4 datasets found
  1. Distribution des joueurs à World of Warcraft par âge dans le monde 2013

    • fr.statista.com
    Updated Jan 8, 2014
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2014). Distribution des joueurs à World of Warcraft par âge dans le monde 2013 [Dataset]. https://fr.statista.com/statistiques/658180/pourcentage-joueurs-world-warcraft-age/
    Explore at:
    Dataset updated
    Jan 8, 2014
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Monde
    Description

    Cette statistique présente la répartition de joueurs au jeu World of Warcraft en 2013, par tranche d'âge. En 2013, 18 % des joueurs à World of Warcraft avaient entre ** et ** ans, contre à 1 % de joueurs ayant entre ** et ** ans.

  2. D

    Online Multiplayer Video Game Market Report | Global Forecast From 2025 To...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2025). Online Multiplayer Video Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-online-multiplayer-video-game-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Online Multiplayer Video Game Market Outlook



    In 2023, the global market size for online multiplayer video games is valued at approximately $60 billion and is projected to reach around $120 billion by 2032, growing at a Compound Annual Growth Rate (CAGR) of 7.5%. This growth is driven by several factors, including technological advancements, increasing internet penetration, and the rise of competitive gaming and eSports platforms.



    One of the significant growth factors in the online multiplayer video game market is the rapid advancement in technology. The evolution of high-speed internet and the advent of 5G technology have significantly reduced latency issues, allowing for smoother and more immersive gaming experiences. Additionally, the development of advanced gaming hardware and software has greatly enhanced the visual and performance aspects of these games, driving more players to engage in online multiplayer gaming. Furthermore, the increasing use of artificial intelligence (AI) and machine learning in designing and managing gaming environments and experiences has significantly boosted market growth.



    Another critical factor contributing to the growth of this market is the rising popularity of eSports and competitive gaming. The global eSports audience is expanding, with millions of viewers tuning in to watch professional gamers compete. This surge in viewership has not only increased the player base but also attracted significant investments from sponsors and advertisers, further fueling the market's expansion. Additionally, the social aspects of online multiplayer games, where players can connect, interact, and compete with others globally, contribute to their growing popularity and engagement levels.



    The increasing penetration of smartphones and mobile devices is another pivotal factor driving the market growth. The accessibility and convenience of mobile gaming have broadened the player demographics, attracting a diverse range of age groups and geographical regions. Mobile multiplayer games offer the advantage of playing on-the-go, leading to higher engagement levels and increased in-game spending. Furthermore, the proliferation of app stores and digital distribution platforms has made it easier for developers to reach a global audience, further expanding the market.



    Massive Multiplayer Online (MMO) Games have played a pivotal role in shaping the landscape of the online multiplayer video game market. These games, characterized by their vast virtual worlds and large player bases, offer unique social and collaborative experiences. Players from around the globe can interact, form alliances, and compete in real-time, creating dynamic and ever-evolving gaming environments. The appeal of MMO games lies in their ability to provide endless content and community-driven gameplay, which keeps players engaged over long periods. As technology continues to advance, the potential for more immersive and expansive MMO experiences grows, further driving the market's growth and attracting new players.



    Regionally, the Asia Pacific region is expected to dominate the market, driven by a large population of gamers and high internet penetration rates. North America and Europe are also significant markets, with robust infrastructure and a strong presence of key industry players. The Middle East & Africa and Latin America are emerging markets, showing potential for substantial growth due to increasing internet access and rising disposable incomes. These regions are expected to witness higher CAGRs compared to more mature markets.



    Game Type Analysis



    The online multiplayer video game market is segmented by game type into First-Person Shooter (FPS), Role-Playing Games (RPG), Real-Time Strategy (RTS), Sports, and others. Each game type caters to different player preferences and offers unique gaming experiences. First-Person Shooter games are immensely popular due to their immersive gameplay and dynamic action sequences. Titles like Call of Duty and Counter-Strike have garnered large player bases and have significant influence in the eSports arena. The appeal of FPS games lies in their fast-paced action and competitive nature, making them a staple in the online multiplayer genre.



    Role-Playing Games (RPGs) constitute another major segment within the online multiplayer market. Games such as World of Warcraft and Final Fantasy XIV have created expansive virtual worlds where players can immerse themselve

  3. m

    Exploring the Relationship Between Gaming Disorder and Player Motivation

    • data.mendeley.com
    Updated May 28, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Adrian Mierzwa (2024). Exploring the Relationship Between Gaming Disorder and Player Motivation [Dataset]. http://doi.org/10.17632/vkv4rn4dzm.1
    Explore at:
    Dataset updated
    May 28, 2024
    Authors
    Adrian Mierzwa
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The dataset comprises responses from a study designed to explore the relationship between gaming addiction and motivational factors among Polish gamers. It includes various data points gathered from a diverse sample of participants.

    1. Instruments and Validation: Gaming Addiction Test (GAT): This dataset includes scores from an adapted version of the Internet Addiction Test (IAT) by K. Young, tailored specifically for gaming addiction. The adaptation aligns with Griffiths' Gaming Addiction Criteria, ICD-11 Criteria, and DSM-V criteria. The reliability of this test was assessed using Cronbach's Alpha and McDonald's Omega indicators, ensuring its robustness and consistency in measuring gaming addiction. Motivation to Play Online Games Test: The dataset also contains scores from a modified version of Nick Yee's (2007) Motivation to Play Online Games test. This adaptation measures various motivational factors for gaming, such as escapism, social interaction, and immersion. The reliability of this test was similarly confirmed using Cronbach's Alpha and McDonald's Omega indicators.

    2. Participants: Sample Size: The dataset includes data from 520 Polish participants. Data Collection Method: Data was collected using an online surveying tool. The survey was distributed through community channels of popular online games, including World of Warcraft, League of Legends, Dota 2, CS:GO, Apex Legends, and Diablo III and IV.

    3. Data Points: Scores: The dataset includes the sums of raw scores and standardized scores (Standard Ten and Z-value) for both the Gaming Addiction Test and the Motivation to Play Online Games test. Descriptive Statistics: Required demographic information is provided, including participants' age, gender, and gaming habits (online vs. offline gaming). Gender was self-identified within four categories: man, woman, other (specify), and prefer not to tell. However, for this study, the descriptors were consolidated to Male and Female, as none of the 520 participants selected 'other' or 'prefer not to tell'.

    4. Reliability Indicators: Cronbach's Alpha and McDonald's Omega: These indicators are included in the dataset to validate the internal consistency and reliability of the adapted psychometric tests.

    5. Survey Distribution: Community Channels: The survey was disseminated through various online platforms and community channels associated with popular games.

  4. D

    MMOG (Massively Multiplayer Online Games) Market Report | Global Forecast...

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). MMOG (Massively Multiplayer Online Games) Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/mmog-massively-multiplayer-online-games-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    MMOG (Massively Multiplayer Online Games) Market Outlook



    The MMOG (Massively Multiplayer Online Games) market size is poised for significant growth, reaching an estimated value of $56 billion by 2023 and projected to soar to $98 billion by 2032, representing a compound annual growth rate (CAGR) of 6.5%. This robust market growth is fueled by a confluence of factors, foremost among them being the increasing accessibility and affordability of high-speed internet and advanced gaming devices, which have democratized gaming across different demographics and regions. The evolution of technology, particularly in graphics and processing power, has enhanced user experiences, thereby driving greater engagement and expanding the consumer base.



    The growth of the MMOG market is also significantly driven by the diversification of game genres and platforms, catering to a wider audience with varying preferences. The proliferation of mobile gaming has particularly broadened the scope of MMOGs, making them accessible to more casual gamers who seek entertainment on the go. The development of cross-platform capabilities has further fueled this expansion, allowing gamers to switch seamlessly between devices without losing progress, thus enhancing user retention. Additionally, the rise of eSports and live streaming has turned gaming into a spectator sport, encouraging more players to participate in MMOGs both competitively and casually.



    Social dynamics play a critical role in the MMOG market's growth, with these games becoming platforms for social interaction and community building. The integration of social features that allow players to connect, collaborate, and compete with others globally has transformed MMOGs into virtual social arenas. This aspect has not only increased player engagement but also attracted new users who seek social connections alongside gaming entertainment. Furthermore, the continuous updates and the introduction of new content have kept players engaged over longer periods, adding to the market's expansion by fostering a sense of novelty and challenge.



    Regionally, the MMOG market is showing diverse patterns of growth. Asia Pacific remains a dominant force, driven by a large and tech-savvy population with a strong affinity for gaming culture. Markets in North America and Europe are also robust, supported by high levels of disposable income and a mature gaming market that continually seeks innovative content. In contrast, regions such as Latin America and the Middle East & Africa are witnessing rapid growth due to increasing internet penetration and mobile device adoption, albeit from a smaller base. These regions collectively provide a fertile ground for market expansion and diversification, contributing to the global MMOG market's vibrant landscape.



    Game Type Analysis



    The game type segment of the MMOG market is one of the most defining aspects, offering a variety of genres to cater to diverse player interests and preferences. Role-Playing Games (RPGs) hold a significant share of the market, propelled by their immersive environments and deep narrative-driven experiences that captivate players. The success of franchises like World of Warcraft and Final Fantasy highlights the enduring appeal of RPGs, which continue to evolve with enhanced graphics and more elaborate storylines. Innovations in story crafting and character development have maintained player interest and loyalty over time, ensuring the ongoing popularity of this genre.



    First-Person Shooter (FPS) games are another critical component of the MMOG landscape. Known for their fast-paced action and tactical depth, FPS games such as Call of Duty and Counter-Strike have amassed a massive following. The competitive nature of FPS games has also driven the growth of eSports, with tournaments attracting millions of viewers worldwide. This has not only popularized the genre but also brought mainstream recognition to the gaming community. The advances in virtual reality (VR) technology are expected to further enhance the FPS experience, offering players an even more immersive and realistic gaming environment.



    Real-Time Strategy (RTS) games, although not as dominant as RPGs and FPS games, have carved out a niche among players who enjoy strategic thinking and planning. Games like StarCraft and Age of Empires have set the standard for this genre, emphasizing resource management and tactical warfare. The RTS genre appeals to a specific audience that values intellectual challenge and strategic depth, maintaining a steady presence in the MMOG market. The integration of multiplayer options in RTS games h

  5. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2014). Distribution des joueurs à World of Warcraft par âge dans le monde 2013 [Dataset]. https://fr.statista.com/statistiques/658180/pourcentage-joueurs-world-warcraft-age/
Organization logo

Distribution des joueurs à World of Warcraft par âge dans le monde 2013

Explore at:
Dataset updated
Jan 8, 2014
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Monde
Description

Cette statistique présente la répartition de joueurs au jeu World of Warcraft en 2013, par tranche d'âge. En 2013, 18 % des joueurs à World of Warcraft avaient entre ** et ** ans, contre à 1 % de joueurs ayant entre ** et ** ans.

Search
Clear search
Close search
Google apps
Main menu