In 2023, Meta Platforms earned over 131 billion U.S. dollars in digital revenue through online advertising. In 2022, search market leader Google generated 224.47 billion U.S. dollars through digital advertising channels.
In January 2024, Yahoo! Search had a worldwide market share of **** percent. The search engine is powered by Microsoft's Bing. Neither of these web search providers comes close to the dominance of market leader Google.
As of March 2025, Google represented 79.1 percent of the global online search engine market on desktop devices. Despite being much ahead of its competitors, this represents the lowest share ever recorded by the search engine in these devices for over two decades. Meanwhile, its long-time competitor Bing accounted for 12.21 percent, as tools like Yahoo and Yandex held shares of over 2.9 percent each. Google and the global search market Ever since the introduction of Google Search in 1997, the company has dominated the search engine market, while the shares of all other tools has been rather lopsided. The majority of Google revenues are generated through advertising. Its parent corporation, Alphabet, was one of the biggest internet companies worldwide as of 2024, with a market capitalization of 2.02 trillion U.S. dollars. The company has also expanded its services to mail, productivity tools, enterprise products, mobile devices, and other ventures. As a result, Google earned one of the highest tech company revenues in 2024 with roughly 348.16 billion U.S. dollars. Search engine usage in different countries Google is the most frequently used search engine worldwide. But in some countries, its alternatives are leading or competing with it to some extent. As of the last quarter of 2023, more than 63 percent of internet users in Russia used Yandex, whereas Google users represented little over 33 percent. Meanwhile, Baidu was the most used search engine in China, despite a strong decrease in the percentage of internet users in the country accessing it. In other countries, like Japan and Mexico, people tend to use Yahoo along with Google. By the end of 2024, nearly half of the respondents in Japan said that they had used Yahoo in the past four weeks. In the same year, over 21 percent of users in Mexico said they used Yahoo.
The revenue of LY Corporation amounted to around **** trillion Japanese yen in the 2024 fiscal year. It increased by about *** billion yen over the previous year. LY Corporation and SoftBank LY Corporation, formerly known as Z Holdings Corporation, was rebranded in October 2023 following its merger with LINE Corporation, Yahoo! Japan Corporation, Z Entertainment Corporation, and Z Data Corporation. As a SoftBank Corp. subsidiary, LY operates Yahoo! Japan and LINE, aiming to create synergies across consumer, enterprise, and distribution segments. The name changes in recent years reflect strategic efforts to streamline services, enhance efficiency, and integrate various subsidiaries, culminating in the most recent rebranding to LY Corporation. Business segments LY Corporation primarily focuses on commerce and media. A breakdown of the revenue by segment shows that the commerce business is the largest segment of the company. It includes services such as shopping, auctions, flea markets, as well as membership and payment-related services. One of these is the cashless payment service PayPay, which allows users to conduct payments via smartphones and counts several dozen million users. The media segment centers on online advertising and media services related to Yahoo! Japan and LINE, which is the most popular social media platform in Japan.
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According to Cognitive Market Research, the global Digital market size is USD 4125.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 3.00% from 2024 to 2031.
North America held the major market of more than 40% of the global revenue with a market size of USD 1650.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 1.2% from 2024 to 2031.
Europe accounted for a share of over 30% of the global market size of USD 1237.56 million.
Asia Pacific held the market of around 23% of the global revenue with a market size of USD 948.80 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.0% from 2024 to 2031.
Latin America market of more than 5% of the global revenue with a market size of USD 206.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 2.4% from 2024 to 2031.
Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 82.50 million in 2024 and will grow at a compound annual growth rate (CAGR) of 2.7% from 2024 to 2031.
The Email Marketing held the highest Digital market revenue share in 2024
Market Dynamics of Digital Market
Key Drivers for Digital Market
Growing Internet User Base to Increase the Demand Globally
The growing international internet user base creates a first rate opportunity for the digital marketing enterprise. With an ever-increasing target market accessing the net thru a variety of gadgets, companies are increasingly counting on virtual structures to correctly reach ability clients. This tendency drives marketplace enlargement as organizations are searching for to leverage the extensive attain and focused on possibilities provided by on line marketing channels. From social media systems and search engines like google and yahoo to display commercials and video content material, virtual advertising and marketing offers groups a various and measurable way to communicate with their target audience, resulting in multiplied logo publicity, lead creation, and sales. As worldwide internet penetration maintains to upward thrust, the digital marketing marketplace is expected to grow even more inside the coming years.
Rise of E-commerce to Propel Market Growth
The upward push of e-commerce has come to be a key driver for the digital marketing business. As on-line buying grows in popularity, groups depend extra on virtual advertising to connect to ability clients and have an impact on their purchasing selections. The e-trade landscape provides a diverse variety of advertising venues, including social media, search engines like google, and e-commerce agencies themselves. This reliance on virtual advertising to trap online shoppers' attention and force purchases has ended in sizable growth in the industry. Furthermore, as e-trade evolves and expands globally, the call for targeted and impactful virtual advertising and marketing solutions is projected to stay robust, highlighting its significance in e-trade establishments' advertising efforts.
Restraint Factor for the Digital Market
Cybersecurity Concerns and Data Breaches to Limit the Sales
Cybersecurity issues and information breaches represent substantial limitations to the adoption and accept as true with in virtual products and services. High-profile security breaches and data privacy scandals have broken customer consider, causing reticence to apply virtual answers. Users are hesitant to fully engage with digital structures because of issues about the loss of private facts, monetary facts, and identification. Furthermore, corporations suffer reputational and economic damages as a result of protection mishaps. To deal with those issues, robust cybersecurity safeguards, clear statistics privacy regulations, and proactive chance control techniques are required. Businesses can repair believe and boom person self assurance in virtual products and services with the aid of placing security and privateness first.
Impact of Covid-19 on the Digital Market
The COVID-19 pandemic has had a first-rate effect on the virtual economic system, boosting the adoption and transformation of digital generation throughout industries. With lockdowns and social distancing mechanisms in area, organizations quick moved activities on-line, growing dependency on digital structures for conversation, collaboration, and alternate. E-trade saw an boom in call for as people grew to become to on l...
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The Subscription Billing Management (SBM) market is experiencing robust growth, projected to reach $6.85 billion in 2025 and exhibiting a Compound Annual Growth Rate (CAGR) of 16.38% from 2025 to 2033. This expansion is fueled by several key factors. The increasing adoption of subscription-based business models across diverse sectors, including Retail and E-commerce, BFSI (Banking, Financial Services, and Insurance), IT and Telecom, Media and Entertainment, and the Public Sector, is a primary driver. Businesses are increasingly seeking streamlined, automated billing solutions to manage recurring revenue efficiently, improve customer experience, and enhance operational efficiency. The shift towards cloud-based deployment models further accelerates market growth, offering scalability, flexibility, and reduced infrastructure costs. The market is segmented by deployment mode (on-premise and on-cloud), organization size (SMEs and large enterprises), and end-user industry. While on-cloud solutions are gaining significant traction, on-premise deployments remain relevant for organizations with specific security or compliance requirements. Larger enterprises often adopt more comprehensive SBM solutions due to their complex billing needs. Competition in the SBM market is intense, with established players like Oracle, Salesforce, and SAP competing alongside specialized providers such as Zuora, Chargebee, and Stripe. The market is also witnessing the emergence of innovative solutions incorporating AI and machine learning for advanced functionalities like fraud detection and revenue optimization. Potential restraints include the need for integration with existing enterprise resource planning (ERP) systems, data security and privacy concerns, and the complexities of managing global billing operations. However, these challenges are likely to be mitigated through continuous technological advancements and increased investment in robust security measures. The North American market currently holds a significant share, but the Asia-Pacific region is poised for substantial growth due to the increasing digitalization and expanding subscription economies within developing nations. The forecast period (2025-2033) anticipates continued strong growth, driven by ongoing digital transformation and the pervasive adoption of subscription services across industries. Comprehensive Coverage: Subscription Billing Management Industry Report (2019-2033) This in-depth report provides a comprehensive analysis of the global Subscription Billing Management industry, covering the period from 2019 to 2033. With a focus on market size, growth drivers, and competitive landscape, this report is an essential resource for businesses, investors, and anyone seeking to understand this rapidly evolving sector. The report leverages data from the historical period (2019-2024), the base year (2025), and estimated year (2025) to forecast market trends up to 2033. Key market insights are explored, analyzing factors such as technological advancements, regulatory changes, and competitive dynamics impacting the $XXX Million market. Recent developments include: January 2023: Walmart Commerce Technologies partnered with Salesforce to provide retailers with technologies and services that power frictionless local pickup and delivery for shoppers everywhere. With the combined power of Walmart and Salesforce, retailers can drive success with best-in-class technology to advance their omnichannel capabilities, drive efficiency, and ensure that every purchase quickly gets into the hands of the shopper., December 2022: Amazon Web Services Inc. announced as its preferred public cloud service provider, Yahoo chose AWS for its advertising technology division, Yahoo Ad Tech. Based on its long-standing partnership with AWS, Yahoo Ad Tech moved all the workloads associated with its advertising technology from its on-premises data centers to Amazon, including its media-buying and supply-side platforms, analytics, and identification solutions and products. The move was a component of the company's continuing digital transformation strategy, which aimed to save IT infrastructure expenses, revamp how its advertising business is run, and create more specialized and immersive solutions to help businesses engage with their target audiences.. Key drivers for this market are: Growth of Subscription Based Businesses, Increasing Focus of Businesses on Increasing Customer Retention by Reducing the Subscriber Churn Rate; The Need for Reduction in Complex Monetization Models and Reducing Billing Errors Due to the Increase in Size of Customers. Potential restraints include: Data and Privacy Concerns. Notable trends are: Media and Entertainment Industry Expected to Exhibit Significant Adoption.
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According to Cognitive Market Research, the global gaming market will be USD 251269.0 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.
North America held the major market of more than 40% of the global revenue with a market size of USD 100505.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031.
Europe accounted for a share of over 30% of the global market size of USD 75379.26 million.
Asia Pacific held the market of around 23% of the global revenue with a market size of USD 57790.77 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
Latin America's market will have more than 5% of the global revenue with a market size of USD 12563.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 5025.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.3% from 2024 to 2031.
The smartphone held the highest share in the gaming market revenue share in 2024.
Market Dynamics of Gaming Market
Key Drivers of Gaming Market
Rise in mobile gaming fuels the gaming market
The mobile game is one of the most transformative drivers of the global gaming market, fundamentally reshaping how games developed monetized and consumed. Mobile gaming is the largest and the fast-growing segment in the gaming market, accounting for more than 50% of the total gaming industry revenue. The global penetration of smartphones has helped create a massive and always connected user base. The availability affordable smart phones, and low-cost mobile data has made gaming accessible to people all ages and incomes level even in emerging markets like India and Brazil.
For instance, the global mobile gaming market generating 30 billion installs in the first-half of 2024.
India led with a growth of 6.6% in installs, followed by Brazil at 4.9%.
The rise of freemium business models in games like Candy Crush and Genshin Impact have also been highly effective. Most gaming apps are free to download and generate revenue through in-app purchases and advertisements.
(Source: https://sg.finance.yahoo.com/news/electronic-arts-ea-launches-super-120100836.html )
Restraint Factors Of Gaming Market
Addiction Issues from Intense Gaming to Restrict Market Growth
Addiction issues stemming from intense gaming have become prevalent, raising concerns about mental health and social repercussions. Despite this, the gaming market continues to expand rapidly, driven by technological advancements and a rising consumer base. However, it's imperative to exercise restraint, balancing gaming with other activities to maintain overall well-being. Moderation in gaming can safeguard against addiction-related issues, fostering healthier habits and promoting a more balanced lifestyle.
Impact of COVID-19 on the Gaming Market
The COVID-19 pandemic significantly impacted the gaming market, leading to a rise in need as people sought entertainment at home during lockdowns. With more time spent indoors, there was a notable increase in gaming hardware and software sales and online gaming subscriptions. This shift accelerated the industry's digital transformation, emphasizing the importance of virtual communities and online multiplayer experiences. Overall, COVID-19 catalyzed growth and innovation within the gaming sector. Introduction of the Gaming Market
The global gaming market covers a wide range of products and services including game development, marketing, distribution and monetization. It includes gaming across various platforms such as, gaming consoles like PlayStation, Xbox, PCs, mobile phones and online browsers. The market also includes hardware related to gaming, like consoles, hardware, VR headset and others. Games can be monetized through various methods. Most common way to monetize games include in-game purchases, game sales, subscription fees and advertising. Gaming is by far the fastest growing sector in the media industry, across the globe.
Several factors such as increased internet penetration faster processors, new hardware with improved ...
In 2023, Taboola.com Limited generated a revenue of **** billion U.S. dollars. Taboola is a native advertising ad tech founded in Israel. In late 2022, the company announced two new major clients – Time Out and Yahoo!, both of which will implement Taboola across all their respective digital properties.
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In 2023, Meta Platforms earned over 131 billion U.S. dollars in digital revenue through online advertising. In 2022, search market leader Google generated 224.47 billion U.S. dollars through digital advertising channels.