100+ datasets found
  1. Video Games Data

    • kaggle.com
    Updated Nov 25, 2023
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    Masood Ahmed (2023). Video Games Data [Dataset]. http://doi.org/10.34740/kaggle/dsv/7052436
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Nov 25, 2023
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Masood Ahmed
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Description:

    This dataset offers a detailed overview of video games across various platforms. It encompasses a broad range of information, making it a valuable resource for understanding the evolution, popularity, and thematic diversity of video games. Ideal for analysis of gaming trends, player preferences, and platform-specific dynamics, this dataset is a key tool for researchers, game developers, and market analysts.

    Features:

    • name: The title of the video game.
    • platform: The gaming platform on which the game is available (e.g., PlayStation, Xbox).
    • release_date: The date when the game was released.
    • summary: A brief description or summary of the game's storyline or key features.
    • user_review: User review rating, indicating the game's reception and popularity.

    Use Case:

    This dataset is instrumental for various analyses, including: - Trend analysis in the gaming industry. - Comparative studies of games across different platforms. - Understanding the correlation between game features and user ratings. - Market analysis for predicting future gaming trends and preferences.

    Note:

    • The dataset provides an extensive view of the gaming world, helping to gauge shifts in gaming culture and technology over time.
    • It can be used to analyze the impact of narrative, gameplay, and platform choice on the success of video games.
  2. Global gaming penetration Q3 2024, by country

    • statista.com
    • ai-chatbox.pro
    Updated Mar 5, 2025
    + more versions
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    Statista (2025). Global gaming penetration Q3 2024, by country [Dataset]. https://www.statista.com/statistics/195768/global-gaming-reach-by-country/
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    Dataset updated
    Mar 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    According to a survey of global internet audiences in the third quarter of 2024, 83.6 percent of internet users played video games on any device. The Philippines had the highest video gaming usage reach, ranking first with a gaming penetration of 96.6 percent. Indonesia ranked second, with 96.4 percent of responding internet users stating that they played video games. The United Kingdom and Japan ranked last, with 71.1 and 64.4 percent of internet users, respectively, reporting their participation in video gaming. The impact of mobile gaming The global gaming penetration among online users was over 83 percent, highlighting how much of a mainstream hobby gaming has become. Additionally, as shown by the many mobile-first digital markets with strong gaming reach, the impact of readily available mobile gaming devices cannot be overstated. A survey from the third quarter of 2024 found that smartphones were the most popular way to play video games worldwide, with more than 67 percent of respondents stating to play video games in such a way. This usage rate was miles ahead of second-ranked laptop or desktop PCs, which only 34 percent of global gamers stated to use. Who are the global gaming audiences? A survey conducted in the third quarter of 2023 found that 89.6 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 92.6 percent of male respondents in the same age group stated that they played video games. Gaming is a more popular activity among younger age groups, but even seven in ten respondents between 55 and 64 years old stated that they were gamers. Gaming genre preferences vary by age group, but overall, shooters and action-adventure games rank first in terms of popularity among users. Other popular gaming genres were simulation and sports games.

  3. Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  4. Video Games Market Trends, Growth, Industry & Revenue [2031]

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Nov 27, 2023
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    Growth Market Reports (2023). Video Games Market Trends, Growth, Industry & Revenue [2031] [Dataset]. https://growthmarketreports.com/report/video-games-market-global-industry-analysis
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Nov 27, 2023
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Market Outlook 2031



    The Video Games Market was USD 307.15 Billion 2022 and is likely to reach USD 652.91 Billion in 2031, expanding at CAGR of 8.74% during 2023 – 2031. The growth of the market is attributed to the technological advancement and innovation in both hardware and software.



    Video game is developing as one of the most lucrative businesses in the entertainment sector. Constant development in Augmented Reality (AR) and Virtual Reality (VR) is serving the market.





    Globally, easy availability and accessibility of games on the internet and increasing penetration of internet services are helping the market expansion. Developers in game industry are continuously updating and forcing the technological limits related to the real-time execution of graphics in the video game market. The increasing inclination towards online games from physical games is leading the market players to concentrate on efficiency and hardware compatibility.



    Massively Multiplayer Online (MMO), multiplayer games, and Free2Play (F2P) are constantly gaining popularity, this is projected to continue over the next eight years. The increasing level of disposable income leads to rise the consumer spending on gaming products. Moreover, changing consumer preferences controls the huge adoption of advanced gaming consoles furnished along with advanced features including record and share and cross-platform gameplay.



    The social media gaming is anticipated to cater the impact on shaping up the market growth. The presence of several genres of games includes role play, strategy, action, and simulation, which is expected to increase the interest of the customers. Increasing popularity of eSports tournaments and rising number of professional gamers are resulting in rising sales of video games and accessories including gaming hardware and software.



    In corporate enterprises and educational institutes, the demand of this market is rising. The acceptance of gaming as an educational tool gives chances for cognitive and deeper learning. The concept of ‘gaming to learn’ is present there for longer period of time. Still, the potential of gamification possibilities in academics is exploited.



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  5. Video Games Sales

    • kaggle.com
    Updated Mar 15, 2023
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    Ulrik Thyge Pedersen (2023). Video Games Sales [Dataset]. https://www.kaggle.com/datasets/ulrikthygepedersen/video-games-sales/discussion
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Mar 15, 2023
    Dataset provided by
    Kaggle
    Authors
    Ulrik Thyge Pedersen
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Are you a gamer or a video game enthusiast? Then, you're in for a treat! The dataset we have here provides a treasure trove of information about video game sales, spanning multiple years and different regions and platforms.

    This dataset is a dream come true for anyone who wants to gain insights into the dynamic world of video games. With data on the number of units sold, revenue generated, and other key metrics, the dataset can help answer burning questions such as: What are the top-selling video games of all time? Which platforms are the most popular among gamers? How do video game sales vary by region?

    But that's not all. This dataset is also a goldmine for video game developers and publishers who want to stay ahead of the curve in this highly competitive industry. By analyzing the data, they can gain valuable insights into the preferences and behaviors of gamers, and use this information to inform their marketing and development strategies.

    And let's not forget investors and other stakeholders, who can use this dataset to evaluate the performance of video game companies and make informed investment decisions.

    So, whether you're a gamer, a developer, an investor, or just someone curious about the world of video games, this dataset is a must-have resource that will not disappoint!

  6. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 8, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 8, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  7. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Sep 15, 2024
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    IBISWorld (2024). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
    Explore at:
    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Since the first video games emerged in the 1970s, video game companies have continually redefined entertainment, offering users an unparalleled interactive experience that distinguishes gaming from TV, streaming services and more. Shifts in various trends, like mobile video games and online ways to buy games becoming much more popular in the period, have also been helping this industry. These developments laid the groundwork for a remarkable growth trajectory in industry revenue—peaking at a compounded annual growth rate of 7.7% leading up to 2024 and expanding 5.2% that year. However, this explosive growth brought on considerable challenges. Significant developers like Sony and Microsoft drove consolidation through high-profile acquisitions, such as Microsoft's bid for Activision Blizzard, which drew scrutiny from FTC and EU regulators. Merger activity like this aims to position these companies at the forefront of a market with rising development costs, high inflation and a complete return to outdoor lifestyles. Antitrust regulations could reshape industry practices, prompting businesses to consider new approaches for sustainable growth. Various developments in mobile gaming platforms, such as the Steam Deck and ROG Ally, will align with consumer desires for flexible, on-the-go entertainment, but neither remotely eclipses the popularity of smartphone gaming. The popularity of downloadable games has minimized overhead, yet digital storefronts challenge smaller developers through steep fees. Independent developers could see improved profit as legislative pressure mounts to reduce these fees. But, AI-generated games represent both an opportunity and a threat—they promise reduced development times but imperil the careers of traditional designers. The video game industry's future will hinge on embracing technological advancements while navigating regulatory landscapes and shifting consumer habits. Revenue for this industry will expand at a CAGR of 6.5% towards $33.0 billion by 2029, even as profit will tighten. To thrive, developers must deftly balance innovation with adaptation to evolving market demands and legal frameworks.

  8. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 25, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
    Explore at:
    Dataset updated
    Nov 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  9. Video game studio & publisher brand popularity in the U.S. 2022

    • statista.com
    Updated Oct 25, 2022
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    Statista (2022). Video game studio & publisher brand popularity in the U.S. 2022 [Dataset]. https://www.statista.com/statistics/1341647/video-game-studio-publisher-brand-popularity-us/
    Explore at:
    Dataset updated
    Oct 25, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 3, 2022 - Aug 8, 2022
    Area covered
    United States
    Description

    A survey in August 2022 found that 49 percent of U.S. gamers who had heard of Nintendo also liked the video gaming company. Nintendo ranked 15 percentage points ahead of second-ranked EA (Electronic Arts), which only 34 percent of aware gamers stated they liked.

  10. D

    Sports Video Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Sports Video Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-sports-video-gaming-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Video Gaming Market Outlook



    The global sports video gaming market size was valued at approximately USD 15 billion in 2023 and is projected to reach nearly USD 30 billion by 2032, growing at a compound annual growth rate (CAGR) of 8%. This substantial growth can be attributed to the increasing popularity of esports, technological advancements in gaming platforms, and the expanding base of gaming enthusiasts worldwide. As an entertainment medium, sports video gaming has seen an exponential rise, driven by the integration of innovative technologies and the growing demand for immersive gaming experiences.



    A key growth factor for the sports video gaming market is the continuous advancements in gaming technology. The introduction of high-definition graphics, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has significantly improved the gaming experience, making it more realistic and engaging. These technological innovations have not only enhanced the visual appeal but also added new dimensions to gameplay, attracting a wider audience. Additionally, the advent of cloud gaming and the increasing penetration of high-speed internet have further fueled market growth by providing seamless and lag-free gaming experiences.



    Another significant driver of market growth is the rising popularity of esports. Esports, or competitive video gaming, has transformed from a niche interest to a mainstream phenomenon, drawing millions of viewers and generating substantial revenue. The integration of sports video games into esports tournaments has opened new avenues for engagement, sponsorship, and monetization. Major sports leagues and franchises have also entered the esports arena, creating official leagues and tournaments that replicate real-world sports dynamics in the virtual realm. This trend has not only elevated the status of sports video gaming but has also provided a platform for professional gamers to compete and showcase their skills.



    The expanding demographic of gamers is also contributing to the growth of the sports video gaming market. The gaming community is no longer confined to a specific age group or gender; it now includes a diverse range of players from various backgrounds and age brackets. The accessibility of gaming platforms, coupled with the social and interactive features of modern games, has broadened the appeal of sports video games. Casual gamers, in particular, have shown a growing interest in sports video games, drawn by the easy-to-understand mechanics and the opportunity to engage with their favorite sports virtually.



    Fighting Video Games have carved out a unique niche within the broader video gaming landscape, offering players a distinct blend of strategy, skill, and competition. Unlike traditional sports games, fighting games emphasize one-on-one combat, requiring players to master complex moves and tactics to outmaneuver their opponents. This genre has a rich history, with iconic titles such as Street Fighter and Mortal Kombat paving the way for modern fighting games. The competitive nature of fighting video games has made them a staple in esports, where players from around the world compete in high-stakes tournaments. The community-driven nature of fighting games, with local and international competitions, fosters a sense of camaraderie and rivalry among players, further enhancing their appeal.



    From a regional perspective, North America and Asia Pacific are the leading markets for sports video gaming, with a significant share of the global revenue. North America, with its strong technological infrastructure and high disposable income, has a well-established gaming industry. The presence of major gaming companies and a large base of professional gamers further accentuate its market dominance. Asia Pacific, on the other hand, is experiencing rapid growth due to the increasing penetration of smartphones, rising disposable income, and the growing popularity of mobile gaming. The region's large youth population and the burgeoning esports scene are also key factors driving market expansion.



    Game Type Analysis



    The sports video gaming market is segmented by game type into football, basketball, baseball, soccer, racing, and others. Football games, such as the FIFA series, have a significant market share due to the global popularity of the sport. These games allow players to engage in highly realistic simulations of football matches, complete with licensed teams, players, and stadiums. The continued innova

  11. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Apr 25, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Apr 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Mar 2025
    Area covered
    United States
    Description

    In March 2025, total video games sales in the United States amounted to 4.69 billion U.S. dollars, representing a six percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  12. v

    Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Aug 12, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
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    Dataset updated
    Aug 12, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  13. Fighting Video Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 4, 2024
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    Dataintelo (2024). Fighting Video Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/fighting-video-games-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Oct 4, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Fighting Video Games Market Outlook



    The global fighting video games market size was valued at approximately $3.5 billion in 2023 and is projected to reach around $5.4 billion by 2032, growing at a compound annual growth rate (CAGR) of 4.8% during the forecast period. The market's growth is driven by several factors, including the increasing popularity of eSports, technological advancements in gaming consoles, and the rising number of gaming enthusiasts globally.



    One of the primary growth factors for the fighting video games market is the burgeoning eSports industry. The competitive gaming scene has seen an unprecedented rise in viewership and participation, with fighting games like "Street Fighter," "Tekken," and "Mortal Kombat" being among the most popular titles. Sponsorship deals, prize pools, and streaming rights for these tournaments are generating significant revenue, thereby spurring the growth of the fighting video games market. Additionally, the increasing integration of fighting games into major eSports events has bolstered their popularity and market demand.



    Technological advancements in gaming consoles and personal computers have also significantly contributed to the market's growth. Enhanced graphics, faster processors, and immersive gameplay experiences provided by modern gaming systems have attracted a larger audience. Moreover, virtual reality (VR) and augmented reality (AR) technologies are expected to revolutionize the gaming experience further. These advancements not only enhance the quality of games but also make them more accessible to a broader demographic, stimulating market expansion.



    The rising number of gaming enthusiasts globally is another crucial factor driving market growth. With the increasing penetration of smartphones and the internet, gaming has become a mainstream form of entertainment across various age groups. The social aspect of gaming, facilitated by online multiplayer modes and social media integration, has made fighting games more engaging and appealing. Furthermore, the COVID-19 pandemic has acted as a catalyst, with more people turning to video games for entertainment during lockdowns and social distancing measures.



    From a regional perspective, North America has traditionally been a significant market for fighting video games due to its strong gaming culture, advanced technological infrastructure, and high disposable income levels. However, the Asia Pacific region is expected to witness the highest growth rate during the forecast period. The region's large and youthful population, coupled with increasing internet penetration and smartphone usage, presents immense growth opportunities for the fighting video games market. Additionally, the rising popularity of local eSports tournaments in countries like China, Japan, and South Korea is expected to drive market growth in the region.



    Platform Analysis



    The platform segment in the fighting video games market encompasses consoles, PCs, and mobile devices. Each platform has its unique appeal and user base, contributing differently to the market dynamics. The console segment has historically dominated the market, owing to the popularity of gaming consoles like Sony's PlayStation, Microsoft's Xbox, and Nintendo's Switch. These consoles offer high-quality graphics, exclusive game titles, and a superior gaming experience, making them a preferred choice for many gaming enthusiasts.



    Personal computers (PCs) are another critical segment, with a significant and growing share of the market. The flexibility and customization options offered by PCs, along with the availability of a wide range of games, have made them a popular platform for fighting video games. High-end gaming rigs equipped with advanced graphics cards and processors provide an unmatched gaming experience. Additionally, the rise of gaming laptops has made PC gaming more portable and accessible, contributing to the segment's growth.



    Mobile gaming is the fastest-growing segment in the fighting video games market. The widespread use of smartphones and tablets, coupled with advancements in mobile technology, has made high-quality gaming accessible to a broader audience. Mobile fighting games like "Shadow Fight" and "Mortal Kombat Mobile" have gained immense popularity, thanks to their engaging gameplay and easy accessibility. The freemium model, where games are free to play with in-app purchases, has also driven the growth of mobile fighting games.



    Cross-platfo

  14. D

    Video Game Music Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
    + more versions
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    Dataintelo (2024). Video Game Music Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-video-game-music-market
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    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Game Music Market Outlook



    As of 2023, the global video game music market size is valued at approximately USD 1.5 billion and is projected to reach USD 3.2 billion by 2032, growing at a compound annual growth rate (CAGR) of 8.4%. The market is experiencing robust growth due to the increasing popularity of video games across various platforms and the rising importance of music in enhancing the gaming experience.



    One of the primary growth factors for this market is the increasing involvement of major music composers and orchestras in creating original soundtracks (OSTs) for video games. The growing professionalism in game music production has led to high-quality scores that significantly enhance the immersive experience for players. This trend has helped in attracting a broader and more diverse audience, thus contributing to market expansion. Furthermore, the collaboration between game developers and renowned musicians is generating additional revenue streams through soundtrack sales and live performances, further fueling market growth.



    Another significant factor propelling the video game music market is the technological advancements in audio production and distribution. The rise of high-definition sound systems, virtual reality (VR), and augmented reality (AR) has created new dimensions in gaming, necessitating intricate and immersive soundscapes. The development of advanced audio engines and middleware has also facilitated the creation of dynamic and adaptive music that responds to in-game actions, enhancing the overall player experience. As a result, the demand for high-quality game music is escalating, driving the market forward.



    The growing popularity of mobile gaming is also a crucial driver for the video game music market. With smartphones becoming increasingly powerful, mobile games are incorporating more sophisticated audio elements. Developers are investing significantly in creating captivating soundtracks to attract and retain players. Additionally, the rise of cloud gaming services is enabling players to stream high-quality games, complete with intricate soundtracks, on their mobile devices. This shift is expanding the market reach and providing lucrative opportunities for music composers and producers in the gaming industry.



    Regionally, the Asia Pacific region holds a dominant position in the video game music market, driven by the massive gaming population in countries such as China, Japan, and South Korea. North America and Europe also represent significant markets, supported by a strong presence of major game developers and a high adoption rate of advanced gaming technologies. The Middle East & Africa and Latin America are emerging markets, showing promising growth potential due to increasing internet penetration and a rising number of gamers.



    Type Analysis



    The type segment of the video game music market is categorized into original soundtracks, remixes, and cover versions. Original soundtracks (OSTs) hold a significant share of the market, as they are specifically composed to align with the game's narrative and enhance the overall gaming experience. The demand for OSTs is growing as gamers increasingly seek unique and immersive music that adds depth to gameplay. Many game developers are partnering with renowned composers to create memorable scores, which are gaining popularity not only within the gaming community but also among music enthusiasts.



    Remixes represent another important segment, appealing to a broad range of listeners who enjoy different interpretations of popular game tracks. Remixing allows for creativity and innovation, providing fresh takes on existing music while retaining its essence. This segment is gaining traction as it resonates with both gamers and the wider audience who appreciate diverse musical styles. The popularity of remixes is further amplified by their presence in various gaming events, promotional activities, and social media platforms, contributing to market growth.



    Cover versions have a niche yet growing market within the video game music industry. These versions are performed by different artists or bands, offering a new perspective on the original tracks. Cover versions are particularly popular among fans who enjoy live performances and music covers by their favorite artists. The rise of platforms like YouTube and Spotify has made it easier for artists to share their covers with a global audience, fostering a community of fans who appreciate different renditions of iconic game music.



    The increasing trend of live conce

  15. V

    Video Game Console and Controller Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Dec 29, 2024
    + more versions
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    Data Insights Market (2024). Video Game Console and Controller Report [Dataset]. https://www.datainsightsmarket.com/reports/video-game-console-and-controller-1303643
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Dec 29, 2024
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game console and controller market is projected to grow from USD XXX million in 2025 to USD XXX million by 2033, exhibiting a CAGR of XX% during the forecast period. The market growth is primarily driven by the increasing popularity of video games, technological advancements, and the rising disposable income of consumers. Additionally, the COVID-19 pandemic has accelerated the adoption of video games and consoles, as people sought entertainment and social interaction during lockdowns. In terms of segmentation, the market is divided into three major segments: application, type, and company. Based on application, the market is categorized into online and offline gaming. The online segment is expected to account for the largest share during the forecast period due to the growing popularity of multiplayer and online gaming experiences. In terms of type, the market is segmented into video game consoles and game controllers. Video game consoles are expected to hold a larger share during the forecast period, while game controllers are expected to witness significant growth due to the increasing popularity of mobile and cloud gaming. Key players operating in the video game console and controller market include Sony, Nintendo, Microsoft, Nvidia, Razer, Asus, Anbernic, Steam, Logitech, Lenovo, GPD, LeapFrog, AYN, ONEXPlayer, AYANEO, Mad Catz, Arcade1Up, ThrustMaster, and Turtle Beach.

  16. Popularity of the video game genre shooters in the U.S. 2019-2024

    • ai-chatbox.pro
    • statista.com
    Updated Dec 6, 2024
    + more versions
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    M. Prasdorf (2024). Popularity of the video game genre shooters in the U.S. 2019-2024 [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F8300%2Fcall-of-duty-cod%2F%23XgboD02vawLZsmJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Dec 6, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    M. Prasdorf
    Description

    Gamers are among us, but what are they playing? Here is the popularity of the video game genre shooters in the U.S. over the over the past years. There is only a slight increase from 2023 Q1 to the current value. This contrasts with the decrease that is visible between 2019 and 2022 Q1. Hyped games span all types of genres, with both casual games and AAA titles driving the market. The easy entry for the one and the well-campaigned media hype for the other are aiming for the common goal of reaching as many gamers as possible. After all consumers are rarely just shooter gamers but enjoy a variety of different genres as well. The most recent ranking of preferred video game by genre in the U.S. benchmarks these shooter gamers against other gaming genres. The survey was conducted online among 3200 to 8410 respondents per quarter in the United States, between 2019 and 2024. Statista Consumer Insights offer you all results of our exclusive Statista surveys, based on more than 2,000,000 interviews.

  17. R

    Retro Video Games Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jan 24, 2025
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    Market Research Forecast (2025). Retro Video Games Report [Dataset]. https://www.marketresearchforecast.com/reports/retro-video-games-16869
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jan 24, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global retro video games market is projected to grow from USD 48.3 billion in 2025 to USD 141.5 billion by 2033, exhibiting a CAGR of 13.4% during the forecast period. The increasing popularity of retro gaming, coupled with the growing number of people seeking nostalgic experiences, is expected to drive market growth. Additionally, the advancements in technology, such as the development of emulators and virtual reality headsets, are also contributing to the market's expansion. Key market drivers include the rising disposable income levels, increasing urbanization, and expanding internet penetration. The growing popularity of retro gaming tournaments and events is also fueling market growth. Furthermore, the increasing availability of retro video games on online platforms, such as Steam and GOG, is making them more accessible to consumers. The market is segmented into various sub-segments based on type, application, and region. The type segment includes sports, fighting, action, and others. The application segment includes internet cafes, game rooms, and others. The regional segment includes North America, Europe, Asia Pacific, South America, and the Middle East and Africa.

  18. O

    Online Sports Games Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 8, 2025
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    Archive Market Research (2025). Online Sports Games Report [Dataset]. https://www.archivemarketresearch.com/reports/online-sports-games-53462
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Mar 8, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The online sports games market is experiencing robust growth, projected to reach a market size of $11.11 billion in 2025. While the provided CAGR is missing, considering the rapid advancements in gaming technology, increasing smartphone penetration, and the ever-growing popularity of esports, a conservative estimate of a 15% CAGR from 2025 to 2033 is reasonable. This suggests significant expansion, potentially reaching over $35 billion by 2033. Key drivers include the rising popularity of esports, continuous technological advancements enhancing game realism and accessibility (improved graphics, mobile optimization), and the increasing integration of social features fostering community engagement. The market is segmented by game type (football, basketball, racing, tennis, others) and platform (mobile phone, PC, console), with mobile gaming expected to dominate due to its convenience and accessibility. Competitive factors include the strong presence of established players like EA Sports, Activision Blizzard, and Tencent, alongside the emergence of innovative independent developers. However, challenges remain, including the need to maintain player engagement in a highly competitive environment and the potential for market saturation in certain segments. Successful strategies will focus on delivering high-quality, immersive experiences tailored to specific platforms and user preferences, fostering strong community building, and navigating the evolving landscape of in-app purchases and monetization models. The geographical distribution of the market is diverse, with North America, Europe, and Asia Pacific representing significant revenue streams. The substantial growth potential in emerging markets within Asia Pacific and other regions presents significant opportunities for market expansion. Regional variations in gaming preferences and infrastructure will require strategic adaptations. The forecast period (2025-2033) indicates a considerable market expansion, driven by factors including rising disposable incomes, the growing popularity of online gaming among different demographics, and continuous technological advancements improving the overall gaming experience. Companies are actively investing in game development, marketing, and esports initiatives to capitalize on the expanding market opportunities.

  19. D

    Entertainment Video Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Entertainment Video Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-entertainment-video-games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Entertainment Video Games Market Outlook



    The global entertainment video games market size is projected to grow from $165 billion in 2023 to approximately $350 billion by 2032, advancing at a compound annual growth rate (CAGR) of 8.7% during the forecast period. One of the primary factors driving this growth is the increasing penetration of smartphones and high-speed internet, which has expanded access to video games across diverse demographics and regions.



    The growth of the entertainment video games market can be attributed to several significant factors. Firstly, technological advancements such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) have revolutionized the gaming experience, making it more immersive and interactive. These technologies are not only enhancing the visual and auditory appeal of video games but also adding new dimensions to gameplay, allowing for more complex and engaging storylines. As a result, the demand for advanced gaming solutions is on the rise, driving market growth.



    Secondly, the rising popularity of e-sports and competitive gaming has had a profound impact on the video game industry. Tournaments and leagues, often with substantial prize pools and global viewership, have garnered significant attention from both players and spectators. This has led to increased investment from sponsors and advertisers, further fueling the industry's expansion. The professionalization of gaming, alongside the creation of gaming content on platforms like Twitch and YouTube, has created new revenue streams and has significantly contributed to market growth.



    Another key growth factor is the demographic shift in the gaming population. While video games were once predominantly the domain of younger audiences, they have now garnered a broader audience that includes adults and even senior citizens. This widening demographic has been facilitated by the development of games that cater to various interests and age groups, from casual puzzle games to complex strategy games. Furthermore, the social aspect of gaming, where individuals can connect and play with friends or strangers online, has made gaming an integral part of modern social interaction.



    The role of Video Game Software in this burgeoning market cannot be overstated. As the backbone of the gaming experience, software development is where creativity meets technology. Developers are constantly pushing the boundaries to create more sophisticated and engaging games that captivate audiences worldwide. The evolution of video game software has led to the creation of expansive open worlds, realistic physics, and intricate storylines that rival those of blockbuster movies. This continuous innovation not only enhances the player experience but also drives demand for new and updated titles, contributing significantly to the market's growth.



    From a regional perspective, the Asia Pacific region is expected to dominate the entertainment video games market during the forecast period. Countries like China, Japan, and South Korea are significant contributors to this growth, supported by a robust gaming culture and substantial investments in gaming infrastructure. North America and Europe are also major markets, driven by high disposable incomes, advanced technological adoption, and the presence of several leading game developers and publishers. Latin America and the Middle East & Africa, though smaller in market size, are experiencing rapid growth due to increasing internet penetration and growing interest in gaming.



    Game Type Analysis



    In the entertainment video games market, the game type segment is diverse and caters to various tastes and preferences. Action games continue to be one of the most popular categories, characterized by fast-paced gameplay and a focus on physical challenges such as hand-eye coordination and reaction-time. These games often feature immersive graphics and engaging storylines, which keep players hooked for long periods. Titles like "Call of Duty" and "Fortnite" have not only dominated sales charts but have also become cultural phenomena, contributing significantly to the market's revenue.



    Adventure games, on the other hand, offer a different kind of thrill. These games focus more on exploration and narrative, allowing players to immerse themselves in intricate storylines and solve complex puzzles. Games like "The Legend of Zelda" and "Unchart

  20. Popular devices for playing video games in Thailand Q3 2024

    • statista.com
    Updated May 5, 2025
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    Statista (2025). Popular devices for playing video games in Thailand Q3 2024 [Dataset]. https://www.statista.com/statistics/1379240/thailand-popular-devices-used-to-play-video-games/
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    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Thailand
    Description

    As of the third quarter of 2024, 93.5 percent of internet users aged between 16 and 64 years in Thailand had played video games. Smartphones enjoyed the highest popularity among all gaming devices in that period.

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Masood Ahmed (2023). Video Games Data [Dataset]. http://doi.org/10.34740/kaggle/dsv/7052436
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Video Games Data

Video Games Dataset - Comprehensive Insights

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CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
Dataset updated
Nov 25, 2023
Dataset provided by
Kagglehttp://kaggle.com/
Authors
Masood Ahmed
License

Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically

Description

Description:

This dataset offers a detailed overview of video games across various platforms. It encompasses a broad range of information, making it a valuable resource for understanding the evolution, popularity, and thematic diversity of video games. Ideal for analysis of gaming trends, player preferences, and platform-specific dynamics, this dataset is a key tool for researchers, game developers, and market analysts.

Features:

  • name: The title of the video game.
  • platform: The gaming platform on which the game is available (e.g., PlayStation, Xbox).
  • release_date: The date when the game was released.
  • summary: A brief description or summary of the game's storyline or key features.
  • user_review: User review rating, indicating the game's reception and popularity.

Use Case:

This dataset is instrumental for various analyses, including: - Trend analysis in the gaming industry. - Comparative studies of games across different platforms. - Understanding the correlation between game features and user ratings. - Market analysis for predicting future gaming trends and preferences.

Note:

  • The dataset provides an extensive view of the gaming world, helping to gauge shifts in gaming culture and technology over time.
  • It can be used to analyze the impact of narrative, gameplay, and platform choice on the success of video games.
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