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Social Media has become a part of our day-to-day routine, keeping users from across the world well-connected through digital platforms. With each passing year, social media is evolving at a rapid speed. With each passing year, the number of social media users is increasing at an immersive speed. Reports also suggest the number of social media users will reach a milestone of 5.85 billion in 2027.
In 2024, 62.6% of the world’s population will access social media, which clearly indicates the dominance of social media platforms in today’s world. In this article, we will examine social media statistics for 2024, uncovering monthly active users, daily time spent by users, most downloaded social media apps, etc.
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About Dataset This dataset captures the pulse of viral social media trends across Facebook, Instagram and Twitter. It provides insights into the most popular hashtags, content types, and user engagement levels, offering a comprehensive view of how trends unfold across platforms. With regional data and influencer-driven content, this dataset is perfect for:
Trend analysis 🔍 Sentiment modeling 💭 Understanding influencer marketing 📈 Dive in to explore what makes content go viral, the behaviors that drive engagement, and how trends evolve on a global scale! 🌍
https://brightdata.com/licensehttps://brightdata.com/license
Gain valuable insights with our comprehensive Social Media Dataset, designed to help businesses, marketers, and analysts track trends, monitor engagement, and optimize strategies. This dataset provides structured and reliable social media data from multiple platforms.
Dataset Features
User Profiles: Access public social media profiles, including usernames, bios, follower counts, engagement metrics, and more. Ideal for audience analysis, influencer marketing, and competitive research. Posts & Content: Extract posts, captions, hashtags, media (images/videos), timestamps, and engagement metrics such as likes, shares, and comments. Useful for trend analysis, sentiment tracking, and content strategy optimization. Comments & Interactions: Analyze user interactions, including replies, mentions, and discussions. This data helps brands understand audience sentiment and engagement patterns. Hashtag & Trend Tracking: Monitor trending hashtags, topics, and viral content across platforms to stay ahead of industry trends and consumer interests.
Customizable Subsets for Specific Needs Our Social Media Dataset is fully customizable, allowing you to filter data based on platform, region, keywords, engagement levels, or specific user profiles. Whether you need a broad dataset for market research or a focused subset for brand monitoring, we tailor the dataset to your needs.
Popular Use Cases
Brand Monitoring & Reputation Management: Track brand mentions, customer feedback, and sentiment analysis to manage online reputation effectively. Influencer Marketing & Audience Analysis: Identify key influencers, analyze engagement metrics, and optimize influencer partnerships. Competitive Intelligence: Monitor competitor activity, content performance, and audience engagement to refine marketing strategies. Market Research & Consumer Insights: Analyze social media trends, customer preferences, and emerging topics to inform business decisions. AI & Predictive Analytics: Leverage structured social media data for AI-driven trend forecasting, sentiment analysis, and automated content recommendations.
Whether you're tracking brand sentiment, analyzing audience engagement, or monitoring industry trends, our Social Media Dataset provides the structured data you need. Get started today and customize your dataset to fit your business objectives.
Cristiano Ronaldo has one of the most popular Instagram accounts as of April 2024.
The Portuguese footballer is the most-followed person on the photo sharing app platform with 628 million followers. Instagram's own account was ranked first with roughly 672 million followers.
How popular is Instagram?
Instagram is a photo-sharing social networking service that enables users to take pictures and edit them with filters. The platform allows users to post and share their images online and directly with their friends and followers on the social network. The cross-platform app reached one billion monthly active users in mid-2018. In 2020, there were over 114 million Instagram users in the United States and experts project this figure to surpass 127 million users in 2023.
Who uses Instagram?
Instagram audiences are predominantly young – recent data states that almost 60 percent of U.S. Instagram users are aged 34 years or younger. Fall 2020 data reveals that Instagram is also one of the most popular social media for teens and one of the social networks with the biggest reach among teens in the United States.
Celebrity influencers on Instagram
Many celebrities and athletes are brand spokespeople and generate additional income with social media advertising and sponsored content. Unsurprisingly, Ronaldo ranked first again, as the average media value of one of his Instagram posts was 985,441 U.S. dollars.
As of January 2024, Instagram was slightly more popular with men than women, with men accounting for 50.6 percent of the platform’s global users. Additionally, the social media app was most popular amongst younger audiences, with almost 32 percent of users aged between 18 and 24 years.
Instagram’s Global Audience
As of January 2024, Instagram was the fourth most popular social media platform globally, reaching two billion monthly active users (MAU). This number is projected to keep growing with no signs of slowing down, which is not a surprise as the global online social penetration rate across all regions is constantly increasing.
As of January 2024, the country with the largest Instagram audience was India with 362.9 million users, followed by the United States with 169.7 million users.
Who is winning over the generations?
Even though Instagram’s audience is almost twice the size of TikTok’s on a global scale, TikTok has shown itself to be a fierce competitor, particularly amongst younger audiences. TikTok was the most downloaded mobile app globally in 2022, generating 672 million downloads. As of 2022, Generation Z in the United States spent more time on TikTok than on Instagram monthly.
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This database is comprised of 951 participants who provided self-report data online in their school classrooms. The data was collected in 2016 and 2017. The dataset is comprised of 509 males (54%) and 442 females (46%). Their ages ranged from 12 to 16 years (M = 13.69, SD = 0.72). Seven participants did not report their age. The majority were born in Australia (N = 849, 89%). The next most common countries of birth were China (N = 24, 2.5%), the UK (N = 23, 2.4%), and the USA (N = 9, 0.9%). Data were drawn from students at five Australian independent secondary schools. The data contains item responses for the Spence Children’s Anxiety Scale (SCAS; Spence, 1998) which is comprised of 44 items. The Social media question asked about frequency of use with the question “How often do you use social media?”. The response options ranged from constantly to once a week or less. Items measuring Fear of Missing Out were included and incorporated the following five questions based on the APS Stress and Wellbeing in Australia Survey (APS, 2015). These were “When I have a good time it is important for me to share the details online; I am afraid that I will miss out on something if I don’t stay connected to my online social networks; I feel worried and uncomfortable when I can’t access my social media accounts; I find it difficult to relax or sleep after spending time on social networking sites; I feel my brain burnout with the constant connectivity of social media. Internal consistency for this measure was α = .81. Self compassion was measured using the 12-item short-form of the Self-Compassion Scale (SCS-SF; Raes et al., 2011). The data set has the option of downloading an excel file (composed of two worksheet tabs) or CSV files 1) Data and 2) Variable labels. References: Australian Psychological Society. (2015). Stress and wellbeing in Australia survey. https://www.headsup.org.au/docs/default-source/default-document-library/stress-and-wellbeing-in-australia-report.pdf?sfvrsn=7f08274d_4 Raes, F., Pommier, E., Neff, K. D., & Van Gucht, D. (2011). Construction and factorial validation of a short form of the self-compassion scale. Clinical Psychology and Psychotherapy, 18(3), 250-255. https://doi.org/10.1002/cpp.702 Spence, S. H. (1998). A measure of anxiety symptoms among children. Behaviour Research and Therapy, 36(5), 545-566. https://doi.org/10.1016/S0005-7967(98)00034-5
This dataset was created by Nina Luquez
We learn high fidelity human depths by leveraging a collection of social media dance videos scraped from the TikTok mobile social networking application. It is by far one of the most popular video sharing applications across generations, which include short videos (10-15 seconds) of diverse dance challenges as shown above. We manually find more than 300 dance videos that capture a single person performing dance moves from TikTok dance challenge compilations for each month, variety, type of dances, which are moderate movements that do not generate excessive motion blur. For each video, we extract RGB images at 30 frame per second, resulting in more than 100K images. We segmented these images using Removebg application, and computed the UV coordinates from DensePose.
Download TikTok Dataset:
Please use the dataset only for the research purpose.
The dataset can be viewed and downloaded from the Kaggle page. (you need to make an account in Kaggle to be able to download the data. It is free!)
The dataset can also be downloaded from here (42 GB). The dataset resolution is: (1080 x 604)
The original YouTube videos corresponding to each sequence and the dance name can be downloaded from here (2.6 GB).
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Tiktok network graph with 5,638 nodes and 318,986 unique links, representing up to 790,599 weighted links between labels, using Gephi network analysis software.
Source of:
Peña-Fernández, Simón, Larrondo-Ureta, Ainara, & Morales-i-Gras, Jordi. (2022). Current affairs on TikTok. Virality and entertainment for digital natives. Profesional De La Información, 31(1), 1–12. https://doi.org/10.5281/zenodo.5962655
Abstract:
Since its appearance in 2018, TikTok has become one of the most popular social media platforms among digital natives because of its algorithm-based engagement strategies, a policy of public accounts, and a simple, colorful, and intuitive content interface. As happened in the past with other platforms such as Facebook, Twitter, and Instagram, various media are currently seeking ways to adapt to TikTok and its particular characteristics to attract a younger audience less accustomed to the consumption of journalistic material. Against this background, the aim of this study is to identify the presence of the media and journalists on TikTok, measure the virality and engagement of the content they generate, describe the communities created around them, and identify the presence of journalistic use of these accounts. For this, 23,174 videos from 143 accounts belonging to media from 25 countries were analyzed. The results indicate that, in general, the presence and impact of the media in this social network are low and that most of their content is oriented towards the creation of user communities based on viral content and entertainment. However, albeit with a lesser presence, one can also identify accounts and messages that adapt their content to the specific characteristics of TikTok. Their virality and engagement figures illustrate that there is indeed a niche for current affairs on this social network.
MyDigitalFootprint (MDF) is a novel large-scale dataset composed of smartphone embedded sensors data, physical proximity information, and Online Social Networks interactions aimed at supporting multimodal context-recognition and social relationships modelling in mobile environments. The dataset includes two months of measurements and information collected from the personal mobile devices of 31 volunteer users by following the in-the-wild data collection approach: the data has been collected in the users' natural environment, without limiting their usual behaviour. Existing public datasets generally consist of a limited set of context data, aimed at optimising specific application domains (human activity recognition is the most common example). On the contrary, the dataset contains a comprehensive set of information describing the user context in the mobile environment.
The complete analysis of the data contained in MDF has been presented in the following publication:
https://www.sciencedirect.com/science/article/abs/pii/S1574119220301383?via%3Dihub
The full anonymised dataset is contained in the folder MDF. Moreover, in order to demonstrate the efficacy of MDF, there are three proof of concept context-aware applications based on different machine learning tasks:
For the sake of reproducibility, the data used to evaluate the proof-of-concept applications are contained in the folders link-prediction, context-recognition, and cars, respectively.
As of January 2024, #love was the most used hashtag on Instagram, being included in over two billion posts on the social media platform. #Instagood and #instagram were used over one billion times as of early 2024.
More than 100 social media channels and statistics for the National Archives and Records Administration.
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The report provides a snapshot of the social media usage trends amongst online Canadian adults based on an online survey of 1500 participants. Canada continues to be one of the most connected countries in the world. An overwhelming majority of online Canadian adults (94%) have an account on at least one social media platform. However, the 2022 survey results show that the COVID-19 pandemic has ushered in some changes in how and where Canadians are spending their time on social media. Dominant platforms such as Facebook, messaging apps and YouTube are still on top but are losing ground to newer platforms such as TikTok and more niche platforms such as Reddit and Twitch.
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Social behavior has a fundamental impact on the dynamics of infectious diseases (such as COVID-19), challenging public health mitigation strategies and possibly the political consensus. The widespread use of the traditional and social media on the Internet provides us with an invaluable source of information on societal dynamics during pandemics. With this dataset, we aim to understand mechanisms of COVID-19 epidemic-related social behavior in Poland deploying methods of computational social science and digital epidemiology. We have collected and analyzed COVID-19 perception on the Polish language Internet during 15.01-31.07(06.08) and labeled data quantitatively (Twitter, Youtube, Articles) and qualitatively (Facebook, Articles and Comments of Article) in the Internet by infomediological approach.
-manually labelled 1000 most popular tweets (twits_annotated.xlsx) with cathegories is_fake (categorical and numeric) topic and sentiment;
-extracted 57,306 representative articles (articles_till_06_08.zip) in Polish using Eventregitry.org tool in language Polish and topic "Coronavirus" in article body;
extracted 1,015,199 (tweets_till_31_07_users.zip and tweets_till_31_07_text.zip) and Tweets from #Koronawirus in language Polish using Twitter API.
collected 1,574 videos (youtube_comments_till_31_07.zip and youtube_movie.csv) with keyword: Koronawirus on YouTube and 247,575 comments on them using Google API;
We supplemented the media observations with an analysis of 244 social empirical studies till 25.05 on COVID-19 in Poland (empirical_social_studies.csv).
Reports and analyzes and coding books can be found in Polish at: http://www.infodemia-koronawirusa.pl
Main report (in Polish) https://depot.ceon.pl/handle/123456789/19215
As of April 2024, around 16.5 percent of global active Instagram users were men between the ages of 18 and 24 years. More than half of the global Instagram population worldwide was aged 34 years or younger.
Teens and social media
As one of the biggest social networks worldwide, Instagram is especially popular with teenagers. As of fall 2020, the photo-sharing app ranked third in terms of preferred social network among teenagers in the United States, second to Snapchat and TikTok. Instagram was one of the most influential advertising channels among female Gen Z users when making purchasing decisions. Teens report feeling more confident, popular, and better about themselves when using social media, and less lonely, depressed and anxious.
Social media can have negative effects on teens, which is also much more pronounced on those with low emotional well-being. It was found that 35 percent of teenagers with low social-emotional well-being reported to have experienced cyber bullying when using social media, while in comparison only five percent of teenagers with high social-emotional well-being stated the same. As such, social media can have a big impact on already fragile states of mind.
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This dataset covers aspects of online politics in 25 democracies: 15 relatively old established European democracies (Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Luxembourg, Netherlands, Norway, Sweden, Switzerland, United Kingdom); five non-European veteran democracies (Australia, Canada, Israel, Japan, New Zealand); two early (Portugal, Spain) and three late (Czech Republic, Hungary, Poland) third-wave (young) European democracies. The research population includes, in each country, parties that won 4% or more of the votes in two consecutive elections before April 2019 (a total of 141 parties and 145 leaders). The dataset includes external party level information such as performance in the last national elections, governmental status, party age, populism affiliation and leadership selection method. It also includes information related to the party leaders such as their term in leadership office and other formal positions. In addition it includes information about online activity mainly on the consumption (user related activities) of the parties and their leaders in Facebook and Twitter two of the most used social media platforms for political purposes.
MuMiN is a misinformation graph dataset containing rich social media data (tweets, replies, users, images, articles, hashtags), spanning 21 million tweets belonging to 26 thousand Twitter threads, each of which have been semantically linked to 13 thousand fact-checked claims across dozens of topics, events and domains, in 41 different languages, spanning more than a decade.
MuMiN fills a gap in the existing misinformation datasets in multiple ways:
By having a large amount of social media information which have been semantically linked to fact-checked claims on an individual basis. By featuring 41 languages, enabling evaluation of multilingual misinformation detection models. By featuring both tweets, articles, images, social connections and hashtags, enabling multimodal approaches to misinformation detection.
MuMiN features two node classification tasks, related to the veracity of a claim:
Claim classification: Determine the veracity of a claim, given its social network context. Tweet classification: Determine the likelihood that a social media post to be fact-checked is discussing a misleading claim, given its social network context.
To use the dataset, see the "Getting Started" guide and tutorial at the MuMiN website.
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This dataset is part of the Monash, UEA & UCR time series regression repository. http://tseregression.org/
The goal of this dataset is to predict sentiment score for news title. This dataset contains 83164 time series obtained from the News Popularity in Multiple Social Media Platforms dataset from the UCI repository. This is a large data set of news items and their respective social feedback on multiple platforms: Facebook, Google+ and LinkedIn. The collected data relates to a period of 8 months, between November 2015 and July 2016, accounting for about 100,000 news items on four different topics: economy, microsoft, obama and palestine. This data set is tailored for evaluative comparisons in predictive analytics tasks, although allowing for tasks in other research areas such as topic detection and tracking, sentiment analysis in short text, first story detection or news recommendation. The time series has 3 dimensions.
Please refer to https://archive.ics.uci.edu/ml/datasets/News+Popularity+in+Multiple+Social+Media+Platforms for more details
Citation request
Nuno Moniz and Luis Torgo (2018), Multi-Source Social Feedback of Online News Feeds, CoRR
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56.8% of the world’s total population is active on social media.
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This dataset is extracted through web scraping from Webtoon (https://www.webtoons.com/), a self-publishing platform for webcomics. The dataset includes the most popular comics per category, social media analytics (e.g., rating and followers) and top comments for each comic issue, including replies and social media reactions (like and dislikes). This dataset is been generated as part of the OU funded DA20 SRIF44 pilot project on Webcomics. The study uses this dataset for a genre and reception study of webcomics focused on gender and minorities.
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Social Media has become a part of our day-to-day routine, keeping users from across the world well-connected through digital platforms. With each passing year, social media is evolving at a rapid speed. With each passing year, the number of social media users is increasing at an immersive speed. Reports also suggest the number of social media users will reach a milestone of 5.85 billion in 2027.
In 2024, 62.6% of the world’s population will access social media, which clearly indicates the dominance of social media platforms in today’s world. In this article, we will examine social media statistics for 2024, uncovering monthly active users, daily time spent by users, most downloaded social media apps, etc.