3 datasets found
  1. XR market revenue 2023-2028

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). XR market revenue 2023-2028 [Dataset]. https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global extended reality (XR) market was valued at **** billion U.S. dollars in 2024, an industry that includes augmented reality (AR) and virtual reality (VR). Forecasts suggest that by 2028, the XR market could be worth **** billion U.S. dollars. Augmented reality (AR) AR technology integrates digital information with the physical environment, live and in real-time. Through the addition of graphics, sounds, haptic feedback, or even smell to the natural world as it exists, AR can combine real life with a super-imposed image or animation using the camera on a mobile device or AR headset. As part of the wider XR industry, the global AR market is expected to grow considerably in the coming years. Metaverse Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in various settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

  2. Consumer Xr Glasses Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Consumer Xr Glasses Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/consumer-xr-glasses-market
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    pdf, pptx, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Consumer XR Glasses Market Outlook



    The global market size for Consumer XR Glasses is projected to grow significantly, expanding from approximately $2.5 billion in 2023 to an estimated $18.9 billion by 2032, driven by a compelling CAGR of 24.5%. Factors such as the increasing adoption of advanced technologies in various sectors, growing consumer demand for immersive experiences, and substantial investments in research and development are key growth drivers for this market.



    One of the primary growth factors for the Consumer XR Glasses market is the proliferation of digital transformation across industries. Businesses in sectors like healthcare, retail, education, and manufacturing are increasingly adopting XR (Extended Reality) technologies to enhance operational efficiency, improve training methodologies, and deliver superior customer experiences. The integration of AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality) into business models not only provides a competitive edge but also drives innovation, paving the way for further market expansion.



    Another significant growth driver is the rising consumer demand for personalized and immersive experiences. As the concept of the metaverse gains traction, XR glasses are becoming a crucial tool for consumers to interact with virtual worlds in a more engaging and realistic manner. This surge in consumer interest is particularly evident in the gaming and entertainment sectors, where immersive content is highly sought after. Consequently, companies are investing heavily in developing advanced XR glasses that offer high-definition visuals, enhanced interactivity, and superior user comfort.



    Technological advancements in XR glasses are also fueling market growth. Continuous improvements in hardware components like sensors, displays, and processors are enhancing the performance and usability of XR glasses. Additionally, advancements in software, such as more intuitive and user-friendly interfaces and enhanced compatibility with various devices and platforms, are making XR glasses more accessible to a broader audience. These technological innovations are lowering the barriers to entry and driving the adoption of XR glasses across different user segments.



    Regionally, North America is expected to lead the Consumer XR Glasses market due to its strong technological infrastructure and high adoption rates of advanced technologies. The presence of key market players and substantial investments in R&D also contribute to the region's dominance. However, the Asia Pacific region is anticipated to witness the highest growth rate, driven by factors such as increasing disposable income, rapid urbanization, and a growing tech-savvy population. Countries like China and India are emerging as significant markets, with local manufacturers playing a crucial role in driving market growth.



    Product Type Analysis



    The Consumer XR Glasses market is segmented by product type into Augmented Reality (AR) Glasses, Virtual Reality (VR) Glasses, and Mixed Reality (MR) Glasses. Each of these product types offers unique functionalities and caters to different application needs, thereby driving their adoption across various sectors. Augmented Reality Glasses are particularly popular in industries such as retail and healthcare, where they enhance real-world environments with digital overlays, providing valuable contextual information and improving user engagement.



    Virtual Reality Glasses, on the other hand, are primarily used in gaming and entertainment to provide immersive experiences that transport users into entirely virtual environments. The gaming industry, in particular, has seen significant growth in the adoption of VR glasses, driven by the demand for more interactive and engaging content. Additionally, VR glasses are increasingly being used in educational and training programs to simulate real-world scenarios, offering a safe and controlled environment for learning and skill development.



    Mixed Reality Glasses combine elements of both AR and VR, creating a hybrid experience that allows users to interact with both the real and virtual worlds simultaneously. This unique capability makes MR glasses particularly valuable in industrial applications, where they can be used for tasks such as remote assistance, equipment maintenance, and complex assembly processes. The ability to overlay digital information onto real-world objects can significantly enhance productivity and reduce errors, driving the adoption of MR glasses in the industrial sector.



    The market

  3. f

    Various elements incorporated in XR content.

    • plos.figshare.com
    xls
    Updated Mar 10, 2025
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    Seo Yi Choi; Dong Hyeok Choi; Sung Ho Cho; So Hyun Ahn; Seung Ho Han (2025). Various elements incorporated in XR content. [Dataset]. http://doi.org/10.1371/journal.pone.0305679.t003
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    xlsAvailable download formats
    Dataset updated
    Mar 10, 2025
    Dataset provided by
    PLOS ONE
    Authors
    Seo Yi Choi; Dong Hyeok Choi; Sung Ho Cho; So Hyun Ahn; Seung Ho Han
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The objective of this study is to explore innovative integration within the field of anatomy education by leveraging HoloLens 2 Augmented Reality Head-Mounted Display (AR HMD) technology and real-time cloud rendering. Initial 3D datasets, comprising extensive anatomical information for each bone, were obtained through the 3D scanning of a full-body cadaver of Korean male origin. Subsequently, these datasets underwent refinement processes aimed at enhancing visual fidelity and optimizing polygon counts, utilizing Blender software. Unity was employed for the development of the Metaverse platform, incorporating tailored 3D User Experience (UX) and User Interface (UI) components to facilitate interactive anatomy education via imported cadaver models. Integration with real-time remote rendering cloud servers, such as Azure, was implemented to augment the performance and rendering capabilities of the HoloLens 2 AR HMD. The extended reality (XR) content uses the Photon Cloud network for real-time data synchronization and HoloLens 2 voice functionality. The metaverse platform supports user interaction through room creation and joining, with various tools for bone manipulation, color differentiation, and surface output. Collaboration features enable sharing and synchronization of model states. The study highlights the importance of technological innovation in anatomy education for future medical professionals. The proposed content aims to address limitations of traditional methods and enhance learning experiences. Continued efforts in developing and improving such technologies are crucial to equip learners with essential skills for adaptation in the evolving healthcare landscape.

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Click to copy link
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Close
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Statista (2025). XR market revenue 2023-2028 [Dataset]. https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/
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XR market revenue 2023-2028

Explore at:
184 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

The global extended reality (XR) market was valued at **** billion U.S. dollars in 2024, an industry that includes augmented reality (AR) and virtual reality (VR). Forecasts suggest that by 2028, the XR market could be worth **** billion U.S. dollars. Augmented reality (AR) AR technology integrates digital information with the physical environment, live and in real-time. Through the addition of graphics, sounds, haptic feedback, or even smell to the natural world as it exists, AR can combine real life with a super-imposed image or animation using the camera on a mobile device or AR headset. As part of the wider XR industry, the global AR market is expected to grow considerably in the coming years. Metaverse Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in various settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using VR headsets, AR glasses, smartphone apps, or other devices.

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