100+ datasets found
  1. Twitch.tv global visitors 2025, by age group

    • statista.com
    Updated Jul 7, 2025
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    Statista (2025). Twitch.tv global visitors 2025, by age group [Dataset]. https://www.statista.com/statistics/634057/twitch-user-age-worldwide/
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    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    Worldwide
    Description

    As of May 2025, users between the ages of ************** accounted for the biggest share of Twitch.tv users worldwide. During the measured period, users in this age group amounted to over ** percent of Twitch online audiences. Users aged between *************** were the second largest demographic accessing with Twitch.

  2. Twitch.tv global visitors 2025, by gender

    • statista.com
    Updated Jul 7, 2025
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    Statista (2025). Twitch.tv global visitors 2025, by gender [Dataset]. https://www.statista.com/statistics/633937/twitch-user-gender-worldwide/
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    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    Worldwide
    Description

    As of May 2025, more than ************ online visitors to streaming platform Twitch.tv were male. Women only accounted for *****percent of global desktop visitors to Twitch.tv. Twitch is a popular platform for video gaming live streams.

  3. Twitch Dataset

    • brightdata.com
    .json, .csv, .xlsx
    Updated May 8, 2024
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    Bright Data (2024). Twitch Dataset [Dataset]. https://brightdata.com/products/datasets/twitch
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    .json, .csv, .xlsxAvailable download formats
    Dataset updated
    May 8, 2024
    Dataset authored and provided by
    Bright Datahttps://brightdata.com/
    License

    https://brightdata.com/licensehttps://brightdata.com/license

    Area covered
    Worldwide
    Description

    We'll tailor a Twitch dataset to meet your unique needs, encompassing streamer profiles, viewer engagement metrics, streaming times, demographic data of viewers, follower counts, chat statistics, and other pertinent metrics.

    Leverage our Twitch datasets for diverse applications to bolster strategic planning and market analysis. Scrutinizing these datasets enables organizations to grasp viewer preferences and streaming trends, facilitating nuanced content development and engagement initiatives. Customize your access to the entire dataset or specific subsets as per your business requisites.

    Popular use cases involve optimizing content strategy based on streamer performance and viewer engagement, enhancing marketing strategies through targeted audience segmentation, and identifying and forecasting trends in the streaming community to stay ahead in the digital entertainment landscape.

  4. S

    Twitch Statistics 2025: Explore Viewership, Earnings & Platform Shifts

    • sqmagazine.co.uk
    Updated Aug 19, 2025
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    SQ Magazine (2025). Twitch Statistics 2025: Explore Viewership, Earnings & Platform Shifts [Dataset]. https://sqmagazine.co.uk/twitch-statistics/
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    Dataset updated
    Aug 19, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    Twitch remains a central hub for live entertainment and gaming. Across gaming, creative arts, and real‑time events, it connects millions every day. In professional esports and charity fundraisers, Twitch enables global engagement in powerful, measurable ways. Dive into this article to explore how Twitch shapes digital culture today. Editor’s Choice...

  5. Twitch most popular channels 2025 YTD, by peak concurrent viewers

    • statista.com
    Updated Apr 10, 2025
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    Statista (2025). Twitch most popular channels 2025 YTD, by peak concurrent viewers [Dataset]. https://www.statista.com/statistics/1133008/channels-twitch-all-time-viewers/
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    Dataset updated
    Apr 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First founded in 2011, the live streaming video platform, Twitch, is one of the most popular ways in which viewers watch their favorite gamers play a variety of online video games. Streamer ibai (real name: Ibai Llanos) currently holds the record with the highest number of peak concurrent viewers in 2025 with 710,473.

  6. m

    Twitch Statistics and Facts

    • market.biz
    Updated Jul 17, 2025
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    Market.biz (2025). Twitch Statistics and Facts [Dataset]. https://market.biz/twitch-statistics/
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    Dataset updated
    Jul 17, 2025
    Dataset provided by
    Market.biz
    License

    https://market.biz/privacy-policyhttps://market.biz/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Africa, ASIA, North America, South America, Europe, Australia
    Description

    Introduction

    Twitch Statistics: Twitch is referred to as the premier platform for video game streaming, attracting millions of users daily who engage in conversation, interaction, and entertainment. By the year 2026, Twitch accounted for over 91% of all streaming content and commanded 76% of the market share in total viewing hours. At any given time, approximately 2.73 million viewers are present on the platform. Continue reading to uncover more interesting Twitch statistics.

    Discover information regarding its partners, active streaming channels, popular categories, historical streaming data, and developing trends. For viewers, statistics concerning popular games or streamers assist them in finding content that aligns with their interests. Additionally, Twitch offers tools for performance analysis, while third-party websites provide even more complete data. Whether you are a content creator or simply nosy, understanding Twitch statistics can keep you updated on trends and the platform's expansion.

  7. Distribution of Twitch.tv traffic 2025, by country

    • statista.com
    Updated Jul 7, 2025
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    Statista (2025). Distribution of Twitch.tv traffic 2025, by country [Dataset]. https://www.statista.com/statistics/511558/twitch-traffic-by-country/
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    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    Worldwide
    Description

    In May 2025, the United States accounted for over 23 percent of Twitch's desktop traffic worldwide. Germany accounted for a further 8.69 percent of the streaming platform's desktop traffic. Twitch has gained massively in popularity during coronavirus-related lockdowns in 2020.

  8. Counter-Strike 2 average viewer count on Twitch 2025

    • statista.com
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    Statista, Counter-Strike 2 average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108979/counter-strike-number-viewers/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Aug 2025
    Area covered
    Worldwide
    Description

    Counter-Strike is a series of first-person shooter video games in which two teams compete to perpetrate or prevent a terrorist act (bomb attack, hostage taking, etc.). One of the latest games in the series, Counter-Strike 2, is popular with gamers and viewers alike. Streams regarding the 2023 sequel to Counter Strike: Global Offensive on the video streaming service Twitch were watched by an average of 91,700 viewers in April 2025.

  9. All-time Twitch viewership records 2025

    • statista.com
    Updated Aug 21, 2025
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    Statista (2025). All-time Twitch viewership records 2025 [Dataset]. https://www.statista.com/statistics/1609264/twitch-all-time-viewership-records/
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    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Streaming platform Twitch is an online traffic powerhouse and has set some impressive viewing figures. As of April 2025, the highest number of peak viewers (PV) for any individual stream stood at *** million. This record was set by Spanish streamer ibai during the fourth edition of his popular streamer boxing event, La Velada del Año IV, in July 2024.

  10. League of Legends average viewer count on Twitch 2025

    • statista.com
    Updated Sep 25, 2025
    + more versions
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    Statista (2025). League of Legends average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108953/league-of-legends-number-viewers/
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    Dataset updated
    Sep 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Aug 2025
    Area covered
    Worldwide
    Description

    League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched by an average of 105,000 viewers in August 2025 after peaking at 280,000 average concurrent viewers in October 2021, when the animated series Arcane, which is based on the game, was released on Netflix.

  11. Twitch most popular games 2025 YTD, by views

    • statista.com
    Updated Apr 10, 2025
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    Statista (2025). Twitch most popular games 2025 YTD, by views [Dataset]. https://www.statista.com/statistics/1133004/twitch-all-time-viewers-games/
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    Dataset updated
    Apr 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First founded in 2011, the live streaming video platform Twitch is one of the most popular ways in which viewers watch their favorite gamers play a variety of online video games. In 2025 so far, the most popular video game based on total views was competitive MOBA game League of Legends with over 1.67 billion views.

  12. Twitch users in the U.S. 2021-2025

    • statista.com
    Updated Jun 27, 2025
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    Statista (2025). Twitch users in the U.S. 2021-2025 [Dataset]. https://www.statista.com/statistics/532338/twitch-viewing-frequency-usa/
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    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    Twitch is an online video streaming service which allows eSports and gaming fans to watch their favorite gamers play a variety of online video games. In 2025, there were around **** million Twitch users in the United States and this figure is estimated to rise to **** million by 2028.

  13. e

    eSports and Games Streaming Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jul 12, 2025
    + more versions
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    Data Insights Market (2025). eSports and Games Streaming Report [Dataset]. https://www.datainsightsmarket.com/reports/esports-and-games-streaming-1385215
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jul 12, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The eSports and games streaming market is experiencing explosive growth, driven by increasing internet penetration, the rise of mobile gaming, and the expanding popularity of eSports tournaments and leagues. The market's value, while not explicitly stated, can be reasonably estimated based on industry reports and the provided study period (2019-2033) and forecast period (2025-2033). Considering the current market size of major players like Twitch (Amazon), YouTube Gaming (Alphabet), and others, a conservative estimate places the 2025 market value at approximately $5 billion, with a Compound Annual Growth Rate (CAGR) of 15-20% projecting significant expansion throughout the forecast period. Key drivers include the increasing viewership of professional gaming competitions, the rise of influencer marketing within the gaming community, and the development of sophisticated streaming platforms offering enhanced viewer experiences with interactive features and personalized content. Furthermore, the integration of eSports into mainstream media and sponsorship deals with major brands further fuels market expansion. The market's segmentation includes various platform types (PC, mobile, console), game genres (battle royale, MOBA, FPS), and audience demographics. Major players like Amazon (Twitch), Tencent (Douyu TV), Alphabet (YouTube Gaming), Facebook Gaming, and Microsoft (formerly Mixer) are actively competing to dominate market share. The competitive landscape is characterized by aggressive content acquisition, technological innovation (e.g., improved streaming quality, interactive features), and strategic partnerships. Restraints to growth include challenges related to regulatory compliance, maintaining content quality and preventing harmful content, and managing the cybersecurity aspects of large online gaming communities. Regional variations in market penetration and consumption patterns also influence the market's trajectory, with North America and Asia currently dominating, followed by Europe. The future will likely see increased market penetration in developing regions as internet access and gaming infrastructure improve.

  14. V

    Video Game Live Streaming Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 30, 2025
    + more versions
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    Data Insights Market (2025). Video Game Live Streaming Report [Dataset]. https://www.datainsightsmarket.com/reports/video-game-live-streaming-1395900
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The video game live streaming market is experiencing explosive growth, fueled by the increasing popularity of esports, the rise of streaming platforms, and the expanding reach of high-speed internet. The market, estimated at $5 billion in 2025, is projected to achieve a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching approximately $15 billion by 2033. Key drivers include the rising number of gamers engaging with live streams for entertainment and esports competition, the continuous improvement of streaming technology enabling higher quality broadcasts and broader accessibility, and the lucrative monetization opportunities for streamers through subscriptions, advertisements, and sponsorships. This growth is further accelerated by the integration of streaming platforms with social media, facilitating community building and content discovery. Major players like Twitch, YouTube Gaming, and Facebook Gaming dominate the market, but emerging platforms and innovative features continue to reshape the competitive landscape. Challenges include maintaining content quality, combating piracy, and managing the potential for negative interactions within online communities. Segmentation is evident across platforms, game genres (e.g., first-person shooters, battle royales, and massively multiplayer online games), and viewer demographics, revealing diverse opportunities for market penetration. The significant growth of the video game live streaming sector is not only driven by the increasing number of viewers but also by the evolving strategies of established and emerging players. While giants like Twitch, YouTube, and Facebook Gaming retain considerable market share, smaller platforms are carving niches by focusing on specific game genres or communities. This fosters innovation in streaming technology, content formats, and monetization models. The integration of mobile streaming technologies further expands the market's reach, making live streaming accessible across various devices and broadening the viewer base. However, concerns regarding content moderation, maintaining platform integrity, and managing the potential for toxic online behavior remain significant hurdles to address for sustainable growth. Future market trends are expected to be influenced by advancements in virtual reality and augmented reality, the integration of AI-powered features, and the ongoing development of more interactive streaming experiences. Geographical expansion, particularly into developing markets with high internet penetration growth, also presents a significant opportunity for future growth.

  15. Fortnite average viewer count on Twitch 2025

    • statista.com
    Updated Jul 7, 2025
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    Statista (2025). Fortnite average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108992/fortnite-number-viewers/
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    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Jun 2025
    Area covered
    Worldwide
    Description

    Fortnite is an online battle royale video game developed by Epic Games and released in 2017. Fortnite events on the video streaming service Twitch were watched by an average of 49,000 viewers in June 2025. Engagement with the game spiked after the re-release of the original map in November 2023 as part of the OG season, as well as the launch of Lego Fortnite in December 2023.

  16. Call of Duty: Warzone average viewer count on Twitch 2025

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Call of Duty: Warzone average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108965/call-of-duty-number-viewers/
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    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2019 - Apr 2025
    Area covered
    Worldwide
    Description

    Call of Duty is a series of war first-person shooter video games. The series was created in 2003 by the studio Infinity Ward and published by Activision. Some of the first games in the series take place during the Second World War, while many of the following releases revolve around more fictional modern conflicts. Call of Duty: Warzone was released to the public in March 2020 as a free-to-play battle royale version of the beloved franchise. Streaming events of the shooter game were watched by an average of 66,100 viewers in April 2025.

  17. Average Twitch viewers worldwide 2021, by weekday

    • statista.com
    Updated Jul 11, 2025
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    Statista (2025). Average Twitch viewers worldwide 2021, by weekday [Dataset]. https://www.statista.com/statistics/1110316/average-viewers-twitch-day/
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    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 2021
    Area covered
    Worldwide
    Description

    Twitch is an online video streaming service which allows eSports and gaming fans to watch their favorite gamers play a variety of online video games. Unsurprisingly, the service experiences a surge in users at the weekends - Twitch had an average of *** million viewers on Saturdays in the last six months.

  18. D

    Esports Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Esports Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/esport-market
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    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Esports Market Outlook



    In 2023, the global esports market size was estimated at USD 1.5 billion and is anticipated to reach USD 5.48 billion by 2032, growing at a CAGR of 15.1% during the forecast period. The significant growth factors include increasing investments from major corporations, heightened consumer interest, and advancements in technology that enhance user experiences. The expansive reach of digital platforms and the normalization of gaming as a mainstream activity have also significantly contributed to the rising valuation of the esports market.



    One of the primary growth factors in the esports market is the rising number of sponsorships and partnerships. Major corporations, including those outside the traditional gaming industry, are investing heavily in esports due to its massive and engaged audience base. Sponsorship deals with hardware manufacturers, software developers, and even non-endemic brands like lifestyle and food & beverage companies have become commonplace. These sponsorships not only provide financial support but also help in marketing and reaching broader audiences, thus driving the overall growth of the esports market significantly.



    Another crucial growth driver is the increasing accessibility of esports through various digital platforms. Online streaming services like Twitch, YouTube Gaming, and Facebook Gaming have made it easier for fans to watch live esports events from any location. The advent of 5G technology is also expected to play a pivotal role in enhancing the streaming quality and reducing latency issues, offering a seamless viewing experience. This increased accessibility has led to a surge in viewership and participation, further propelling market growth.



    Technological advancements are also playing a vital role in the expansion of the esports market. Augmented Reality (AR) and Virtual Reality (VR) are being increasingly integrated into esports, providing immersive experiences for both players and viewers. Enhanced graphics, real-time data analytics, and machine learning algorithms are being utilized to offer better gameplay and audience engagement. These technological innovations are making esports more appealing and engaging, thereby attracting a wider audience and fostering market growth.



    Esports Live Streams have become a cornerstone of the industry's growth, offering fans unprecedented access to live events and competitions. Platforms like Twitch and YouTube Gaming have revolutionized how audiences engage with esports, allowing viewers to watch their favorite teams and players in real-time from anywhere in the world. The interactive nature of live streams, with features such as live chats and viewer polls, enhances the viewing experience and fosters a sense of community among fans. As technology continues to advance, the quality and accessibility of esports live streams are expected to improve, further driving viewership and engagement. This trend not only benefits fans but also provides valuable opportunities for advertisers and sponsors looking to reach a highly engaged audience.



    Regionally, North America and Asia Pacific are the dominant players in the esports market. North America, particularly the United States, is a hub for major esports events and has a well-established infrastructure, including dedicated esports arenas. Asia Pacific, led by countries like China and South Korea, has a massive gamer population and a high level of engagement in esports activities. These regions benefit from strong investments, government support, and a highly engaged audience, making them pivotal in the global esports landscape.



    Game Type Analysis



    The esports market is segmented into various game types, including Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), Real-Time Strategy (RTS), Sports, and Others. Each of these game types has unique characteristics and attracts different types of audiences. MOBA games, like League of Legends and Dota 2, are team-based games that require strategic planning and coordination, making them popular in competitive esports tournaments. These games often draw large viewership and have substantial prize pools, contributing significantly to the market's revenue.



    First-Person Shooter (FPS) games, such as Counter-Strike: Global Offensive and Call of Duty, are another major segment in the esports market. These games focus on shooting and combat, providing fast-paced and action-packed experiences. FPS ga

  19. E

    Minecraft Statistics – By Country, Demographic, Popularity and Traffic...

    • enterpriseappstoday.com
    Updated Apr 10, 2023
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    EnterpriseAppsToday (2023). Minecraft Statistics – By Country, Demographic, Popularity and Traffic Source [Dataset]. https://www.enterpriseappstoday.com/stats/minecraft-statistics.html
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    Dataset updated
    Apr 10, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.

  20. E

    Esports Live Streaming Equipment Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 27, 2025
    + more versions
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    Market Report Analytics (2025). Esports Live Streaming Equipment Report [Dataset]. https://www.marketreportanalytics.com/reports/esports-live-streaming-equipment-35591
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports live streaming equipment market is experiencing robust growth, fueled by the explosive popularity of esports globally. The market, estimated at $2.5 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching an estimated $8 billion by 2033. This expansion is driven by several key factors: the increasing professionalization of esports, the rising viewership numbers across various platforms (Twitch, YouTube, etc.), and the demand for higher-quality, more immersive viewing experiences. Key segments driving this growth include high-end input equipment (cameras, microphones) catering to professional streamers and studios, as well as sophisticated output equipment (encoding and streaming solutions) ensuring seamless broadcast quality. Technological advancements, like 4K resolution streaming and improved audio technologies, are further contributing to market expansion. The market's regional distribution reveals a strong presence in North America and Europe, representing approximately 60% of the global market share in 2025. However, significant growth potential lies in the Asia-Pacific region, particularly in rapidly developing esports markets like China and India. While the market benefits from a large and engaged audience, challenges remain, including the high initial investment required for professional-grade equipment, potentially limiting entry for smaller streamers. Furthermore, competition is fierce, with established players like Panasonic, Canon, and Sennheiser competing with newer, specialized esports brands. Successful companies will need to adapt to evolving technological landscapes, offer competitive pricing strategies, and provide comprehensive support to maintain a strong market position.

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Statista (2025). Twitch.tv global visitors 2025, by age group [Dataset]. https://www.statista.com/statistics/634057/twitch-user-age-worldwide/
Organization logo

Twitch.tv global visitors 2025, by age group

Explore at:
13 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jul 7, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
May 2025
Area covered
Worldwide
Description

As of May 2025, users between the ages of ************** accounted for the biggest share of Twitch.tv users worldwide. During the measured period, users in this age group amounted to over ** percent of Twitch online audiences. Users aged between *************** were the second largest demographic accessing with Twitch.

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