34 datasets found
  1. Data from: A Public Dataset for YouTube's Mobile Streaming Client

    • zenodo.org
    • data.niaid.nih.gov
    application/gzip
    Updated Jan 23, 2025
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    Theodoros Karagkioules; Theodoros Karagkioules; Dimitrios Tsilimantos; Dimitrios Tsilimantos; Stefan Valentin; Stefan Valentin; Florian Wamser; Florian Wamser; Bernd Zeidler; Michael Seufert; Michael Seufert; Frank Loh; Phuoc Tran-Gia; Bernd Zeidler; Frank Loh; Phuoc Tran-Gia (2025). A Public Dataset for YouTube's Mobile Streaming Client [Dataset]. http://doi.org/10.5281/zenodo.14724247
    Explore at:
    application/gzipAvailable download formats
    Dataset updated
    Jan 23, 2025
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Theodoros Karagkioules; Theodoros Karagkioules; Dimitrios Tsilimantos; Dimitrios Tsilimantos; Stefan Valentin; Stefan Valentin; Florian Wamser; Florian Wamser; Bernd Zeidler; Michael Seufert; Michael Seufert; Frank Loh; Phuoc Tran-Gia; Bernd Zeidler; Frank Loh; Phuoc Tran-Gia
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Sep 19, 2017 - Feb 23, 2018
    Area covered
    YouTube
    Description

    We publish a data set for YouTube's mobile streaming client, which follows the popular Dynamic Adaptive Streaming over HTTP (DASH) standard. The data was measured over 4 months, at 2 separate locations in Europe, at the network, transport and application layer for DASH.

  2. Data from: Exploring multi-camera views from user-generated sports videos

    • zenodo.org
    zip
    Updated Oct 9, 2024
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    Larissa Pessoa; Larissa Pessoa; Elton Alencar; Elton Alencar; Fernanda Costa; Fernanda Costa; Guilherme Souza; Guilherme Souza; Rosiane de Freitas; Rosiane de Freitas (2024). Exploring multi-camera views from user-generated sports videos [Dataset]. http://doi.org/10.5281/zenodo.13883315
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    zipAvailable download formats
    Dataset updated
    Oct 9, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Larissa Pessoa; Larissa Pessoa; Elton Alencar; Elton Alencar; Fernanda Costa; Fernanda Costa; Guilherme Souza; Guilherme Souza; Rosiane de Freitas; Rosiane de Freitas
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The proliferation of mobile devices with video recording capabilities has revolutionized the creation, sharing, and consumption of audiovisual content, turning user-generated video (UGV) platforms into major data sources.

    Despite this growth, there is a notable gap in the availability of public datasets featuring multi-angle recordings of sports events captured by various mobile cameras. This led to the creation of the MUVY Dataset, with the name stemming from Multiview User-generated Videos from YouTube.

    The dataset offers a diverse collection of sports videos from multiple perspectives, without restrictions on video size. In its first version, it covers sports like, American football, artistic gymnastics, athletics, basketball, tennis, and cricket.

    The dataset addresses common challenges in user-generated videos, such as shaking, occlusions, blurring, and abrupt movements. Each video is accompanied by metadata including camera identification, YouTube URLs, extracted frames, and object annotations.

  3. P

    TikTok Dataset Dataset

    • paperswithcode.com
    Updated Jun 9, 2021
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    Yasamin Jafarian; Hyun Soo Park (2021). TikTok Dataset Dataset [Dataset]. https://paperswithcode.com/dataset/tiktok-dataset
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    Dataset updated
    Jun 9, 2021
    Authors
    Yasamin Jafarian; Hyun Soo Park
    Description

    We learn high fidelity human depths by leveraging a collection of social media dance videos scraped from the TikTok mobile social networking application. It is by far one of the most popular video sharing applications across generations, which include short videos (10-15 seconds) of diverse dance challenges as shown above. We manually find more than 300 dance videos that capture a single person performing dance moves from TikTok dance challenge compilations for each month, variety, type of dances, which are moderate movements that do not generate excessive motion blur. For each video, we extract RGB images at 30 frame per second, resulting in more than 100K images. We segmented these images using Removebg application, and computed the UV coordinates from DensePose.

    Download TikTok Dataset:

    Please use the dataset only for the research purpose.

    The dataset can be viewed and downloaded from the Kaggle page. (you need to make an account in Kaggle to be able to download the data. It is free!)

    The dataset can also be downloaded from here (42 GB). The dataset resolution is: (1080 x 604)

    The original YouTube videos corresponding to each sequence and the dance name can be downloaded from here (2.6 GB).

  4. Z

    User Feedback Dataset from the Top 15 Downloaded Mobile Applications

    • data.niaid.nih.gov
    Updated Nov 24, 2023
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    Asnawi, Mohammad Hamid (2023). User Feedback Dataset from the Top 15 Downloaded Mobile Applications [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_10204231
    Explore at:
    Dataset updated
    Nov 24, 2023
    Dataset provided by
    hendrawati, Triyani
    Asnawi, Mohammad Hamid
    Pravitasari, Anindya Apriliyanti
    Herawan, Tutut
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset comprises user feedback data collected from 15 globally acclaimed mobile applications, spanning diverse categories. The included applications are among the most downloaded worldwide, providing a rich and varied source for analysis. The dataset is particularly suitable for Natural Language Processing (NLP) applications, such as text classification and topic modeling. List of Included Applications:

    TikTok Instagram Facebook WhatsApp Telegram Zoom Snapchat Facebook Messenger Capcut Spotify YouTube HBO Max Cash App Subway Surfers Roblox Data Columns and Descriptions: Data Columns and Descriptions:

    review_id: Unique identifiers for each user feedback/application review. content: User-generated feedback/review in text format. score: Rating or star given by the user. TU_count: Number of likes/thumbs up (TU) received for the review. app_id: Unique identifier for each application. app_name: Name of the application. RC_ver: Version of the app when the review was created (RC). Terms of Use: This dataset is open access for scientific research and non-commercial purposes. Users are required to acknowledge the authors' work and, in the case of scientific publication, cite the most appropriate reference: M. H. Asnawi, A. A. Pravitasari, T. Herawan, and T. Hendrawati, "The Combination of Contextualized Topic Model and MPNet for User Feedback Topic Modeling," in IEEE Access, vol. 11, pp. 130272-130286, 2023, doi: 10.1109/ACCESS.2023.3332644.

    Researchers and analysts are encouraged to explore this dataset for insights into user sentiments, preferences, and trends across these top mobile applications. If you have any questions or need further information, feel free to contact the dataset authors.

  5. d

    Streaming Mobile Media Exposure | 1st Party | 3B+ events verified, US...

    • datarade.ai
    .csv, .parquet
    Updated Jun 7, 2021
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    MFour (2021). Streaming Mobile Media Exposure | 1st Party | 3B+ events verified, US consumers | Netflix, YouTube, Disney+ and Amazon Prime Video [Dataset]. https://datarade.ai/data-providers/mfour/data-products/streaming-mobile-media-exposure-1st-party-3b-events-veri-mfour
    Explore at:
    .csv, .parquetAvailable download formats
    Dataset updated
    Jun 7, 2021
    Dataset authored and provided by
    MFour
    Area covered
    United States
    Description

    This dataset encompasses mobile app based media consumption, collected from over 150,000 first-party US Daily Active Users on Android devices. Use it for measurement, journey understanding or to trigger surveys about sentiment. Platforms covered include Netflix, YouTube, Disney+ and Amazon Prime Video.

    Fields include pre-roll ads played, viewing duration, channel, category and more. All data tied to demographics, all consumers can be surveyed about viewership (or other topics), and consumer journey understanding can be gleaned combining this dataset with other MFour OmniTraffic® products.

  6. h

    MONDAY

    • huggingface.co
    Updated May 20, 2025
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    Yeda Song (2025). MONDAY [Dataset]. https://huggingface.co/datasets/runamu/MONDAY
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    Dataset updated
    May 20, 2025
    Authors
    Yeda Song
    Description

    Paper | Code | Dataset | Project

      Dataset Card for MONDAY
    

    MONDAY (Mobile OS Navigation Task Dataset for Agents from YouTube) is a cross-platform mobile navigation dataset for training vision-language models. This dataset contains

    20K curated list of videos of mobile navigation tasks from YouTube, including Android and iOS devices. 333K detected scenes, each representing a temporally segmented step within a mobile navigation task. 313K identified actions, including touch, scroll… See the full description on the dataset page: https://huggingface.co/datasets/runamu/MONDAY.

  7. YouTube users in Europe 2020-2029

    • statista.com
    Updated May 21, 2025
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    Statista Research Department (2025). YouTube users in Europe 2020-2029 [Dataset]. https://www.statista.com/topics/3853/internet-usage-in-europe/
    Explore at:
    Dataset updated
    May 21, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    Europe
    Description

    The number of Youtube users in Europe was forecast to continuously increase between 2024 and 2029 by in total 7.8 million users (+3.61 percent). After the ninth consecutive increasing year, the Youtube user base is estimated to reach 223.61 million users and therefore a new peak in 2029. Notably, the number of Youtube users of was continuously increasing over the past years.User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like North America and Australia & Oceania.

  8. Physical Exercise Recognition Dataset

    • kaggle.com
    Updated Feb 16, 2023
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    Muhannad Tuameh (2023). Physical Exercise Recognition Dataset [Dataset]. https://www.kaggle.com/datasets/muhannadtuameh/exercise-recognition
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 16, 2023
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Muhannad Tuameh
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Description

    Note:

    Because this dataset has been used in a competition, we had to hide some of the data to prepare the test dataset for the competition. Thus, in the previous version of the dataset, only train.csv file is existed.

    Content

    This dataset represents 10 different physical poses that can be used to distinguish 5 exercises. The exercises are Push-up, Pull-up, Sit-up, Jumping Jack and Squat. For every exercise, 2 different classes have been used to represent the terminal positions of that exercise (e.g., “up” and “down” positions for push-ups).

    Collection Process

    About 500 videos of people doing the exercises have been used in order to collect this data. The videos are from Countix Dataset that contain the YouTube links of several human activity videos. Using a simple Python script, the videos of 5 different physical exercises are downloaded. From every video, at least 2 frames are manually extracted. The extracted frames represent the terminal positions of the exercise.

    Processing Data

    For every frame, MediaPipe framework is used for applying pose estimation, which detects the human skeleton of the person in the frame. The landmark model in MediaPipe Pose predicts the location of 33 pose landmarks (see figure below). Visit Mediapipe Pose Classification page for more details.

    https://mediapipe.dev/images/mobile/pose_tracking_full_body_landmarks.png" alt="33 pose landmarks">

  9. NCSRD-DS-5GDDoS: 5G Radio and Core metrics containing sporadic DDoS attacks

    • zenodo.org
    bin, csv, txt
    Updated Oct 7, 2024
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    Zenodo (2024). NCSRD-DS-5GDDoS: 5G Radio and Core metrics containing sporadic DDoS attacks [Dataset]. http://doi.org/10.5281/zenodo.13898091
    Explore at:
    csv, bin, txtAvailable download formats
    Dataset updated
    Oct 7, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    NCSRD-DS-5GDDos v2.0 Dataset
    ===
    NCSRD-DS-5GDDos is a comprehensive dataset recorded in a real-world 5G testbed that aligns with the 3GPP specifications. The dataset captures Distributed Denial of Service (DDoS) attacks initiated by malicious connected users (UEs).

    The setup comprises of 3 cells with a total of 9 UEs connected to the same core network. The 5G network is implemented by the Amarisoft Callbox Mini solution (cell 2), and we further employ a second cell using the Amarisoft Classic (cell 1 & 3), that also hosts the 5G core.

    The setup utilizes a broad set of UE devices comprising a set of smart phones (Huawei P40), microcomputers (Raspberry Pi 4 - Waveshare 5G Hat M2), industrial 5G routers (Industrial Waveshare 5G Router), a WiFi-6 mobile hotspot (DWR-2101 5G Wi-Fi 6 Mobile Hotspot) and a CPE box (Waveshare 5G CPE Box). All UEs are being operated by subsidiary hosts which are responsible for the traffic generation, occurring from scheduled communications times.

    All identifiers are artificially generated and do not represent or based on personal data. We identify each UE through its ‘imeisv’ ID, that corresponds to the device in use, due to vendor implementation, that uses the same IMSI for all UEs.

    This dataset captures attack data from a total of 5 malicious User Equipment (UE) devices that initiated various flooding attacks on a 5G network. Each record includes key identifiers such as the IMEISV (International Mobile Equipment Identity Software Version number) and IP address of the attacking UE, along with the device type. The file "summary_report.csv" summarizes this information. The traffic types used in the attacks include syn flooding, UDP flooding, ICMP flooding, DNS flooding, and GTP-U flooding. The benign users stream YouTube and Skype traffic.

    The dataset is recorded through the use of a data collector that interfaces with the 5G network and gathers data regarding UEs, gNBs and the Core Network. The data are recorded in an InfluxdB and pre-processed into three separate tabular .csv files for more efficient processing: “amari_ue_data.csv”, “enb_counters.csv” and “mme_counters.csv”. In this version, we use an Amarisoft Classic (cells 1 & 3, Core Network) and an Amarisoft Mini (cell 2) (more information on the products can be found in https://www.amarisoft.com/).

    The ”amari_ue_data.csv” provides information on the UEs regarding identification (“imeisv”, “5g_tmsi”, “rnti”), IP addressing, bearer information, cell information (“tac”, “ran_plmn”), and cell information (“ul_bitrate”, “dl_bitrate”, “cell_id”, retransmissions per user per cell “ul_retx” as well as aggregated bit rates for each cell).

    The ”enb_counters.csv” focuses on cell-level information, providing downlink and uplink bitrates, usage ratio per user, cpu load of the gNB.

    We provide separate files of ”amari_ue_data.csv” and ”enb_counters.csv” generated from each gNB (Amarisoft Classic and Mini).

    The “mme_counters.csv” provides information on the Non-Access Stratum (NAS) of the 5G Network and focuses on session status reports (e.g., number of PDU session establishments, paging, context setup. This part gives an overview of the connection management throughout the recording session, and provides information on features suggested by 3GPP for abnormal user behavior.

    We also provide a separate pre-processed dataset, that merges the two "amari_ue_data_*.csv" file, including labeling of the malicious/benign samples, and may be more flexible for interested data scientists.

    Please refer to README.txt for the features included in each file.

  10. o

    Data from: Uplink vs. Downlink: Machine Learning-based Quality Prediction...

    • explore.openaire.eu
    Updated Jun 1, 2021
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    Frank Loh; Fabian Poignée; Florian Wamser; Ferdinand Leidinger; Tobias Hoßfeld (2021). Uplink vs. Downlink: Machine Learning-based Quality Prediction for HTTP Adaptive Video Streaming [Dataset]. http://doi.org/10.5281/zenodo.4889335
    Explore at:
    Dataset updated
    Jun 1, 2021
    Authors
    Frank Loh; Fabian Poignée; Florian Wamser; Ferdinand Leidinger; Tobias Hoßfeld
    Description

    In this dataset the evaluation scripts, postprocessed data, and video generation files as described in "Uplink vs. Downlink: Machine Learning-based Quality Prediction for HTTP Adaptive Video Streaming" are available. The evaluation scripts include a random forest, lstm, and neural network based prediction for relevant QoE metrics in video streaming. We tackle the initial delay, video quality and quality changes, video phase prediction and stalling. In the postprocessed data, request information and selected app information for more than 13.000 video runs measured from the native YouTube app are available. Furthermore, we artificially generated 9518 random videos as reference.

  11. A

    ‘Classify gestures by reading muscle activity.’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Nov 13, 2021
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2021). ‘Classify gestures by reading muscle activity.’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-classify-gestures-by-reading-muscle-activity-b729/e3e7a925/?iid=003-150&v=presentation
    Explore at:
    Dataset updated
    Nov 13, 2021
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘Classify gestures by reading muscle activity.’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/kyr7plus/emg-4 on 12 November 2021.

    --- Dataset description provided by original source is as follows ---

    Context

    My friends and I are creating an open source prosthetic control system which would enable prosthetic devices to have multiple degrees of freedom. https://github.com/cyber-punk-me

    VIDEO

    The system is built of several components. It connects a muscle activity (EMG, Electromyography) sensor to a user Android/Android Things App. The app collects data, then a server builds a Tensorflow model specifically for this user. After that the model can be downloaded and executed on the device to control motors or other appendages.

    This dataset can be used to map user residual muscle gestures to certain actions of a prosthetic such as open/close hand or rotate wrist.

    For a reference please watch a video on this topic : Living with a mind-controlled robot arm

    Content

    Four classes of motion were written from MYO armband with the help of our app https://github.com/cyber-punk-me/nukleos. The MYO armband has 8 sensors placed on skin surface, each measures electrical activity produced by muscles beneath.

    Each dataset line has 8 consecutive readings of all 8 sensors. so 64 columns of EMG data. The last column is a resulting gesture that was made while recording the data (classes 0-3) So each line has the following structure:

    [8sensors][8sensors][8sensors][8sensors][8sensors][8sensors][8sensors][8sensors][GESTURE_CLASS]
    

    Data was recorded at 200 Hz, which means that each line is 8*(1/200) seconds = 40ms of record time.

    A classifier given 64 numbers would predict a gesture class (0-3). Gesture classes were : rock - 0, scissors - 1, paper - 2, ok - 3. Rock, paper, scissors gestures are like in the game with the same name, and OK sign is index finger touching the thumb and the rest of the fingers spread. Gestures were selected pretty much randomly.

    Each gesture was recorded 6 times for 20 seconds. Each time recording started with the gesture being already prepared and held. Recording stopped while the gesture was still being held. In total there is 120 seconds of each gesture being held in fixed position. All of them recorded from the same right forearm in a short timespan. Every recording of a certain gesture class was concatenated into a .csv file with a corresponding name (0-3).

    Inspiration

    Be one of the real cyber punks inventing electronic appendages. Let's help people who really need it. There's a lot of work and cool stuff ahead =)

    --- Original source retains full ownership of the source dataset ---

  12. f

    BridgingApps | Developmental And Physical Disabilities Data | Health And...

    • datastore.forage.ai
    Updated Sep 19, 2024
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    (2024). BridgingApps | Developmental And Physical Disabilities Data | Health And Medicine [Dataset]. https://datastore.forage.ai/searchresults/?resource_keyword=Developmental%20And%20Physical%20Disabilities%20Data
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    Dataset updated
    Sep 19, 2024
    Description

    BridgingApps is a non-profit organization dedicated to empowering individuals with disabilities and their families to access technology and navigate the digital world. The organization believes that it is more important to focus on the person using the technology, rather than the device itself. With this mission in mind, BridgingApps provides a range of resources, including an app database, training, and assistive technology lab services.

    BridgingApps connects with its community through social media platforms, including Facebook, Instagram, LinkedIn, Pinterest, Twitter, and YouTube. The organization's website features a comprehensive app database, as well as resources for families, educators, seniors, veterans, and caregivers. With its focus on accessibility and community involvement, BridgingApps has established partnerships with various organizations, including the Texas Technology Access Program and the Consumer Technology Association Foundation. Overall, BridgingApps is a valuable resource for individuals with disabilities and their families, providing a platform for technology access, empowerment, and connection.

  13. YouTube users in India 2020-2029

    • statista.com
    Updated Mar 3, 2025
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    Statista (2025). YouTube users in India 2020-2029 [Dataset]. https://www.statista.com/forecasts/1146150/youtube-users-in-india
    Explore at:
    Dataset updated
    Mar 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    The number of Youtube users in India was forecast to continuously increase between 2024 and 2029 by in total 222.2 million users (+34.88 percent). After the ninth consecutive increasing year, the Youtube user base is estimated to reach 859.26 million users and therefore a new peak in 2029. Notably, the number of Youtube users of was continuously increasing over the past years.User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Sri Lanka and Nepal.

  14. YouTube users in Africa 2020-2029

    • statista.com
    Updated Feb 15, 2025
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    Statista Research Department (2025). YouTube users in Africa 2020-2029 [Dataset]. https://www.statista.com/topics/9813/internet-usage-in-africa/
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    Dataset updated
    Feb 15, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    Africa
    Description

    The number of Youtube users in Africa was forecast to continuously increase between 2024 and 2029 by in total 0.03 million users (+3.95 percent). The Youtube user base is estimated to amount to 0.79 million users in 2029. User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Worldwide and the Americas.

  15. Youtube users in Africa 2020, by country

    • statista.com
    Updated Jan 10, 2024
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    Statista Research Department (2024). Youtube users in Africa 2020, by country [Dataset]. https://www.statista.com/topics/9922/social-media-in-africa/
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    Dataset updated
    Jan 10, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    Africa
    Description

    This statistic shows a ranking of the estimated number of Youtube users in 2020 in Africa, differentiated by country. The user numbers have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in more than 150 countries and regions worldwide. All input data are sourced from international institutions, national statistical offices, and trade associations. All data has been are processed to generate comparable datasets (see supplementary notes under details for more information).

  16. Countries with the most Facebook users 2024

    • statista.com
    • ai-chatbox.pro
    • +1more
    Updated Jun 17, 2025
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    Stacy Jo Dixon (2025). Countries with the most Facebook users 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset updated
    Jun 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    Which county has the most Facebook users?

                  There are more than 378 million Facebook users in India alone, making it the leading country in terms of Facebook audience size. To put this into context, if India’s Facebook audience were a country then it would be ranked third in terms of largest population worldwide. Apart from India, there are several other markets with more than 100 million Facebook users each: The United States, Indonesia, and Brazil with 193.8 million, 119.05 million, and 112.55 million Facebook users respectively.
    
                  Facebook – the most used social media
    
                  Meta, the company that was previously called Facebook, owns four of the most popular social media platforms worldwide, WhatsApp, Facebook Messenger, Facebook, and Instagram. As of the third quarter of 2021, there were around 3,5 billion cumulative monthly users of the company’s products worldwide. With around 2.9 billion monthly active users, Facebook is the most popular social media worldwide. With an audience of this scale, it is no surprise that the vast majority of Facebook’s revenue is generated through advertising.
    
                  Facebook usage by device
                  As of July 2021, it was found that 98.5 percent of active users accessed their Facebook account from mobile devices. In fact, almost 81.8 percent of Facebook audiences worldwide access the platform only via mobile phone. Facebook is not only available through mobile browser as the company has published several mobile apps for users to access their products and services. As of the third quarter 2021, the four core Meta products were leading the ranking of most downloaded mobile apps worldwide, with WhatsApp amassing approximately six billion downloads.
    
  17. Instagram: most popular posts as of 2024

    • statista.com
    • davegsmith.com
    Updated Jun 17, 2025
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    Stacy Jo Dixon (2025). Instagram: most popular posts as of 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset updated
    Jun 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    Instagram’s most popular post

                  As of April 2024, the most popular post on Instagram was Lionel Messi and his teammates after winning the 2022 FIFA World Cup with Argentina, posted by the account @leomessi. Messi's post, which racked up over 61 million likes within a day, knocked off the reigning post, which was 'Photo of an Egg'. Originally posted in January 2021, 'Photo of an Egg' surpassed the world’s most popular Instagram post at that time, which was a photo by Kylie Jenner’s daughter totaling 18 million likes.
                  After several cryptic posts published by the account, World Record Egg revealed itself to be a part of a mental health campaign aimed at the pressures of social media use.
    
                  Instagram’s most popular accounts
    
                  As of April 2024, the official Instagram account @instagram had the most followers of any account on the platform, with 672 million followers. Portuguese footballer Cristiano Ronaldo (@cristiano) was the most followed individual with 628 million followers, while Selena Gomez (@selenagomez) was the most followed woman on the platform with 429 million. Additionally, Inter Miami CF striker Lionel Messi (@leomessi) had a total of 502 million. Celebrities such as The Rock, Kylie Jenner, and Ariana Grande all had over 380 million followers each.
    
                  Instagram influencers
    
                  In the United States, the leading content category of Instagram influencers was lifestyle, with 15.25 percent of influencers creating lifestyle content in 2021. Music ranked in second place with 10.96 percent, followed by family with 8.24 percent. Having a large audience can be very lucrative: Instagram influencers in the United States, Canada and the United Kingdom with over 90,000 followers made around 1,221 US dollars per post.
    
                  Instagram around the globe
    
                  Instagram’s worldwide popularity continues to grow, and India is the leading country in terms of number of users, with over 362.9 million users as of January 2024. The United States had 169.65 million Instagram users and Brazil had 134.6 million users. The social media platform was also very popular in Indonesia and Turkey, with 100.9 and 57.1, respectively. As of January 2024, Instagram was the fourth most popular social network in the world, behind Facebook, YouTube and WhatsApp.
    
  18. Reddit users in the United States 2019-2028

    • statista.com
    • ai-chatbox.pro
    Updated Jun 13, 2024
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    Statista Research Department (2024). Reddit users in the United States 2019-2028 [Dataset]. https://www.statista.com/topics/3196/social-media-usage-in-the-united-states/
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    Dataset updated
    Jun 13, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United States
    Description

    The number of Reddit users in the United States was forecast to continuously increase between 2024 and 2028 by in total 10.3 million users (+5.21 percent). After the ninth consecutive increasing year, the Reddit user base is estimated to reach 208.12 million users and therefore a new peak in 2028. Notably, the number of Reddit users of was continuously increasing over the past years.User figures, shown here with regards to the platform reddit, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period and count multiple accounts by persons only once. Reddit users encompass both users that are logged in and those that are not.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Reddit users in countries like Mexico and Canada.

  19. Instagram: distribution of global audiences 2024, by age group

    • statista.com
    • davegsmith.com
    Updated Jun 17, 2025
    + more versions
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    Stacy Jo Dixon (2025). Instagram: distribution of global audiences 2024, by age group [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset updated
    Jun 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    As of April 2024, almost 32 percent of global Instagram audiences were aged between 18 and 24 years, and 30.6 percent of users were aged between 25 and 34 years. Overall, 16 percent of users belonged to the 35 to 44 year age group.

                  Instagram users
    
                  With roughly one billion monthly active users, Instagram belongs to the most popular social networks worldwide. The social photo sharing app is especially popular in India and in the United States, which have respectively 362.9 million and 169.7 million Instagram users each.
    
                  Instagram features
    
                  One of the most popular features of Instagram is Stories. Users can post photos and videos to their Stories stream and the content is live for others to view for 24 hours before it disappears. In January 2019, the company reported that there were 500 million daily active Instagram Stories users. Instagram Stories directly competes with Snapchat, another photo sharing app that initially became famous due to it’s “vanishing photos” feature.
                  As of the second quarter of 2021, Snapchat had 293 million daily active users.
    
  20. Instagram: countries with the highest audience reach 2024

    • statista.com
    • davegsmith.com
    Updated Jun 17, 2025
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    Stacy Jo Dixon (2025). Instagram: countries with the highest audience reach 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset updated
    Jun 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    As of April 2024, Bahrain was the country with the highest Instagram audience reach with 95.6 percent. Kazakhstan also had a high Instagram audience penetration rate, with 90.8 percent of the population using the social network. In the United Arab Emirates, Turkey, and Brunei, the photo-sharing platform was used by more than 85 percent of each country's population.

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Theodoros Karagkioules; Theodoros Karagkioules; Dimitrios Tsilimantos; Dimitrios Tsilimantos; Stefan Valentin; Stefan Valentin; Florian Wamser; Florian Wamser; Bernd Zeidler; Michael Seufert; Michael Seufert; Frank Loh; Phuoc Tran-Gia; Bernd Zeidler; Frank Loh; Phuoc Tran-Gia (2025). A Public Dataset for YouTube's Mobile Streaming Client [Dataset]. http://doi.org/10.5281/zenodo.14724247
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Data from: A Public Dataset for YouTube's Mobile Streaming Client

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application/gzipAvailable download formats
Dataset updated
Jan 23, 2025
Dataset provided by
Zenodohttp://zenodo.org/
Authors
Theodoros Karagkioules; Theodoros Karagkioules; Dimitrios Tsilimantos; Dimitrios Tsilimantos; Stefan Valentin; Stefan Valentin; Florian Wamser; Florian Wamser; Bernd Zeidler; Michael Seufert; Michael Seufert; Frank Loh; Phuoc Tran-Gia; Bernd Zeidler; Frank Loh; Phuoc Tran-Gia
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Time period covered
Sep 19, 2017 - Feb 23, 2018
Area covered
YouTube
Description

We publish a data set for YouTube's mobile streaming client, which follows the popular Dynamic Adaptive Streaming over HTTP (DASH) standard. The data was measured over 4 months, at 2 separate locations in Europe, at the network, transport and application layer for DASH.

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