100+ datasets found
  1. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be 106 billion U.S. dollars, not quite reaching the 2020 record of 110 billion U.S. dollars.

  2. Revenue of the U.S. video game industry 2017-2025

    • statista.com
    Updated Feb 28, 2025
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    Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
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    Dataset updated
    Feb 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jan 2025
    Area covered
    United States
    Description

    In January 2025, the retail gaming revenue in the United States amounted to 7.54 billion U.S. dollars. When looking at particular segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the gross of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of 41 to 60 U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to 57.2 billion U.S. dollars, a one percent increase from 56.6 billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  3. Video gaming market size worldwide 2022-2032

    • statista.com
    Updated Feb 24, 2025
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    Statista (2025). Video gaming market size worldwide 2022-2032 [Dataset]. https://www.statista.com/statistics/292056/video-game-market-value-worldwide/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    It is estimated that the global gaming market will amount to 503.14 billion U.S. dollars annually in 2025, up from 396 billion U.S. dollars in 2023. Asia Pacific is set to remain the top-grossing gaming market worldwide.

  4. Gaming Market Size, Share, Growth, Trends & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 17, 2024
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    Mordor Intelligence (2024). Gaming Market Size, Share, Growth, Trends & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 17, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography. The Market Sizes and Forecasts are Provided in Terms of Value (USD Billion) for all the Above Segments.

  5. Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to...

    • futuremarketinsights.com
    pdf
    Updated Jul 21, 2023
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    Future Market Insights (2023). Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jul 21, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.

    AttributesDetails
    Video Game Market CAGR (2023 to 2033)13.5%
    Video Game Market Size (2023)US$ 227 billion
    Video Game Market Size (2033)US$ 805.3 billion

    Report Scope

    AttributesDetails
    Growth RateCAGR of 13.5% from 2023 to 2033
    Projected Market Size (2023)US$ 227 billion
    Estimated Market Size (2033)US$ 805.3 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Product
    • End-use
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Activision Blizzard
    • Apple Inc.
    • Disney
    • Electronics Art Inc.
    • Lucid Games
    • Microsoft
    • Nintendo
    • Rovio Entertainment Corporation
    • Sony Interactive Entertainment Inc.
    • Tencent Holdings Limited
    CustomizationAvailable Upon Request
  6. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    Mordor Intelligence, United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  7. Gaming Market will grow at a CAGR of 9.60% from 2024 to 2031.

    • cognitivemarketresearch.com
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    Cognitive Market Research, Gaming Market will grow at a CAGR of 9.60% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global gaming market will be USD 251269.0 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.

    North America held the major market of more than 40% of the global revenue with a market size of USD 100505.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD 75379.26 million.
    Asia Pacific held the market of around 23% of the global revenue with a market size of USD 57790.77 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
    Latin America's market will have more than 5% of the global revenue with a market size of USD 12563.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 5025.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.3% from 2024 to 2031.
    The smartphone held the highest share in the gaming market revenue share in 2024.
    

    Market Dynamics of Gaming Market

    Key Drivers of Gaming Market

    Increasing Inclination of Mobile Users toward Gaming to Provide Viable Market Output 
    

    The Gaming market is experiencing a surge driven by increasing efforts to achieve net zero emissions. With a global push towards sustainable energy solutions, hydrogen is emerging as a key player. Gaming plays a crucial role in storing and transporting hydrogen, making it essential to transition to cleaner energy sources. As industries and governments worldwide prioritize decarbonization, the demand for Gaming is expected to continue its upward trajectory.

    For instance, according to data issued by the International Telecommunication Union (ITU), in 2022, youth aged 15-24 were the driving force of connectivity, with 75% of young people worldwide now able to use the Internet, up from 72 percent in 2021.

    (Source: https://www.itu.int/en/mediacentre/Pages/PR-2022-11-30-Facts-Figures-2022.aspx )

    Advancement in Technology to Propel Market Growth
    

    Recent technological advancements, particularly in graphics processing units (GPUs), have revolutionized the gaming market. With the introduction of ray tracing and AI-driven graphics rendering, games now offer hyper-realistic visuals and immersive experiences. Additionally, advancements in cloud gaming services enable players to stream high-fidelity games on various devices without requiring expensive hardware. These technological strides redefine gaming, pushing boundaries and elevating the industry to new heights of innovation and entertainment.

    For instance, in June 2023, Electronics Art Inc. introduced Super Mega Baseball 4, the most delinquent addition to the favorably acclaimed Super Mega Baseball sequence. Super Mega Baseball 4 presents an upgrade in production, marking the most substantial advancement in the franchise's history.

    (Source: https://sg.finance.yahoo.com/news/electronic-arts-ea-launches-super-120100836.html )

    Restraint Factors Of Gaming Market

    Addiction Issues from Intense Gaming to Restrict Market Growth
    

    Addiction issues stemming from intense gaming have become prevalent, raising concerns about mental health and social repercussions. Despite this, the gaming market continues to expand rapidly, driven by technological advancements and a rising consumer base. However, it's imperative to exercise restraint, balancing gaming with other activities to maintain overall well-being. Moderation in gaming can safeguard against addiction-related issues, fostering healthier habits and promoting a more balanced lifestyle.

    Impact of COVID-19 on the Gaming Market

    The COVID-19 pandemic significantly impacted the gaming market, leading to a rise in need as people sought entertainment at home during lockdowns. With more time spent indoors, there was a notable increase in gaming hardware and software sales and online gaming subscriptions. This shift accelerated the industry's digital transformation, emphasizing the importance of virtual communities and online multiplayer experiences. Overall, COVID-19 catalyzed growth and innovation within the gaming sector. Introduction of the Gaming Market

    Gaming is playing an electronic video game, which is frequent...

  8. Annual revenue of the U.S. video game industry 2016-2023, by segment

    • statista.com
    Updated May 24, 2024
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    Statista (2024). Annual revenue of the U.S. video game industry 2016-2023, by segment [Dataset]. https://www.statista.com/statistics/249996/annual-revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    May 24, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming content, including mobile gaming apps, accounts for the bulk of the annual video gaming industry revenue in the United States. In 2023, the total revenue of the U.S. video game industry amounted to 57.19 billion U.S. dollars, up from the 56.6 billion U.S. dollars a year earlier. Overall, the monthly revenue of the video gaming industry sees some fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season.

    Going digital and not turning back Over the last few years, digital gaming sales have been growing slowly but steadily and exploded during the COVID-19 pandemic. Many consumers switched to digital game downloads instead of visiting brick-and-mortar retail locations and did not return to their previous shopping patterns after the normalization of the health emergency. Coupled with the ever-growing availability of high-speed internet connections and the release of the new flagship gaming console generation by Microsoft (Xbox) and Sony (PlayStation), comfort and convenience won over in-store browsing. Additionally, digital game storefronts across all gaming platforms frequently run sales and special offers that physical retailers rarely match. In 2022, the average revenue per user of physical video game sales in the United States amounted to 60.52 U.S. dollars, whereas the ARPU of game downloads only came to 35.72 U.S. dollars, reflecting the higher price of physical video game copies and the lower average price of digital games. Overall, the average monthly video game expenditure of U.S. gamers decreased to 19.56 U.S. dollars in 2023, down from 23.87 U.S. dollars in 2022. The struggles of the gaming hardware segment In contrast to the booming digital gaming content sales, the gaming hardware segment did not have an easy time in 2020 and 2021. What was supposed to be a year of triumph with the long-announced release of the ninth generation of video game consoles with the PlayStation 5 and the Xbox Series X/S in November 2020 quickly turned into a tale of woe. The ongoing global chip shortage, which started in early 2020 due to COVID-19 -related disruptions in global supply chains and logistics, strongly constrained the availability of chips to produce video gaming consoles. Additional factors such as trade wars, increased demand for hardware due to crypto mining, severe weather, and war impacting raw material exports continue to plague the global chip industry to this day. The lack of availability of the new consoles also led to scalpers taking advantage of the situation, leaving a sour taste for consumers. Console makers managed to turn things around, and while sales of the new consoles were not as good as they could have been, 2022 saw some recovery, and 2023 managed to get console sales back on track, despite global economic worries. In the first eleven months of 2023, Sony managed to sell close to 18 million PlayStation 5 consoles, with Microsoft’s Xbox Series X/S selling about 5.6 million units.

  9. Video Game Market Analysis APAC, North America, Europe, South America,...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Video Game Market Analysis APAC, North America, Europe, South America, Middle East and Africa - US, China, South Korea, Canada, Germany, India, UK, Japan, France, Brazil - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/video-game-market-industry-size-analysis
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Video Game Market Size 2025-2029

    The video game market size is forecast to increase by USD 111.7 billion at a CAGR of 8.6% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This expansion is particularly notable in emerging markets, where mobile gaming is gaining popularity due to its accessibility and affordability. Another key trend is the increasing acceptance of gaming among women, who now represent a significant portion of the gaming population. However, the market also faces challenges, including the rising cost of game development and the intense competition among players. To capitalize on these opportunities and navigate these challenges effectively, companies must stay abreast of the latest trends and consumer preferences, invest in innovative technologies, and collaborate with industry partners to create engaging and inclusive gaming experiences. By doing so, they can tap into the vast potential of this dynamic and ever-evolving market.

    What will be the Size of the Video Game Market during the forecast period?

    Request Free SampleThe market continues to evolve, driven by advancements in technology and shifting consumer preferences. Online gaming, fueled by high-speed internet connections and technologically advanced smartphones, has become a significant market segment. Three-dimensional (3D) games, with their experiences, remain popular among video gamers. The rollout of 5G networks is expected to further boost the market, enabling real-time strategy games and other data-intensive s to be played seamlessly. Game developers are increasingly turning to cloud gaming services and hyper-scale cloud capabilities to deliver games on-demand. Streaming media services have also entered the fray, offering access to a vast library of video and computer games. Input devices, including controllers and keyboards, continue to evolve, enhancing the gaming experience for users. The educational sector is also embracing video games for their potential to engage learners and enhance knowledge retention. Overall, the market is a dynamic and growing industry, poised to deliver innovative experiences to a global audience.

    How is this Video Game Industry segmented?

    The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. PlatformMobile devicesConsolesComputing devicesTypeOfflineOnlineGeographyAPACChinaIndiaJapanSouth KoreaNorth AmericaUSCanadaEuropeFranceGermanyUKSouth AmericaBrazilMiddle East and Africa

    By Platform Insights

    The mobile devices segment is estimated to witness significant growth during the forecast period.The market is experiencing significant growth, with mobile devices emerging as the largest segment due to increasing portability and ease of accessibility. Mobile games, such as 3D s with 5G network support, artificial intelligence (AI), and augmented reality (AR), cater to a broader audience, including casual gamers. With over 3.5 billion smartphone users worldwide, the market's potential customer base is substantial. Key features of modern video games include high-quality graphics, experiences, and interactive functionality. Essential elements like eye-hand coordination and fine-motor abilities are essential for gamers, whether playing first-person shooter games or real-time strategy games. The market is driven by software and hardware innovation, shifting consumer preferences, and the ubiquity of smartphones. Game creators and developers continually introduce new game s, game engines, and virtual reality (VR) and augmented reality (AR) technologies, enhancing the overall gaming experience. Cloud gaming services, streaming media platforms, and educational purposes further expand the market's reach. The video gaming industry is a thriving profession, with commercial software, online games, and esports tournaments attracting professional video gamers and enthusiasts alike.

    Get a glance at the market report of share of various segments Request Free Sample

    The Mobile devices segment was valued at USD 78.70 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 54% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    The market is experiencing significant growth, particularly in Asia-Pacific (APAC) regions such as China, South Korea, and Japan. In 2024, these countries accounted for a substantial portion of the market revenue. T

  10. Gaming Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 9, 2025
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    The Business Research Company (2025). Gaming Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/gaming-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 9, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Explore the Gaming Global Market Report 2025 Market trends! Covers key players, growth rate 13% CAGR, market size $562.87 Billion, and forecasts to 2033. Get insights now!

  11. United States Gaming Market Size, Share, Growth and Industry Report

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated Jun 25, 2024
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    IMARC Group (2024). United States Gaming Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 25, 2024
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United States
    Description

    The United States gaming market size reached USD 55.6 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 106.6 Billion by 2033, exhibiting a growth rate (CAGR) of 7.2% during 2025-2033. The expanding gaming industry, rapid urbanization, the proliferation of smartphones and tablets, the growing popularity of e-sports, emerging technological advancements such as augmented reality (AR), virtual reality (VR), and increasing digitization represent some of the key factors driving the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 55.6 Billion
    Market Forecast in 2033USD 106.6 Billion
    Market Growth Rate (2025-2033)7.2%

    IMARC Group provides an analysis of the key trends in each segment of the United States gaming market report, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on device type, platform, revenue type, type, and age group.

  12. t

    Video Game Software Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 9, 2025
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    The Business Research Company (2025). Video Game Software Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/video-game-software-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 9, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Explore the Video Game Software Market trends! Covers key players, growth rate 13.1% CAGR, market size $497.57 Billion, and forecasts to 2034. Get insights now!

  13. Gaming Software Market Analysis APAC, North America, Europe, South America,...

    • technavio.com
    Updated May 15, 2024
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    Technavio (2024). Gaming Software Market Analysis APAC, North America, Europe, South America, Middle East and Africa - China, US, Japan, Germany, UK - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
    Explore at:
    Dataset updated
    May 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, Japan, China, United States, United Kingdom, Global
    Description

    Snapshot img

    Gaming Software Market Size 2024-2028

    The gaming software market size is forecast to increase by USD 50.1 billion at a CAGR of 6.07% between 2023 and 2028. The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in Tablet Games, Augmented Reality (AR), and Virtual Reality (VR). The increasing popularity of eSports and multiplayer services is fueling market expansion. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges. The gaming industry continues to evolve, with mobile data becoming increasingly crucial for accessing games on-the-go. Market players must navigate these trends and challenges to remain competitive and cater to the evolving demands of tech-savvy consumers.

    Request Free Sample

    The market is experiencing significant growth due to the increasing popularity of video games across various devices. Computer programs for games are in high demand for personal computers, gaming consoles, and internet platforms. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Game engines and graphics software are essential tools for game developers, enabling the creation of experiences for players. Competitive gaming and cloud gamification are emerging trends, offering multiplayer services and online platforms for gamers. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.

    The market encompasses various types of games, such as PC games, browser games, console games, and mobile games. The growth of the market is driven by the rising demand for innovative gaming experiences and the increasing availability of mobile data for smartphones and tablets. Development tools and services are also a crucial part of the market, enabling the creation of high-quality games for various platforms.

    Market Segmentation

    The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box/CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Geography
    
      APAC
    
        China
        Japan
    
    
      North America
    
        US
    
    
      Europe
    
        Germany
        UK
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. The market is a dynamic and expansive industry, driven by the rise of competitive gaming, E-sports, and the influence of streamers on platforms like YouTube. One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Counter-Strike, Dota 2, and League of Legends, which are supported by platforms like Faceit and ESL. Another notable trend is the growth of streaming culture, with gamers broadcasting their gameplay to large audiences. This has led to an increased demand for high-performance gaming software. Additionally, strategy games, which require tactical planning and resource management, continue to be a popular choice for gamers.

    These include real-time strategy and turn-based strategy games, as well as tower defense titles. Overall, the market offers a diverse range of options to cater to various play styles and preferences.

    Get a glance at the market share of various segments Request Free Sample

    The Mobile games segment accounted for USD 52.60 million in 2018 and showed a gradual increase during the forecast period.

    Regional Insights

    APAC is estimated to contribute 43% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market share of various regions Request Free Sample

    The market is experiencing significant growth, particularly in the APAC region, which dominates the market with China, Japan, and India as the leading countries. The region hosts the largest number of mobile gamers due to the rapid expansion of smartphone penetration and the development of high-speed Internet services. This trend is driving an increase in the usage of mobile-based applications, including gaming software. Prominent players in the market, such as Nintendo, Tencent, Bandai Namco Entertainment, Sega Games, and Sony, are based in APAC and contribute to the market's growth by developing new gaming software for smart devices and upgrading existing game elements.

    Competitive gaming, e-sports, and streaming platforms like Faceit, ESL, You

  14. Video Games Market Executive Summary: Key Insights and Statistics...

    • emergenresearch.com
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    Updated Jun 27, 2023
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    Emergen Research (2023). Video Games Market Executive Summary: Key Insights and Statistics (2024-2033) [Dataset]. https://www.emergenresearch.com/industry-report/video-games-market/executive-summary
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    pdfAvailable download formats
    Dataset updated
    Jun 27, 2023
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/purpose-of-privacy-policyhttps://www.emergenresearch.com/purpose-of-privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Access the summary of the Video Games market report, featuring key insights, executive summary, market size, CAGR, growth rate, and future outlook.

  15. North America Gaming Market - Size & Growth

    • mordorintelligence.com
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    North America Gaming Market - Size & Growth [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country. The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  16. Gaming As A Service Market Size & Share Analysis - Industry Research Report...

    • mordorintelligence.com
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    Mordor Intelligence, Gaming As A Service Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/gaming-as-a-service-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Gaming As A Service Market Report is Segmented by Streaming Type (File Streaming and Video Streaming), Device Type (PC and Laptop, Mobile and Tablets, and Console), and Geography (North America, Europe, Asia Pacific, Middle East and Africa, and Latin America). The Market Sizes and Forecasts Regarding Value (USD) for all the Above Segments are Provided.

  17. Gaming Market Analysis APAC, North America, Europe, Middle East and Africa,...

    • technavio.com
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    Technavio, Gaming Market Analysis APAC, North America, Europe, Middle East and Africa, South America - China, US, Japan, South Korea, Canada, India, Germany, UK, Italy, France - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    France, Canada, Germany, United States, United Kingdom, Global
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of enriching technologies such as augmented reality (AR) and virtual reality (VR). AR and VR games offer a more engaging experience for users, blurring the lines between the physical and digital worlds. Mobile gaming, fueled by the widespread adoption of smartphones and tablets, is another major trend in the market. The emergence of 5G technology is expected to further boost mobile gaming, enabling faster download speeds and smoother gameplay. Artificial Intelligence (AI) in games is also gaining traction, enhancing the user experience through personalized content and advanced character interactions. Cloud gaming, which allows users to access games via a server rather than installing them on their devices, is another trend on the rise. The market is also witnessing the regulation of loot boxes, a topic of ongoing debate regarding their impact on mental health and gambling. The gaming industry continues to evolve, offering new opportunities for innovation in home entertainment, education, and digital content across various platforms, including PC, consoles, and wearable devices like smartwatches.
    

    What will be the Size of the Gaming Market During the Forecast Period?

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    The market encompasses the creation and consumption of entertainment through video games, catering to diverse demographics and preferences. This dynamic industry continues to gain traction, offering various genres such as shooter, action, sports, role-playing, and educational courses. The market's growth is driven by the increasing popularity of gaming as a source of stress relief, teamwork, a sense of achievement, self-satisfaction, and joy for individuals of all ages, including kids and older adults. Home entertainment systems, tablets, mobile phones, and IPads serve as accessible platforms for this engaging form of indoor entertainment. The integration of 5G technology further enhances the gaming experience with improved connectivity and responsiveness.
    The market's expansion is fueled by the youth population's growing affinity for social interaction and the alleviation of social anxiety through gaming communities. Overall, the market's size and direction reflect a vibrant and evolving industry.
    

    How is the Gaming Industry segmented and which is the largest segment?

    The industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Casual gaming
      Professional gaming
    
    
    Platform
    
      Online
      Offline
    
    
    Device
    
      Mobile gaming
      Console gaming
      PC gaming
    
    
    Geography
    
      APAC
    
        China
        Japan
        South Korea
    
    
      North America
    
        Canada
        US
    
    
      Europe
    
    
    
      Middle East and Africa
    
    
    
      South America
    

    By Type Insights

    The casual gaming segment is estimated to grow significantly during the forecast period. The market is experiencing growth due to the rising popularity of mobile gaming among consumers. Casual gamers, who make up a significant portion of the gaming population, prefer games that do not demand extensive time investment. Mobile devices have become the preferred choice for these gamers due to their ease of use and accessibility. Casual games can be played online, enabling users to enjoy them from anywhere at any time. Revenue for casual gaming is generated through software licensing to end users, with minimal investment in gaming peripherals. The trend toward mobile gaming is expected to continue, driven by advancements in 4G and 5G connectivity, as well as the increasing number of internet users.

    Get a glance at the market report of share of various segments Request Free Sample

    The casual gaming segment was valued at USD 105.50 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 52% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    The Asia Pacific region is a significant market for gaming, with a growing number of professional gamers in countries like Taiwan, Malaysia, and Singapore. Major digital game companies, such as Tencent and GungHo Online Entertainment, are based in this region, driving innovation and growth. Japan, home to many hardware companies like Sony and Nintendo, is at the forefront of gaming technology adoption. The integration of games into smart devices, including tablets and mobile phones, is

  18. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Feb 28, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Feb 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jan 2025
    Area covered
    United States
    Description

    In January 2025, total video games sales in the United States amounted to 4.5billion U.S. dollars, representing a 15 percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  19. Europe Serious Gaming Market - Size, Share & Industry Analysis

    • mordorintelligence.com
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    Mordor Intelligence, Europe Serious Gaming Market - Size, Share & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/europe-serious-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Europe
    Description

    The report covers Europe Serious Gaming Market Companies and it is segmented by Application (Advertising and Marketing, Simulation Training, Learning and Education, and Other Applications) and End-user Industry (Healthcare, Education, Retail, Media and Entertainment, Automotive, and Government). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  20. Metaverse In Gaming Market Size & Share Analysis - Industry Research Report...

    • mordorintelligence.com
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    Mordor Intelligence, Metaverse In Gaming Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/metaverse-in-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2020 - 2030
    Area covered
    Global
    Description

    Metaverse in Gaming Market Report is Segmented by Component (Hardware (VR Headset, AR Headset, MR Headset, Other Hardware), Software), Technology (AR & VR, MR, Blockchain, Artificial Intelligence (AI), and Other Technologies), End Users (Action, Adventure, Role-Playing Games (RPGs), Simulation, Sports and Racing, Other End Users), Geography (North America, Europe, Asia Pacific, Latin America, Middle East and Africa). The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

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Statista (2024). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
Organization logo

Video games industry market size in the U.S. 2013-2023

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17 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 22, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be 106 billion U.S. dollars, not quite reaching the 2020 record of 110 billion U.S. dollars.

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