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TwitterIn 2024, Disney alone accounted for over one-fourth of the box office revenue in the United States and Canada, up from less than 12 percent in 2020. The 2024 figure includes releases from its subsidiary studios such as Disney, 20th Century, and Searchlight Pictures.
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TwitterAs of November 2025, the most expensive production of all time was the seventh episode of the Star Wars movies, "Star Wars: The Force Awakens," directed by J.J. Abrams. The movie was produced and financed by Lucasfilm and Bad Robot and cost approximately 533.2 million U.S. dollars to make. The movies "Avatar: The Way of Water," "Avengers: Endgame," and "Mission: Impossible—The Final Reckoning" each cost around 400 million U.S. dollars to produce. The (not so) hidden cost of a movie A high budget suggests that the studio behind the film believes the movie will be so profitable it will far surpass its pricey costs. But the figure covers only production-related costs. The largest film production companies often invest big sums of money in marketing to promote their new releases. The advertising expense of the Walt Disney Company, for instance, reached 6.1 billion U.S. dollars in 2024. Go big film budget or go home Similarly, Sony's annual advertising costs amounted to billions of dollars in the past few years. The Japanese holding company runs Columbia, one of the leading studios both in the United States and worldwide. Publicizing a big-budget movie may pay off. Many of the titles in this ranking are also among the world's highest-grossing films of all time, including "Avatar" (2009), "Avengers: Endgame" (2019), and "Titanic" (1997).
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Walt Disney reported $190.66B in Market Capitalization this December of 2025, considering the latest stock price and the number of outstanding shares.Data for Walt Disney | DIS - Market Capitalization including historical, tables and charts were last updated by Trading Economics this last December in 2025.
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TwitterDisney's revenue in Europe surpassed 11 billion U.S. dollars in 2025, showcasing the company's significant international presence. However, this figure pales in comparison to the Americas region, which generated a staggering 76.4 billion dollars in the same year. These regional disparities highlight the Disney's dominant position in its home market while also demonstrating its global reach and appeal. Global revenue and financial performance The Walt Disney Company's total revenue for 2025 amounted to 94 billion U.S. dollars, reflecting a modest increase from the previous year. This growth occurred despite challenges in various segments, particularly in the entertainment division, which experienced a decline in the fourth quarter of 2025 compared to 2024. Despite these hurdles, Disney's diverse portfolio of assets, including its parks, experiences, and products segment, as well as its media and entertainment division, helped maintain its strong market position. Regional contributions and lobbying efforts While the Americas region, including the United States and Canada, remains Disney's largest market, the company's global footprint is significant. As Disney continues to expand its influence worldwide, it has also increased its lobbying efforts. In 2025, the company spent 4.5 million U.S. dollars on lobbying, focusing on issues such as copyright, advertising, and TV broadcasting.
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Walt Disney stock price, live market quote, shares value, historical data, intraday chart, earnings per share and news.
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In fiscal year 2025, Walt Disney Company's revenue by geographical region are as follows: Americas: $76.43 B, Asia Pacific: $6.91 B, Europe: $11.09 B.
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TwitterIn 2024, the Walt Disney Company generated a revenue of nearly 34.2 billion U.S. dollars with its parks, and experiences, an increase of around 4.9 percent from the year before. The company's biggest revenue source was its entertainment segment, which generated revenues of over 41 billion U.S. dollars in 2024. This marked a growth of 1.4 percent year-on-year. The total assets of the Walt Disney Company amounted to more than 196 billion U.S. dollars in 2024.Additional info: Walt Disney Company's revenue by operating segmentIn 2023, the Walt Disney Company generated over 19 percent of its revenue through its sports segment which includes the ESPN properties. This revenue stream brought the company 17 billion U.S. dollars that year.The experiences segment was the second-largest revenue source, generating a total of 32.6 billion U.S. dollars. It is a very successful segment – Disney’s parks take the top spots in the ranking of the most visited amusement and theme parks worldwide. The Magic Kingdom Park in Bay Lake, Florida, ranked first in 2022 with 17 million visitors. The largest revenue stream – with over 40 billion U.S. dollars – was the entertainment business. This segment includes linear networks, direct-to-consumer (DTC) business and content sales and licensing. The DTC operations comprise of the company's streaming services such as Disney+, Disney+ Hotstar, and Hulu. This subsegment brought in more than five billion U.S. dollars in the last quarter of 2023.
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In fiscal year 2025, Walt Disney Company's revenue by segment (products & services) are as follows: Admission: $11.71 B, Advertising: $11.12 B, License: $3.88 B, Other Revenue: $4.72 B, Resort and vacations: $9.21 B, Retail and wholesale sales of merchandise, food and beverage: $9.64 B, Theatrical distribution licensing: $2.59 B.
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The Disney daily stock data provides a detailed record of The Walt Disney Company’s stock performance on a day-by-day basis. This dataset includes various key metrics, such as:
Analyzing this data helps investors and analysts understand Disney’s stock price trends, volatility, and overall market behavior. By examining these daily metrics, one can identify patterns, seasonal effects, or market reactions to company news and broader economic factors. This information is crucial for making informed decisions about buying, selling, or holding Disney shares and provides insights into the company's financial health and market position.
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The global animal theme parks industry has been witnessing robust expansion as consumer demand for immersive wildlife experiences continues to grow. Market leadership is highly consolidated, in which SeaWorld Parks & Entertainment, Walt Disney’s Animal Kingdom, and Chimelong Safari Park cover almost 50% of the market.
| Key Players | Market Share (%) |
|---|---|
| SeaWorld, Disney’s Animal Kingdom, Chimelong Safari Park | 50% |
| Regional Competitors ( Everland Zoo, Loro Parque , Singapore Zoo) | 35% |
| Niche Wildlife Theme Parks | 10% |
| Independent Operators | 5% |
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TwitterIn France, The Walt Disney Company topped the list as the leading animated film distributor with **** percent market share between 2013 and 2024, followed by Universal Pictures International and Twentieth Century Fox. Beyond Disney 'The Jungle Book' has generated nearly ** million admissions in France since its original theatrical release in 1968, which makes it the most popular Disney animated movie since 1945. While Disney animated films have paved the way for animation, other studios also managed to release very successful productions. More than ***** million moviegoers watched "The Super Mario Bros. Movie" on the big screen in France. The adaptation of the video game of the same name is a production from the animation studio Illumination, a division of Universal Pictures. For young and old alike While the number of animated films released in theatres is slowly increasing, despite a sharp decrease in 2020, those films are no longer the prerogative of children and the public is diversifying. In 2023, 32.8 percent of the general audience of animated movies were aged between 25 and 49 years old in France, and slightly less than ** percent of the audience distribution was made up of people of higher socio-professional categories.
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Amusement parks are navigating a dynamic landscape, driven by recent challenges and innovations. In the wake of natural disasters like hurricanes and wildfires, parks have faced closures and financial setbacks, underscoring the need for robust emergency planning and infrastructure resilience. Despite these disruptions, attendance at amusement parks has surged. The introduction of new attractions, like Super Nintendo World at Universal Studios Hollywood and DreamWorks Land at Universal Studios Orlando, highlights how tapping into popular cultural franchises can improve engagement and profit growth. By strategically expanding and innovating, amusement parks stay competitive in a rapidly evolving market. Revenue expanded at a CAGR of 29.8% to $33.3 billion over the years to 2025, including an uptick of 1.3% that year. The rise in digital integration and family-oriented attractions has reshaped visitor experiences, catering to a broader audience seeking shared adventures. Parks like Disney and Universal have led the charge, with family coasters and themed lands enhancing appeal. This period hasn't been without hurdles, as ticket prices have steadily increased, impacting affordability for many families. Strategies like revised membership models aim to stabilize revenue while making parks more accessible. These trends have set the stage for future growth, reflecting the industry's adaptability. The next few years promise continued evolution for amusement parks, with projections pointing towards significant expansions and technological advancements. With Universal’s upcoming Epic Universe and Disney’s Villains Land on the horizon, parks are leaning into diverse themes and experiences to attract both thrill-seekers and families. The integration of beloved video games and digital platforms, highlighted by partnerships like Disney's collaboration with Fortnite, suggests a focus on merging virtual and physical realms to allure a connected generation. The replacement of older attractions with innovative designs ensures parks remain fresh and exciting. As parks embrace cutting-edge technologies like AI-enhanced animatronics and wearable tech, they’re poised to offer even more personalized and immersive experiences. These efforts are expected to bolster attendance and revenue, securing amusement park’s stability over the coming years. Revenue is expected to climb at a CAGR of 1.4%, reaching $35.7 billion through 2030.
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The global entertainment media market is poised for substantial expansion, driven by a confluence of evolving consumer behaviors and technological advancements. With an estimated market size of $XXX million and a projected Compound Annual Growth Rate (CAGR) of XX% over the 2019-2033 period, the industry is set for robust growth. This expansion is primarily fueled by the increasing demand for on-demand content, the proliferation of streaming services across various platforms, and the continuous innovation in content creation and distribution. Small and Medium-sized Enterprises (SEMs) and Large Enterprises alike are investing heavily in digital transformation to capture a larger share of this dynamic market. The shift towards digital consumption, facilitated by widespread internet access and the increasing affordability of smart devices, underscores the market's inherent strength and its capacity for sustained upward momentum. The entertainment media landscape is being reshaped by several key trends. The growing dominance of internet media, including video-on-demand platforms and social media content, is significantly impacting traditional TV and film media. Furthermore, the rise of personalized content delivery and interactive entertainment experiences is creating new avenues for engagement and monetization. However, the market also faces certain restraints, such as increasing content production costs, evolving regulatory landscapes, and intense competition among a growing number of players, including tech giants like Alphabet and social media platforms like Facebook. Companies such as The Walt Disney Company, Comcast, and Viacom are actively navigating these challenges by diversifying their offerings and expanding their global reach, particularly in regions like North America, which is expected to hold a significant market share due to its early adoption of digital entertainment and a strong existing infrastructure. This report provides an in-depth analysis of the global entertainment media market, examining its evolution from the historical period of 2019-2024, with a base year of 2025, and forecasting its trajectory through the estimated year of 2025 and the forecast period of 2025-2033. The study delves into market dynamics, key players, technological advancements, and the impact of regulatory landscapes on this dynamic industry.
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Disney+Hotstar Statistics: OTT (over-the-top) platforms have gained fame since people sought entertainment during the pandemic. OTT platforms face stiff competition from other comparable platforms, and every platform is known for its unique characteristics. Combining Disney's vast content library with Hotstar's strong foothold in the Indian market, the platform has seen remarkable growth and popularity. Among all Indian OTT platforms, Disney+Hotstar happens to be the most well-known.
There are different types of movies and Disney-related content for kids. This paper seeks to investigate Disney+Hotstar Statistics such as the features, general data, demographic-based information, data on revenue, regional-wise data, total subscribers, and the traffic received by its official website.
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Companies like Disney Parks, Universal Destinations & Experiences, and Merlin Entertainments dominate the market, collectively holding around 45% of global theme park tourism. They leverage blockbuster intellectual properties, cinematic ride experiences, and seamless integration of theme park resorts.
Regional operators such as Shanghai Disney Resort, Tokyo DisneySea, and Germany’s Europa-Park account for 30% of the market, catering to localized audiences with unique cultural adaptations and seasonal events. They attract both domestic and international tourists by incorporating themed hospitality, live entertainment, and food experiences inspired by regional heritage.
New entrants like Ferrari World Abu Dhabi, Genting SkyWorlds, and Motiongate Dubai hold 20% of the market, offering cutting-edge ride technology, IP-based attractions, and high-tech visitor engagement. Independent parks and niche theme experiences, such as heritage-based theme parks and eco-friendly adventure parks, contribute the remaining 5%.
Global Market Share by Key Players
| Key Players | Industry Share (%) 2025 |
|---|---|
| Top 3 (Disney, Universal, Merlin) | 45% |
| Regional Operators (Shanghai Disney, Tokyo DisneySea, Europa-Park) | 30% |
| Emerging & Niche Brands (Ferrari World, Genting SkyWorlds, Motiongate Dubai) | 20% |
| Independent Operators (Heritage-themed parks, Eco-adventure parks) | 5% |
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TwitterIn 2024, Disney alone accounted for over one-quarter (21.4 percent) of the box office revenue in the United States and Canada, thanks to blockbusters such as "Inside Out 2". Universal ranked second in box office market share at about 20 percent. Warner Bros held a share of approximately 13 percent that year. Disney's superpowers The company's performance at the so-called North American box office led to yet another outstanding placement in the U.S.'s mediascape. In 2024, Disney's box office market share once again stood above 25 percent, a milestone the studio has been achieving every other year since the second half of the 2010s. But an overreliance on superhero stories – noticeable since Disney acquired Marvel in 2009 – may have its days counted. The share of moviegoers in the U.S. saying they were getting tired of so many superhero movies grew by six percentage points between mid-2018 and the end of 2021. Who has the range? Diversity in film genres seems to also be important to attract newer audiences. During a mid-2021 survey, over a third of responding Gen Zers said their main motivation for attending movie theaters was a variety of movie offerings. This segment is key for the cinema industry. Historically, the 12-17 age group has been recording the highest average of movies seen per capita in a theater in the U.S. In 2021, the figure stood at 2.5. Among people aged 50 and above, the average stood below one.
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The North America amusement park market, currently exhibiting robust growth, is projected to maintain a Compound Annual Growth Rate (CAGR) exceeding 3.50% from 2025 to 2033. This expansion is fueled by several key drivers. Firstly, increasing disposable incomes and a growing preference for leisure activities are boosting consumer spending on entertainment. Secondly, continuous innovation within the industry, encompassing the introduction of thrilling new rides and immersive technological advancements such as virtual reality experiences, enhances the overall visitor experience and attracts broader demographics. Furthermore, strategic marketing campaigns and targeted promotions, coupled with the popularity of theme parks as family destinations, further contribute to market growth. While the market faces some restraints, such as seasonality and potential economic downturns impacting consumer spending, the industry's resilience and adaptability suggest consistent growth over the forecast period. Segment analysis reveals a diverse market with mechanical and water rides commanding significant portions of the rides segment, while the 19-to-35-year-old demographic represents a substantial revenue contributor. Ticket sales remain the primary revenue stream, followed by food and beverage sales, merchandise, and hotel/resort packages. Major players like Disney and Universal Studios dominate the landscape, leveraging their established brands and extensive infrastructure to capture significant market share. The United States, in particular, serves as the largest market within North America, driving a significant portion of overall regional revenue. The future of the North American amusement park market appears bright, with continued growth expected across all segments. Further diversification of offerings, leveraging emerging technologies, and focusing on sustainable practices will be crucial for maintaining competitive advantage. Expanding into new markets and enhancing the visitor experience through personalized offerings and improved operational efficiency will also play a vital role in driving future market expansion. The industry’s ability to adapt to changing consumer preferences and economic conditions will be key to sustaining this positive growth trajectory throughout the forecast period. Continued investment in infrastructure and new attractions will be critical to maintain market leadership and attract a broader range of visitors. Recent developments include: January 2023: Global hospitality and entertainment company Delaware North announced its continued expansion in the parks and lodging sector through the acquisition of the Best Western Premier Grand Canyon Squire Inn., July 2022: Five Star Parks & Attractions has completed the acquisition of three locations of Malibu Jack's Indoor Theme Parks in the cities of Lexington, Louisville, and Ashland, Kentucky.. Notable trends are: Mechanical Rides Powering North America's Amusement Park Industry.
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Market Analysis for Family Entertainment Center Market The global family entertainment center (FEC) market is projected to reach a valuation of 20.58 billion by 2033, exhibiting a CAGR of 4.44% from 2025 to 2033. The market growth is primarily driven by rising disposable incomes, increasing urbanization, and the growing popularity of family entertainment experiences. Furthermore, the proliferation of indoor entertainment centers and the increasing demand for educational and interactive exhibits contribute to the market expansion. The FEC market is segmented based on type, target audience, and entertainment offerings. Amusement parks, water parks, and indoor entertainment centers hold the largest market share, catering to families with children and young adults seeking thrill experiences. The entertainment offerings segment is dominated by rides and attractions, which account for the largest revenue stream. Key market players include The Walt Disney Company, Six Flags Entertainment Corporation, and Universal Parks Resorts, among others. Regional analysis reveals North America as the prominent market, with significant growth potential in the Asia Pacific region due to increasing disposable incomes and the growing number of shopping malls and amusement parks. The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families. Recent developments include: , The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families.Recent news developments in the FEC market include the opening of new FECs by major players such as Dave Buster’s and Main Event Entertainment., Additionally, several FECs are investing in new technologies, such as virtual reality and augmented reality, to enhance the guest experience.Key market trends include the growing popularity of FECs as a venue for birthday parties and other special events, the increasing demand for immersive and interactive experiences, and the rise of FECs as a destination for corporate events and team building activities., Family Entertainment Center Market Segmentation Insights. Key drivers for this market are: Adoption of Innovative Technologies Growing Demand for Immersive Experiences Expansion into Emerging Markets Emergence of FECs as Social Hotspots and Focus on Health and Wellness. Potential restraints include: Rising demand for family entertainment technological advancements growing disposable income emergence of themed centers increasing popularity of VR and AR experiences.
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The global business licensing market for consumer products, currently valued at $40,960 million (2025), exhibits robust growth potential, projected to expand at a Compound Annual Growth Rate (CAGR) of 6.8% from 2025 to 2033. This growth is fueled by several key drivers. The increasing popularity of licensed merchandise across diverse sectors like entertainment (driven by successful franchises and media properties), fashion (collaborations and celebrity endorsements), and sports (team-branded apparel and accessories) significantly contributes to market expansion. Furthermore, the rising disposable incomes in emerging economies and the evolving consumer preferences for branded products create substantial demand for licensed goods. Strategic brand extensions by established companies and the emergence of new licensing agreements further stimulate market growth. However, challenges such as counterfeiting and copyright infringements pose significant restraints, requiring robust intellectual property protection strategies. Segment-wise, entertainment and toys hold substantial market shares, although cosmetics and personal care products, electronics, and household goods are witnessing significant growth due to increasing demand for branded consumer products in these categories. The geographic distribution reveals North America and Europe as leading markets, although Asia-Pacific is expected to showcase the fastest growth rate driven by increasing urbanization, rising middle-class populations, and a growing consumer preference for branded lifestyle goods. The competitive landscape is dominated by major players like The Walt Disney Company, Hasbro, and Mattel, alongside a diverse range of companies specializing in specific product categories or geographic regions. These key players leverage their strong brand recognition and established distribution networks to maintain market leadership. The market dynamics suggest that strategic partnerships, innovative licensing agreements, and effective brand management are crucial for sustained success. Companies are focusing on digital licensing and e-commerce strategies to tap into growing online sales channels. Future growth will depend on adapting to evolving consumer preferences, leveraging technological advancements, and navigating the complexities of intellectual property protection in a globalized market. The forecast period (2025-2033) presents considerable opportunities for established players and emerging businesses seeking to capitalize on the expanding market for licensed consumer products.
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The Asia-Pacific amusement park market is valued at XX million in 2025 and is projected to reach XX million by 2033, exhibiting a CAGR of 3.34%. The growth of the market is attributed to the increasing disposable income and urbanization in the region. The rising popularity of theme parks and amusement parks as a form of entertainment and leisure is also driving the market growth. Moreover, the increasing number of tourists in the region is contributing to the market expansion. Key drivers of the market include the growing popularity of immersive and experiential entertainment, the increasing demand for family-friendly destinations, and the expansion of theme parks and amusement parks in the region. Key trends shaping the market include the adoption of advanced technologies such as virtual reality and augmented reality, the development of new and innovative rides and attractions, and the increasing focus on sustainability. However, factors such as economic downturns, natural disasters, and geopolitical tensions can restrain market growth. Recent developments include: Nov 2022: The Walt Disney Company Asia Pacific revealed an expansion of its 70-year collaboration with publishing house Kodansha to include Japanese anime. Disney and Kodansha worked together in the publishing space and will now venture into the world of anime., Aug 2022: Hong Kong-headquartered PAG bought Japan's famously wacky theme park for JPY 100 billion (USD 720 million) as the country relaxed its strict pandemic restrictions.. Key drivers for this market are: Internet Penetration is Driving the Market. Potential restraints include: Government Regulations are Restraining the Market. Notable trends are: Rising Water Parks and Rides.
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TwitterIn 2024, Disney alone accounted for over one-fourth of the box office revenue in the United States and Canada, up from less than 12 percent in 2020. The 2024 figure includes releases from its subsidiary studios such as Disney, 20th Century, and Searchlight Pictures.