100+ datasets found
  1. COVID-19: global video game sales increase as of March 2020

    • statista.com
    Updated Aug 15, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). COVID-19: global video game sales increase as of March 2020 [Dataset]. https://www.statista.com/statistics/1109977/video-game-sales-covid/
    Explore at:
    Dataset updated
    Aug 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 16, 2020 - Mar 22, 2020
    Area covered
    Worldwide
    Description

    The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. From March 16 to March 22, a total of 4.3 million games were sold worldwide. This 63 percent total increase from the previous week is, in part, due to the release of Animal Crossing: New Horizons by Nintendo. However, like-for-like game sales also increased by 44 percent, suggesting that many people were turning to video gaming to keep them entertained through the crisis.

  2. Most popular video game genres in the U.S. 2020-2021

    • statista.com
    Updated Sep 12, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2022). Most popular video game genres in the U.S. 2020-2021 [Dataset]. https://www.statista.com/statistics/1301511/us-top-gaming-genres-console-pc/
    Explore at:
    Dataset updated
    Sep 12, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2021 - Mar 2022
    Area covered
    United States
    Description

    Despite the gaming industry's large gains during the COVID-19 pandemic, user engagement with video games is declining again as many restrictions are starting to ease. As such, many gaming genres have lost players compared to the previous year. However, the indie genre was the only one that increased in audience reach year-over-year. A survey of console and PC gamers in the United States found that 17 percent of respondents played indie games in March 2022, compared to only 13 percent of gamers who engaged with the genre in the previous year.

  3. U.S. video gamers who play with others online or in person 2020-2025

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). U.S. video gamers who play with others online or in person 2020-2025 [Dataset]. https://www.statista.com/statistics/1340241/us-video-gaming-with-others/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 72 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with.

  4. Share of U.S. adults playing video games 2020-2024

    • statista.com
    Updated May 15, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2024). Share of U.S. adults playing video games 2020-2024 [Dataset]. https://www.statista.com/statistics/499703/share-consumers-ever-play-video-games-by-age-usa/
    Explore at:
    Dataset updated
    May 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey conducted in March 2024, 76 percent of adults in the United States played video games on at least one platform. In comparison, 24 percent of U.S. adults did not play video games at all.

  5. Change in consumer spending on video games in the U.S. 2020-2023, by segment...

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Change in consumer spending on video games in the U.S. 2020-2023, by segment [Dataset]. https://www.statista.com/statistics/195729/money-spent-on-video-games-by-platform-in-the-united-states/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In the first quarter of 2023, U.S. consumer spending on gaming content decreased four percent compared to the previous year. Hardware spending saw a 21 percent year-over-year increase, while accessories spend saw now change compared to the previous period.

  6. COVID-19 impact on multiplayer video games 2020

    • statista.com
    Updated Sep 22, 2021
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2021). COVID-19 impact on multiplayer video games 2020 [Dataset]. https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
    Explore at:
    Dataset updated
    Sep 22, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2020 - Jun 2020
    Area covered
    Worldwide
    Description

    As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, around 60 percent of respondents stated that they were playing more multiplayer games during the pandemic, no doubt in part to replace the face-to-face interaction that was severely restricted, or even banned entirely, during parts of the crisis.

  7. Share of video games in 2020, by character gender

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Share of video games in 2020, by character gender [Dataset]. https://www.statista.com/statistics/871912/character-gender-share-video-games/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Video gaming is no longer just a hobby for teenage boys - it is enjoyed by people of all genders, ethnicities, and ages, and this is beginning to be reflected in the representation of society within video games. In 2016, just two percent of video games had female protagonists, but this figure jumped to 18 percent in 2020.

  8. Number of video gamers worldwide 2020-2030, by segment

    • statista.com
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Number of video gamers worldwide 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1344682/global-video-gamers-by-segment
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the number of users. In general, the number of users appear to exhibit a positive trend, with more segments showing increasing values rather than decreasing values until 2030. Among them, the segment Digital Video Games attains the highest value throughout the entire period, reaching **** billion users. Find further statistics on other topics such as a comparison of the revenue in Sweden and a comparison of the average revenue per radio listener in the United Kingdom.The Statista Market Insights cover a broad range of additional markets.

  9. Change in video game spending worldwide in 2020

    • statista.com
    Updated Oct 13, 2020
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2020). Change in video game spending worldwide in 2020 [Dataset]. https://www.statista.com/statistics/1181455/spending-video-gaming-category/
    Explore at:
    Dataset updated
    Oct 13, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2020
    Area covered
    Worldwide
    Description

    The world of video gaming is very diverse, ranging from mobile gaming to PC gaming and console gaming. The hobby is popular among children and adults, with avid gamers spending a lot of money to get their hands on their favorite games. During a 2020 survey, it was found that consumer spending on gaming consoles increased by 16 percent in 2020.

  10. Time gamers spent watching others play video games Singapore 2020

    • statista.com
    Updated Jan 15, 2020
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2020). Time gamers spent watching others play video games Singapore 2020 [Dataset]. https://www.statista.com/statistics/1030993/singapore-time-gamers-spent-watching-other-people-play-video-games/
    Explore at:
    Dataset updated
    Jan 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 3, 2020 - Jan 21, 2020
    Area covered
    Singapore
    Description

    According to a survey conducted in Singapore in 2020, gamers were asked how much time they spent watching other people play video games online on platforms such as Twitch and YouTube Gaming. Around **** percent of respondents stated that they did not spend any time watching other players. The average weekly time spent was around **** hours.

  11. Digital video games market revenue ASEAN 2020-2030, by segment

    • statista.com
    Updated Aug 22, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Digital video games market revenue ASEAN 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1328868/asean-digital-video-games-market-revenue-forecast-by-segment
    Explore at:
    Dataset updated
    Aug 22, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    APAC, Asia
    Description

    Over the last two observations, the revenue is forecast to significantly increase in all segments. The trend observed from 2020 to 2030 remains consistent throughout the entire forecast period. There is a continuous increase in the indicator across all segments. Notably, the Mobile Games segment achieves the highest value of *** billion U.S. dollars at 2030. Find other insights concerning similar markets and segments, such as a comparison of average revenue per unit (ARPU) in Japan and a comparison of number of users in France.The Statista Market Insights cover a broad range of additional markets.

  12. COVID-19 impact on types of video games played 2020

    • statista.com
    Updated Sep 22, 2021
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2021). COVID-19 impact on types of video games played 2020 [Dataset]. https://www.statista.com/statistics/1188548/covid-gaming-genre/
    Explore at:
    Dataset updated
    Sep 22, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2020 - Jun 2020
    Area covered
    Worldwide
    Description

    As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, around 60 percent of respondents stated that they were playing different types of games during the pandemic than before the crisis hit.

  13. Most anticipated multiplatform video games 2020

    • statista.com
    Updated Oct 6, 2015
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2015). Most anticipated multiplatform video games 2020 [Dataset]. https://www.statista.com/statistics/321553/most-anticipated-multiplatform-games/
    Explore at:
    Dataset updated
    Oct 6, 2015
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 12, 2020 - Aug 15, 2020
    Area covered
    Worldwide
    Description

    This statistic presents information on the most anticipated holiday season multiplatform video games in 2020. According to the source's calculations, Marvel's Avengers was the most anticipated game of the 2020 season, with a rank of ** points.

  14. Weekly time spent playing video games in France 2020

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Weekly time spent playing video games in France 2020 [Dataset]. https://www.statista.com/statistics/1115684/breakdown-time-spent-weekly-play-video-games-france/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 3, 2020 - Jan 21, 2020
    Area covered
    France
    Description

    This statistic presents the breakdown of the time spent playing video games by week in France in 2020, by number of hours. That year, **** percent of French gamers stated that they played less than *** hour a week, whereas *** percent of respondents played more than ** hours a week.

  15. Global video game industry annual deal volume 2020-2024, by type

    • statista.com
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Global video game industry annual deal volume 2020-2024, by type [Dataset]. https://www.statista.com/statistics/1391656/manda-video-game-industry-number/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, M&A activity in the global video game industry amounted to *** deals, translating to *** billion U.S. dollars in deal value. In contrast, private investments in the video game industry totaled *** deals worth * billion U.S. dollars in total.

  16. Most played video games among boys aged 11-12 years in Norway 2020

    • statista.com
    Updated Aug 15, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Most played video games among boys aged 11-12 years in Norway 2020 [Dataset]. https://www.statista.com/statistics/1121576/most-played-video-games-among-boys-aged-11-12-years-in-norway/
    Explore at:
    Dataset updated
    Aug 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2019 - Jan 2020
    Area covered
    Norway
    Description

    What are the most played video games among Norwegian boys aged 11 to 12 years? Over half of boys interviewed stated to play the royal battle game Fortnite most in 2020. The sandbox game Minecraft was second most popular. Other popular video games among boys in this age group included FIFA, the gaming app Roblox, and Grand Theft Auto (GTA).

  17. Most played video games among girls aged 13-14 years in Norway 2020

    • statista.com
    Updated May 9, 2022
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2022). Most played video games among girls aged 13-14 years in Norway 2020 [Dataset]. https://www.statista.com/statistics/1120481/most-played-video-games-among-girls-aged-13-14-years-in-norway/
    Explore at:
    Dataset updated
    May 9, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2019 - Jan 2020
    Area covered
    Norway
    Description

    What are the most played video games among Norwegian girls aged 13 to 14 years? Over one third of girls interviewed stated to play the sandbox game Minecraft most in 2020. The Sims, a life simulation game, was second most popular, with nearly a quarter of respondents. Other popular video games among girls in this age group included the gaming app ROBLOX, the battle royal game Fortnite, as well as FIFA.

  18. Number of video gamers in the U.S. 2020-2030, by segment

    • statista.com
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Number of video gamers in the U.S. 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1277729/physical-or-digital-core-gamers-in-the-us
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Over the forecast period until 2030, the number of users is forecast to exhibit fluctuations among the nine segments. The number of users decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of **** million users. Find other insights concerning similar markets and segments, such as a comparison of revenue in Sweden and a comparison of revenue in the United States.The Statista Market Insights cover a broad range of additional markets.

  19. Video game remakes digital sales worldwide 2020

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Video game remakes digital sales worldwide 2020 [Dataset]. https://www.statista.com/statistics/1096392/video-game-remakes-sales/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2020
    Area covered
    Worldwide
    Description

    As the video game industry becomes more established, older gamers have started to yearn for the nostalgia of the games from their childhood. This has led to an increase of game remakes of titles originally released in the 1990s or 2000s. Final Fantasy VII was originally released in 1997 for the original PlayStation console and it was remade for the PlayStation 4 in 2020. First month digital sales of this remake amounted to *** million units worldwide in April 2020.

  20. Spending on video games during the holidays in the U.S. 2020

    • statista.com
    Updated Jul 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Spending on video games during the holidays in the U.S. 2020 [Dataset]. https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The holiday season is a big time for consumer spending as parents treat their children to the hottest new consumer goods on the market. The 2020 holiday season coincides with the release of two next generation video game consoles - the PlayStation 5 and the Xbox Series X/S. As a result, consumer spending on video games in November and December of 2020 is expected to hit **** billion U.S. dollars, an increase of ** percent on the previous year.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2025). COVID-19: global video game sales increase as of March 2020 [Dataset]. https://www.statista.com/statistics/1109977/video-game-sales-covid/
Organization logo

COVID-19: global video game sales increase as of March 2020

Explore at:
8 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Aug 15, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Mar 16, 2020 - Mar 22, 2020
Area covered
Worldwide
Description

The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. From March 16 to March 22, a total of 4.3 million games were sold worldwide. This 63 percent total increase from the previous week is, in part, due to the release of Animal Crossing: New Horizons by Nintendo. However, like-for-like game sales also increased by 44 percent, suggesting that many people were turning to video gaming to keep them entertained through the crisis.

Search
Clear search
Close search
Google apps
Main menu