1 dataset found
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    VR streaming over Wi-Fi using WebRTC

    • data.niaid.nih.gov
    • data.europa.eu
    Updated Jan 18, 2024
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    Casasnovas, Miguel; Michaelides, Costas; Carrascosa, Marc; Bellalta, Boris (2024). VR streaming over Wi-Fi using WebRTC [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_10455827
    Explore at:
    Dataset updated
    Jan 18, 2024
    Dataset provided by
    Pompeu Fabra University
    Authors
    Casasnovas, Miguel; Michaelides, Costas; Carrascosa, Marc; Bellalta, Boris
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset comprises tshark-processed traffic traces in CSV format and WebRTC statistics in both TXT and JSON formats, collected using Unity Render Streaming from both the client and server ends. Unity Render Streaming enables the remote rendering and streaming of VR gaming content over Wi-Fi. The collection includes data records for several Unity games: Alteration Hunting (AH) at frame rates of 30, 60, and 90 fps; the XR Interaction Toolkit demo scene (ITK) at 90 fps; and The Escape Room (ER) at 90 fps.

    Additionally, the dataset encompasses tshark-processed traffic traces in CSV format collected from other WebRTC-based streaming services, such as GeForce NOW and Google Meet.

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Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Casasnovas, Miguel; Michaelides, Costas; Carrascosa, Marc; Bellalta, Boris (2024). VR streaming over Wi-Fi using WebRTC [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_10455827

VR streaming over Wi-Fi using WebRTC

Explore at:
Dataset updated
Jan 18, 2024
Dataset provided by
Pompeu Fabra University
Authors
Casasnovas, Miguel; Michaelides, Costas; Carrascosa, Marc; Bellalta, Boris
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

This dataset comprises tshark-processed traffic traces in CSV format and WebRTC statistics in both TXT and JSON formats, collected using Unity Render Streaming from both the client and server ends. Unity Render Streaming enables the remote rendering and streaming of VR gaming content over Wi-Fi. The collection includes data records for several Unity games: Alteration Hunting (AH) at frame rates of 30, 60, and 90 fps; the XR Interaction Toolkit demo scene (ITK) at 90 fps; and The Escape Room (ER) at 90 fps.

Additionally, the dataset encompasses tshark-processed traffic traces in CSV format collected from other WebRTC-based streaming services, such as GeForce NOW and Google Meet.

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