The global live event market experienced a challenging two years due to the coronavirus pandemic. However, revenues were expected to return to pre-pandemic levels across all live entertainment categories in 2022. Statista estimates that revenue from ticket sales of music events (including concerts, festivals, musicals, and opera) was forecast to reach over 31 billion U.S. dollars worldwide. Sports events were predicted to generate slightly higher revenues at 34 billion U.S. dollars.
During the third quarter of 2024, live streaming recorded an audience reach of 28.4 percent among internet users worldwide, which represents a marginal decrease compared to the previous quarter. In recent years, live streaming video content has become one of the most popular types of video content consumed online, both for entertainment and functional purposes.
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Statistics illustrates consumption, production, prices, and trade of Asses; live in the World from 2007 to 2024.
A 2023 survey of global gaming studios found that more than nine in ten studios were either working on or intending to release a live services title. About 65 percent of responding studios stated that they were currently working on a title delivering a planned, regular update cadence to their players.
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Statistics illustrates consumption, production, prices, and trade of Sheep and goats; live in the World from 2007 to 2024.
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Statistics illustrates consumption, production, prices, and trade of Animals; live, birds, Psittaciformes in the World from 2007 to 2024.
According to the 2024 Global Streaming Study, over half of respondents globally preferred live programming, such as sporting events or concerts, to be available on video streaming services. Consumers in China, in particular, would like to watch this kind of content on streaming platforms, while only 35 percent of Dutch respondents showed in interest in live-streaming content.
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Statistics illustrates consumption, production, prices, and trade of Poultry; live, geese, weighing not more than 185g in the World from 2007 to 2024.
The global live event industry faced a challenging year in 2020 as the coronavirus outbreak created restrictions on mass gatherings and public events. Based on ticket sales, user figures fell across all event types in 2020, with only a slight recovery in 2021 as the pandemic continued. Sports events faired better than others, with around 285 million users globally in 2021. Users of sports events were also expected to return to pre-pandemic levels in 2022.
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Ireland IE: Maternal Mortality Ratio: Modeled Estimate: per 100,000 Live Births data was reported at 8.000 Ratio in 2015. This stayed constant from the previous number of 8.000 Ratio for 2014. Ireland IE: Maternal Mortality Ratio: Modeled Estimate: per 100,000 Live Births data is updated yearly, averaging 8.500 Ratio from Dec 1990 (Median) to 2015, with 26 observations. The data reached an all-time high of 11.000 Ratio in 1990 and a record low of 7.000 Ratio in 2010. Ireland IE: Maternal Mortality Ratio: Modeled Estimate: per 100,000 Live Births data remains active status in CEIC and is reported by World Bank. The data is categorized under Global Database’s Ireland – Table IE.World Bank: Health Statistics. Maternal mortality ratio is the number of women who die from pregnancy-related causes while pregnant or within 42 days of pregnancy termination per 100,000 live births. The data are estimated with a regression model using information on the proportion of maternal deaths among non-AIDS deaths in women ages 15-49, fertility, birth attendants, and GDP.; ; WHO, UNICEF, UNFPA, World Bank Group, and the United Nations Population Division. Trends in Maternal Mortality: 1990 to 2015. Geneva, World Health Organization, 2015; Weighted average; This indicator represents the risk associated with each pregnancy and is also a Sustainable Development Goal Indicator for monitoring maternal health.
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Statistics illustrates consumption, production, prices, and trade of Aquatic invertebrates; sea cucumbers (Stichopus japonicus, Holothurioidea), live, fresh or chilled in the World from Jan 2019 to Jan 2025.
A recent study exploring the global music industry found that revenues from live music events grew by 25 percent in 2023, reaching over 33 billion U.S dollars that year. The market estimates are showing promising growth to pre-pandemic levels and revenue figures surpassing 50 billion dollars by the end of 2030.
Concerts amid COVID-19
The outbreak of the coronavirus (COVID-19) pandemic dealt a heavy blow to the live music sector as concert venues closed, tours were halted, and festivals rescheduled. But while some events were canceled or postponed indefinitely, others were merely moved online to let music lovers enjoy performances by their favorite artists in a socially distant manner. In Europe, for example, the share of festivalgoers who watched a live music stream during coronavirus lockdowns stood at 60 percent, with a similar share of survey respondents stating they would happily pay to do so. Live stream concerts have become popular alternatives to in-person shows in recent years, and while some artists uploaded pre-recorded concert films to video streaming platforms, others took the virtual stage in gaming apps Fortnite or Roblox.
Most successful live music tours
The live music sector awoke from a deep slumber in 2021 as social distancing measures were loosened and travel bans lifted in many parts of the world. Two years later, looking at the top-grossing concert tours that year, Taylor Swift was taking over the concert market, with her tour's earnings reaching over one billion U.S. dollars. Beyonce's tour ranked second that year, however, the grosses trailed behind at the level of 500 billion dollars.
As of February 2025, there were 5.56 billion internet users worldwide, which amounted to 67.9 percent of the global population. Of this total, 5.24 billion, or 63.9 percent of the world's population, were social media users. Global internet usage Connecting billions of people worldwide, the internet is a core pillar of the modern information society. Northern Europe ranked first among worldwide regions by the share of the population using the internet in 2024. In The Netherlands, Norway and Saudi Arabia, 99 percent of the population used the internet as of April 2024. North Korea was at the opposite end of the spectrum, with virtually no internet usage penetration among the general population, ranking last worldwide. Asia was home to the largest number of online users worldwide – over 2.93 billion at the latest count. Europe ranked second, with around 750 million internet users. China, India, and the United States rank ahead of other countries worldwide by the number of internet users. Worldwide internet user demographics As of 2023, the share of female internet users worldwide was 65 percent, five percent less than that of men. Gender disparity in internet usage was bigger in the Arab States and Africa, with around a ten percent difference. Worldwide regions, like the Commonwealth of Independent States and Europe, showed a smaller gender gap. As of 2023, global internet usage was higher among individuals between 15 and 24 years across all regions, with young people in Europe representing the most significant usage penetration, 98 percent. In comparison, the worldwide average for the age group 15–24 years was 79 percent. The income level of the countries was also an essential factor for internet access, as 93 percent of the population of the countries with high income reportedly used the internet, as opposed to only 27 percent of the low-income markets.
As of January 2025, the FIDE World Championship 2021 recorded a peak online viewership of over 613,000, making it the most popular event by peak viewership. In second place, the FIDE World Championship 2023 recorded over 572,000 peak viewers.
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Statistics illustrates consumption, production, prices, and trade of Aquatic invertebrates; sea cucumbers (Stichopus japonicus, Holothurioidea), live, fresh or chilled in the World from 2007 to 2024.
Globally, about 25 percent of the population is under 15 years of age and 10 percent is over 65 years of age. Africa has the youngest population worldwide. In Sub-Saharan Africa, more than 40 percent of the population is below 15 years, and only three percent are above 65, indicating the low life expectancy in several of the countries. In Europe, on the other hand, a higher share of the population is above 65 years than the population under 15 years. Fertility rates The high share of children and youth in Africa is connected to the high fertility rates on the continent. For instance, South Sudan and Niger have the highest population growth rates globally. However, about 50 percent of the world’s population live in countries with low fertility, where women have less than 2.1 children. Some countries in Europe, like Latvia and Lithuania, have experienced a population decline of one percent, and in the Cook Islands, it is even above two percent. In Europe, the majority of the population was previously working-aged adults with few dependents, but this trend is expected to reverse soon, and it is predicted that by 2050, the older population will outnumber the young in many developed countries. Growing global population As of 2025, there are 8.1 billion people living on the planet, and this is expected to reach more than nine billion before 2040. Moreover, the global population is expected to reach 10 billions around 2060, before slowing and then even falling slightly by 2100. As the population growth rates indicate, a significant share of the population increase will happen in Africa.
In 2022, the average annual spending per user on live commerce shopping amounted to 1,000 U.S. dollars in both Latin America and the United States. In Europe, live commerce users spent an average of 650 dollars, while in China, the figure more than doubled, reaching 1,550 dollars.
The world of video gaming has evolved from a single player experience to a social occasion where players can meet to play games together and watch others play online. In the first quarter of 2021, a total of 8.8 billion hours of video game live streams were watched across the world, up from merely 3.6 billion hours two years previously.
According to a 2020 study exploring the global music industry, worldwide live music sponsorship revenues will amount to 6.28 billion U.S. dollars in 2024. The projected figure for 2020 was 2.1 billion U.S. dollars, with ticket sales for that year estimated at around eight billion. The effects of the coronavirus pandemic on the live music industry have been extremely detrimental to revenue generation, affecting artists, venues, and events companies alike. Whilst it is anticipated that live will begin to recover in 2021, naturally this depends on the amount of venues able to reopen, the size of those venues, and the number of events allowed to take place.
According to a survey of global consumers conducted between 2021 and the end of 2023, watching live television was consistently more popular than online video consumption in the examined period. In the fourth quarter of 2024, 61 percent of global consumers reported watching streamed video content, while the share of consumers worldwide reporting watching live television was approximately 67 percent.
The global live event market experienced a challenging two years due to the coronavirus pandemic. However, revenues were expected to return to pre-pandemic levels across all live entertainment categories in 2022. Statista estimates that revenue from ticket sales of music events (including concerts, festivals, musicals, and opera) was forecast to reach over 31 billion U.S. dollars worldwide. Sports events were predicted to generate slightly higher revenues at 34 billion U.S. dollars.