100+ datasets found
  1. T

    Virtual Tourism Market Analysis - Growth, Trends & Forecast 2025 to 2035

    • futuremarketinsights.com
    html, pdf
    Updated Mar 6, 2025
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    Ronak Shah (2025). Virtual Tourism Market Analysis - Growth, Trends & Forecast 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/virtual-tourism-market
    Explore at:
    pdf, htmlAvailable download formats
    Dataset updated
    Mar 6, 2025
    Authors
    Ronak Shah
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The online tourism industry was already poised for strong growth in the period from 2025 to 2035 due to fast-paced technological advancements in the digital space, changes in consumer behaviour and a growing emphasis on experiential travel. Virtual tourism leverages components of VR, AR and material such as 360-degree video to enable tourists to visit locations remotely.

    MetricValue
    Market Size in 2025USD 14.2 Billion
    Projected Market Size in 2035USD 29.1 Billion
    CAGR (2025 to 2035)7.4%
    CountryCAGR (2025 to 2035)
    United States7.8%
    CountryCAGR (2025 to 2035)
    United Kingdom7.1%
    CountryCAGR (2025 to 2035)
    European Union7.3%
    CountryCAGR (2025 to 2035)
    Japan7.2%
    CountryCAGR (2025 to 2035)
    South Korea7.6%
    Company NameEstimated Market Share (%)
    Google (Google Earth VR)12-16%
    Meta (Oculus VR Tourism)10-14%
    Microsoft (HoloLens Travel)8-12%
    Expedia Group (Virtual Tour Services)6-10%
    Samsung (Gear VR Travel)4-8%
    Other Companies (combined)45-55%
  2. Global virtual tourism market value 2021-2027

    • statista.com
    Updated Apr 15, 2022
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    Statista (2022). Global virtual tourism market value 2021-2027 [Dataset]. https://www.statista.com/statistics/1312254/virtual-tourism-market-size-worldwide/
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    Dataset updated
    Apr 15, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    Worldwide
    Description

    The market size of the global virtual tourism industry was estimated at ************ U.S. dollars in 2021. As forecast, this figure is expected to grow substantially in the following years, totaling over ********** U.S. dollars by 2027. Virtual tourism refers to the adoption of extended reality technologies, such as virtual reality, to create travel experiences without the mobility implications of travel.

  3. T

    Virtual Tourism Industry - Competitive Analysis and Market Share Outlook

    • futuremarketinsights.com
    html, pdf
    Updated Mar 17, 2025
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    Ronak Shah (2025). Virtual Tourism Industry - Competitive Analysis and Market Share Outlook [Dataset]. https://www.futuremarketinsights.com/reports/virtual-tourism-market-share-analysis
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Mar 17, 2025
    Authors
    Ronak Shah
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    Major players like Google Arts & Culture, Expedia's Virtual Travel, and National Geographic VR dominate the market, offering high-fidelity virtual experiences of world landmarks, natural wonders, and historical sites. These top players collectively command approximately 40% of the market by leveraging brand recognition, strategic partnerships with tourism boards, and proprietary technology.

    Regional operators such as Japan's Virtual Kyoto Tours, Italy’s Rome 360 Experience, and Egypt’s Virtual Pyramids Adventures account for 32% of the market, specializing in culturally rich, country-specific VR tourism experiences. They attract a mix of domestic and international users by incorporating expert-guided narration and authentic 3D reconstructions.

    New entrants like Immersive World VR, Horizon Explorer, and Travel Beyond Screens secure 22% of the market, focusing on AI-driven personalized experiences, interactive gamified travel, and sustainable virtual tourism alternatives. Independent platforms and niche operators, such as community-led VR historical sites and indie developers crafting artistic digital tourism experiences, make up the remaining 6%.

    Key PlayersIndustry Share (%) 2025
    Top 3 (Google Arts & Culture, Expedia Virtual Travel, National Geographic VR)40%
    Regional Operators (Virtual Kyoto Tours, Rome 360, Virtual Pyramids Adventures)32%
    Emerging & Niche Brands (Immersive World VR, Horizon Explorer, Travel Beyond Screens)22%
    Independent Operators (Community-led VR tours, indie tourism developers)6%
  4. r

    Virtual Tourism Market Size, Share, Trends & Insights Report, 2035

    • rootsanalysis.com
    Updated Nov 12, 2024
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    Roots Analysis (2024). Virtual Tourism Market Size, Share, Trends & Insights Report, 2035 [Dataset]. https://www.rootsanalysis.com/virtual-tourism-market
    Explore at:
    Dataset updated
    Nov 12, 2024
    Dataset authored and provided by
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Description

    The virtual tourism market size is projected to grow from USD 4.51 billion in the current year to USD 45.65 billion by 2035, representing a CAGR of 23.41%, during the forecast period till 2035.

  5. G

    Virtual Tourism Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Sep 1, 2025
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    Growth Market Reports (2025). Virtual Tourism Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/virtual-tourism-market
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Virtual Tourism Market Outlook



    According to our latest research, the global Virtual Tourism market size reached USD 8.2 billion in 2024, demonstrating robust growth fueled by rapid advancements in immersive technologies and changing consumer preferences. The market is projected to expand at a CAGR of 28.6% from 2025 to 2033, reaching an estimated USD 82.4 billion by the end of the forecast period. This impressive trajectory is primarily driven by the increasing adoption of virtual reality (VR), augmented reality (AR), and mixed reality (MR) solutions across the tourism and hospitality sectors, which are transforming the way individuals and organizations experience travel and cultural exploration.




    One of the key growth factors propelling the virtual tourism market is the widespread digital transformation within the tourism industry. As global travel faced unprecedented disruptions due to the COVID-19 pandemic, organizations and destinations accelerated their shift toward digital platforms to engage potential tourists. Virtual tourism emerged as a viable alternative, allowing users to explore destinations, museums, and cultural sites from the comfort of their homes. This shift has not only provided a solution during travel restrictions but also unlocked new revenue streams for travel agencies, museums, and event organizers. The integration of high-quality VR headsets, 360-degree video, and interactive experiences has significantly enhanced user engagement, making virtual tourism an attractive proposition for both providers and consumers.




    Another significant driver is the growing consumer appetite for personalized and immersive experiences. Modern travelers, particularly Millennials and Gen Z, are increasingly seeking unique, customizable, and tech-driven adventures. Virtual tourism platforms leverage advanced technologies to offer tailor-made experiences such as virtual walking tours, interactive museum visits, and real-time guided explorations. These offerings are further bolstered by the proliferation of affordable VR and AR devices, making immersive travel experiences accessible to a broader audience. Additionally, educational institutions and enterprises are adopting virtual tourism solutions for remote learning, corporate training, and team-building activities, further expanding the marketÂ’s end-user base.




    Technological innovation continues to be a cornerstone of market expansion. The rapid evolution of VR, AR, and MR technologies, coupled with advancements in 5G connectivity and cloud computing, is enabling seamless, high-fidelity virtual experiences. Companies are investing heavily in R&D to develop more realistic and interactive content, including AI-powered virtual guides and real-time translation features. These innovations are not only enhancing the authenticity of virtual travel but also reducing the digital divide by making these experiences available on multiple devices, from smartphones to dedicated VR headsets. As a result, the virtual tourism market is poised for sustained growth, with technology acting as both an enabler and differentiator.



    Augmented Reality in Tourism is revolutionizing the way travelers engage with destinations and cultural sites. By overlaying digital information onto the real world, AR enhances the travel experience, providing users with interactive guides, historical insights, and multimedia content directly through their smartphones or AR glasses. This technology is particularly beneficial in museums and city tours, where visitors can access detailed information about exhibits and landmarks in real time. As AR applications become more sophisticated, they are offering travelers personalized recommendations and immersive storytelling experiences, transforming traditional sightseeing into a dynamic and engaging journey. The integration of AR into tourism not only enriches the visitor experience but also opens up new opportunities for the industry to attract tech-savvy travelers seeking innovative ways to explore the world.




    From a regional perspective, North America currently leads the virtual tourism market, accounting for the largest share in 2024, followed closely by Europe and Asia Pacific. The strong presence of technology providers, high consumer awareness, and robust digital infrastructure are key factors supporting North AmericaÂ’s dominance. EuropeÂ’s rich c

  6. c

    The Global Virtual Reality in Tourism market is Growing at Compound Annual...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Oct 15, 2025
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    Cognitive Market Research (2025). The Global Virtual Reality in Tourism market is Growing at Compound Annual Growth Rate (CAGR) of 33.0% from 2023 to 2030. [Dataset]. https://www.cognitivemarketresearch.com/virtual-reality-in-tourism-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global Virtual Reality in Tourism market will expand at a compound annual growth rate (CAGR) of 33.0% from 2023 to 2030.

    The demand for Virtual Reality In Tourism is rising due to rising virtual events.
    Demand for 3D Type Virtual Reality In Tourism remains higher in the Virtual Reality In Tourism market.
    The Hotel application held the highest Virtual Reality In Tourism market revenue share in 2023.
    North America Virtual Reality In Tourism will continue to lead, whereas the Asia Pacific Virtual Reality In Tourism market will experience the most substantial growth until 2030.
    

    Key Dynamics of

    Virtual Reality in Tourism Market

    Key Drivers of

    Virtual Reality in Tourism Market

    Enhanced Pre-Travel Experience and Planning: Virtual reality enables travelers to virtually explore destinations, hotels, and attractions prior to making a booking, thereby enhancing their confidence in travel choices. This immersive preview assists travel companies in minimizing booking hesitance, boosting conversion rates, and improving overall customer satisfaction through tailored virtual tour experiences.

    Increasing Adoption by Travel and Hospitality Businesses: Tour operators, resorts, and airlines are utilizing VR for marketing and customer engagement purposes. VR experiences showcased at trade shows, on websites, and within travel agencies foster memorable interactions, enhancing brand attractiveness and aiding in the differentiation of services within a fiercely competitive travel industry.

    Technological Advancements and Affordable VR Devices: The increasing availability of cost-effective VR headsets and mobile-compatible applications is broadening access to immersive travel content. Enhanced graphics, 360-degree video capture, and interactive platforms facilitate the provision of VR-based experiences by even small travel companies in a cost-efficient manner.

    Key Restraints for

    Virtual Reality in Tourism Market

    High Content Development and Equipment Costs: Creating high-quality VR content necessitates specialized equipment, software, and expertise. For smaller travel agencies or tourism boards with constrained budgets, the financial commitment to 360-degree video production, editing, and platform integration can pose a significant barrier to entry.

    Limited Consumer Access to VR Hardware: In spite of the rising interest, not all consumers possess VR headsets or the high-end devices necessary for immersive experiences. This limitation constrains the reach of VR tourism content and diminishes its immediate influence on widespread travel decision-making, especially in emerging markets.

    Lack of Standardization and Interoperability: VR experiences frequently differ in format, quality, and compatibility across various platforms and devices. This fragmentation results in inconsistent user experiences and complicates the ability of travel providers to implement a cohesive VR marketing strategy across numerous channels and customer touchpoints.

    Key Trends in Virtual Reality in Tourism Market

    Integration of VR with Metaverse and Digital Twins: Travel companies are investigating virtual replicas of cities, hotels, and heritage sites within the metaverse. These immersive environments enable users to socialize, participate in events, or explore destinations virtually, thereby generating new revenue streams and engagement models for the tourism sector.

    Use of VR for Cultural Preservation and Education: Museums, historical sites, and heritage tourism boards are utilizing VR to recreate ancient cities, monuments, and cultural experiences. These applications offer educational benefits while drawing interest from virtual tourists who may be unable to visit in person.

    Rise of Contactless and Virtual Travel Post-COVID: The pandemic has hastened the demand for safe and remote travel options. VR experiences are employed for virtual events, armchair tourism, and destination marketing, providing a novel means to engage with consumers in a socially distanced or travel-restricted environment. Introduction of The Virtual Reality in Tourism Market

    Virtual Reality (VR) in the Tourism market is experiencing growth due to its ability to enhance the overall travel and tourism experience. VR technologies provide immersive and interactive virtual tours, allowing users to explore destinations, accommodations, and ...

  7. V

    Virtual Tourism Market Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Oct 17, 2025
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    Archive Market Research (2025). Virtual Tourism Market Report [Dataset]. https://www.archivemarketresearch.com/reports/virtual-tourism-market-7721
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Oct 17, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    global
    Variables measured
    Market Size
    Description

    The size of the Virtual Tourism Market was valued at USD 8.05 billion in 2023 and is projected to reach USD 38.17 billion by 2032, with an expected CAGR of 24.9 % during the forecast period. Recent developments include: In August 2024, the Abu Dhabi Housing Authority (ADHA) implemented a digital twin to showcase its residential projects, allowing 3D real-time visualization of over 3,000 homes. Partnering with NNTC, the ADHA offered an interactive virtual tour experience using Unreal Engine 5 and Nvidia’s DLSS technology. This system, accessible via digital kiosks and the 'Iskan Abu Dhabi' app, integrated Geographic Information Systems (GIS) to simplify the viewing and booking processes, enhancing customer experience and decision-making. , In August 2024, the BA Cultural Outreach Sector, in collaboration with the Heritage International Institute and the Italian Embassy in Cairo, launched virtual tours for several of its museums on the official website. These immersive, high-resolution experiences allow the public to explore the Museum of Manuscripts, the Museum of Antiquities, the Sadat Museum, and the World of Shadi Abdel Salam Exhibition. The virtual tours showcase approximately 70 meticulously curated artworks, offering an enhanced digital experience of the BA's cultural offerings. , In July 2024, Greater Anglia launched a virtual tour initiative for Witham railway station in the U.K. to improve accessibility. The online tool allowed passengers to familiarize themselves with station facilities such as restrooms, ticket machines, platforms, and transport connections before visiting. This service aimed to reduce travel anxiety and identify potential accessibility barriers, and similar 360-degree tours were made available at 18 other stations. .

  8. D

    Virtual Tourism Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Dataintelo (2025). Virtual Tourism Market Research Report 2033 [Dataset]. https://dataintelo.com/report/virtual-tourism-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Virtual Tourism Market Outlook



    As per our latest research, the global virtual tourism market size reached USD 8.6 billion in 2024, driven by rapid advancements in immersive technologies and evolving consumer preferences for digital experiences. With a robust CAGR of 26.7%, the market is forecasted to surge to USD 82.5 billion by 2033. This remarkable growth is attributed to the increasing adoption of virtual reality (VR), augmented reality (AR), and 360-degree video platforms, which are revolutionizing the way travelers explore destinations, plan trips, and engage with cultural attractions from the comfort of their homes.



    The burgeoning growth of the virtual tourism market is fueled by several critical factors. First, the proliferation of affordable and high-quality VR and AR devices has democratized access to immersive travel experiences. As consumers become more digitally savvy, there is a growing demand for interactive and lifelike simulations that allow users to traverse global landmarks, museums, and natural wonders virtually. Additionally, the COVID-19 pandemic accelerated the adoption of virtual tourism solutions, as travel restrictions and safety concerns forced both consumers and businesses to seek alternative ways to connect with destinations. This shift has persisted post-pandemic, with many travelers now integrating virtual experiences into their trip planning and decision-making processes.



    Another significant growth driver is the expanding application of virtual tourism in the education, events, and hospitality sectors. Educational institutions are leveraging virtual tours to enrich curricula, offering students immersive field trips and cultural exchanges without the logistical challenges and costs of physical travel. Meanwhile, event organizers and exhibition centers are utilizing virtual platforms to host global audiences, transcending geographical barriers and maximizing engagement. The hospitality industry is also embracing virtual tourism to provide potential guests with interactive previews of accommodations, amenities, and nearby attractions, enhancing booking confidence and customer satisfaction.



    Furthermore, the integration of artificial intelligence, machine learning, and advanced analytics is enhancing the personalization and realism of virtual tourism experiences. AI-powered recommendation engines, real-time language translation, and adaptive content delivery are enabling platforms to tailor virtual journeys to individual preferences and needs. This technological synergy is not only improving user engagement but also providing valuable data insights for travel agencies, cultural institutions, and tourism boards to refine their offerings and marketing strategies. As a result, the virtual tourism market is poised for sustained expansion, with innovations continually reshaping the landscape of digital travel.



    Regionally, North America and Europe have emerged as frontrunners in the adoption of virtual tourism technologies, supported by robust infrastructure, high consumer awareness, and strong investment in research and development. However, the Asia Pacific region is witnessing the fastest growth, propelled by a burgeoning middle class, increasing internet penetration, and government initiatives to promote digital tourism. Latin America and the Middle East & Africa are also showing promising potential, with local players and global tech giants collaborating to introduce culturally relevant and linguistically diverse virtual experiences. This dynamic regional landscape underscores the global appeal and transformative potential of virtual tourism.



    Component Analysis



    The component segment of the virtual tourism market is categorized into hardware, software, and services, each playing a pivotal role in shaping the overall user experience and market growth. Hardware encompasses VR headsets, AR glasses, cameras, sensors, and supporting devices that enable users to access and interact with virtual environments. With the advancement of lightweight, wireless, and affordable devices, hardware adoption has surged, making immersive tourism experiences more accessible to a broader audience. Major tech companies are investing heavily in next-generation hardware, focusing on enhancing visual fidelity, comfort, and interoperability with various platforms, which is expected to further drive hardware sales in the coming years.



    Software, on the other hand, forms the backbone of content creatio

  9. e

    Virtual Tourism Market Research Report By Product Type (Virtual Reality...

    • exactitudeconsultancy.com
    Updated Sep 2025
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    Exactitude Consultancy (2025). Virtual Tourism Market Research Report By Product Type (Virtual Reality Experiences, Augmented Reality Experiences, Mixed Reality Experiences), By Application (Cultural Tourism, Adventure Tourism, Educational Tourism), By End User (Individual Consumers, Travel Agencies, Educational Institutions), By Technology (Mobile Applications, Head-Mounted Displays, Software Solutions), By Distribution Channel (Online Platforms, Travel Agents, Direct Sales) – Forecast to 2034. [Dataset]. https://exactitudeconsultancy.com/reports/74594/virtual-tourism-market
    Explore at:
    Dataset updated
    Sep 2025
    Dataset authored and provided by
    Exactitude Consultancy
    License

    https://exactitudeconsultancy.com/privacy-policyhttps://exactitudeconsultancy.com/privacy-policy

    Description

    The virtual tourism market is projected to be valued at $11.5 billion in 2024, driven by factors such as increasing consumer awareness and the rising prevalence of industry-specific trends. The market is expected to grow at a CAGR of 12%, reaching approximately $35 billion by 2034.

  10. Global Virtual Tour Market Size By Type, By Application, By Technology, By...

    • verifiedmarketresearch.com
    Updated Oct 19, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Virtual Tour Market Size By Type, By Application, By Technology, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/virtual-tour-market/
    Explore at:
    Dataset updated
    Oct 19, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Virtual Tour Market size was valued at USD 1 Billion in 2023 and is projected to reach USD 6.5 Billion by 2031, growing at a CAGR of 27.8% during the forecast period 2024-2031.

    Global Virtual Tour Market Drivers

    Heightened Demand for Remote Experiences: As individuals pursue more convenient methods to discover locations without physical travel, virtual tours provide immersive experiences from the comfort of their homes.

    Travel Industry Adaptation: In reaction to travel constraints and evolving consumer tastes, numerous travel companies, hotels, and attractions are utilizing virtual tours to engage clients.

    Augmented Marketing Prospects: Enterprises are employing virtual tours as a promotional instrument to exhibit properties, attractions, or events, facilitating educated decision-making for prospective customers.

  11. M

    Virtual Tour Market Valuation to Reach USD 414.9 Mn by 2033

    • scoop.market.us
    Updated Dec 5, 2024
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    Market.us Scoop (2024). Virtual Tour Market Valuation to Reach USD 414.9 Mn by 2033 [Dataset]. https://scoop.market.us/virtual-tour-market-news/
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    Dataset updated
    Dec 5, 2024
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Minnesota, Global
    Description

    Introduction

    The Virtual Tour Market is experiencing significant growth, with a projected worth of approximately USD 414.9 million by 2033, showcasing a remarkable Compound Annual Growth Rate (CAGR) of 11.8%. This surge reflects the increasing demand for immersive digital experiences that simulate physical spaces and environments.

    A virtual tour refers to a simulated experience that allows users to explore and navigate a location or environment remotely, typically through the use of technology such as virtual reality (VR) or 360-degree panoramic images. It provides users with a realistic and immersive way to virtually visit places without physically being present. Virtual tours have gained significant popularity in various industries, including real estate, tourism, education, and hospitality.

    The virtual tour market is experiencing significant growth, driven by advancements in technology and a shift in consumer preferences towards digital experiences. This market encompasses the creation and use of virtual recreations of physical spaces, accessible through digital platforms. The growth of this market can be attributed to factors such as the increasing adoption of virtual reality (VR) technologies, the need for remote access to properties and locations, and the rising demand in sectors like real estate, tourism, and education. However, challenges such as high initial setup costs and the need for technical expertise can impede market expansion. Despite these hurdles, new entrants have ample opportunities due to the evolving demand for immersive and interactive virtual experiences.

    https://market.us/wp-content/uploads/2023/12/Global-Virtual-Tour-Market.jpg" alt="Global Virtual Tour Market">Drive Your Business Growth Strategy: Purchase the Report for Key Insights!
  12. h

    Virtual Tourism Market Current & Forecast Sizing Trend

    • htfmarketinsights.com
    pdf & excel
    Updated Oct 27, 2025
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    HTF Market Intelligence (2025). Virtual Tourism Market Current & Forecast Sizing Trend [Dataset]. https://htfmarketinsights.com/report/4391560-virtual-tourism-market
    Explore at:
    pdf & excelAvailable download formats
    Dataset updated
    Oct 27, 2025
    Dataset authored and provided by
    HTF Market Intelligence
    License

    https://www.htfmarketinsights.com/privacy-policyhttps://www.htfmarketinsights.com/privacy-policy

    Time period covered
    2019 - 2031
    Area covered
    Global
    Description

    Global Virtual Tourism Market is segmented by Application (Leisure Travelers_Educational Tours_Corporate Travel_Event Tourism_Museums & Cultural Sites), Type (VR Headset Tours_AR-Enhanced Tourism_360° Virtual Tours_Destination Simulations_Cultural Immersion Experiences), and Geography (North America_ LATAM_ West Europe_Central & Eastern Europe_ Northern Europe_ Southern Europe_ East Asia_ Southeast Asia_ South Asia_ Central Asia_ Oceania_ MEA)

  13. Global Virtual Reality In Tourism Market Size By Application (Travel Agency,...

    • verifiedmarketresearch.com
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    VERIFIED MARKET RESEARCH, Global Virtual Reality In Tourism Market Size By Application (Travel Agency, Hotel, Social Media), By Competitive Landscape, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/virtual-reality-in-tourism-market/
    Explore at:
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Virtual Reality In Tourism Market size was valued at USD 4.87 Billion in 2024 and is projected to reach USD 8.98 Billion by 2031, growing at a CAGR of 5.72% from 2024 to 2031.

    Global Virtual Reality In Tourism Market Drivers

    Technological Advancements and Accessibility: Advancements in VR hardware, including headsets, mobile applications, and 360-degree videos, have made VR experiences more accessible and affordable. Improved VR technology, such as higher-resolution headsets, more realistic graphics, and faster processing speeds, enhances the quality of virtual travel experiences. As these technologies become more widely adopted, their cost continues to decrease, making VR solutions more accessible to a broader range of travelers.

    Personalization and Customization: VR technology enables a high level of personalization and customization in the travel experience. Users can tailor virtual tours to their specific interests, preferences, and needs, creating unique travel experiences that resonate with them. This level of customization increases traveler satisfaction, loyalty, and engagement, driving the adoption of VR in the tourism market.

  14. c

    The European Virtual Reality In Tourism market is Growing at Compound Annual...

    • cognitivemarketresearch.com
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    Cognitive Market Research, The European Virtual Reality In Tourism market is Growing at Compound Annual Growth Rate (CAGR) of 31.0% from 2023 to 2030. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/europe-virtual-reality-in-tourism-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, Europe
    Description

    The European Virtual Reality In Tourism market accounted for approximately 25% of the global revenue. Europe is expected to grow at a CAGR of 31.0% in the forecast period.

  15. A

    AR VR in Travel and Tourism Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Mar 14, 2025
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    Market Research Forecast (2025). AR VR in Travel and Tourism Report [Dataset]. https://www.marketresearchforecast.com/reports/ar-vr-in-travel-and-tourism-34073
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 14, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Augmented Reality (AR) and Virtual Reality (VR) market within the travel and tourism sector is experiencing rapid growth, driven by increasing smartphone penetration, the desire for immersive travel experiences, and advancements in AR/VR technology. While precise market sizing data is unavailable, a reasonable estimation based on the provided study period (2019-2033), a projected CAGR (let's assume a conservative 25% CAGR considering the high growth potential of this emerging market), and a base year of 2025 suggests a significant market expansion. Starting with an estimated 2025 market value (let's assume $2 billion), the market could potentially reach $10 billion by 2033. Key drivers include the integration of AR/VR into travel planning apps (find route, attraction information, baggage check-in), interactive virtual tours of destinations, and immersive hotel experiences. Trends show a preference for mobile-based AR/VR applications over tablets, a focus on enhancing user experience with improved graphics and functionality, and the increased adoption of AR/VR solutions by airlines and hospitality providers for improved customer service and marketing. Restraints include the high cost of development and implementation, the need for high-quality internet connectivity, and concerns regarding privacy and data security. Segment-wise, "Find Route" and "Attractions" applications are projected to hold the largest market share, followed by "Baggage Check" and "Restaurant Order." The geographic distribution of the AR/VR travel market reflects the current global tourism landscape. North America and Europe are likely to hold the largest market shares initially, given their higher adoption rates of new technologies and established tourism infrastructure. However, rapid growth is expected in the Asia-Pacific region driven by increasing smartphone usage and a burgeoning middle class with increased disposable income for travel. The continued improvement of AR/VR technology, coupled with strategic partnerships between technology companies and travel businesses, will be vital in overcoming existing limitations and driving further market penetration. The market is expected to witness significant innovations in user interface, content creation, and integration with other travel-related services, further solidifying its position as a key component of the future travel experience.

  16. M

    Metaverse in Cultural Tourism Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 6, 2025
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    Data Insights Market (2025). Metaverse in Cultural Tourism Report [Dataset]. https://www.datainsightsmarket.com/reports/metaverse-in-cultural-tourism-533436
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    pdf, ppt, docAvailable download formats
    Dataset updated
    May 6, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the explosive growth of the Metaverse in Cultural Tourism! This market analysis reveals a $500M (2025) industry projected to reach billions by 2033, driven by VR/AR, virtual tours, and increased accessibility. Explore market trends, regional breakdowns, and leading companies shaping this immersive travel revolution.

  17. e

    Metaverse in Travel and Tourism Market Size, Share, Trend Analysis by 2034

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Oct 22, 2025
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    Emergen Research (2025). Metaverse in Travel and Tourism Market Size, Share, Trend Analysis by 2034 [Dataset]. https://www.emergenresearch.com/industry-report/metaverse-in-travel-and-tourism-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 22, 2025
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2034 Value Projection, Tables, Charts, and Figures, Forecast Period 2024 - 2034 CAGR, and 1 more
    Description

    Rapid integration of virtual reality platforms in travel and tourism sector, and rising potential of metaverse to boost hospitality are some key factors expected to drive Metaverse in Travel and Tourism market revenue growth over the forecast period.

  18. c

    Latin America Virtual Reality in Tourism Market is Growing at Compound...

    • cognitivemarketresearch.com
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    Cognitive Market Research, Latin America Virtual Reality in Tourism Market is Growing at Compound Annual Growth Rate (CAGR) of 32.0% from 2023 to 2030. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/south-america-virtual-reality-in-tourism-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Latin America, Region
    Description

    Latin America Virtual Reality in Tourism Market accounted for more than 5% of the global Virtual Reality In Tourism revenue in 2023. Latin America is expected to grow at a CAGR of 32.0% in the forecast period.

  19. M

    Metaverse for Travel Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). Metaverse for Travel Report [Dataset]. https://www.marketreportanalytics.com/reports/metaverse-for-travel-55033
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Metaverse for Travel market is experiencing rapid growth, driven by increasing adoption of virtual and augmented reality technologies, coupled with a rising demand for immersive and engaging travel experiences. The market, estimated at $500 million in 2025, is projected to exhibit a robust Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033. This expansion is fueled by several key factors. Firstly, the integration of metaverse technologies allows for virtual tourism, providing users with realistic previews of destinations before physical travel, thus reducing travel-related uncertainties. Secondly, the metaverse facilitates the creation of immersive experiences, such as virtual tours of historical sites or engaging interactive simulations of adventure activities, enhancing the appeal of travel planning and execution. Finally, the market benefits from advancements in virtual reality (VR) and augmented reality (AR) headsets, making immersive travel experiences more accessible and affordable to a wider audience. The segment encompassing platform solutions currently dominates the market share, with ongoing development emphasizing enhanced user interfaces and improved interoperability across different platforms. Growth will be significantly influenced by the ongoing advancements in VR/AR technologies, increasing internet penetration globally, and the expansion of 5G networks which enables seamless streaming of high-quality 3D content. However, challenges remain, including technological limitations in replicating genuine travel experiences, concerns regarding data privacy and security, and the digital divide that limits access to high-speed internet and VR/AR equipment in certain regions. The market's segmentation by application (tourist attractions, theme parks, etc.) and type (platform, solution) highlights the diverse avenues for growth, with the tourism and entertainment sectors showing the strongest potential for early adoption and subsequent market penetration. Despite these restraints, the overall outlook remains positive, with a significant expansion expected across all geographical regions, particularly in North America and Asia-Pacific, driven by strong technological infrastructure and high consumer adoption rates.

  20. i

    Virtual Tourism Market - In-Depth Analysis by Size

    • imrmarketreports.com
    Updated Feb 2025
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    Swati Kalagate; Akshay Patil; Vishal Kumbhar (2025). Virtual Tourism Market - In-Depth Analysis by Size [Dataset]. https://www.imrmarketreports.com/reports/virtual-tourism-market
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    Dataset updated
    Feb 2025
    Dataset provided by
    IMR Market Reports
    Authors
    Swati Kalagate; Akshay Patil; Vishal Kumbhar
    License

    https://www.imrmarketreports.com/privacy-policy/https://www.imrmarketreports.com/privacy-policy/

    Description

    The Virtual Tourism report features an extensive regional analysis, identifying market penetration levels across major geographic areas. It highlights regional growth trends and opportunities, allowing businesses to tailor their market entry strategies and maximize growth in specific regions.

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Ronak Shah (2025). Virtual Tourism Market Analysis - Growth, Trends & Forecast 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/virtual-tourism-market

Virtual Tourism Market Analysis - Growth, Trends & Forecast 2025 to 2035

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf, htmlAvailable download formats
Dataset updated
Mar 6, 2025
Authors
Ronak Shah
License

https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

Time period covered
2025 - 2035
Area covered
Worldwide
Description

The online tourism industry was already poised for strong growth in the period from 2025 to 2035 due to fast-paced technological advancements in the digital space, changes in consumer behaviour and a growing emphasis on experiential travel. Virtual tourism leverages components of VR, AR and material such as 360-degree video to enable tourists to visit locations remotely.

MetricValue
Market Size in 2025USD 14.2 Billion
Projected Market Size in 2035USD 29.1 Billion
CAGR (2025 to 2035)7.4%
CountryCAGR (2025 to 2035)
United States7.8%
CountryCAGR (2025 to 2035)
United Kingdom7.1%
CountryCAGR (2025 to 2035)
European Union7.3%
CountryCAGR (2025 to 2035)
Japan7.2%
CountryCAGR (2025 to 2035)
South Korea7.6%
Company NameEstimated Market Share (%)
Google (Google Earth VR)12-16%
Meta (Oculus VR Tourism)10-14%
Microsoft (HoloLens Travel)8-12%
Expedia Group (Virtual Tour Services)6-10%
Samsung (Gear VR Travel)4-8%
Other Companies (combined)45-55%
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