market size reached approximately *** billion forints compared to ** billion forints in 2016.

  5. Video game console penetration in households in Finland 2016-2018

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Video game console penetration in households in Finland 2016-2018 [Dataset]. https://www.statista.com/statistics/863628/video-game-console-penetration-in-households-in-finland/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Finland
    Description

    This statistic shows the video game console penetration in households in Finland from 2016 to 2018. According to the survey, the share of households with a video game console decreased slightly during the period. In 2018, ** percent of Finnish households had a video game console, compared to ** percent in 2017.

  6. Mexico - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Mexico - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562383/mexico-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Mexico
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Mexico between 2016 and 2018. In 2018, ***** percent of respondents in Mexico they buy less than one video game in an average month.

  7. Favorite genres of video games played in the U.S. 2016

    • statista.com
    Updated Apr 3, 2025
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    Statista (2025). Favorite genres of video games played in the U.S. 2016 [Dataset]. https://www.statista.com/statistics/322192/types-video-games-played-usa/
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    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 14, 2016 - Dec 23, 2016
    Area covered
    United States
    Description

    The statistic shows data on the most interesting genres of video games according to gamers in the United States as of December 2016. During the survey, half of the respondents stated they played action games.

  8. Argentina - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Argentina - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562366/argentina-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Argentina
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Argentina between 2016 and 2018. In 2018, ***** percent of respondents in Argentina they buy less than one video game in an average month.

  9. Gamers' social gaming behavior during video gaming in the U.S. 2016

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Gamers' social gaming behavior during video gaming in the U.S. 2016 [Dataset]. https://www.statista.com/statistics/678990/gamer-social-behavior-during-gaming-usa/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 14, 2016 - Dec 23, 2016
    Area covered
    United States
    Description

    The statistic shows the share of gamers who play video games alone or with other players in the United States as of *************. During the survey, ** percent of respondents said they played video games online with their friends, while ** percent said they also played games online but with players they didn't know.

  10. Video game console penetration in households in Sweden 2016-2018

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Video game console penetration in households in Sweden 2016-2018 [Dataset]. https://www.statista.com/statistics/861634/video-game-console-penetration-in-households-in-sweden/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Sweden
    Description

    This statistic shows the video game console penetration in households in Sweden from 2016 to 2018. According to the survey, the share of households with a video game console increased during the period. In 2018, ** percent of Swedish households had a video game console, compared to ** percent in 2017.

  11. Video game revenue in Poland 2016-2018

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Video game revenue in Poland 2016-2018 [Dataset]. https://www.statista.com/statistics/1044607/video-game-revenue-poland/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Poland
    Description

    Revenues from Polish video games will increase by nearly ** million zlotych between 2017 and 2018. It is estimated that by the end of 2018, the incomes of Polish video game producers' revenues will reach over *** million zlotych.

  12. Frequency of video gaming in the U.S. 2016, by age

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Frequency of video gaming in the U.S. 2016, by age [Dataset]. https://www.statista.com/statistics/720136/frequency-gaming-usa-age/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 14, 2016 - Dec 23, 2016
    Area covered
    United States
    Description

    The graph presents the frequency of playing video games according to gamers in the United States as of *************, broken down by age group. It was found that ** percent of respondents aged between 18 and 29 years indicated playing video games often.

  13. Square Enix video game unit sales FY 2016-2025

    • statista.com
    Updated May 15, 2025
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    Statista (2025). Square Enix video game unit sales FY 2016-2025 [Dataset]. https://www.statista.com/statistics/1240989/square-enix-annual-gaming-unit-sales/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 1, 2015 - Mar 31, 2025
    Area covered
    Worldwide
    Description

    In the fiscal year ending March 2025, gaming and entertainment company Square Enix generated approximately 25.45 million video game unit sales, the majority of which were via downloads. This represents a decrease from the 26.32 million unit sales in the preceding reporting period.

  14. Japan - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 2, 2021
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    Statista (2021). Japan - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562379/japan-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 2, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Japan between 2016 and 2018. In 2018, 23.36 percent of respondents of Japan stated they buy less than one video game in an average month.

  15. Value of the video game market in the United Kingdom (UK) 2016-2025

    • statista.com
    Updated Dec 21, 2021
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    Statista (2021). Value of the video game market in the United Kingdom (UK) 2016-2025 [Dataset]. https://www.statista.com/statistics/282068/value-of-the-video-game-market-in-the-united-kingdom-uk/
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    Dataset updated
    Dec 21, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    In 2021, the video game market in the United Kingdom was worth an estimated 5.89 billion British pounds, up from 5.42 billion British pounds in the previous year. The gaming industry as boomed thanks to COVID-19 restrictions which forced consumers to stay at home and forego other avenues of entertainment. The sector is projected to increase to an estimated 7.1 billion British pounds by 2025.

  16. Video game console penetration in households in Denmark 2016-2018

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Video game console penetration in households in Denmark 2016-2018 [Dataset]. https://www.statista.com/statistics/861628/video-game-console-penetration-in-households-in-denmark/
    Explore at:
    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Denmark
    Description

    This statistic shows the video game console penetration in households in Denmark from 2016 to 2018. According to the survey, the share of households with a video game console increased during the period. In 2018, ** percent of Danish households had a video game console, compared to ** percent in 2017.

  17. Indonesia - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Indonesia - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562377/indonesia-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Indonesia
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Indonesia between 2016 and 2018. In 2018, ***** percent of Indonesian respondents stated they buy less than one video game in an average month.

  18. Canada - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 2, 2021
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    Statista (2021). Canada - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562373/canada-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 2, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Canada
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Canada between 2016 and 2018. In 2018, 29.68 percent of respondents of Canada stated they buy less than one video game in an average month.

  19. Thailand - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Thailand - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562385/thailand-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Thailand
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Thailand between 2016 and 2018. In 2018, ***** percent of Thai respondents stated they buy less than *** video game in an average month.

  20. Brazil - number of video games bought in a month 2016-2018

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Brazil - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562370/brazil-number-of-video-games-bought-in-a-month/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Brazil
    Description

    This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in Brazil between 2016 and 2018. In 2018, ***** percent of respondents of Brazil stated they buy less than *** video game in an average month.

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TwitterTwitter
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Close
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Statista (2025). U.S. - number of video games bought in a month 2016-2018 [Dataset]. https://www.statista.com/statistics/562387/us-number-of-video-games-bought-in-a-month/
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U.S. - number of video games bought in a month 2016-2018

Explore at:
Dataset updated
Jul 9, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

This statistic shows the results of a survey conducted by Cint on the number of video games bought in a month in the United States between 2016 and 2018. In 2018, ***** percent of respondents of the United States stated they buy less than one video game in an average month.

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