100+ datasets found
  1. LoL E-sports 2022

    • kaggle.com
    zip
    Updated Feb 2, 2023
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    Arthur Bernardo (2023). LoL E-sports 2022 [Dataset]. https://www.kaggle.com/datasets/arthur1511/lol-esports-2022
    Explore at:
    zip(22433841 bytes)Available download formats
    Dataset updated
    Feb 2, 2023
    Authors
    Arthur Bernardo
    Description

    Match Data

    Below you will find a collection of data files containing match data from the LCS, LEC, LCK, LPL, PCS, CBLoL, and many more leagues. Files are in .csv format.

    All data has been aggregated and released by Tim Sevenhuysen of OraclesElixir.com. It is provided free of charge and is intended for use by analysts, commentators, and fans.

    Changelogs, news, and updates are maintained on the Oracle's Elixir Discord server in the oe-data-updates channel.

    Definitions for the data in these files can be found or inferred from the information on theDefinitions page.

    Questions or requests? Get in touch, or join the Oracle's Elixir Discord server.

    If you find this downloadable data useful, please consider helping out with the cost of running the site by subscribing on Patreon.

    Available Downloads

    Game statistics are the property of Riot Games, and any usage of such data must follow Riot Games' terms and policies.

    Access files via Google Drive.

  2. League of Legends: Wild Rift app downloads 2020-2023

    • statista.com
    • twvoucher.com
    • +4more
    Updated Mar 4, 2024
    + more versions
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    Statista (2024). League of Legends: Wild Rift app downloads 2020-2023 [Dataset]. https://www.statista.com/statistics/1269309/league-of-legends-wild-rift-global-app-downloads/
    Explore at:
    Dataset updated
    Mar 4, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2020 - Dec 2023
    Area covered
    Worldwide
    Description

    Released in October 2020, League of Legends: Wild Rift is a mobile MOBA (multiplayer online battle arena) gaming title which was developed and published by Riot Games. The title is a mobile version of the MOBA genre classic League of Legends and generated approximately 970 thousand app downloads in December 2023.

  3. League of Legends(LOL) CHAMPION and ITEM - 2020

    • kaggle.com
    Updated Mar 28, 2020
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    Minyong Shin (2020). League of Legends(LOL) CHAMPION and ITEM - 2020 [Dataset]. https://www.kaggle.com/gyejr95/league-of-legendslol-champion-and-item-2020/discussion
    Explore at:
    Dataset updated
    Mar 28, 2020
    Dataset provided by
    Kaggle
    Authors
    Minyong Shin
    Description

    Introduction

    • This data is collection of League of Legends Item, champion data
    • version 2020

    Data information

    CHAMPION

    • version : lol version
    • name : champion name
    • key : champion_id(other data foreign key)
    • title : champion title
    • blurb : champion explain
    • etc

    ITEM

    • item_id : item_id(other data foreign key)
    • name : item name
    • upper_item
    • explain : item explain
    • buy_price : item price
    • sell_price : item sell price

    I hope this will be great!!

  4. League of Legends Master+ Players

    • kaggle.com
    zip
    Updated Sep 22, 2021
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    Ignacio Guillermo Martinez (2021). League of Legends Master+ Players [Dataset]. https://www.kaggle.com/jasperan/league-of-legends-master-players
    Explore at:
    zip(11694163 bytes)Available download formats
    Dataset updated
    Sep 22, 2021
    Authors
    Ignacio Guillermo Martinez
    Description

    GitHub repository

    Click Here

    Why?

    I am writing articles on League of Legends and Machine Learning. You can find the full repository where this information is stored here.

  5. Number of League of Legends MAU 2011-2016

    • statista.com
    Updated Sep 13, 2016
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    Statista (2016). Number of League of Legends MAU 2011-2016 [Dataset]. https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
    Explore at:
    Dataset updated
    Sep 13, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    This statistic illustrates the number of League of Legends (LoL) monthly active users worldwide from 2011 to 2016. In 2016, LoL had 100 million MAU, up from 90 million in 2015. Being one of the most prominent eSports games, in 2015 LoL championship finals attracted 36 million viewers worldwide. What is more, with the rise of gaming video content popularity, video games enthusiasts can now watch other players try their chances in the game, from the comfort of their own home. And so, League of Legends was one of the top games on Twitch, based on the number of hours viewed in 2016. It comes a no surprise that LoL held the highest share of the MOBA games revenues that year.

  6. TFT(League Of Legends) - High Elo Ranked Games

    • kaggle.com
    Updated May 24, 2020
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    Minyong Shin (2020). TFT(League Of Legends) - High Elo Ranked Games [Dataset]. https://www.kaggle.com/datasets/gyejr95/tft-match-data
    Explore at:
    Dataset updated
    May 24, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Minyong Shin
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    Context

    This data set is the High elo Ranked Games data for a TFT game called TeamFights Tactics.

    It is a game in which 8 participants fight against each other by forming various combinations suitable for their strategy, and it is composed of individual exhibitions.

    The data was collected only from High elo Ranked Games, and we built three ranking games, Rolltoches' Top Rank Challenger, Grandmaster, and Master.

    A similar game is Auto Chess, which combines approximately 50 champions to create their own combination. There are 10 series synergies and 13 job synergies, and you can create various combinations.

    The final level is 9 levels, and there is a limit to what you can put on the board for each level. You can raise 1 champion per level, and when you reach the final 9 level, you can raise 9 champions on the board. (May vary slightly depending on champion skill and combination characteristics)

    Content

    There are a total of 8 variables, and each description is described in the data set column description below.

    Most of the columns are explained intuitively, but we'll cover the two columns in more detail.

    First, "Combination" Column

    • This column is in json format and shows what combination synergy each participant in the game has.
    • json data {key: value} key and value are as follows.
      • key: Combination
      • value: the number of combinations

    Second, "Champion" Columns

    • This column shows which champions each of the eight players set (which is synergistic). This is of course also in json format.
    • json data {key: value} key and value are as follows.
      • key : Champion name
      • value : Item, Stars - Item : Champion's items - Stars : Enhance Champion n (Min 1 Star, Max 3 Star) - 1 Star : 1-star champion, - 2 Star : 1-star champion three - 3 Star : 2-star champion three

    Acknowledgements

    • gameduration : Time taken per game
    • level : Level of each participant in the game
    • Ranked : In-game ranking

    Inspiration

    • Rank 1 ~ Rank 8 Pattern
    • Top Rank EDA
  7. League of Legends Ranked Match Data from NA

    • kaggle.com
    Updated Jun 20, 2020
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    James (2020). League of Legends Ranked Match Data from NA [Dataset]. https://www.kaggle.com/datasets/jamesbting/league-of-legends-ranked-match-data-from-na
    Explore at:
    Dataset updated
    Jun 20, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    James
    License

    ODC Public Domain Dedication and Licence (PDDL) v1.0http://www.opendatacommons.org/licenses/pddl/1.0/
    License information was derived automatically

    Description

    Context

    This dataset represents, at the time of writing and to the best of the author's knowledge, the largest and most comprehensive dataset of League of Legends ranked matches from NA. There are approximately 10 000 matches in this data set, with each match containing over 700 individual items, ranging from champion/spell choice, team stats, to individual player performance.

    This dataset is the result of my personal project, and I wanted a comprehensive dataset of ranked matches from NA. Each match is pulled from players who are approximately Gold-ranked.

    Acknowledgments

    This dataset would not have been possible without the help of the RiotWatcher wrapper library (https://riot-watcher.readthedocs.io/en/latest/), which is primarily responsible for calling the Riot Games API.

  8. k

    League-of-Legends-Worlds-2021-Play-In-Group-Stats

    • kaggle.com
    Updated Oct 13, 2021
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    (2021). League-of-Legends-Worlds-2021-Play-In-Group-Stats [Dataset]. https://www.kaggle.com/datasets/braydenrogowski/league-of-legends-worlds-2021-playin-group-stats
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Oct 13, 2021
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    Game stats for all matches in the League of Legends Worlds 2021 Play-in Groups

  9. (LoL) League of Legends Ranked Games

    • kaggle.com
    zip
    Updated Sep 22, 2017
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    Mitchell J (2017). (LoL) League of Legends Ranked Games [Dataset]. https://www.kaggle.com/datasnaek/league-of-legends
    Explore at:
    zip(3136041 bytes)Available download formats
    Dataset updated
    Sep 22, 2017
    Authors
    Mitchell J
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    General Info

    This is a collection of over 50,000 ranked EUW games from the game League of Legends, as well as json files containing a way to convert between champion and summoner spell IDs and their names. For each game, there are fields for:

    • Game ID
    • Creation Time (in Epoch format)
    • Game Duration (in seconds)
    • Season ID
    • Winner (1 = team1, 2 = team2)
    • First Baron, dragon, tower, blood, inhibitor and Rift Herald (1 = team1, 2 = team2, 0 = none)
    • Champions and summoner spells for each team (Stored as Riot's champion and summoner spell IDs)
    • The number of tower, inhibitor, Baron, dragon and Rift Herald kills each team has
    • The 5 bans of each team (Again, champion IDs are used)

    This dataset was collected using the Riot Games API, which makes it easy to lookup and collect information on a users ranked history and collect their games. However finding a list of usernames is the hard part, in this case I am using a list of usernames scraped from 3rd party LoL sites.

    Possible Uses

    There is a vast amount of data in just a single LoL game. This dataset takes the most relevant information and makes it available easily for use in things such as attempting to predict the outcome of a LoL game, analysing which in-game events are most likely to lead to victory, understanding how big of an effect bans of a specific champion have, and more.

  10. f

    League of Legends Game

    • figshare.com
    bz2
    Updated Dec 17, 2019
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    Aaron Halfaker (2019). League of Legends Game [Dataset]. http://doi.org/10.6084/m9.figshare.1254622.v1
    Explore at:
    bz2Available download formats
    Dataset updated
    Dec 17, 2019
    Dataset provided by
    figshare
    Authors
    Aaron Halfaker
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains start & end timestamps for League of Legends games played via the Duowan plugin. We randomly sampled 100k user_ids and gathered all games associated with those users.

  11. 🔮 LoL : predicting victory before the game starts

    • kaggle.com
    zip
    Updated Sep 12, 2022
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    ezalos (2022). 🔮 LoL : predicting victory before the game starts [Dataset]. https://www.kaggle.com/ezalos/lol-victory-prediction-from-champion-selection
    Explore at:
    zip(21104025 bytes)Available download formats
    Dataset updated
    Sep 12, 2022
    Authors
    ezalos
    Description

    Victory prediction from League of Legend champion selection data

    Objectif

    The continuous development of e-sports is generating a daily trail of insightful data in high volume, to the point that justifies the use of exploratory data analysis.

    In particular, the multiplayer online battle arena (MOBA) game League of Legends (LoL), organizes one of the most viewed tournaments, attracting over 4 million peak viewers.

    The game lets participants choose between more than 161 champions with different characteristics and game play mechanics affecting the dynamics of team composition. Thus, champion selection is of capital importance for pro players.

    Multiple works focused on champion selection data in order to predict team victory for DOTA, a MOBA similar to League of Legends, but LoL is still under-researched. And with the regular new patches received, it is difficult to compare predictor performances across time.

    To this objective, we are releasing this curated dataset such that others can try their own architectures on victory prediction from champion selection data, thus offering a benchmark dataset for the community.

    Dataset description

    This dataset has been collected by Devoteam Revolve from Riot Developer API

    http://france.devoteam.com/wp-content/uploads/sites/21/2021/05/logo-cartouches-RVB-ROUGE.png" alt="Devoteam logo">

    The dataset has a total of 84440 games that are from 2022 at the version 12.12 of the game.

    The games are only from the highest ELO players, with ranks of either Master, Grand Master and Challenger. This ranks represents the top 1.2% of all players.

    Splits

    The dataset comes pre splitted

    SetProportionsize
    Training90%75970
    Validation5%4239
    Test5%4231

    Files

    Dataset organization:

    12.12.-splits
    ├── test
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    ├── train
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── val
    |  ├── df_00000.csv
    |  |   ...
    |  └── df_xxxxx.csv
    |
    └── champion.json
    

    Champions

    All champions information can be found under ./12.12.-splits/champion.json

    This file allows the conversion from Player_{Player_id}_pick id number to the champion name.

    Multiple other information are also freely available such has champion damages, HP, etc ...

    Matches

    All the matches are collected in the 3 directories:

    • ./12.12.-splits/train/
    • ./12.12.-splits/val/
    • ./12.12.-splits/test/

    Each of these directories contain multiple df_xxxxx.csv files detailing up to 100 matches.

    The description of each column can be read in the below table.

    The column which possess {Player_id} in their name are repeated 10 times, one for each player.

    For example, the column name Player_{Player_id}_team can be found in each csv as 10 different columns with names ranging from Player_1_team to Player_10_team.

    Column nameUse das inputPath from Match-V5typedescription
    gameIdNoinfo/gameIdstrunique value for each match
    matchIdNometadata/matchIdstrgameId prefixed with the players region
    gameVersionNoinfo/gameVersionstrgame version, the first two parts can be used to determine the patch
    gameDurationNoinfo/gameDurationintgame duration in seconds
    teamVictoryNoinfo/teams[t]/winintTeam victory, either 100 for blue, or 200 for red
    team_100_goldNoinfo/participants[]/goldEarnedintTotal gold earned by blue team
    team_200_goldNoinfo/participants[]/goldEarnedintTotal gold earned by red team
    Player_idYesinfo/participants/participantIdintPlayer id ranging from 1 to 10 included
    Player_{Player_id}_teamYesinfo/participants/teamIdintPlayer team, either 100 for blue team, or 200 for red team
    Player_{Player_id}_banYesinfo/teams[t]/bans[i]/championIdintPlayer champion banned
    Player_{Player_id}_pickYesinfo/participants[i]/championIdintPlayer champion picked
    Player_{Player_id}_ban_turnYesinfo/teams[t]/bans[i]/pickTurnintPlayer pick order
    Player_{Player_id}_victoryNoinfo/teams[t]/winintEither 1 for victory or 0 for defeat
    Player_{Player_id}_roleNoinfo/participants[i]/rolestrRole declared by the player before match. Possible values: DUO, DUO_CARRY, DUO_SUPPORT, NONE, and SOLO
    Player_{Player_id}_positionNoinfo/participants[i]/teamPositionstrRole deduced after match from every players position. Possible values: TOP, MIDDLE, JUNGLE, BOTTOM, UTILITY, APEX, and NONE
    Player_{Player_id}_time_gameNoinfo/gameDurationintGame duration in seconds
    Player_{Player_id}_goldNoinfo/participants[i]/goldEarnedintTotal gold earned
    Player_{Player_id}_xpNoinfo/participants[i]/champExperienceintTotal XP accumulated
    Player_{Player_id}_dmg_dealtNoinfo/participants[i]/totalDamageDealtToChampionsintTotal damages dealt to other champions
    Player_{Player_id}_dmg_takenNoinfo/participants[i]/totalDamageTakenintTotal damages received
    Player_{Player_id}_time_ccingNoinfo/participants[i]/timeCCingOthersintTotal time of crowd control inflicted to other champs

    Getting started

    A loading example for the dataset can be found under https://www.kaggle.com/ezalos/loading-lol-dataset

  12. Champions League of Legends

    • kaggle.com
    zip
    Updated Sep 4, 2021
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    Danilo Donato (2021). Champions League of Legends [Dataset]. https://www.kaggle.com/danilodonato/champions-league-of-legends
    Explore at:
    zip(38628 bytes)Available download formats
    Dataset updated
    Sep 4, 2021
    Authors
    Danilo Donato
    Description

    Dataset

    This dataset was created by Danilo Donato

    Contents

    It contains the following files:

  13. o

    League of Legends Match Data at Various Time Intervals

    • explore.openaire.eu
    • zenodo.org
    Updated Aug 31, 2023
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    Jailson Barros da Silva Junior; Claudio Campelo (2023). League of Legends Match Data at Various Time Intervals [Dataset]. http://doi.org/10.5281/zenodo.8303396
    Explore at:
    Dataset updated
    Aug 31, 2023
    Authors
    Jailson Barros da Silva Junior; Claudio Campelo
    Description

    This dataset comprises comprehensive information from ranked matches played in the game League of Legends, spanning the time frame between January 12, 2023, and May 18, 2023. The matches cover a wide range of skill levels, specifically from the Iron tier to the Diamond tier. The dataset is structured based on time intervals, presenting game data at various percentages of elapsed game time, including 20%, 40%, 60%, 80%, and 100%. For each interval, detailed match statistics, player performance metrics, objective control, gold distribution, and other vital in-game information are provided. This collection of data not only offers insights into how matches evolve and strategies change over different phases of the game but also enables the exploration of player behavior and decision-making as matches progress. Researchers and analysts in the field of esports and game analytics will find this dataset valuable for studying trends, developing predictive models, and gaining a deeper understanding of the dynamics within ranked League of Legends matches across different skill tiers.

  14. League of Legends KR High Elo 5v5 Match Data

    • zenodo.org
    json
    Updated Jun 13, 2022
    + more versions
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    Zhihao Du; Zhihao Du (2022). League of Legends KR High Elo 5v5 Match Data [Dataset]. http://doi.org/10.5281/zenodo.6582781
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Jun 13, 2022
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Zhihao Du; Zhihao Du
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    League of Legends KR High Elo 5v5 Match Data

    Related project link: GitHub

    The dataset is retrieved using the Riot API. For documentation of the API please visit the website.

    The dataset contains information about all League of Legends KR server challengers (n=300) as of 2022-05-23. The account information is stored in accounts.json, whereas the information about the challenger league is in kr_challenger_league.json.

    Match data was retrieved from the 5 most recent 5v5 ranked solo matches for each challenger account. There are in total 811 unique matches, and the information is stored in matches.json. The matches are further cleaned only to include games that last more than 16 minutes (n=787), which are stored in matches_cleaned.json.

  15. League of Legends - 2024 Competitive Game dataset

    • airtryai.uk
    zip
    Updated Feb 13, 2024
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    Barthélémy TUR (2024). League of Legends - 2024 Competitive Game dataset [Dataset]. https://www.airtryai.uk/datasets/barthetur/league-of-legends-2024-competitive-game-dataset
    Explore at:
    zip(9646731 bytes)Available download formats
    Dataset updated
    Feb 13, 2024
    Authors
    Barthélémy TUR
    Description

    This dataset is coming from Oracle Elixir (https://oracleselixir.com/) and gather the games information of every single official competitive game of League of Legends in 2024.

  16. A

    ‘League of Legends Diamond Ranked Games (10 min)’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Nov 21, 2021
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2021). ‘League of Legends Diamond Ranked Games (10 min)’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-league-of-legends-diamond-ranked-games-10-min-0a0c/7a7a0456/?iid=104-332&v=presentation
    Explore at:
    Dataset updated
    Nov 21, 2021
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘League of Legends Diamond Ranked Games (10 min)’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/bobbyscience/league-of-legends-diamond-ranked-games-10-min on 21 November 2021.

    --- Dataset description provided by original source is as follows ---

    Context

    League of Legends is a MOBA (multiplayer online battle arena) where 2 teams (blue and red) face off. There are 3 lanes, a jungle, and 5 roles. The goal is to take down the enemy Nexus to win the game.

    Content

    This dataset contains the first 10min. stats of approx. 10k ranked games (SOLO QUEUE) from a high ELO (DIAMOND I to MASTER). Players have roughly the same level.

    Each game is unique. The gameId can help you to fetch more attributes from the Riot API.

    There are 19 features per team (38 in total) collected after 10min in-game. This includes kills, deaths, gold, experience, level... It's up to you to do some feature engineering to get more insights.

    The column blueWins is the target value (the value we are trying to predict). A value of 1 means the blue team has won. 0 otherwise.

    So far I know, there is no missing value.

    Glossary

    • Warding totem: An item that a player can put on the map to reveal the nearby area. Very useful for map/objectives control.
    • Minions: NPC that belong to both teams. They give gold when killed by players.
    • Jungle minions: NPC that belong to NO TEAM. They give gold and buffs when killed by players.
    • Elite monsters: Monsters with high hp/damage that give a massive bonus (gold/XP/stats) when killed by a team.
    • Dragons: Elite monster which gives team bonus when killed. The 4th dragon killed by a team gives a massive stats bonus. The 5th dragon (Elder Dragon) offers a huge advantage to the team.
    • Herald: Elite monster which gives stats bonus when killed by the player. It helps to push a lane and destroys structures.
    • Towers: Structures you have to destroy to reach the enemy Nexus. They give gold.
    • Level: Champion level. Start at 1. Max is 18.

    Acknowledgements

    Thanks, Rito Gaming.

    --- Original source retains full ownership of the source dataset ---

  17. League of Legends live game dataset

    • kaggle.com
    zip
    Updated Nov 18, 2022
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    James Jung (2022). League of Legends live game dataset [Dataset]. https://www.kaggle.com/datasets/therealjamesjung/league-of-legends-live-game-dataset
    Explore at:
    zip(57816462 bytes)Available download formats
    Dataset updated
    Nov 18, 2022
    Authors
    James Jung
    Description

    Dataset

    This dataset was created by James Jung

    Contents

  18. League Of Legends champions

    • kaggle.com
    zip
    Updated Dec 4, 2020
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    Rei Cripto (2020). League Of Legends champions [Dataset]. https://www.kaggle.com/datasets/reicripto/league-of-legends-champions
    Explore at:
    zip(12704 bytes)Available download formats
    Dataset updated
    Dec 4, 2020
    Authors
    Rei Cripto
    Description

    Dataset

    This dataset was created by Rei Cripto

    Contents

  19. In-game data analysis in League of Legends

    • osf.io
    Updated Dec 10, 2023
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    Timokhov Viktor (2023). In-game data analysis in League of Legends [Dataset]. https://osf.io/gpnkb
    Explore at:
    Dataset updated
    Dec 10, 2023
    Dataset provided by
    Center for Open Sciencehttps://cos.io/
    Authors
    Timokhov Viktor
    Description

    Includes data and code for both analysis and data mining.

    Github link with a .README file https://github.com/Vutya/LoL_player_segmenation

  20. League of Legends' Champion Statistics by server. End Season 11.

    • zenodo.org
    Updated Nov 15, 2021
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    Rubén Moya Vázquez; Rubén Moya Vázquez (2021). League of Legends' Champion Statistics by server. End Season 11. [Dataset]. http://doi.org/10.5281/zenodo.5701424
    Explore at:
    Dataset updated
    Nov 15, 2021
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Rubén Moya Vázquez; Rubén Moya Vázquez
    Description

    This dataset contains the statistic data related to each League of Legends champion's profile of the op.gg webpage. It contains data related to every champion within the last month of ranked season 11. It has been created only for educational purposes with a web scraper based on scrapy.

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Arthur Bernardo (2023). LoL E-sports 2022 [Dataset]. https://www.kaggle.com/datasets/arthur1511/lol-esports-2022
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LoL E-sports 2022

League of Legends Competitive Match Data

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zip(22433841 bytes)Available download formats
Dataset updated
Feb 2, 2023
Authors
Arthur Bernardo
Description

Match Data

Below you will find a collection of data files containing match data from the LCS, LEC, LCK, LPL, PCS, CBLoL, and many more leagues. Files are in .csv format.

All data has been aggregated and released by Tim Sevenhuysen of OraclesElixir.com. It is provided free of charge and is intended for use by analysts, commentators, and fans.

Changelogs, news, and updates are maintained on the Oracle's Elixir Discord server in the oe-data-updates channel.

Definitions for the data in these files can be found or inferred from the information on theDefinitions page.

Questions or requests? Get in touch, or join the Oracle's Elixir Discord server.

If you find this downloadable data useful, please consider helping out with the cost of running the site by subscribing on Patreon.

Available Downloads

Game statistics are the property of Riot Games, and any usage of such data must follow Riot Games' terms and policies.

Access files via Google Drive.

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