Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.
Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.
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Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Retailing of Hobby and Craft Goods, Toys, and Games (Including Video Games) (PCU45112045112011) from Dec 2013 to Feb 2025 about video, game, hobby, toy, retail, goods, PPI, industry, inflation, price index, indexes, price, and USA.
The global number of users in the 'Games' segment of the media market was forecast to continuously increase between 2024 and 2029 by in total 0.4 billion users (+15.5 percent). After the seventh consecutive increasing year, the number of users is estimated to reach 3.02 billion users and therefore a new peak in 2029. Find more information concerning Brazil and the United States. The Statista Market Insights cover a broad range of additional markets.
In January 2025, total video games sales in the United States amounted to 4.5billion U.S. dollars, representing a 15 percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.
Video Game Market Size 2025-2029
The video game market size is forecast to increase by USD 111.7 billion at a CAGR of 8.6% between 2024 and 2029.
The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This expansion is particularly notable in emerging markets, where mobile gaming is gaining popularity due to its accessibility and affordability. Another key trend is the increasing acceptance of gaming among women, who now represent a significant portion of the gaming population. However, the market also faces challenges, including the rising cost of game development and the intense competition among players. To capitalize on these opportunities and navigate these challenges effectively, companies must stay abreast of the latest trends and consumer preferences, invest in innovative technologies, and collaborate with industry partners to create engaging and inclusive gaming experiences. By doing so, they can tap into the vast potential of this dynamic and ever-evolving market.
What will be the Size of the Video Game Market during the forecast period?
Request Free SampleThe market continues to evolve, driven by advancements in technology and shifting consumer preferences. Online gaming, fueled by high-speed internet connections and technologically advanced smartphones, has become a significant market segment. Three-dimensional (3D) games, with their experiences, remain popular among video gamers. The rollout of 5G networks is expected to further boost the market, enabling real-time strategy games and other data-intensive s to be played seamlessly. Game developers are increasingly turning to cloud gaming services and hyper-scale cloud capabilities to deliver games on-demand. Streaming media services have also entered the fray, offering access to a vast library of video and computer games. Input devices, including controllers and keyboards, continue to evolve, enhancing the gaming experience for users. The educational sector is also embracing video games for their potential to engage learners and enhance knowledge retention. Overall, the market is a dynamic and growing industry, poised to deliver innovative experiences to a global audience.
How is this Video Game Industry segmented?
The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. PlatformMobile devicesConsolesComputing devicesTypeOfflineOnlineGeographyAPACChinaIndiaJapanSouth KoreaNorth AmericaUSCanadaEuropeFranceGermanyUKSouth AmericaBrazilMiddle East and Africa
By Platform Insights
The mobile devices segment is estimated to witness significant growth during the forecast period.The market is experiencing significant growth, with mobile devices emerging as the largest segment due to increasing portability and ease of accessibility. Mobile games, such as 3D s with 5G network support, artificial intelligence (AI), and augmented reality (AR), cater to a broader audience, including casual gamers. With over 3.5 billion smartphone users worldwide, the market's potential customer base is substantial. Key features of modern video games include high-quality graphics, experiences, and interactive functionality. Essential elements like eye-hand coordination and fine-motor abilities are essential for gamers, whether playing first-person shooter games or real-time strategy games. The market is driven by software and hardware innovation, shifting consumer preferences, and the ubiquity of smartphones. Game creators and developers continually introduce new game s, game engines, and virtual reality (VR) and augmented reality (AR) technologies, enhancing the overall gaming experience. Cloud gaming services, streaming media platforms, and educational purposes further expand the market's reach. The video gaming industry is a thriving profession, with commercial software, online games, and esports tournaments attracting professional video gamers and enthusiasts alike.
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The Mobile devices segment was valued at USD 78.70 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
APAC is estimated to contribute 54% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
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The market is experiencing significant growth, particularly in Asia-Pacific (APAC) regions such as China, South Korea, and Japan. In 2024, these countries accounted for a substantial portion of the market revenue. T
This graph shows the consumer price development of games consoles and video games sold in Germany from 2005 to 2023. In 2023, the average price for a gaming console was 431 euros, an increase compared with the previous year.
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United States - Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other Electronic Toys and Games, Including Home Video Games (Excluding Cartridges, Disks, Tapes) (DISCONTINUED) was 109.00000 Index Jun 1999=100 in January of 2016, according to the United States Federal Reserve. Historically, United States - Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other Electronic Toys and Games, Including Home Video Games (Excluding Cartridges, Disks, Tapes) (DISCONTINUED) reached a record high of 109.00000 in May of 2015 and a record low of 100.00000 in June of 1999. Trading Economics provides the current actual value, an historical data chart and related indicators for United States - Producer Price Index by Industry: Doll, Toy, and Game Manufacturing: Other Electronic Toys and Games, Including Home Video Games (Excluding Cartridges, Disks, Tapes) (DISCONTINUED) - last updated from the United States Federal Reserve on March of 2025.
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According to Cognitive Market Research, the global gaming market will be USD 251269.0 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.
North America held the major market of more than 40% of the global revenue with a market size of USD 100505.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031.
Europe accounted for a share of over 30% of the global market size of USD 75379.26 million.
Asia Pacific held the market of around 23% of the global revenue with a market size of USD 57790.77 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
Latin America's market will have more than 5% of the global revenue with a market size of USD 12563.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 5025.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.3% from 2024 to 2031.
The smartphone held the highest share in the gaming market revenue share in 2024.
Market Dynamics of Gaming Market
Key Drivers of Gaming Market
Increasing Inclination of Mobile Users toward Gaming to Provide Viable Market Output
The Gaming market is experiencing a surge driven by increasing efforts to achieve net zero emissions. With a global push towards sustainable energy solutions, hydrogen is emerging as a key player. Gaming plays a crucial role in storing and transporting hydrogen, making it essential to transition to cleaner energy sources. As industries and governments worldwide prioritize decarbonization, the demand for Gaming is expected to continue its upward trajectory.
For instance, according to data issued by the International Telecommunication Union (ITU), in 2022, youth aged 15-24 were the driving force of connectivity, with 75% of young people worldwide now able to use the Internet, up from 72 percent in 2021.
(Source: https://www.itu.int/en/mediacentre/Pages/PR-2022-11-30-Facts-Figures-2022.aspx )
Advancement in Technology to Propel Market Growth
Recent technological advancements, particularly in graphics processing units (GPUs), have revolutionized the gaming market. With the introduction of ray tracing and AI-driven graphics rendering, games now offer hyper-realistic visuals and immersive experiences. Additionally, advancements in cloud gaming services enable players to stream high-fidelity games on various devices without requiring expensive hardware. These technological strides redefine gaming, pushing boundaries and elevating the industry to new heights of innovation and entertainment.
For instance, in June 2023, Electronics Art Inc. introduced Super Mega Baseball 4, the most delinquent addition to the favorably acclaimed Super Mega Baseball sequence. Super Mega Baseball 4 presents an upgrade in production, marking the most substantial advancement in the franchise's history.
(Source: https://sg.finance.yahoo.com/news/electronic-arts-ea-launches-super-120100836.html )
Restraint Factors Of Gaming Market
Addiction Issues from Intense Gaming to Restrict Market Growth
Addiction issues stemming from intense gaming have become prevalent, raising concerns about mental health and social repercussions. Despite this, the gaming market continues to expand rapidly, driven by technological advancements and a rising consumer base. However, it's imperative to exercise restraint, balancing gaming with other activities to maintain overall well-being. Moderation in gaming can safeguard against addiction-related issues, fostering healthier habits and promoting a more balanced lifestyle.
Impact of COVID-19 on the Gaming Market
The COVID-19 pandemic significantly impacted the gaming market, leading to a rise in need as people sought entertainment at home during lockdowns. With more time spent indoors, there was a notable increase in gaming hardware and software sales and online gaming subscriptions. This shift accelerated the industry's digital transformation, emphasizing the importance of virtual communities and online multiplayer experiences. Overall, COVID-19 catalyzed growth and innovation within the gaming sector. Introduction of the Gaming Market
Gaming is playing an electronic video game, which is frequent...
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The Global Video Game Engine market size will grow at a compound yearly growth rate (CAGR) of 14.80% from 2023 to 2030.
The demand for video game engines is rising due to the rising popularity of esports and online gaming globally.
Demand for high-quality video games across mobile, PCs, and consoles is boosting market expansion.
The PC Games held the highest Video Game Engine market revenue share in 2023.
North America will continue to lead, whereas the Asia Pacific Video Game Engine market will experience the strongest growth until 2030.
Increased Game Development Schools and Course Availability to Provide Viable Market Output
The video game engine market has experienced a notable surge due to the proliferation of game development education. The increased availability of game development schools and courses has catalyzed a greater number of aspiring developers, fostering a vibrant ecosystem.It has led to heightened demand for versatile game engines as developers seek powerful, user-friendly tools to bring their visions to life. Established engines like Unity and Unreal Engine continue to dominate, while new entrants aim to carve their niche.
Scirra Ltd. (Construct 3) launched Construct Animate (out of beta), which is a browser-based animation tool that helps developers set up sequences of movement over time in the Timeline Bar and export the animation as video or GIF.
The competitive landscape has spurred innovation, resulting in more advanced features and accessible platforms, ultimately benefiting both professional and indie developers.Powerful game development platforms are increasingly in demand as more developers become proficient in these technologies.
Integration of Advanced Technologies to Propel Market Growth
The video game engine market has witnessed a transformative shift with the integration of cutting-edge technologies. Innovations like real-time ray tracing, Al-driven procedural content generation, and immersive virtual reality experiences have revolutionized game development.
EA teamed up with Middle-earth Enterprise to develop a new Lord of the Rings mobile game, which will be launched in May 2023. The new game will be reachable on both Google Play and Apple App stores.
These advancements enhance graphics, physics, and overall gameplay, delivering unprecedented levels of realism and interactivity. Furthermore, the adoption of cloud computing and edge computing has enabled seamless multiplayer experiences and reduced latency. The industry is also exploring blockchain and NFT integration, revolutionizing ownership and monetization models. This convergence of technologies not only elevates the quality of games but also opens new avenues for creativity and monetization within the gaming ecosystem.
Increased popularity of AR and VR which require efficient engines is driving market growth
Market Dynamics of Video Game Engine
High Software Cast to Hinder Market Growth
High software costs are acting as a significant impediment to the growth of the video game engine market. These elevated expenses, often associated with licensing fees and development tools, pose a barrier for independent developers and smaller studios. This cost burden limits their ability to innovate and compete effectively in the market. As a result, potential talent and creativity within the industry should be more utilized, hampering overall market expansion. To foster a more inclusive and thriving ecosystem, industry stakeholders should consider strategies to alleviate these financial constraints, such as offering more accessible pricing models or open-source alternatives.
Impact of COVID–19 on the Video Game Engine Market
The video game engine market witnessed a mixed impact from COVID-19. Initially, the industry experienced a surge in demand as lockdowns drove increased gaming activity. However, supply chain disruptions and remote work challenges affected development timelines. Some smaller studios faced financial strain. As restrictions eased, the market rebounded due to sustained interest in gaming. Larger engines like Unreal and Unity maintained dominance while new entrants faced hurdles. Overall, the pandemic accelerated digital transformation in gaming, emphasizing the importance of robust and adaptable game engines while highlighting potentialvulnerabilities in smaller studios and emerging engines. Introduction of&...
This graph depicts the video game retail sales value in the United States from 2000 to 2015. At the end of 2015, the total market value was expected to be 20.07 billion U.S. dollars.Market growth is being fueled by video, console and computer games, with the industry also benefiting from a growing adult consumer base as this group takes a greater interest in games as a popular leisure pursuit.
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According to Cognitive Market Research, The Global Adventure Games market size is USD 16.2 billion in 2023 and will expand at a compound annual growth rate (CAGR) of 9.0% from 2023 to 2030.
The demand for adventure games is rising due to the rising popularity of adventure games among youngsters.
Demand for mobile remains higher in the adventure games market.
The multi-player category held the highest adventure games market revenue share in 2023.
North America will continue to lead, whereas the European adventure games market will experience the most substantial growth until 2030.
Various Strategies Adopted by Key Players to Provide Viable Market Output
The adventure games market continues to thrive as key players employ diverse strategies. Industry leaders focus on immersive storytelling, graphics advancements, and cross-platform accessibility to engage a broader audience. They also incorporate microtransactions and in-game purchases, enhancing revenue streams. Collaborations with popular franchises and influencers are common, driving brand visibility. Additionally, free-to-play models with optional premium content attract a broader player base. These strategies collectively ensure sustained growth in the adventure games sector, captivating gamers, and increasing profitability.
For instance, in July 2022, a payment platform called Nuvei Corporation stated that it is expanding its collaboration with online gaming company Eyas Gaming to offer the operator a complete payment solution across all its iGaming brands. Players at Eyas Gaming can now bill deposits directly to their mobile devices thanks to a partnership between Nuvei and UK-based direct carrier billing service provider Fonix.
Rising Youngsters Population to Propel Market Growth
The adventure games market has experienced a surge in demand due to the rising young population. As youngsters seek engaging entertainment options, they've turned to adventure games as a thrilling and interactive form of recreation. These games offer immersive experiences, stimulating creativity and problem-solving skills. The growing interest of this demographic in adventure gaming has spurred the industry's growth, creating a vibrant market with exciting prospects for developers and providers of these captivating experiences.
For instance, the total youth population expanded from 222.7 million in 1991 to 333.4 million in the year 2011 and is projected to acquire 371.4 million by 2021 and reduce to 345.5 million by 2036.
Increasing Number of Smartphones and Computers Fuels the Market Growth
Market Dynamics Of the Adventure Games
Addiction Issues from Intense Gaming to Hinder Market Growth
The adventure games market continues to thrive, offering immersive experiences and storytelling. However, it's not without concerns. Intense gaming can lead to addiction issues, negatively impacting mental health and social life. This addiction often results from prolonged gameplay, with players struggling to balance real life and virtual worlds. Game developers and players should promote responsible gaming and maintain a healthy balance to prevent addiction-related problems.
Impact of COVID–19 on the Adventure Games Market
The adventure games market, like many entertainment sectors, faced significant disruptions due to COVID-19. Lockdowns and social distancing measures led to increased demand for digital entertainment, benefiting online and mobile platforms. However, physical game sales and events suffered. Developers adapted by creating virtual experiences, expanding online multi-player options, and investing in digital distribution. Overall, the pandemic accelerated the shift toward digital gaming, reshaping the industry's landscape and consumer behavior making adaptability a key factor for success. Introduction of the Adventure Games Market
The increasing penetration rate of the internet across the globe is driving the global market. Most of the regions across the world are transitioning toward a 5G network, and because of this, with better network speed, high-end games are functioning at their ultimate level. 5G allows users to enjoy games on the cloud without sacrificing their gaming experience, while previously, users had to download the games to play them. This will enable consumers to free up space on their computers, consoles, and mobile devices. Another major headache for g...
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The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.
Attributes | Details |
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Video Game Market CAGR (2023 to 2033) | 13.5% |
Video Game Market Size (2023) | US$ 227 billion |
Video Game Market Size (2033) | US$ 805.3 billion |
Report Scope
Attributes | Details |
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Growth Rate | CAGR of 13.5% from 2023 to 2033 |
Projected Market Size (2023) | US$ 227 billion |
Estimated Market Size (2033) | US$ 805.3 billion |
Base Year for Estimation | 2022 |
Historical Data | 2018 to 2022 |
Forecast Period | 2023 to 2033 |
Quantitative Units | Revenue in US$ million and CAGR from 2023 to 2033 |
Report Coverage | Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
Segments Covered |
|
Regions Covered |
|
Key Countries Profiled |
|
Key Companies Profiled |
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Customization | Available Upon Request |
The graph shows the distribution of U.S. video game sales by genre. In 2018, 11.1 percent of all video games sold in the United States were sports games.
Gaming Software Market Size 2024-2028
The gaming software market size is forecast to increase by USD 50.1 billion at a CAGR of 6.07% between 2023 and 2028. The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in Tablet Games, Augmented Reality (AR), and Virtual Reality (VR). The increasing popularity of eSports and multiplayer services is fueling market expansion. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges. The gaming industry continues to evolve, with mobile data becoming increasingly crucial for accessing games on-the-go. Market players must navigate these trends and challenges to remain competitive and cater to the evolving demands of tech-savvy consumers.
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The market is experiencing significant growth due to the increasing popularity of video games across various devices. Computer programs for games are in high demand for personal computers, gaming consoles, and internet platforms. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Game engines and graphics software are essential tools for game developers, enabling the creation of experiences for players. Competitive gaming and cloud gamification are emerging trends, offering multiplayer services and online platforms for gamers. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
The market encompasses various types of games, such as PC games, browser games, console games, and mobile games. The growth of the market is driven by the rising demand for innovative gaming experiences and the increasing availability of mobile data for smartphones and tablets. Development tools and services are also a crucial part of the market, enabling the creation of high-quality games for various platforms.
Market Segmentation
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Type
Mobile games
Console games
PC games
Revenue Stream
Box/CD game
Shareware
Freeware
In-app purchases
Geography
APAC
China
Japan
North America
US
Europe
Germany
UK
South America
Middle East and Africa
By Type Insights
The mobile games segment is estimated to witness significant growth during the forecast period. The market is a dynamic and expansive industry, driven by the rise of competitive gaming, E-sports, and the influence of streamers on platforms like YouTube. One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Counter-Strike, Dota 2, and League of Legends, which are supported by platforms like Faceit and ESL. Another notable trend is the growth of streaming culture, with gamers broadcasting their gameplay to large audiences. This has led to an increased demand for high-performance gaming software. Additionally, strategy games, which require tactical planning and resource management, continue to be a popular choice for gamers.
These include real-time strategy and turn-based strategy games, as well as tower defense titles. Overall, the market offers a diverse range of options to cater to various play styles and preferences.
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The Mobile games segment accounted for USD 52.60 million in 2018 and showed a gradual increase during the forecast period.
Regional Insights
APAC is estimated to contribute 43% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
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The market is experiencing significant growth, particularly in the APAC region, which dominates the market with China, Japan, and India as the leading countries. The region hosts the largest number of mobile gamers due to the rapid expansion of smartphone penetration and the development of high-speed Internet services. This trend is driving an increase in the usage of mobile-based applications, including gaming software. Prominent players in the market, such as Nintendo, Tencent, Bandai Namco Entertainment, Sega Games, and Sony, are based in APAC and contribute to the market's growth by developing new gaming software for smart devices and upgrading existing game elements.
Competitive gaming, e-sports, and streaming platforms like Faceit, ESL, You
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Graph and download economic data for Producer Price Index by Commodity: Miscellaneous Products: Nonelectronic Games and Puzzles (Excluding Toys), and Electronic Toys (Including Parts) (WPU15110152) from Jun 1985 to Feb 2025 about game, toy, miscellaneous, electronics, parts, commodities, PPI, inflation, price index, indexes, price, and USA.
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This dataset is connected to an experiment, where each participant played three versions of a tablet game. They played each version twice. The first version was a training version and contained "blank" minions, white capsule shapes with no animations. The other two versions contained either small, green minions with no weapons and minimal armour or large, red minions with weapons and armour. The participants played the training version first and then the other two versions in a randomised order.
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The Global Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography. The Market Sizes and Forecasts are Provided in Terms of Value (USD Billion) for all the Above Segments.
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The global gaming market, valued at $47.71 billion in 2025, is projected to experience robust growth, exhibiting a compound annual growth rate (CAGR) of 8.04% from 2025 to 2033. This expansion is driven by several key factors. The increasing accessibility of mobile gaming, coupled with the rise of esports and competitive gaming, fuels significant market expansion. Technological advancements, such as improved graphics processing units (GPUs) and virtual reality (VR) / augmented reality (AR) integration, continuously enhance the gaming experience, attracting a wider audience. Furthermore, the ongoing development and release of high-quality gaming titles across various platforms, including mobile, consoles, and PCs, contribute to sustained growth. The market's segmentation across casual and professional gaming, along with mobile, console, online, and offline platforms, highlights diverse consumer preferences, influencing development and marketing strategies within the industry. Strong player bases within established gaming communities further encourage engagement and spending. The competitive landscape is characterized by a mix of established industry giants like Tencent, Sony, and Microsoft, alongside agile independent developers and publishers. The geographical distribution of the market is likely skewed towards regions with high internet penetration and disposable income, with China potentially holding a substantial market share. However, growth is anticipated across various regions as internet access and smartphone ownership become more widespread. While challenges exist, such as market saturation in some segments and the need to adapt to evolving consumer preferences, the overall outlook for the gaming market remains positive, fueled by continuous innovation and the enduring popularity of interactive entertainment. The robust growth projection suggests significant investment opportunities and further expansion within this dynamic sector over the next decade.
As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over 268 thousand.
Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 89 percent of respondents stated that they had made friends through playing video games.