As of the beginning of 2025, Kick and Rumble were the platforms presenting the highest creators' revenue share. Kick shared 95 percent of streaming revenues with its creators, while Rumble shared the totality of creators' revenues generated via subscription badges. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Twitch new partner program Partner Plus Program launched in June 2023 and allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.
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YouTube was launched in 2005. It was founded by three PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim, who ran the company from an office above a small restaurant in San Mateo. The first...
In the third quarter of 2022, YouTube Gaming Live had an average of *** thousand concurrent viewers, down from the all-time high of *** thousand CCV in the fourth quarter of 2020. YouTube Gaming is one of the most-used platforms for live streaming games.
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Key YouTube Statistics (Editor’s Choice) YouTube recorded 70 billion monthly active users in March 2023, which includes 55.10% of worldwide active social media users. There have been more than 14 million daily active users currently on YouTube, in the United States of America this platform is accessed by 62% of users. YouTube is touted as the second largest search engine and the second most visited website after Google. Revenue earned by YouTube in the first two quarters of 2023 is around $14.358 billion. In 2023, YouTube Premium and YouTube Music have recorded 80 million subscribers collectively worldwide. YouTube consumers view more than a billion hours of video per day. YouTube has more than 38 million active channels. In the fourth quarter of 2021, YouTube ad revenue has been $8.6 billion. Around 3 million paid subscribers to access YouTube TV. YouTube Premium has around 1 billion paid users. In 2023, YouTube was banned in countries such as China excluding Macau and Hong Kong, Eritrea, Iran, North Korea, Turkmenistan, and South Sudan. With 166 million downloads, the YouTube app has become the second most downloaded entertainment application across the world after Netflix. With 91 million downloads, YouTube Kids has become the sixth most downloaded entertainment app in the world. Nearly 90% of digital consumers access YouTube in the US, making it the most popular social network for watching video content. Over 70% of YouTube viewership takes place on its mobile application. More than 70% of YouTube video content watched by people is suggested by its algorithm. The average duration of a video on YouTube is 12 minutes. An average YouTube user spends 20 minutes and 23 seconds on the platform daily. Around 28% of YouTube videos that are published by popular channels are in the English language. 77% of YouTube users watch comedy content on the platform. With 247 million subscribers, T-Series has become the most subscribed channel on YouTube. Around 50 million users log on to YouTube every day. YouTube's biggest concurrent views record has been at 2.3 billion from when SpaceX has gone live on the platform to unveil Falcon Heavy Rocket. The majority of YouTube users are in the age group of 15 to 35 years in the US. The male-female ratio of YouTube users is 11:9. Apple INC. has been touted as the biggest advertiser on YouTube in 2020 spending $237.15 million. YouTube produced total revenue of $19.7 billion in 2020. As of 2021, the majority of YouTube users (467 million) are from India. It is the most popular platform in the United States with 74 percent of adult users. YouTube contributes to nearly 25% of mobile traffic worldwide. Daily live streaming on YouTube has increased by 45% in total in 2020. In India, around 225 million people are active on the platform each hour as per the 2021 statistics. YouTube Usage and Viewership Statistics #1. YouTube accounts for more than 2 billion monthly active users Around 2.7 billion users log on to YouTube each month. The number of monthly active users of YouTube is expected to grow even further. #2. Around 14.3 billion people visit the platform every month The number of YouTube visitors is far higher compared to Facebook, Amazon, and Instagram. #3. YouTube is accessible across 100 countries in 80 languages. The platform is widely available across different communities and nations. #4. 53.9% of YouTube users are men and 46.1% of women use the platform As of 2023 statistics, 53.9% of men use the platform and 46.1% of women over 18 years are on YouTube. The share in the number of males and females is 1.38 billion and 1.18 billion respectively. Age Group Male Female 18 to 24 8.5% 6% 25 to 34 11.6% 8.6% 35 to 44 9% 7.5% 45 to 54 6.2% 5.7% 55 to 64 4.4% 4.5% Above 65 4.3% 5.4% #5. 99% of YouTube users are active on other social media networks as well. Fewer than 1% of YouTube users are solely dependent on the platform. #6. Users spend around 20 minutes and 23 seconds per day on YouTube on average It is quite a generous amount of time spent on any social network platform. #7. YouTube is the second most visited site worldwide With more than 14 billion visits per month, YouTube has become the second most visited site in the world. However, its parent company Google is the most visited site across the globe. As per the statistics, YouTube is the third most popular searched word on Google. #8. 694000 hours of video content are streamed on YouTube per minute YouTube has outweighed Netflix as well in terms of streaming video content. #9. Over 81% of total internet users have accessed YouTube #10. Nearly 450 million hours of video content are uploaded on YouTube each hour More than 5 billion videos are watched on YouTube per day. #11. India has the maximum numb
As of February 2025, India was the country with the largest YouTube audience by far, with approximately 491 million users engaging with the popular social video platform. The United States followed, with around 253 million YouTube viewers. Brazil came in third, with 144 million users watching content on YouTube. The United Kingdom saw around 54.8 million internet users engaging with the platform in the examined period. What country has the highest percentage of YouTube users? In July 2024, the United Arab Emirates was the country with the highest YouTube penetration worldwide, as around 94 percent of the country's digital population engaged with the service. In 2024, YouTube counted around 100 million paid subscribers for its YouTube Music and YouTube Premium services. YouTube mobile markets In 2024, YouTube was among the most popular social media platforms worldwide. In terms of revenues, the YouTube app generated approximately 28 million U.S. dollars in revenues in the United States in January 2024, as well as 19 million U.S. dollars in Japan.
YouTube Gaming Live is one of the most popular ways in which viewers watch their favorite gamers stream their gaming exploits. There were a total of over *** thousand unique streaming channels on YouTube Gaming Live in the third quarter of 2022, a stark decline from *** million channels in the second quarter of 2020.
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This is the statistics for the Top 10 songs of various spotify artists and their YouTube videos. The Creators above generated the data and uploaded it to Kaggle on February 6-7 2023. The license to use this data is "CC0: Public Domain", allowing the data to be copied, modified, distributed, and worked on without having to ask permission. The data is in numerical and textual CSV format as attached. This dataset contains the statistics and attributes of the top 10 songs of various artists in the world. As described by the creators above, it includes 26 variables for each of the songs collected from spotify. These variables are briefly described next:
Track: name of the song, as visible on the Spotify platform. Artist: name of the artist. Url_spotify: the Url of the artist. Album: the album in wich the song is contained on Spotify. Album_type: indicates if the song is relesead on Spotify as a single or contained in an album. Uri: a spotify link used to find the song through the API. Danceability: describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable. Energy: is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy. Key: the key the track is in. Integers map to pitches using standard Pitch Class notation. E.g. 0 = C, 1 = C♯/D♭, 2 = D, and so on. If no key was detected, the value is -1. Loudness: the overall loudness of a track in decibels (dB). Loudness values are averaged across the entire track and are useful for comparing relative loudness of tracks. Loudness is the quality of a sound that is the primary psychological correlate of physical strength (amplitude). Values typically range between -60 and 0 db. Speechiness: detects the presence of spoken words in a track. The more exclusively speech-like the recording (e.g. talk show, audio book, poetry), the closer to 1.0 the attribute value. Values above 0.66 describe tracks that are probably made entirely of spoken words. Values between 0.33 and 0.66 describe tracks that may contain both music and speech, either in sections or layered, including such cases as rap music. Values below 0.33 most likely represent music and other non-speech-like tracks. Acousticness: a confidence measure from 0.0 to 1.0 of whether the track is acoustic. 1.0 represents high confidence the track is acoustic. Instrumentalness: predicts whether a track contains no vocals. "Ooh" and "aah" sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly "vocal". The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0. Liveness: detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live. Valence: a measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track. Tracks with high valence sound more positive (e.g. happy, cheerful, euphoric), while tracks with low valence sound more negative (e.g. sad, depressed, angry). Tempo: the overall estimated tempo of a track in beats per minute (BPM). In musical terminology, tempo is the speed or pace of a given piece and derives directly from the average beat duration. Duration_ms: the duration of the track in milliseconds. Stream: number of streams of the song on Spotify. Url_youtube: url of the video linked to the song on Youtube, if it have any. Title: title of the videoclip on youtube. Channel: name of the channel that have published the video. Views: number of views. Likes: number of likes. Comments: number of comments. Description: description of the video on Youtube. Licensed: Indicates whether the video represents licensed content, which means that the content was uploaded to a channel linked to a YouTube content partner and then claimed by that partner. official_video: boolean value that indicates if the video found is the official video of the song. The data was last updated on February 7, 2023.
YouTube is an American online video-sharing platform headquartered in San Bruno, California. The service, created in February 2005 by three former PayPal employees—Chad Hurley, Steve Chen, and Jawed Karim—was bought by Google in November 2006 for US$1.65 billion and now operates as one of the company's subsidiaries. YouTube is the second most-visited website after Google Search, according to Alexa Internet rankings.
YouTube allows users to upload, view, rate, share, add to playlists, report, comment on videos, and subscribe to other users. Available content includes video clips, TV show clips, music videos, short and documentary films, audio recordings, movie trailers, live streams, video blogging, short original videos, and educational videos.
YouTube (the world-famous video sharing website) maintains a list of the top trending videos on the platform. According to Variety magazine, “To determine the year’s top-trending videos, YouTube uses a combination of factors including measuring users interactions (number of views, shares, comments, and likes). Note that they’re not the most-viewed videos overall for the calendar year”. Top performers on the YouTube trending list are music videos (such as the famously virile “Gangam Style”), celebrity and/or reality TV performances, and the random dude-with-a-camera viral videos that YouTube is well-known for.
This dataset is a daily record of the top trending YouTube videos.
Note that this dataset is a structurally improved version of this dataset.
This dataset was collected using the YouTube API. This Description is cited in Wikipedia.
YouTube Live TV was more popular among younger adults than older generations according to the results of a survey held in the United States, which revealed that as of ********** nine percent of ** to 44-year-olds had a current subscription to the service, compared to just ***** percent of those aged 65 or above. However, most respondents had never subscribed to the service or were not aware of it.
As of March 2020, just six percent of respondents to a survey held in the United States had a YouTube Live TV subscription. Most respondents were aware of the service but had never subscribed, and five percent had used it in the past but no longer did so.
In September 2022, YouTube channel Lofi Girl was the most popular live streaming channel on the platform - with users generating ***** million hours watched. ABS CBN Entertainment ranked second, with over **** million hours watched by YouTube users worldwide, while Todo Noticias ranked third with almost **** million hours watched by YouTube users during the month.
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We present an English YouTube dataset manually annotated for hate speech types and targets. The comments to be annotated were sampled from the English YouTube comments on videos about the Covid-19 pandemic in the period from January 2020 to May 2020. Two sets were annotated: a training set with 51,655 comments (IMSyPP_EN_YouTube_comments_train.csv) and two evaluation sets, one annotated in-context (IMSyPP_EN_YouTube_comments_evaluation_context.csv), another out-of-context (IMSyPP_EN_YouTube_comments_evaluation_no_context.csv), each based on the same 10,759 comments. The dataset was annotated by 10 annotators with most (99.9%) of the comments being annotated by two annotators. It was used to train a classification model for hate speech types detection that is publicly available at the following URL: https://huggingface.co/IMSyPP/hate_speech_en.
The dataset consists of the following fields: Video_ID - YouTube ID of the video under which the comment was posted Comment_ID - YouTube ID of the comment Text - text of the comment Type - type of hate speech Target - the target of hate speech Annotator - code of the human annotator
What is the geographic distribution of YouTube content consumption in Italy? A survey conducted in March/April 2019 suggested differences across macro-regions were not very significant. The favorite type of content was music videos for every macro-region, with an average of 73 percent of respondents citing it among their regular contents. The region comprising the South and the Islands seemed comparatively more interested than the others in live streams and brands or products channels. On the other hand, the region most into tutorials was the Center, with 62 percent of the respondents choosing this option.
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The Nara Association of Medical Technologists has introduced online Off-Job Training (Off-JT) starting from FY2020 in response to the COVID-19 pandemic. This study aims to evaluate the online Off-JT, which differs from the traditional face-to-face format. Firstly, we compared the online format's ability to attract participants with the face-to-face format based on the number of training sessions and attendees. Despite having fewer training sessions (40.8% less), the online format had an average attendance of 105.4% higher (39.7 vs. 19.3) than the face-to-face format. To enhance participant convenience, we offered a limited number of live and video-on-demand (VOD) sessions on YouTube, evaluating their usefulness through an online survey focusing on work-life balance (WLB). The survey results showed that 81.9% (458/559) of respondents reported an improvement in WLB. The effect on WLB improvement varied depending on the viewing method, with VOD sessions showing 84.1% (376/447) and live sessions showing 73.2% (82/112). We believe that the increased ability to attract participants in the online Off-JT is mainly due to the elimination of travel burdens through internet-connected devices. The combination of live and VOD sessions on YouTube allowed participants to adjust their viewing time, leading to better allocation of free time and improved WLB. The online Off-JT and VOD delivery have shown to enhance convenience for participants by removing geographical and time constraints, resulting in positive effects.
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We present an Italian YouTube dataset manually annotated for hate speech types and targets. The comments to be annotated were sampled from the Italian YouTube comments on videos about the Covid-19 pandemic in the period from January 2020 to May 2020. Two sets were annotated: a training set with 59,870 comments (IMSyPP_IT_YouTube_comments_train.csv) and an evaluation set with 10,536 comments (IMSyPP_IT_YouTube_comments_evaluation.csv). The dataset was annotated by 8 annotators with each comment being annotated by two annotators. It was used to train a classification model for hate speech types detection that is publicly available at the following URL: https://huggingface.co/IMSyPP/hate_speech_it.
The dataset consists of the following fields: ID_Commento - YouTube ID of the comment ID_Video - YouTube ID of the video under which the comment was posted Testo - text of the comment Tipo - type of hate speech Target - the target of hate speech
Additionally, we have included the Italian YouTube data (SR_YT_comments.csv) which was collected in the same period as the training data and was annotated using the aforementioned model. The automatically labeled data was used to analyze the relationship between hate speech and misinformation on Italian YouTube. The results of this analysis are presented in the associated paper.
The analyzed data are represented with the following fields: ID_Commento - YouTube ID of the comment Label - automatically assigned label by the model is_questionable - the type of channel where the comment was collected from; the channels could either be categorized as spreading reliable or questionable information.
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We used the YouTube Data API to augment the YouTube 8M corpus by crawling a variety of meta data for the videos.
First point of interest was the "video resource," which comprises data about the video, such as the video’s title, description, uploader name, tags, view count, and more. Also included in the meta data is whether comments have been left for the video. If so, we downloaded them as well, including information about their authors, likes, dislikes, and responses.
There is no property which specifies a video’s language, since this information is not mandatory when uploading a video. Also, the API provides only information about the available captions, but not the captions themselves. Only the uploader of a video is given access to its captions via the API; we extracted them using youtube-dl. For each video, all manually created captions were downloaded, and auto-generated captions in the "default" language and English. The "default" auto-generated caption gives perhaps the only hint at a video’s original language.
Finally, we downloaded all thumbnails used to advertise a video, which are not available via the API, but only via a canonical URL. Our corpus provides the possibility to recreate the way a video is presented on YouTube (meta data and thumbnail), what the actual content is ((sub)titles and descriptions), and how its viewers reacted (comments).
If you use this dataset in your publication, please cite the dataset as outlined in the right column.
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The global esports live streaming platform market is experiencing explosive growth, driven by the surging popularity of esports itself and the increasing accessibility of high-speed internet. The market, estimated at $2 billion in 2025, is projected to maintain a robust Compound Annual Growth Rate (CAGR) of 20% from 2025 to 2033, reaching an impressive $9 billion by the end of the forecast period. This growth is fueled by several key factors. The rise of mobile gaming and increased viewership on platforms like Twitch, YouTube Live, and Facebook Gaming contribute significantly. Moreover, the diversification of revenue streams, including advertisements, subscriptions, rewards, virtual gifts, and sponsorships, ensures a sustainable and expanding market. The professional esports leagues segment commands a significant market share, but the amateur events segment is rapidly gaining traction, creating a larger and more inclusive audience. Geographic expansion, particularly in rapidly developing Asian markets, presents a considerable opportunity for market players. However, challenges remain. Competition is fierce amongst established and emerging platforms, requiring continuous innovation and investment in technology and content. Maintaining user engagement and mitigating issues such as toxicity and cheating within the streaming environment are also crucial. Regulation and copyright issues related to streaming content also present hurdles. Despite these challenges, the long-term outlook for the esports live streaming platform market remains extremely positive, with continued growth driven by technological advancements, expanding esports viewership, and new monetization strategies. The segmentation by application (advertisements, subscriptions, etc.) and type (professional/amateur leagues) allows for targeted marketing and platform development, further fueling growth across different segments of the market.
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We are publishing a dataset we created for the HTTPS traffic classification.
Since the data were captured mainly in the real backbone network, we omitted IP addresses and ports. The datasets consist of calculated from bidirectional flows exported with flow probe Ipifixprobe. This exporter can export a sequence of packet lengths and times and a sequence of packet bursts and time. For more information, please visit ipfixprobe repository (Ipifixprobe).
During our research, we divided HTTPS into five categories: L -- Live Video Streaming, P -- Video Player, M -- Music Player, U -- File Upload, D -- File Download, W -- Website, and other traffic.
We have chosen the service representatives known for particular traffic types based on the Alexa Top 1M list and Moz's list of the most popular 500 websites for each category. We also used several popular websites that primarily focus on the audience in our country. The identified traffic classes and their representatives are provided below:
Live Video Stream Twitch, Czech TV, YouTube Live
Video Player DailyMotion, Stream.cz, Vimeo, YouTube
Music Player AppleMusic, Spotify, SoundCloud
File Upload/Download FileSender, OwnCloud, OneDrive, Google Drive
Website and Other Traffic Websites from Alexa Top 1M list
According to a survey conducted in Japan in January 2024, almost ** percent of the respondents watched the live video streaming service YouTube Live. YouTube Live was the most commonly watched service in this category, followed by Instagram Live and TikTok Live.
According to a survey conducted in 2024 among U.S. consumers, ** percent of monthly livestream viewers watched livestreams of *************. Livestreams of ************************ ranked second with a ** percent watch rate among U.S. livestream audiences.
As of the beginning of 2025, Kick and Rumble were the platforms presenting the highest creators' revenue share. Kick shared 95 percent of streaming revenues with its creators, while Rumble shared the totality of creators' revenues generated via subscription badges. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Twitch new partner program Partner Plus Program launched in June 2023 and allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.